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  1. #1021
    Old Merits
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    Enygma Xii
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    Quote Originally Posted by Narse View Post
    You don't have to read the thread to realize you can't use diffusion every minute, but AV *CAN* use Meteor every minute past 80%, technically.

    To be more precise AV can use Meteor every 20 sec if he wanted to. To anyone trying to figure out how to counter AV's Meteor thru Dmg reduction with spells and/or gear/skills, make it useful to all 40 people in the alliance and useful every 1-2 mins at most.

    If you havent fought an AV personally, FYI AV can spam Meteor every 20 sec. This is not a joke.

  2. #1022
    Hydra
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    Quote Originally Posted by Enygma55 View Post
    If you havent fought an AV personally, FYI AV can spam Meteor every 20 sec. This is not a joke.
    Ya, but at some point you're just gonna have to come up with a strategy that involves "hoping he doesn't meteor 3x in a 90 second span". Pretty sure some amount of luck is gonna be involved with any "legitimate strategy".

    The 2 videos in the OP give a pretty good idea of what kind of randomness you're dealing with. In the first video there's about 4-5 meteors in 15-16 minutes. In the second, he just spams it.

  3. #1023
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Wulfgang View Post
    http://i193.photobucket.com/albums/z...F/img_0243.png

    You don't know shit, stop posting. And yes there is some terrible spelling in LS chat lol, this is from a long time ago.
    Wulfgang was that with or without shell? If it's with Shell, that means the base damage is around 3100. If it is without shell, then it's somewhere around 2550.

  4. #1024
    Nidhogg
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    Maybe non-Manafont meteors are HP% based like Exoplate's 'Phase Shift'? Or maybe if damage isn't dealt fast enough he Meteors. If you can slow him would that fuck with his meteor recast or is he immune to all debuffs?

  5. #1025
    Nidhogg
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    Quote Originally Posted by TummieGaruda View Post
    Wulfgang was that with or without shell? If it's with Shell, that means the base damage is around 3100. If it is without shell, then it's somewhere around 2550.
    Actually it doesn't, since you're talking about a Manafonted Meteor so the non-Manafont, 60%+ MAB doesn't apply. But even if it did apply it wouldn't really be important. It doesn't matter how Meteor gets to be 5900 hitting one person without shell, or to 2400 to 10 people without shell, etc. What's important is that that's what you end up with, and how much you can reduce it from there.

    To give a better example, Tornado 2 hitting someone with 80 INT and no shell/MDB is going to do 1688 damage. Does it matter that that's because it's 728 * 2.32? Not really, for practical purposes. But you can't even do that analysis with Meteor since the base damage formula is unknown, as is the Manafont/Bracelets damage increase, and it's difficult (though not impossible) to get one without the other.

  6. #1026
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Suiram View Post
    Actually it doesn't, since you're talking about a Manafonted Meteor so the non-Manafont, 60%+ MAB doesn't apply. But even if it did apply it wouldn't really be important. It doesn't matter how Meteor gets to be 5900 hitting one person without shell, or to 2400 to 10 people without shell, etc. What's important is that that's what you end up with, and how much you can reduce it from there.

    To give a better example, Tornado 2 hitting someone with 80 INT and no shell/MDB is going to do 1688 damage. Does it matter that that's because it's 728 * 2.32? Not really, for practical purposes. But you can't even do that analysis with Meteor since the base damage formula is unknown, as is the Manafont/Bracelets damage increase, and it's difficult (though not impossible) to get one without the other.
    I think it does actually matter. As I posted previously, it could use the same formula, or it could be like Proto-Ultima and CB which uses a totally different equation and it would make sense why it is labeled as "Special" in the .DATs.

    Knowing the base damage/equation allows you get a ballpark of how much damage you can expect with 10+ people soaking up damage, and allows you to get an idea of how much you can reduce meteor by via capped MDT, High MDB, or a combination of both.

  7. #1027
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    That was definitely without shell. I don't know if base INT or anything matters but I was Elvaan WAR/THF (lol/THF) wearing absolutely nothing with MDT or MDEF.

  8. #1028
    Sea Torques
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    Anyone still got 20 BLU's kicking around from PW?

  9. #1029
    Nidhogg
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    Quote Originally Posted by TummieGaruda View Post
    I think it does actually matter. As I posted previously, it could use the same formula, or it could be like Proto-Ultima and CB which uses a totally different equation and it would make sense why it is labeled as "Special" in the .DATs.

