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  1. #1861
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by shepardG View Post
    @ Basara: To the best of my knowledge no one has mentioned "enfeeble matching the day" sort of attack in the past 64 pages.

    I'm wondering if when SE fixed "the wall of justice" they threw in some sort of code pertaining to his location that activates his bracelet meteor mode. They basically gave AV a way to wipe an alliance if pulled away from his spawn point, that would work through said wall. we're just know encountering it, maybe not as SE intended us too, but because of all the changes/nerfs that AV has recieved?
    Where you fight AV doesn't matter, 99% chance. AV didn't have draw in at first, just massive movement speed, clearly SE wanted to allow for kiting using SB etc, what not. Location I'm sure means absolutely nothing, there is a just a simple thing you do to AV to weaken the bracelets meteor, and we don't know it. Think about when we didn't know how to lock 2hrs, see? No one will ever find it, SE will give no more hints, they made the secrets too hard to find, the mob is poorly designed and it will never be killed the right way because of that.

  2. #1862
    So hard we fuck rocks
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    Sylph

    Is it possible for someone to setup some sort of .... kidnapping of an SE developer? and litterly beat the answer out of them?

    I'm gonna be honest, if VS is getting this discouraged, that's looking like more of a serious option every post.

  3. #1863
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

    Join Date
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    Quote Originally Posted by shepardG View Post
    Is it possible for someone to setup some sort of .... kidnapping of an SE developer? and litterly beat the answer out of them?

    I'm gonna be honest, if VS is getting this discouraged, that's looking like more of a serious option every post.
    lol i'm just saying seriously i got nothing, and i'm quitting the game so lol.

  4. #1864
    Melee Summoner
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    I've mentioned this twice before and even posted a picture god knows how many pages back, but everyone seems to be ignoring it. My LS received a weakened Manafont Meteor, the reason I know it was weakened is because our tank took silly damage without the use of Fealty - Like 250ish! The other reasons is that only 8-9 people got hit with Meteor and most reported damage between 800-900.

    Unfortunitely we don't bot, so its almost impossible for us to lock his 2 hours every time (another fucking issue that SE needs a boot up the arse for), so I can't check his Meteor damage below 79% or in Bracelet mode.

    In saying this, I was hoping that people would hopefully test out the conditions that we used, to see if the results replicated. And that was simply that we killed JoL and AV within the pop area. I don't think its to hard to believe Meteor was adjusted to stop "cheat" killing of AV and its just habit to move JoLove just outside of that pop area. The same as people used to take down JoLove as quickly as possible, without caring what the pets did.

    I'm not asking everyone to do it this way - But a simple BLM party as usual can manage the 20 pets need to break AVs Regen - And a simple melee group can take down JoLove and the Aerns easily within an hour. Arens affect JoLoves regen massively before JoLoves Regen effect slows due to pet kills. We didn't straight tank JoLove.

    If anyone is interested in giving this a try, could you send me a PM please - I can give more details if needed, but I'd like to know if similar results are found.

    Thanks

  5. #1865
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Yoruichii View Post
    I've mentioned this twice before and even posted a picture god knows how many pages back, but everyone seems to be ignoring it. My LS received a weakened Manafont Meteor, the reason I know it was weakened is because our tank took silly damage without the use of Fealty - Like 250ish! The other reasons is that only 8-9 people got hit with Meteor and most reported damage between 800-900.

    Unfortunitely we don't bot, so its almost impossible for us to lock his 2 hours every time (another fucking issue that SE needs a boot up the arse for), so I can't check his Meteor damage below 79% or in Bracelet mode.

    In saying this, I was hoping that people would hopefully test out the conditions that we used, to see if the results replicated. And that was simply that we killed JoL and AV within the pop area. I don't think its to hard to believe Meteor was adjusted to stop "cheat" killing of AV and its just habit to move JoLove just outside of that pop area. The same as people used to take down JoLove as quickly as possible, without caring what the pets did.

    I'm not asking everyone to do it this way - But a simple BLM party as usual can manage the 20 pets need to break AVs Regen - And a simple melee group can take down JoLove and the Aerns easily within an hour. Arens affect JoLoves regen massively before JoLoves Regen effect slows due to pet kills. We didn't straight tank JoLove.

