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  1. #1941
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    (incoming next useless theory)

    I had hoped I would never find myself posting in this thread.

    I'm sure this has been theorized before but since one aspect of AV's behavior can be influenced by the way a group fights JoL, is it possible that there's more? It's a stretch but perhaps the reason it would still remain unknown would be that LS's are usually in a hurry to kill JoL as quickly and safely as possible, but mess around with AV at their leisure.

    Perhaps an excess of magic or physical damage on JoL might affect AV's meteor (or frequency)?

  2. #1942
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    Quote Originally Posted by Lemming View Post
    I only ever see LS's fighting AV just outside his alcove and therefore not killing the aerns there. The videos provided by the OP are one example of this.

    It seems like an obvious hint that SE is fighting inside his alcove and keeping the aerns cleared... If there wasn't some point to it they could have fought it outside easier.
    Why aren't people doing this? Has it ever been fought in bracelets mode inside the alcove with aerns cleared?
    SE did state at one time that mobs in the area have to do with weakening him. Maybe if they are being killed, he wont cast meteor, or it will be weakened.

  3. #1943
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    Can any person that knows all the resulting 2 hour animation colours post them up? I'm having a hard time figuring them out, cause there is so many random people suggesting different colours.

    Thanks

  4. #1944
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    Quote Originally Posted by Snprphnx View Post
    SE did state at one time that mobs in the area have to do with weakening him. Maybe if they are being killed, he wont cast meteor, or it will be weakened.
    I may be one of the biggest believers in killing the aern's and fighting it at the pop location, but i will tell you that the "person at SE" that said that was a complete lie and someone made the whole interview up.

  5. #1945
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    Quote Originally Posted by Yoruichii View Post
    Can any person that knows all the resulting 2 hour animation colours post them up? I'm having a hard time figuring them out, cause there is so many random people suggesting different colours.

    Thanks
    It was on last page...

    Taken for Bartlett's post


    First of all, locking by the "only colored" spirals
    -Perfect Dodge(green)-Manafont(white)-Chain Spell(blue)-Blood Weapon(black)-Eagle Eye Shot(none)

    Locking by the logs
    -Hundred Fists(tan)

    Locking by the tan spiral after Hundred Fists locked
    -Mighty Strikes(tan)

    Locking by the HP bar
    -Benediction(yellow)

    Locking by countering the yellow spiral with Invincible, Soul Voice and Meikyo simultaneously
    -Invincible(yellow)-Soul Voice(yellow)-Meikyo(yellow)
    (So 3 PLD, 3 BRD and 3 SAM are needed.
    By the way, Wynavs should be killed not kited untill here.)

    Locking by the Wynav popping
    -Call Wyvern(yellow)
    (start kiting one of them)

    Locking by the yellow spiral
    -Astral Flow(yellow)

    Locking by the logs
    -Mijin(tan)

    Locking by the tan spiral after Mijin locked
    -Familiar(tan)
    (Anyway this is the last 15th 2hr, so you don't care about the color.)

  6. #1946
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    Only thing I can add to the AV behavior theory train : Try to not build your TP from attacking him. Build the TP on pets/surrounding mobs/meditate, move in WS and disengage.

    I'm thinking of 2F bhaflau flans which know the difference from physical and magical damage. Or various mobs that are weak/immune to certain damage types. etc etc

    Perhaps there is a balance that needs to be struck (or tipped to one side)
    elemental magic vs elemental magic of day
    melee damage vs weaponskill damage

    There might be shoddy "am i being zerged" code which results in use of meteor.

    Basic strat proposal:
    have your AV tanks and support etc etc like however works best
    Rotate in 2 DD to do a skillchain + MB
    Drop them to go get TP however that is and repeat with two new DD

    I know easier said then done, but something to think about.

  7. #1947
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    Quote Originally Posted by Hogie View Post
    I may be one of the biggest believers in killing the aern's and fighting it at the pop location, but i will tell you that the "person at SE" that said that was a complete lie and someone made the whole interview up.
    Regardless of this, SE has gone out of their way to fight AV inside the JoL alcove and clear aerns. This shouldn't be disregarded.

  8. #1948
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    Since when is fighting it where it spawns "going out of their way"?

  9. #1949
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    Since when is fighting it where it spawns "going out of their way"?
    What Gtype said.

    Quote Originally Posted by Gtype954 View Post
    However, they are SE, and they probably fight every single popped NM at its popped location and do not care to move stuff like the player base does.
    It's a possibility, but SE's not completely stupid (no matter what some people would have to say about that). We also used to kind of think of SE as being sticklers to PLD, or even, god forbid, WAR tanking, but they showed in this video that they were taking a step away and picking up more innovative and effective solutions such as RDM tanking. I don't think they left it there out of stubbornness. I think this was one of the "hints" in the video and needs to be taken seriously in testing.

  10. #1950
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
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    Quote Originally Posted by Gtype954 View Post
    why would they kill 3 Verytough/Incredibly Tough Aerns everytime they pop when they have Charm, 3 wynav, and 3 JOL pets (during JOL), to worry about not to mention AV himself. Would be cool if the 3 aerns were blm,sam,and pld. The blm one dead would prevent meteor, the sam one dead would prevent explosive impulse and the pld one dead would remove his defense bonus as his HP gets lower.
    That would have been a cool concept. The aerns were not up during JOL or AV in the SE video. However, they are SE, and they probably fight every single popped NM at its popped location and do not care to move stuff like the player base does.
    It isn't just a defense boost, it is magical also.

