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  1. #801
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    I feel bad playing the same class as krye.

  2. #802
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    You should feel lucky and great.

  3. #803
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    Quote Originally Posted by Dezzimal View Post
    I feel bad playing the same class as krye.
    I wouldn't necessarily say a priest in the 800 bracket and a priest in the 2500 bracket are the same class

  4. #804
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    lol

  5. #805
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    OH SNAP

  6. #806
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    Quote Originally Posted by Krye View Post
    • Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
    • Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
    • Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff.

    Glyphs

    • Glyph of Mind Flay now Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
    • Glyph of Shadow Word: Pain changed to - The periodic damage ticks of your Shadow Word: Pain spell restore 1% of your base mana.
    • Glyph of Shadow now increase your spell power by 30% of your spirit for 10 sec. (Up from 10%)
    Holy fucking shit. About fucking time. I'm stoked.

  7. #807
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    God priests are so op now, I hope they get nerfed to even lower than pre buff levels.

  8. #808
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    Quote Originally Posted by Blarg View Post
    God priests are so op now, I hope they get nerfed to even lower than pre buff levels.
    That's what they do after every priest buff : (

  9. #809
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    fuck priests, what has blizzard ever done for druids and paladins?

  10. #810
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    I am going to show you all the priest patch notes that have occurred since I started reading patch notes. It used to be a running joke with my friends that we would say, "New patch notes are out, priests got nerfed AGAIN" when patch notes weren't actually out. We would just say it because we couldn't imagine there being any possible way Blizzard could think it was necessary to priests even more. Shadow priests have received several very significant buffs, but both healing specs continue to be destroyed even though holy paladins, resto druids, and resto shamans remain insanely overpowered.

    Spoiler: show


    3.0.8





    3.0.9

    • Inner Fire duration has been increased to 30 minutes and can no longer dispelled.

    3.1

    Spoiler because it's huge


    Spoiler: show


    • Abolish Disease: Now cleanses a disease every 3 seconds, down from 5. Duration reduced from 20 seconds down to 12 seconds.
    • Devouring Plague: This spell now has a new icon.
    • Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
    • Divine Spirit is now trainable at level 31.
    • Holy Nova: Mana cost reduced approximately 20%.
    • Improved Holy Concentration removed.
    • Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
    • Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.
    • Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
    • Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised. New Shadowfiend ability, Shadowcrawl, teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds.
    • Talents
      • Discipline
        • Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.
        • Improved Divine Spirit: This talent has been removed.
        • New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
        • Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.
        • Improved Power Word: Fortitude: Now also increases your total stamina by 2/4%.
        • Meditation and Improved Power Word: Shield have changed locations with each other.
        • Meditation: Now grants 17/33/50% of mana regeneration while casting.
        • Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
        • New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%.
        • Penance: Damage increased approximately 30%. This spell can now be cast on yourself.
        • Power Infusion: This effect now has a new spell effect.
        • Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 seconds.
        • Unbreakable Will: Increased from 3/6/9/12/15% to 6/12/18/24/30%.

      • Holy

      • Shadow
        • Blackout: This talent has been removed.
        • Darkness: This talent is now in tier-1, moved up from tier-6.
        • Dispersion: Now clears all snare and movement-impairing effects and makes you immune to them while dispersed.
        • New Talent: Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
        • Mind Melt: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.
        • Psychic Horror: Has been redesigned and is now a 1-point talent. You terrify the target, causing them to tremble in horror for 3 seconds and drop all weapons (disarm effect: including bows) for 10 seconds. 1 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.
        • Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.
        • Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
        • Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
        • Silence: Range increased to 30 yards.
        • Spirit Tap: Now grants 83% of mana regeneration while casting.
        • Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.
        • Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.




    3.1.2



    • Divine Hymn: Healing and healing scaling reduced by 30%. Buff on affected players changed from 15% to 10%.
    • Renewed Hope: Effect can no longer be dispelled.
    • Soul Warding: Mana cost reduction is now 15% down from 30%.

    3.2

    • Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
    • Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
    • Talents
      • Discipline
        • Penance: Cooldown increased to 12 seconds, up from 10 seconds.

      • Holy
        • Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.

      • Shadow
        • Devouring Plague: Cooldown removed but may only be inflicted upon a single target.
        • Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
        • Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
        • Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.



    3.2.2

    Shadow

    3.3 (Planned)


    • [Power Word: Shield]; This spell can now be cast on non-raid/party friendly targets.
    • Talents

    • Pet
      • [Avoidance] (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.