    If anyone is interested in giving this a try, could you send me a PM please - I can give more details if needed, but I'd like to know if similar results are found.

    Thanks
    Possible, I just don't think where it is means anything but it might obviously.

  6. #1866
    Banned.

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    I didn't bother reading anything, but Gtype is the last poster, so I'm guessing there's another blatantly retarded theory. This is why nothing has come from this thread.

  7. #1867
    Sea Torques
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    I stopped reading when he made mention of the theory that you cant use job abilities from your main job. We all know they use two hours... some repeatedly.

  8. #1868
    Every day I'm wafflin'
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    Fenrir

    Wouldn't be surprised if there simply isn't a way to weaken bracelets Meteor. SE has already shown in the past that they have no idea what is and isn't feasible when it comes to mob difficulty (see: original PW). Sure, at least that was killable, but it was still completely ridiculous.

  9. #1869
    Cerberus
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    Quick question: AV 2 hours every 30-60 secs, timer starting after last 2 hour wears. Now say you wipe 15 seconds into that timer. When you engage again, does that timer start from zero or continue where it left off at 15 seconds and now will 2 hour in 15-45 secs?

  10. #1870
    Hydra
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    Quote Originally Posted by Gtype954 View Post
    SE video did not use ANY JOB ABILITIES other then 2 hours. This is a proven fact. I could care less if you stopped reading or not.
    Hume PLD uses Sentinel around 4:00 in the NA Video.
    For future reference, if you post again could you add screenshots please to backup what you say?

  11. #1871
    Banned.

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    Quote Originally Posted by Yoruichii View Post
    I've mentioned this twice before and even posted a picture god knows how many pages back, but everyone seems to be ignoring it. My LS received a weakened Manafont Meteor, the reason I know it was weakened is because our tank took silly damage without the use of Fealty - Like 250ish! The other reasons is that only 8-9 people got hit with Meteor and most reported damage between 800-900.
    I've experienced this as well, though I'm not sure what we did to trigger it

  12. #1872
    Groinlonger
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    Quote Originally Posted by Ramses View Post
    Quick question: AV 2 hours every 30-60 secs, timer starting after last 2 hour wears. Now say you wipe 15 seconds into that timer. When you engage again, does that timer start from zero or continue where it left off at 15 seconds and now will 2 hour in 15-45 secs?
    It's stored in memory and will counts down whenever AV has aggro on someone. For instance, if you're holding AV with some level 1 characters, it will eventually use a two hour ability every now and then due to the time it has aggro on the mules chipping away at that timer. It's 45-65 seconds, not 30-60, also.

  13. #1873
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Mojo View Post
    It's stored in memory and will counts down whenever AV has aggro on someone. For instance, if you're holding AV with some level 1 characters, it will eventually use a two hour ability every now and then due to the time it has aggro on the mules chipping away at that timer. It's 45-65 seconds, not 30-60, also.
    No i don't think it is 45-65, no one knows exact, I have seen it 2hr incredibly quickly after last etc. Btw whoever asked that, it is in the OP, what if ppl read it? And Gtype says the most useful thing he learned was about the color of spirals for 2hrs, so I guess learning how to lock the 2hrs in the first place wasn't as big a deal as knowing spiral colors? Think lol.

    For the record I'm absolutely sure Gtype's proposed Meteor resists were not resists at all, and he was looking at normal 79% Meteor, and not bracelets Meteor however sad that may sound.

  14. #1874
    The Syrup To Waffles's Waffle
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    You obviously have to assume he already knew that with how omniscient he is in regards to AV.

    (Not to say that nobody else knew, that would be stupid to assume as I myself had known.)

  15. #1875
    RIDE ARMOR
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    Quote Originally Posted by Gtype954 View Post
    The only 2 hours we don't seal due to no bots are
    -invincible
    -meikyo
    -soul voice
    -blood weapon
    -sometimes Either Hundred fists or Mighty Strikes.
    Let me add a little more.
    Blood Weapon is the only black spiral, so it's easy as well.
    As for locking Hundred Fists (and Mijin), you can rely on the logs instead of the spirals.
    Because only their "uses" appears as fast as "readies" on the logs.
    After getting Hundred Fists locked and checking AV has no Wynav at the moment,
    you can securely lock Mighty Strikes by watching the tan spiral.
    (Hundred Fists, Familiar, Mijin and Mighty Strikes are the only tan spirals.)

