
Originally Posted by
Kaylia
I mentioned "surviving meteor" because it was discussed over the last 3 pages. As interesting as it is, I never thought it was the way they intended us to fight it, because in the best case, it's very unpracticable. Like you said, the strength of the move is just ridiculous, and it has to be avoidable.
In my first post on this page, I simply mentioned "low/high" dot because it was late, and I wanted to know what kind of testing was done, but there is many variants. Also, for all we know, your action in the first part of the fight could have an effect on the spell selection later. I doubt so, but it can't be excluded.
Keep a balance between magic and physical damage (pudding and wamouracampa)
Spike damage (bomb)
Some gimmick involving weapon type (they only had a single drg and sam in the video though)
Particular use of JA (dyna xarc weapon, AV's 2h lock)