I'd rather just a chat log note (which can be filtered) indicates "SDgkljdgkas attempted to send you a <chatmode> that was blocked"
Anything involving a prompt would be dang annoying. (Are you really really really sure you want the red-labeled crate?)
The act of sending the target a tell should flag them to allow through the filter for 30 min or some other timeframe that is reasonable.
Honestly, I'd rather not have to put forth any effort on my part to deal with faggots on trial or what not. A better solution imo would be to have something akin to chatmon server side, where if a character on trial attempts to send a msg with filtered words to someone, the serverside chatmon blocks the tell from going to the player, and then queues them for a GM screening and/or banning.
Whatever SE does to fix rmt tells, hopefully the end result is the legitimate players aren't even aware chinamen were trying to talk to them.
getting random tells about the gil market from someone who's name looks like they rolled there face across there keyboard has never really bugged me.
The /tell's I am getting about "suspicious activity" and fake sites does though.
I wouldn't want that shit either. I spent a lot of time watching chat logs for mob actions and the last thing I need is more spam making it harder to see. They need to just filter that shit, and I need to not ever know that someone attempted to contact me, same as it was five years ago.
Not that I even play anymore, but that's beside the point, I'm sure others share my feelings on this matter.
Guess I didnt say it very clear. Have a message indicate in the chat log that a tell was blocked. But also alllow you to not show that message at all (like you can disable shouts or party member damage etc)
That way you can turn the anti-spam on/off and turn the verbose on/off.
Its just a feedback thing. Like.... say when I bazaar I might turn the verbose back on to see just how futile their /tell campaign was as a lol for the morning.