watch the last section of video to see a whm flee hacking behind everyone for some weird reason, maybe the whm was running in for a bene or something...
watch the last section of video to see a whm flee hacking behind everyone for some weird reason, maybe the whm was running in for a bene or something...
Diffusion Saline Coat can reduce meteor damage more, no?
K how many god damn times do I have to post that Meteor is absorbed by multiple players, and what appears to be the exact same cap (10) as all other -ga spells. I also posted the best possible strategy to absorb the damage, and guess what, even if you do this it will still deal at least 1000 damage to aegis PLDs, aka everyone who has -50%MDT. Do you get the picture yet?
I'm gonna make this simple for you.
SHUT THE FUCK UP URAT Everything you are saying/asking has been answered at least 15 times in this thread, i mean fuck its answered on the first fucking page for christ sake. WHY IS IT SO DIFFICULT FOR PEOPLE TO READ INFORMATION LITERALLY HANDED TO THEM. It is fucking pathetic that more information was collected/tested when this shit was kept in pm's between certain people on BG, and then as soon as it goes public everything worthwhile and all pertinent discussion is thrown out of the window because of illiterate fuckwits like you.
1000 Needles / 10,000 needles is different. -Aga damage is not total dmg / amount of players hit. There is something called Multiple Damage reduction that is checked before Caster MAB / Target MDB. If there are 10 or more people that are targeted, the damage is reduced by a cap of 60% (.40 multiplier).
Here's the problem... again... VS stated that he saw a SS of someone taking 5900 damage by him/herself by Meteor. If you assume Capped Shellra V, and that AV has +132 MAB, you can work the formula backwards and come out with a base damage of 3100 damage (This is negating any dINT, im just using 3100 as an asumption). If you have mages with capped Shellra V up (27.4% MDT) then..
3100 * 0.40 * 2.32 * .726 = 2088
That's how much the mages are taking. It's not so much about the tanks surviving Meteor, it's the simple fact that the radius is 25, and any mage caught within that distance is going to take 2000+ damage. If the mages are dead, then how are they going to heal the tanks?
If you were able to give the mages capped MDT via Magus Roll + Shellra V, and they had +12 MDB from subjob traits:
3100 * 0.40 * (2.32/1.12) *0.50 = 1283 Dmg which is still a lot of damage. Again I am just using these numbers as reference and an example to show the differences.
PLD's can handle meteor without too much a problem as seen in the OP Video when Manafont is used. They know it's coming...however it is after Meteor is added to it's bag of tricks at 79% that it becomes an issue because you don't know when it is coming. By the time you realize he's casting, it's more than likely too late.
If you can build up MDT/MDB on RDM and have them survive Meteor, even if barely, you could keep them in range for main healing, and then have WHM's outside Meteors radius to heal the RDM's when necessary. Nukers could step inside the radius to cast, etc...It's possible, but there are probably other better methods that have been talked about previously.
Saline coat if I remember correctly starts off at +50 MDB but then decays over time, and the timer/recast is too short.
Exactfuckingly^
Hes one of the reasons for my post like 10 pages ago saying how much I love AV threads.
You'll have a few people who really think this stuff out and come up with logical theories that sound plausible and are easily tested and discarded if it turns out false.
Then you have people like Urat, Gtype, and Pchan who come in and just constantly throw out the most inane unworkable idea's that they brainstorm without actually reading how the mob works or what it does in a real situation. They also post a lot so pages add up quickly, making it hard for anyone but a really persistent reader to keep up with whats actually been done and whats some crackpot daydream.
The only thing that causes more /facepalm's than an AV thread is the gimp/confused player thread.
And thats my postcount +1 contribution. Good luck with beating AV.
so a typical mage to survive meteor dmg after 79% would need at least 1000HP, -50% magic dmg taken (25% from shellra V, then some gear) and have capped stoneskin up at all times. I think non taru whms/rdm/blm can easily build their gear around 1000 HP and -25% magic dmg taken, its just that they loose on effiencence and potency, but a dead whm/rdm/blm is a useless mage. I am still skeptic tough if SE really intended the players to gear around meteor + the fact that you have a time limit, so gimping yourself on dmg to survive :/?
Basicly you are looking at something on the lines of 1whm for shellra V then 4 nukers or healers and a cor to compensate for the loss in magic accuracy? That is if we are talking purely about a mage type PT.
Anyone else read Kaeko's strat for AV?
Kanican - Absolute Virtue Lock Mechanism
I enjoyed reading Kanican's AV post but it requires an insane amount of people. In theory you could kill everything in the game if you have over 9000 people.
Time limit is a slight problem, not a huge problem. We can take it to 60% in about 10min once it is locked, we can take it to 50% with more than 30-45min left. The only true problem is Meteor. Btw SC/MB will just slow you down, all you need to do is have constant stream of nukes then resting then nukes and so on. MB as I have said before can be completely counterproductive giving you less damage output just because you all nuked simultaneously and hit a massive elemental damage cut due to that.
SE developmental team is retarded, I'm sorry. Clearly from things said in this post you know little about the game really, "I have been hit by meteor solo before and It did 3k damage not 5800... he must of had snipers rings, PCC, jelly ring, something that lowered dark resist to take 5800 dmg" you clearly know nothing of what elemental resistance is or how it affects casts. The only things that would increase Meteor damage are +MDT gear, +DT gear, and -INT. Elemental resistance means NOTHING, it only affects your chance of being resisted... it would make absolutely no difference whether you had -1000 Dark or 0 Dark.
The only reason you have never seen a Meteor for 5900 is because either you were not hit solo, or you were not hit with 0 -MDT. We do know how to kill AV, with or without locking or weakening Meteor, and you would know this if you actually read or remembered what you read in this thread. However, to kill AV without locking or weakening Meteor would take an impractical number of players.