
Originally Posted by
Ung-gi Yoon, Real Money Trading in MMORPG items from a Legal and Policy Perspective
"Concerning the legality of terms of service clauses prohibiting RMT, opinions among those who subscribe to this view are divided:
Some maintain that clauses banning RMT are valid, insofar as MMORPG developers and publishers, as the rightful owners of copyrights to in-game items, are free to determine the terms and conditions for using these items, and also because there are reasonable grounds to prohibit this practice, given its potential to alter the original characteristics of a MMORPG which is foremost and above all a game, and the likelihood that the phenomenon will spawn other problems in the gaming community.
Meanwhile, others find these clauses invalid on several counts. First, users’ rights to game items are not virtual, in that they are rights of use with regard to the intellectual property rights held by game companies. Financial profits deriving from these rights, therefore, are entitled to legal protection. Second, item trading is not a derivative practice, but a built-in function of a MMORPG, insofar as games provide trade windows and allow players to trade in-game items. Hence, by stipulating these provisions against RMT, prohibiting the use of a selective portion of this same function, MMORPG operators violate the principle of estoppel. Further, by interfering with RMT, private actions by users, performed outside the context of program use, MMORPG operators are infringing on the privacy of users."