Would a SCH 2box for AoE Stoneskin/Phalanx 1 work just as well, or would the SCH get hate from casting the AoE buffs? Could even do AoE Windstorm for the Stormsurge AGI bonus.
Would a SCH 2box for AoE Stoneskin/Phalanx 1 work just as well, or would the SCH get hate from casting the AoE buffs? Could even do AoE Windstorm for the Stormsurge AGI bonus.
As long as you don't have the Samurai act upon the parry mob (and obv. the mage shouldn't as well) it should be fine. I'd still rest (if your mage has to rest) more than 25 away. I made that mistake once on chigoes as I countered one wearing Usukane Gloves of all things. Had to put it out of my misery as it kept running back and forth after a min or two of parrying.
I did.
I must have been facing the wrong direction for skill ups!
Spoiler: show
I tried the marid chigoes lastnight, went from 230~240 in a little under 2hours, I think I'll keep at that for a lil while, went quiet well I'm guessing my last 10~15 skill will come from tanking NM's that are 85+
also my server just got martial mastery today so I may take advantage of that with some Pucks perhaps depending on if the RDM is coming on at all tonight so I know if I can d.box his acc.
After doing about 30-35 skills of parry with signet on martial master, I'm pretty certain it doesnt apply to defensive skills (parry/eva/block/gaurd) and instead only to offensive melee and maybe magic skills.
My set up as dancer, I'd go /rdm for phalanax and moar def, but atm:
parrying daggerx2 (+20 skill)
Parrying torque +7 skill
Parrying earring +3 skill
emissary boots +5 skill (also +5 eva skill but I guess its worth it)
Woodsman rings, -5 eva each
Tilt belt, -5 eva
Civilian mantle, -10 eva (no boxers for me ;_
Spelunkers hat -10 again
Two peices that I'd lurve to get are gnole torque for another +10 skill and of course boxers for a total of +55 skill. atm at +35 so thats not half bad, I notice a dramatic boost to parries usign this set up.
I keep fan dance up permenantly, duh, and generally tank a EP mob, unti lrecently. I've found that mimics give really sweet skillups, as they attack very very fast and have low hits, as the game doesnt care how hard the mob is hitting you, thus mobs like crabs and beetles are not good for parrying, oposed to fats attacking low damage mobs like bats and mandies.
Hope this helps, I know if your on sam I'd use earth staff over GK since you should be able to heal yourself /dnc with meditate TP alone, and all your JAs still apply since its still 2 handed weapon.
/shrug opens up more -dmg slots for more parry+, i'm pretty sure you heavy melees have a lot more parrying+ gear if i'm correct.
Get three people to enter bhaflau remnants with you, kill Mad bomber, and then let the rampart pop five chigoes.
They cap at 269
It's up to you. I'm sure you could find a two friends and three DCs. Just an idea.
yeah I'd have to talk to some friends ofcourse, I'll put some thought into that and see what I can get out of it, thanks :D
Yeah I really like that idea too...
Maybe hire 3-4 rdms to keep you alive while you hold as many chigoes as possible?
Not sure if you guys know about this that if you draw your weapon prior to the mob getting claimed, after it gets claimed, your weapon will still be drawn out unless you went into melee range. And you will get the message "Unable to attack, target is claimed..etc". Usually i did this instead of targeting a random mob because i don't really like the random movement of the unclaimed mob.
Well, to each his own i suppose. And also, i read somewhere on KI i think, that martial master doesn't do anything to defensive skills. But of course i will still have a signet just in case.
just messing around with a puck earlier today landed me .8 in little under 30 minutes, I had to stop because LS asked me to come PT on BRD which made me QQ, seems every time I'm trying to do something they ask me to come PT somewhere on a job that I enjoy.
I solo my tabs on dolls in sky, i'm 238 parry. Never seen a parry skill up, or it's very rare.
Bugbears, Byakko are the only things I seem to ever get parry ups, off of.
It's possible to pop DC-EM, or T-VT chigoes in MMM. I haven't seen it mentioned in this thread, so here's how: Rune 06(Vermin), Rune 014(Tiny Warrior), Rune 102(Trial By Numbers), then Rune 018(Might) if you need harder chigoes.
Basically, Vermin + Tiny War + Trial By Numbers will spawn three rooms of either beetles, bees, or chigoes. You usually see at least one room of chigoes, and that's all you really need. The chigoes in MMM have names above them, so they're easy to spot, and plentiful, but I wouldn't recommend pulling more than 2-3 at a time.
These aren't nearly as weak as normal chigoes, especially with Might equipped.
They hit me on SAM/DNC with a taco, Protect IV, physical reduction set, etc for ~40, so Phalanx II would help a ton.
Anyway, that's all I have to add, really. Costs 500 marbles to get a maze for this working, btw.
To what level can RDM get to on the Chigoe? 180ish? Im tired of mandragoras in the tree. IM at 150.
Anyone hear of a person capping parry on COR yet?
The best way to cap parry to just tank everything you can in events. You're going to lose your mind if you try to cap it.