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  1. #1
    Melee Summoner
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    Fenrir

    Breath Build or EoM Build for BLU?

    I know I should actually be going for both, but at the moment I can't fund both gear sets. Can anyone tell me which build is more efficient against say.. Jailers? I know Fort breath build seems to do fine (I have a pretty gimpy breath build), doing about 718 capped unresisted. I haven't bothered with EoM so I don't know what the damage is like.

  2. #2
    E. Body
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    I'd go with breath. They can do 1k+ very easily and are usually consistent if you have the HQ staff. Almost all of the gear you need is on AH too unlike EoM where the best pieces are R/Ex or very expensive.

  3. #3
    An exploitable mess of a card game
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    Diabolos

    Breath build is your best bet unless you're in a situation where you're taking heavy DMG. If you're taking a truck of damage during fights, EoM might be better simply for MP reasons. There is info on both in the BLU thread (Use the search function within the thread).

  4. #4
    Nidhogg
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    Yeah especially since funds are a factor for you for now, it's a lot cheaper to get reasonable damage out of Heat Breath than it is for the nuke-type spells.

    Also, maybe it's because I'm partial to Regurgitation but EoM is the one build I don't have. I would say do a Regurgitation/Firespit set after breath instead of Eyes on Me, but I also have a lot of gear overlap from BLM so maybe it's not that reasonable for everyone.

  5. #5
    Melee Summoner
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    Fenrir

    Okay, thanks for the heads up~ I'll search those threads right now. ^^

  6. #6
    Salvage Bans
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    Anything not a dragon / limbus, Regurgitation for the win and here's why:

    Next to no Enmity.
    Low recast so you can spam it.
    Low MP cost compared to EOM.
    Bind rocks
    Bonus damage when hitting the backside of a mob

    Load up on INT / MAB and Mnd elsewhere and you'll get great returns for the most part.

  7. #7
    Bagel
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    I'm not a fan of EoM because it's the one and only CHR-based spell BLU has (actually Mysterious Light too, but that one sucks), forcing you to be a sitting duck while waiting on its recast, and you still get full enmity for it.

    INT+MND build gives you the ability to spam Regurgitation and if enmity/MP are not an issue you can cast Firespit, Mind Blast and rarely (i.e Wyrm KS 99) Maelstrom for overall better damage.

    Breaths are great for anything with high MDB but not direct magic damage taken- like demons in Dynamis, but their short range is annoying at times, especially on moving targets. Just don't disregard Poison Breath (really good damage/MP ratio) and Radiant Breath (one of the few good light-based nukes in the game), as both of them are occasionally better than Heat and Frost breaths (fire+ice combo is resisted by a lot of things).

    But seriously, you're better off focusing on a Regurgitation build, that spell is really broken.

  8. #8
    E. Body
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    Siren

    Regurgitation is indeed made of win (and will be a fine choice for jailers), but I wouldn't disregard Eyes on Me. In the situations it excels (NW Apollyn and/or versus Dragon targets) the damage is pretty amazing. CHR is such a ridiculously easy stat to load up on.

  9. #9
    Salvage Bans
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    Quote Originally Posted by Kyte View Post
    Regurgitation is indeed made of win (and will be a fine choice for jailers).

    Fortitude especially. Having someone kite him around for 20min while you simply unload 500-900 regurgit's w/o him looking at you is nothing short of awesome.

  10. #10
    Melee Summoner
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    Diabolos

    Speaking of Regurgitation, can someone post a good gear set for the spell? i'm currently working on building a set for stuff like the above Jailers, sea and overal stuff which is kited or low manned. I understand MND is the way to go, but what about INT? i want to say i read INT was the second mod a while back but i'm not completly sure. Also when going for Regurg, Fire Spit and Mind Blast, whats a good spell list to set to get the max out of them?

  11. #11
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Daemonic View Post
    Speaking of Regurgitation, can someone post a good gear set for the spell? i'm currently working on building a set for stuff like the above Jailers, sea and overal stuff which is kited or low manned. I understand MND is the way to go, but what about INT? i want to say i read INT was the second mod a while back but i'm not completly sure. Also when going for Regurg, Fire Spit and Mind Blast, whats a good spell list to set to get the max out of them?
    Regurgitation has a dINT check, so INT is about 3x more powerful than MND.

    Head: AF(+1) or Errant/Mahatma -> Morrigan's
    Body: Errant/Mahatma -> Morrigan's
    Back: Prism
    Neck: Grandiose Chain -> Prudence Torque
    Hands: Yigit Gages -> Morrigan's Cuffs with full set or for the MACC
    Waist: Penitent's Rope
    Ammo: Phantom Tathlum
    Ears: MAB earrings, INT where you don't have MAB
    Rings: INT rings, Omega if you feel you need the MACC
    Legs: Errant/Mahatma -> Morrigan's
    Feet: Yigit Crackows -> Morrigan's

    For spells, unless you're /RDM or /BLM you'll want to set the MAB trait and then load up on INT and MND spells like Reactor Cool and Bad Breath. I'd set Fast Cast as well if you're not /RDM. I also set Conserve MP. So if you weren't /RDM, something like:

    Actinic Burst (4 SP, Auto-Refresh)
    Bad Breath (5 SP, +2 INT +2 MND, Fast Cast)
    Chaotic Eye (2 SP, Conserve MP)
    Cursed Sphere (2 SP, +2 MND)
    Grand Slam (2 SP, +1 INT)
    Hydro Shot (3 SP, +2 MND)
    Magic Fruit (3 SP, useful)
    Magic Hammer (4 SP, +2 MND, MAB, useful)
    Mandibular Bite (2 SP, +1 INT)
    Plasma Charge (5 SP, Auto-Refresh)
    Poison Breath (1 SP, +1 MND)
    Power Attack (1 SP, +1 MND)
    Reactor Cool (5 SP, +3 INT +3 MND, MAB)
    Regurgitation (1 SP, +1 INT +1 MND)
    Sprout Smack (2 SP, +1 MND)
    Sub-Zero Smash (4 SP, Fast Cast)
    Tail Slap (4 SP, +2 MND, Stun)
    Zephyr Mantle (2 SP, Conserve MP)

    /RDM I'd probably leave Reactor Cool and Magic Hammer set even though I've got MAB from the sub, Reactor Cool has a huge chunk of mods and Magic Hammer can be useful. If Magic Hammer won't be useful, swap it out. Swap out Sub-Zero Smash as well, no mods and you have Fast Cast II from your sub.

  12. #12
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    Quote Originally Posted by Nightfyre View Post
    Regurgitation has a dINT check, so INT is about 3x more powerful than MND.

    Head: AF(+1) or Errant/Mahatma -> 6int MKD -> Morrigan's
    Body: Errant/Mahatma -> Morrigan's
    Back: Prism
    Neck: Int Neck -> Ugga -> Prudence Torque

    Hands: Yigit Gages -> Morrigan's Cuffs with full set or for the MACC
    Waist: Penitent's Rope
    Ammo: Phantom Tathlum
    Ears: MAB earrings, INT where you don't have MAB
    Rings: INT rings, Omega if you feel you need the MACC
    Legs: Errant/Mahatma -> Morrigan's
    Feet: Yigit Crackows -> Morrigan's
    Just being nitpicky here, but fixed.

  13. #13
    xXNyteFyreXx420Sharingan
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    Fenrir

    Uggy was assumed under 50% MP, but you're right, I should have included that. I try to avoid including ACP/MKD in case it's tied up elsewhere, would go AF -> Errant -> Mahatma -> MKD -> AF+1 for damage with Morrigan's either before MKD or on top depending on your resist rate. Errant > AF because of -enmity, equal in damage.

  14. #14
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    Quote Originally Posted by Nightfyre View Post
    Uggy was assumed under 50% MP, but you're right, I should have included that. I try to avoid including ACP/MKD in case it's tied up elsewhere, would go AF -> Errant -> Mahatma -> MKD -> AF+1 for damage with Morrigan's either before MKD or on top depending on your resist rate. Errant > AF because of -enmity, equal in damage.
    Like I said, Just being nitpicky.

    You hit the general / more then general idea down pact.

    I'd side against using something like Mori Head / maybe the feet unless you're sporting the full set.

    Enmity isn't a huge deal for regurgitation, but yea, if you're gonna do AF VS Errant why not.

  15. #15
    xXNyteFyreXx420Sharingan
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    MACC+5 on Morrigan's Coronal would be better than +1 INT +1 MND (or +2 INT) if you're getting resists. Assuming a damage ratio of 1 MAB : 1 INT : 3 MND

    Body vs Mahatma: 5 MAB vs +3 INT +3 MND ~= 5 MAB vs 4 INT
    Legs: Morrigan's, no question here.
    Feet: 7 MND vs 2 MAB ~= 2.3 MAB vs 2 MAB

    Head discussed above... so Morrigan's Cuffs is the only one I wouldn't use without the full set, favoring Yigit Gages until then. 5MAB vs 5 INT 5 MND 2 MAB, Yigit wins easily. The above comparisons are really close and make assumptions about the ratios so I could be totally wrong, don't have any Morrigan's pieces so I couldn't tell you Would also vary by how much MAB you have equipped I suppose.

    Yeah, Errant Hat's not really worthwhile, just being equally nitpicky. All the VE will be gone well before you cast it again, so -enmity is basically a nonfactor for this set.

  16. #16
    Nidhogg
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    Enmity is not just "not a huge deal for Regurgitation", it's no deal whatsoever. It gives the least amount of enmity possible.

  17. #17
    HEY FUCK YOU BUDDY
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    It might be a retarded question, but I assume you'd use Water/Neptune's Staff for Regurgitation?

  18. #18
    Nidhogg
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    Correct

  19. #19
    New Odin
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    What is the difference in casting Regurgitation from the front/side versus behind the target? Are we talking a huge difference?

  20. #20
    Nidhogg
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    Depends on how much of your base damage comes from dINT and how much comes from MND. Let's just say for the sake of discussion you have 100 MND and 20 more INT than your target. In that case it'd be about a 28% increase in damage. From there, the more your base damage comes from INT, the less of a benefit you receive from nuking for behind, and vice-versa.


    (It'll probably usually be somewhere in the 20~30% range, though.)

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