    Knowing the base damage/equation allows you get a ballpark of how much damage you can expect with 10+ people soaking up damage, and allows you to get an idea of how much you can reduce meteor by via capped MDT, High MDB, or a combination of both.
    I think there's some confusion here. Don't get me wrong, knowing the base damage of Meteor/Comet and the multiplier from Manafont/Bracelets would be really cool to know. I would like to figure that out. My point is more that knowing what we already know about meteor--what we've known for years now, even--that it's around 6k damage unbuffed against one person, that it obeys the usual -ga damage reduction per target, and that it can be reduced in the usual way by Shell, etc, gives us everything we need to ballpark the damage you could expect to take. The only thing that knowing the formulas would allow us to do would be to better than ballpark it; to actually say what the damage would be exactly. But again, that would be more cool than it would be all that useful.

  10. #1030
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    There's 4 options for bracelets Meteor compared to NQ Meteor: +INT, +MAB, +DMG, or +magic damage+% (straight multiplier, think staves). Only a few of those can be properly tested and if it's a mix of at least 2 it's impossible to test. NQ Meteor's an unknown still too. Is AV's INT or MAB known?

    EDIT: READ THE GODDAMN OP GOD

  11. #1031
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    Quote Originally Posted by Shinryuu View Post
    There's 4 options for bracelets Meteor compared to NQ Meteor: +INT, +MAB, +DMG, or +magic damage+% (straight multiplier, think staves). Only a few of those can be properly tested and if it's a mix of at least 2 it's impossible to test. NQ Meteor's an unknown still too. Is AV's INT or MAB known?
    I recommend reading the OP.

  12. #1032
    Nidhogg
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    In addition to that, and I've mentioned this earlier in this thread and in a past thread, but the Manafont bonus cannot be just an increase in INT or base damage for the spell. It must either be an increase in MAB, or a staff-like multiplier (applied after MAB in terms of flooring) or one of those two in conjunction with an INT or base damage increase. This is due to observed Meteor/Comet values during Manafont.

  13. #1033
    Nidhogg
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    Test bracelets modes of BLM/RDM/DRK/PLD/NIN Aerns! Go!

  14. #1034
    An exploitable mess of a card game
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    Quote Originally Posted by Mojo View Post
    Let’s fighting Absol ute Virtue together in Van a’diel ヽ(`Д´)ノ
    Has anyone tried this yet?

  15. #1035
    RIDE ARMOR
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    I read about those too almost 3 months ago, something I want to add here, all these info I got from source, not my own point of view
    1st, the one release information their tank got burtang
    2nd, whm better use dia at least once before 2hr, cure might not be enuf
    3rd, bst need to use jug
    4th, Jp ls do work on 2hr before 80% till completely done to avoid meteor

    That's all

  16. #1036
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Suiram View Post
    In addition to that, and I've mentioned this earlier in this thread and in a past thread, but the Manafont bonus cannot be just an increase in INT or base damage for the spell. It must either be an increase in MAB, or a staff-like multiplier (applied after MAB in terms of flooring) or one of those two in conjunction with an INT or base damage increase. This is due to observed Meteor/Comet values during Manafont.
    Sorry btw, forgot to mention you and kaeko are the reason I have INT, MDB, and MAB listed in OP. I'll throw that in for the hell of it lol.

  17. #1037
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Wulfgang View Post
    That was definitely without shell. I don't know if base INT or anything matters but I was Elvaan WAR/THF (lol/THF) wearing absolutely nothing with MDT or MDEF.
    Ya I confirmed Meteor was affected by INT from testing in apollyon NW, if it wasn't already known to others. Obviously it made sense to think this, but I wanted to test to be sure. Also tested whether day/weather bonus affected Meteor, and it seems not to.

  18. #1038
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by neophoenix View Post
    I read about those too almost 3 months ago, something I want to add here, all these info I got from source, not my own point of view
    1st, the one release information their tank got burtang
    2nd, whm better use dia at least once before 2hr, cure might not be enuf
    3rd, bst need to use jug
    4th, Jp ls do work on 2hr before 80% till completely done to avoid meteor

    That's all
    Sorry I don't understand, was this the origin of the full 2hr lock, in tern locks Meteor rumor that I posted in OP?

  19. #1039
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    How much does a bracelets Tornado 2 do? Can work out the post-bracelets MAB from that no?

  20. #1040
    Nidhogg
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    If someone had Tornado 2 or Aero 5 damage with known target INT (less INT than AV) and a reliable list of buffs (no stuff like Evokers or Dream Shroud) then might be able to do it. Might need a couple values though.

    Easier still would be to use Aeroga 4 and let it hit a Lv1 mule or a naked, unbuffed bystander, but would need to figure out the damage formula for it (I lost some old screenshots with values and had to use some that a friend sent me when figuring out INT, MAB, and Aero 5 damage formula, and there wasn't enough to figure out Aeroga).

    Edit: Likewise, it would be helpful if there were values of meteor hitting a naked (or at least not wearing any MDB or MDT gear) unbuffed person between 60% and 80% (no bracelets, no manafont). In particular if there was one where the person had 58 INT that would be easiest to get started with (in case someone does this deliberately).

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