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  1. #861
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    Quote Originally Posted by Therin View Post
    I'm not even sure why this is a discussion. Even with an extra 10 MDB or so you're still going to have maybe 1300 HP in your Magic Defense gear and therefore Meteor will one-shot you anyway. <_<



    No way. You have to use Kirin's Pole or Alkalurops. That's basically -10% Magic Damage Taken from the INT and it doesn't apply to your MDT cap. Also, Asuran Fists is better than Gekko.
    Also you are an idiot, rdm get 12 mdb from trait, not 10, 150 HP from food and meteor cannot one shot you unless you suck since elementary math tell you that ~ 40% damage taken (with capped mdt and some mdb) from a 6k base damage spell split amongs 10 targets (40% actually hit you) does

    meteor=6000*0.4*0.4=960 - 420 stoneskin - 28 phalanx = 512 damage taken.

  2. #862
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    Do you really think Apathy would wipe to AV if his Meteor was really that weak? Have you even SEEN AV?

  3. #863
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    Couple quick things:

    1. Fearing a Meteor on the mages when a tank dies in my strategy is misspent. It should draw in right after a tank dies due to them more then likely dieing from a spell. As far as it has been presented, AV dose not double cast.

    2.) VS i think you are over thinking what i am saying. If you can get 5 Min out of each tank before they die, that is 25 min of availability to DD and the cycle could rotate. Yes tanks die, but, you should be able to explore the lower %'s.

    3.) I did not mean to start a tank debate. i just said rdm/nin because they build hate slow and probably would never out hate the PLDs while building it. hell nin/drk could do it. it is just staying alive and tanking it for as long as possible.

  4. #864
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    Quote Originally Posted by pchan View Post
    Also you are an idiot, rdm get 12 mdb from trait, not 10, 150 HP from food and meteor cannot one shot you unless you suck since elementary math tell you that ~ 40% damage taken (with capped mdt and some mdb) from a 6k base damage spell split amongs 10 targets (40% actually hit you) does

    meteor=6000*0.4*0.4=960 - 420 stoneskin - 28 phalanx = 512 damage taken.
    I would love to see that actually happen....

    Although your math seems to be right, I can not realistically see anyone eating a fully buffed Meteor for that much at all. Now granted, I do not have a perfect MDB set on my RDM, i sit somewhere around -21% with 12 or so MDB. I ate a Meteor from Manafont for well over 1600 (350 Stoneskin, Phalanx, Shell5) and that was with it hitting at least 15 others who all died as well. I can see what your saying how it should be 512 damage, but I will tell you from first hand experience that that its not happening.

  5. #865
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    Meteor may be reduced somewhat spread out over targets but it does NOT follow the same formula as -ga spells, as I have personally seen an entire alliance take over 2,000 damage from it following one of MercuryX's failed zergs at ~30%.

  6. #866
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Therin View Post
    Meteor may be reduced somewhat spread out over targets but it does NOT follow the same formula as -ga spells, as I have personally seen an entire alliance take over 2,000 damage from it following one of MercuryX's failed zergs at ~30%.
    With respect, it likely does follow exactly the same, and 6000x.4=2400, incredibly likely some players would be taking over 2000. Really tho, the only thing you need to know is that I have seen a SS of someone taking 5900ish damage from a Meteor, obviously this person took it solo, as you can see it is much weaker when taken from others.

    Edit: You say it was 30%, for all we know Meteor could become even stronger at 39%, but ya I doubt it.

  7. #867
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by lilfoo View Post
    Couple quick things:

    1. Fearing a Meteor on the mages when a tank dies in my strategy is misspent. It should draw in right after a tank dies due to them more then likely dieing from a spell. As far as it has been presented, AV dose not double cast.

    2.) VS i think you are over thinking what i am saying. If you can get 5 Min out of each tank before they die, that is 25 min of availability to DD and the cycle could rotate. Yes tanks die, but, you should be able to explore the lower %'s.

    3.) I did not mean to start a tank debate. i just said rdm/nin because they build hate slow and probably would never out hate the PLDs while building it. hell nin/drk could do it. it is just staying alive and tanking it for as long as possible.
    You won't get 5min out of a tank, maybe 1min lol. Once it is in bracelets it crits for 700+ damage, normal attacks for 500-600+ from non-blocks, Medusa Javelin for 1500+, all of this can be seen in the videos I posted.