    3.0.8

    Minor buffs to shadow, huge nerf to mana burn against classes with small mana pools. This is especially important because classes with small mana pools get thousands of mana back every few second whereas it takes us 2 seconds to burn less than 500 mana, thus mana burn is rendered useless against them.

    3.0.9

    Minor buff to Inner Fire, doesn't matter very much because we continue to be leagues behind the other healers in terms of armor value, even while we have inner fire up.

    3.1

    This patch brought HUGE buffs to priests. Our 2 worthless hymns were completely redesigned. The mana cost on a lot of our spells was lowered, the amount each spell healed for was increased. Priests could now cast penance on themselves. HUGE buffs to PVE healing and HUGE buffs to shadow damage and utility. The soul warding and Unbreakable Will changes were very useful for PVP.

    Unfortunately, our shadowfiend lost all his avoidance, but that was a fair price to pay for all the changes.

    NOT FEATURED IN THE PATCH NOTES IS THE HOTFIX THAT HAPPENED WITHIN THE WEEK. Mana burn was nerfed by 50%, meaning there were no longer any classes that it was worth using against. If a priest tries to mana burn anyone, the mana cost will make them run out of mana before their target. The cost of our spells was increased and the healing was reduced, negating the buffs we just received.

    3.1.2

    Mana costs increased, healing reduced. Renewed hope change makes us more susceptible to dispels.

    3.2

    Healing reduced, penance cooldown increased. This one was especially painful because we had been given a glyph that decreased the cooldown of penance. Blizzard decided that was too powerful, so instead of nerfing the glyph, they nerfed the spell, forcing us to keep the glyph to remain at the level we were before.

    Quote Originally Posted by Blarg View Post
    God priests are so op now, I hope they get nerfed to even lower than pre buff levels.
    This is exactly what happened in 3.1 and 3.2.

    Once again, shadow got buffed.

    3.2.2

    Minor shadow buffs

    3.3

    Shadow is getting more buffs.

    Our already useless shadowfiend is getting nerfed even more.







    In conclusion, healing priests have received nothing but nerfs for the entire year that I have been playing WoW. The one time we got significant buffs, it was hotfixed within a week to make us even weaker than we were before. I have inquired on the priest forums on the official WoW site if this is the way that it has always been and they say yes. They say that over the years Blizzard has haphazardly hit priests with the nerf bat over and over and over and over, while they let all the other classes in the game run around with ridiculously overpowered bullshit. Shadow continues to receive buffs, which is good because they really need it. But there seems to be a lot of unwarranted hate towards the priest class and I don't think Blizzard will be happy with just cutting off our arms and legs until we're a quadruple amputee. I think they are trying to kill our very soul. Every other healer has infinite mana and double the throughput that priests have, and every other DPS has double the damage output that shadow priests have, and twice the survivability, but I guess in Blizzard's eyes this is balance.

  11. #811
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    someone should tell blizzard they made a mistake, I bet they would listen to you krye

  12. #812
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    i think i'ma perma kicked from bg

  13. #813
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    So you're just as terrible as I thought you were?

  14. #814
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    nah people in bg are really douchey and some guy insulted me so i was a dick to him back and his butt buddy friends start jumping in and attacking me. ilia an officer put me and him on gmute, he left the guild.

    then i was in the same vent channel as arvz and his gf which i didn't even know was his gf. i was talking to a guy named mitzki about how i intentionally cock blocked him then mitzki made a comment about how arvz said i was cock blocking him and his gf which i didn't even know they were an item... then arvz gf made a comment about how i cock block because i can't get a real girlfriend and i said how are you going to say that when you pick up gleaders online and the fight broke out and she wouldn't shut the fuck up.

    tl;dr don't call gleader's gf a cunt

  15. #815
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    So you're just retarded

  16. #816
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    nah

  17. #817

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    brah

  18. #818
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    Quote Originally Posted by Krye View Post
    I wouldn't necessarily say a priest in the 800 bracket and a priest in the 2500 bracket are the same class
    Oh out come the pvpenises! I haven't arena'd on my priest since season 4. You're some kind of awful negro elf aren't you too.

  19. #819
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    I haven't PVE'd in a while, but I guess I could also bust out the Twilight Vanquisher title from before Ulduar release or my 40% holy crit set or my 1K+ haste set

  20. #820
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    IDK though, you could be some kind of baller that puts me to shame.

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