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  1. #1241
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    It has been a while, so I could be mistaken, but I think if the person who had hate on JoL when it died drops from alliance before AV agros then AV won't auto-agro. So if you just have your tanks disband immediately after JoL dies, you should be okay. I was tanking as RDM/WAR during the AV SE zergs and would disband and he wouldn't agro our alliance. It is almost certainly an unintended game mechanic (they messed up how they assign hate between monsters) but realistically it's just a buffer saver so who cares.
    This would probably work on PW between forms too, if you had a reason to make sure he deagroed.

  2. #1242
    Cerberus
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    The person who aggro is/was still in ally thou. AV just go hateless after he kill him/her.

  3. #1243
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    Quote Originally Posted by Byrthnoth View Post
    It has been a while, so I could be mistaken, but I think if the person who had hate on JoL when it died drops from alliance before AV agros then AV won't auto-agro. So if you just have your tanks disband immediately after JoL dies, you should be okay. I was tanking as RDM/WAR during the AV SE zergs and would disband and he wouldn't agro our alliance. It is almost certainly an unintended game mechanic (they messed up how they assign hate between monsters) but realistically it's just a buffer saver so who cares.
    This would probably work on PW between forms too, if you had a reason to make sure he deagroed.
    Yeah, it works on PW, too.
    Like a COR/WHM in claiming alliance casts Dia to PW between form
    then drops from the alliance.
    This makes PW new form and lamps kill the COR/WHM and deaggro immediately.
    After that, a solo PLD pulls lamps and runs out of the battle field west,
    and the alliances kill lamps one by one from the lamp train
    while a Lv1 mule keeps PW.

    On the last Vanatsu magazine, Suteki also asks about this to the dv team.

    Suteki : One PC dropping can make PW deaggro. Do you consider it fair means ?
    Ito : I think it is acceptable. Because the way doenst make PW too easy.
    And also making PW unclaimed for a few seconds is kind of risky.

    So doing this to JoL and AV may be unintended, but must be acceptabale, too.

    Let me pick up a few more Q&A about PW and AV from the interview.

    S : Do PW goods have hidden properties ?
    I : No, written ones are all.

    S : Nanatsusaya activates Zanshin 100%, right ?
    I : Yes. Originally it had only number "7" based statistics.
    (Nanatsusaya-no-tachi can be translated as Seven-Branched Sword.)
    But after we had added enhancing Zanshin, it became one of the best katanas.

    S : On our first victory over PW, we couldn't find Hachiryu Haramaki.
    Is it rarer than the other gears ?
    I : their drop rates are all same, and we set them relatively high.

    S : Does PW final form's Astral Flow intend a wipe ?
    I : Dealing with avatars somehow while PW readies Astral Flow might save you.

    S : Is there anyway to weaken PW ?
    I : We had an idea of weakning items before, but not today.

    S : What criteria are used for choosing PC gears at NM test play ?
    I : On AV and PW, we chose the best gears at the moment.
    Like Aegis for a PLD.

    S : What do you feel when monsters you designed are defeated ?
    I : Gratitude rather than regret.
    PW is finally defeated now so AV is still my regret.
    We designed it defeatbale, but everyone keeps calling it undefeatable.
    So I feel awkward.

    S : We still have no chance of killing it. Please, give us more clues !
    I : No more clues which make AV's value down.

  4. #1244
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    Just discovered tonight that AV has alliance hate. I was trying to deathwarp after JOL and I guess everyone wasn't too happy after that.
    It has a weird sort of ally hate, but it is definitely not like Darters. I've provoked AV in ally, dragged to near JoL spawn while everyone moved towards the water, and it just went inert after killing me. I've probably done this 4-5 times while still in ally so that not everyone dies after killing JoL. I think it has to do with range perhaps?

  5. #1245
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    Quote Originally Posted by Wulfgang View Post
    It has a weird sort of ally hate, but it is definitely not like Darters. I've provoked AV in ally, dragged to near JoL spawn while everyone moved towards the water, and it just went inert after killing me. I've probably done this 4-5 times while still in ally so that not everyone dies after killing JoL. I think it has to do with range perhaps?
    Ally hate is usually given to everyone within 30 (50?) yalms on the initial action.

  6. #1246
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    Quote Originally Posted by Bartlett View Post
    S : Nanatsusaya activates Zanshin 100%, right ?
    I : Yes. Originally it had only number "7" based statistics.
    (Nanatsusaya-no-tachi can be translated as Seven-Branched Sword.)
    But after we had added enhancing Zanshin, it became one of the best katanas.
    Haha.

    S : What do you feel when monsters you designed are defeated ?
    I : Gratitude rather than regret.
    PW is finally defeated now so AV is still my regret.
    We designed it defeatbale, but everyone keeps calling it undefeatable.
    So I feel awkward.