    The more crucial aspect is the spells tho, basically if a spell hits you when it has bracelets you are dead or close to dead even with -50% MDT. I'll tell you right now tho, if there aren't people in range to absorb bracelets AerogaIV the PLD will be either 1 shotted, or have no HP and the following attack will kill him. Also I hope you know that AV attacks ridiculously fast, and there is no possible way a PLD could keep shadows up, basically what will happen is they will be ripped off them quickly and while the PLD is waiting on recast they will be torn to shreds from normal attack rounds doing 500+, WSs doing 300-1500 depending, and spells doing 1300+ at least, and this isn't including AerogaIV which will likely just straight 1 shot the tank.

  8. #868
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    Right, I've seen him in action and it's quite honestly ridiculous to expect a RDM to be able to keep up Stoneskin/Phalanx amidst the flurry of shit that he throws at you. Suggesting a RDM tank on AV is just downright silly.

  9. #869
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    Fenrir

    I'd love to know how pchan manages to hit 420 Stoneskin.

  10. #870
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    Quote Originally Posted by drwaffles View Post
    I'd love to know how pchan manages to hit 420 Stoneskin.
    350 base + 30 from Mufflers + 30 from Gorget + 10 from some obscure stat that boosts Stoneskin that no one but Pchan knows about.

  11. #871
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
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    Quote Originally Posted by drwaffles View Post
    I'd love to know how pchan manages to hit 420 Stoneskin.
    Me too, me too lol.

  12. #872
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
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    Quote Originally Posted by Therin View Post
    350 base + 30 from Mufflers + 30 from Gorget + 10 from some obscure stat that boosts Stoneskin that no one but Pchan knows about.
    hahahaha

  13. #873
    >The Implying
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    Probably meant 410 (Mufflers + torque).

  14. #874
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    Quote Originally Posted by drwaffles View Post
    I'd love to know how pchan manages to hit 420 Stoneskin.
    Lol that slipped past me... nice find

  15. #875
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    Quote Originally Posted by Jeryhn View Post
    Probably meant 410 (Mufflers + torque).
    No shit, sherlock.

  16. #876
    >The Implying
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    Quote Originally Posted by drwaffles View Post
    No shit, sherlock.
    I only meant that it was probably just a simple mistake, seeing how a 1 and a 2 are pretty close on a keyboard.

    Though I enjoy reading the lulz that pchan posts every now and then myself, that could have been just what it was.

  17. #877
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    Strong wind in the forecast.

  18. #878
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    Quote Originally Posted by Therin View Post
    Right, I've seen him in action and it's quite honestly ridiculous to expect a RDM to be able to keep up Stoneskin/Phalanx amidst the flurry of shit that he throws at you. Suggesting a RDM tank on AV is just downright silly.
    I meant 410 stoneskin obviously, and your above statement is totally stupid, as experience proved that 7 aegis pld are ridiculous (check the video in op). I'm sure 7 rdms can't be worse.

  19. #879
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    Quote Originally Posted by mcb View Post
    locking 2h and breaking regen appear to be something that can be done at any time during the fight. the reason people are trying to lock 2h at the start w/o doing real dmg is that they really just can't handle things like manafont causing a wipe mid fight. additionally so many jobs are needed in the ally to start locking that no real dmg can begin sense everyone is waiting for the 2h animation. after a few are locked (hopfully the big ones) you can get some blm in to spam nukes to work on regen and eventually even start pushing it down. none of this is really a problem at this time. the problem is how to get from 59% to 0%. even when 2h are locked there are still several big nukes/nasty abilites and high def to deal with.

    the questions that need answers are:
    1. how to deal with AV's nukes (meteor specificly)
    2. how to deal effeciant dmg while avoiding zombie tatics
    you missed the point....time IS an issue due to all the reasons you described above. the question was simply if we could gain 20 mins back from the jol fight by not waiting for sharks only when JoL summons....in effect giving us 20 more mins to fight AV.

  20. #880
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    @Donnie

    We have JOL scheduled for this Sunday at 8pm EST. We generally kill it pretty fast as in right around the time it becomes all sharks but I know a few of our regular tanks have already posted they are going to be out of town so I'm guessing it may be a slower fight. Anyways, if you want to play with AV or even provide support for during the fight so we can kill it faster and then you have more AV playing time let Elipse or I know in-game.

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