    I'm planning a test again the day after tomorrow.
    The main test will be the Aern stuff and a few more things which I came up to.
    We can also test JoL straight tanking at its spawning point,
    but what if JoL charms all the tanks with Luminous Drape and it targets on mages who are out of the melee range ?
    Does that mean the end of straight tanking ?

  16. #1876
    Groinlonger
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    Quote Originally Posted by Virtuous Saint View Post
    No i don't think it is 45-65, no one knows exact, I have seen it 2hr incredibly quickly after last etc. Btw whoever asked that, it is in the OP, what if ppl read it? And Gtype says the most useful thing he learned was about the color of spirals for 2hrs, so I guess learning how to lock the 2hrs in the first place wasn't as big a deal as knowing spiral colors? Think lol.

    For the record I'm absolutely sure Gtype's proposed Meteor resists were not resists at all, and he was looking at normal 79% Meteor, and not bracelets Meteor however sad that may sound.
    From the logs I looked through when I originally discovered this, I never found any two hours that were used within 45 seconds of the last. If it can use them more rapidly than that, it's highly infrequent. 45-65 is a much better assessment regardless because that's where the bulk of occurrences lie.

    Also, B, if you don't mind sharing, I'd like to know what your plan is for "testing" the JoL straight tank idea.

  17. #1877
    Sinner
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    Quote Originally Posted by Kyte View Post
    You pull it there so that JoL tards out and can't melee the tanks.
    See I was under the impression that had to do with distance from JoL you stood, not where the fuck JoL was

    Quote Originally Posted by Yinnyth View Post
    I think the biggest thing which makes people hesitate to fight JoL straight up is his weaponskills, which pretty much do count as a magical field of pwn. He wouldn't be impossible to kill that way by any means. After all, he is 100x more squishy than AV. But it would probably require some serious tactical changes since summon >> astral flow >> primal drill could result in a very fast wipe if you're unlucky.

    This is currently my favorite batshit crazy theory around, but my LS is still probably another month or two away from another AV attempt even if I really nag people to schedule it. Sadly, I think such a mechanic would be unprecidented in FFXI coding. I can't think of any enemy who becomes weaker/stronger based on the distance from their original spawn location...
    See I was under the impression that had to do with distance from JoL you stood, not where the hell JoL was

    Quote Originally Posted by Furor View Post
    You don't have to drag JoL out of it's spawn point to tank it from a distance. I think people pull it out so BLMs can -ga3 adds without having to deal with hitting aerns. Also no it doesn't gain anything from being in it's spawn point.
    That I can see being the reason, but aerns could easily be dealt with with some outsides

    Quote Originally Posted by Virtuous Saint View Post
    Where you fight AV doesn't matter, 99% chance. AV didn't have draw in at first, just massive movement speed, clearly SE wanted to allow for kiting using SB etc, what not.
    What exactly is the etc? I was under the impression Shadowbind was the only thing that affected it's ability to move, and even then it's nerfed (that I might've made up at some point, but I swear it has reduced time on AV) Maybe SE just wanted to keep with the style that Shadowbind works on pretty much everything in the game (only thing that it doesn't work on afaik is Statues in dynamis)

    At this point I'm not seeing any better ideas, nor have I seen this one disproven, so until someone goes and gets raped by AV even with fighting at spawn point, it's a viable option

  18. #1878
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Siniroth View Post
    What exactly is the etc?
    using flee

  19. #1879
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    So Shadowbind, which is nerfed on it anyway and works on 99.9% of everything in game, and Flee is the only way to kite it then? As in not something that would logically suggest SE intended for it to be kited?

  20. #1880
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Siniroth View Post
    So Shadowbind, which is nerfed on it anyway and works on 99.9% of everything in game, and Flee is the only way to kite it then? As in not something that would logically suggest SE intended for it to be kited?
    W/e you think duuuudde.

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