    S : We still have no chance of killing it. Please, give us more clues !
    I : No more clues which make AV's value down.
    Even more haha.

  7. #1247
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    If your hitrate is shit Nana is by far the best katana. With pizza out though, eh, nope.

  8. #1248
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    Quote Originally Posted by Shinryuu View Post
    If your hitrate is shit Nana is by far the best katana. With pizza out though, eh, nope.
    Does your ACC rate essentially change when using that Katana? For example, lets say you have 95% ACC; would that Katana give you a pseudo 99.75% ACC? What if you were at (75%) ACC without it; would you be at 96% ACC? I'm doing this by taking the % chance of missing; squaring it; then subtracting that from one. Not sure if there's some statistics or theoretical rule against this type of reasoning though.

  9. #1249
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    Quote Originally Posted by Yugl View Post
    Does your ACC rate essentially change when using that Katana? For example, lets say you have 95% ACC; would that Katana give you a pseudo 99.75% ACC? What if you were at (75%) ACC without it; would you be at 96% ACC? I'm doing this by taking the % chance of missing; squaring it; then subtracting that from one. Not sure if there's some statistics or theoretical rule against this type of reasoning though.
    I'm not sure I understand your question. Your accuracy % on the parser won't change with Zanshin, you're just swinging your sword more with the same accuracy.

    If you're talking about pseudo accuracy, then yes, it's like you said.
    95%acc -> 95% + (95% of 5%) = 99.75%
    75%acc -> 75% + (75% of 25%) = 93.75%

    [edit]
    You would need to consider double attack proc as well, since both effect don't stack

  10. #1250
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    Quote Originally Posted by Kaylia View Post
    I'm not sure I understand your question. Your accuracy % on the parser won't change with Zanshin, you're just swinging your sword more with the same accuracy.

    If you're talking about pseudo accuracy, then yes, it's like you said.
    95%acc -> 95% + (95% of 5%) = 99.75%
    75%acc -> 75% + (75% of 25%) = 93.75%

    [edit]
    You would need to consider double attack proc as well, since both effect don't stack
    Thanks for the clarification. I was wondering if there were any potential set changes (I don't play SAM, so others would have to give the details) where you could reduce ACC and increase ATT/Haste in place of ACC with this sword. However, considering that it is a burden on DA, I'm going to guess that it would produce less damage.

  11. #1251
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    Quote Originally Posted by Yugl View Post
    Does your ACC rate essentially change when using that Katana? For example, lets say you have 95% ACC; would that Katana give you a pseudo 99.75% ACC? What if you were at (75%) ACC without it; would you be at 96% ACC? I'm doing this by taking the % chance of missing; squaring it; then subtracting that from one. Not sure if there's some statistics or theoretical rule against this type of reasoning though.
    It doesn't add parsed hitrate, it adds effective hitrate. With 50% hitrate, going to Nana you'd have an effective hitrate of 75% (half of your swings will miss, proc Zanshin, and half of those would miss again). This is leaving out double attack (which honestly isn't a very big factor).

  12. #1252
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    On our yesterday's attempt

    1. A RNG defeated JoL and he dropped from his alliance before AV's pop.
    AV appeared and killed a SAM, a BRD, a RDM and a BLM in the alliance.
    In the end, it hit another BRD and deaggroed.
    The BRD and the rest including PLDs in the alliance survived.
    I don't know why. Especially the BRD who got one hit.

    2. On AV fight, a solo DRG/WHM who cured a tank in the alliance
    to be on AV's hate list failed in locking CW.
    (From the outside of the alliance, he countered it asap by watching wynav's pop.
    Actually his CW use was faster than "Absolute Virtue uses Call Wyvern!" log in our video.
    So I'm 100% sure that locking from the outside never works no matter being on the hate list.
    He succeeded after joining the alliance.)

    3. MBed ES Silence didn't land.
    (I, BLM/WHM tried it on SC Light done by Kasha and Trueflight.
    At that time, Regen, Manafont, CW, CS and SV were locked, and AV's HP was 100%.)

    4. Demon arrow's weakening attacks was landed on AV.

    No big info, but might help optimize strategies.

  13. #1253
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    My linkshell had its latest attempt against AV last night. We were trying for minimal locks against AV, but we had a lot of troubles which caused us to never get him below 90%. There are 2 interesting things I noticed about our fight however. This is the second fight we've had against him where he used benediction after we broke regen, and the second time I noticed his regen returning after bene. It might not be full strength regen, but we were able to get him down to 95% hp with tier 1 and 2 nukes once regen broke. After benediction, we couldn't get him below 98% for longer than a second until I told BLMs to go all out on him. They got him down to 95% at one point, but he was back up to 99% in under 2 minutes.