  11. #1951
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    Again i think the matter of skillchaining needs to be tested .Sc + MB might be the the one thing not tried consitently.

  12. #1952
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    Hey everyone longtime lurker first time poster.
    Wanted to start off with a funny idea me and ls had...
    What if emote have a skillchain like /bow x /wave makes frag... Lol

    Also If you guys notice in the video you obviously have to zoom I to the hat log when av fires a 2 hr to lock it ... So obvious!


    But for real here is my hairbrained idea... What if releasin your avatar when jol is killed has something to do with it. Never seen this mentioned before but in the se vid that lil taru smn's and releases his avatar just as jol was killed. Maybe to av this shows some sort of virtue since you sacrafice something the sametime jol is killed. Like Romeo and Juliet lmao.

    Anyway yes I've fought av before and this post is mostly in jest but figured I'd add my 2 cents

  13. #1953
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    Cool theory dude.

  14. #1954
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    I hate to say this again since someone just said it recently, but can we get a heavily modded thread meant for nothing except theories that have and have not been tested? I think it would be a hell of a lot more helpful if we simply had an OP post that was updated regularly with what theories have already been tested, and plausible theories that still need to be tested. And no one can post in it unless they are either posting an actual well thought out theory with a hint of intelligence/mathematical workings to it, or posting chat logs/proof of them attempting a previously untested theory?

  15. #1955
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    good luck with that

  16. #1956
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    dare to dream ;\

  17. #1957
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    Quote Originally Posted by Gtype954 View Post
    why would they kill 3 Verytough/Incredibly Tough Aerns everytime they pop when they have Charm, 3 wynav, and 3 JOL pets (during JOL), to worry about not to mention AV himself. Would be cool if the 3 aerns were blm,sam,and pld. The blm one dead would prevent meteor, the sam one dead would prevent explosive impulse and the pld one dead would remove his defense bonus as his HP gets lower.
    That would have been a cool concept. The aerns were not up during JOL or AV in the SE video. However, they are SE, and they probably fight every single popped NM at its popped location and do not care to move stuff like the player base does.
    Moving Jailer of Love over to that spot is a pain in the ass. It takes effort to do it, and given that they were cheating while they filmed it, it could just as easily been laziness. The two hints in the video had emphasis placed on them, fighting in the alcove did not. It doesn't add up to a very strong case. If you don't think it should be disregarded, then go make a linkshell and fight it and quit shitting up this already shitty thread with more shit.

    Quote Originally Posted by thetruepandagod View Post
    I hate to say this again since someone just said it recently, but can we get a heavily modded thread meant for nothing except theories that have and have not been tested? I think it would be a hell of a lot more helpful if we simply had an OP post that was updated regularly with what theories have already been tested, and plausible theories that still need to be tested. And no one can post in it unless they are either posting an actual well thought out theory with a hint of intelligence/mathematical workings to it, or posting chat logs/proof of them attempting a previously untested theory?
    A thread devoted to theories would be an utterly useless waste of time. It's been said several times by VS and myself, but nobody is ever going to figure out a trick to make Meteor weaker or something else along those lines without express knowledge from Square Enix. Even with a blatantly obvious hint, the overwhelming majority of the playerbase did not test it well enough and the method to lock two hours was not well known until half a year later. Before that video was released, nobody had ever thought to try anything like that (following AV's two hour with your own.) The chances of someone actually guessing what the other trick is is extremely unlikely and, if someone did, the chances of them properly putting it to the test and observing a result is also pretty dismal. It's fools gold, people need to stop chasing after it.

    This thread should be locked, and if a new thread is started, it should be devoted to pure facts. Information that is known about AV should be kept in the first post as well as proposed methods to kill it with what is currently known (i.e. Chi Blast zombie, 60% zerg, etc.) Some of these methods could lead to success. If Square Enix patched them afterwards, so be it, it would at least get their attention again and possibly convince them to release another hint.

    Either way, I'm never going to post in this thread again. 90% of the 'ideas' people post are completely devoid of rational thought. It's painful, unfun to read, and only serves to hinder any sort of real progress towards actually killing AV by distracting everybody with such overwhelming stupidity.

  18. #1958
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    Quote Originally Posted by Mojo View Post
    This thread should be locked, and if a new thread is started, it should be devoted to pure facts. Information that is known about AV should be kept in the first post as well as proposed methods to kill it with what is currently known (i.e. Chi Blast zombie, 60% zerg, etc.) Some of these methods could lead to success. If Square Enix patched them afterwards, so be it, it would at least get their attention again and possibly convince them to release another hint.
    You know this is basically what i was saying right?

  19. #1959
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    You used the words "theory" and "tested." Theories are fucking retarded ideas that people come up with to suddenly make the fight easier (i.e. aerns, fighting it in the alcove, not using main job abilities, etc.) The Chi Blast zombie method is not a theory, it's an idea. It has a good chance of working based solely on what is known, and that's the difference.

  20. #1960
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    Quote Originally Posted by Mojo View Post
    You used the words "theory" and "tested." Theories are fucking retarded ideas that people come up with to suddenly make the fight easier (i.e. aerns, fighting it in the alcove, not using main job abilities, etc.) The Chi Blast zombie method is not a theory, it's an idea. It has a good chance of working based solely on what is known, and that's the difference.
    Semantics, also i mainly just wanted to see if you would reply since u said u wouldn't

    Edit: what would u classify the aspir zerg thing as? theory or idea

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