    The second interesting thing is PURE VOODOO and I make no claims that this will turn out to be anything worthwhile. However, during our entire fight, AV didn't use hundred fists a single time, and we had about 70 minutes of active fight time against him. There are 2 possible explanations for this. The first and most likely is that it was simply luck of the draw, and there's no reason for this at all. However, we had a monk in the alliance the entire fight simply waiting to lock hundred fists. She had active hate, stayed within 20' of AV, and was wearing faith torque 100% of the time.

    I sincerely doubt this was a designed way to weaken AV, but it should be easy enough to test as long as I can convince my LS leader to give me another shot at AV

    This should however give you a good idea of how difficult a minimal lock attempt against AV can be. If AV can simply choose not to use benediction for over 70 minutes of active time, it's very easy for you to get screwed later in the fight.

  14. #1254
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    Quote Originally Posted by Yinnyth View Post
    My linkshell had its latest attempt against AV last night. We were trying for minimal locks against AV, but we had a lot of troubles which caused us to never get him below 90%. There are 2 interesting things I noticed about our fight however. This is the second fight we've had against him where he used benediction after we broke regen, and the second time I noticed his regen returning after bene. It might not be full strength regen, but we were able to get him down to 95% hp with tier 1 and 2 nukes once regen broke. After benediction, we couldn't get him below 98% for longer than a second until I told BLMs to go all out on him. They got him down to 95% at one point, but he was back up to 99% in under 2 minutes.

    The second interesting thing is PURE VOODOO and I make no claims that this will turn out to be anything worthwhile. However, during our entire fight, AV didn't use hundred fists a single time, and we had about 70 minutes of active fight time against him. There are 2 possible explanations for this. The first and most likely is that it was simply luck of the draw, and there's no coincidence at all. However, we had a monk in the alliance the entire fight simply waiting to lock hundred fists. She had active hate, stayed within 20' of AV, and was wearing faith torque 100% of the time.

    I sincerely doubt this was a designed way to weaken AV, but it should be easy enough to test as long as I can convince my LS leader to give me another shot at AV

    This should however give you a good idea of how difficult a minimal lock attempt against AV can be. If AV can simply choose not to use benediction for over 70 minutes of active time, it's very easy for you to get screwed later in the fight.
    Maybe the regen nerf is considered an enfeebling, and is erased when it used benediction. Not that it matters much,

  15. #1255
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    I fail to see any logic behind the 'minimal lock' idea. It would make far more sense to lock as many of his 2hrs as he uses them (with the exception of PD and MS or whatever it was suggested if you were planning to war zerg it from 60%). You start off with a 1/16(?) chance of getting hundred fists and if the average time between each 2hr is 45-60 seconds it is so very possible you will go 70 minutes without seeing any given 2hr that you are just shitting up this thread with theories from several years ago.

  16. #1256
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Kaylia View Post
    Maybe the regen nerf is considered an enfeebling, and is erased when it used benediction. Not that it matters much,
    It has benedictioned after we locked regen, remained locked.

  17. #1257
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Killkenny View Post
    I fail to see any logic behind the 'minimal lock' idea. It would make far more sense to lock as many of his 2hrs as he uses them (with the exception of PD and MS or whatever it was suggested if you were planning to war zerg it from 60%). You start off with a 1/16(?) chance of getting hundred fists and if the average time between each 2hr is 45-60 seconds it is so very possible you will go 70 minutes without seeing any given 2hr that you are just shitting up this thread with theories from several years ago.
    Correct.

  18. #1258
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    The secret to AV? When AV uses Manafront every BLM in your alliance uses Manafront. When AV uses Chainspell every RDM in your alliance uses Chainspell.
    ------------+++++++Just a theory+++++++---------------
    Maybe you have to have every RDM Chainspell each equiped with all of the Sea weapons RDM can use vice versa.
    Everyone knows that nobody farms Sea so it's just going to be there and look pretty. We have to follow SE's example as closely as possible the answer is right in front of our eyes but we fail to pinpoint it.

  19. #1259
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    Ban.

  20. #1260
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    Quote Originally Posted by Agito View Post
    The secret to AV? When AV uses Manafront every BLM in your alliance uses Manafront. When AV uses Chainspell every RDM in your alliance uses Chainspell.
    ------------+++++++Just a theory+++++++---------------
    Maybe you have to have every RDM Chainspell each equiped with all of the Sea weapons RDM can use vice versa.
    Everyone knows that nobody farms Sea so it's just going to be there and look pretty. We have to follow SE's example as closely as possible the answer is right in front of our eyes but we fail to pinpoint it.
    Holy shit....

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