I apologise if this is posted elsewhere, I have done a search of the forums and Google and I really can't find any kind of detailed strat for Prudence. If there is one already please let me know!
We have been doing a fair few Prudence's recently, and it's not that we are not capable of killing it, because we do every time. But it always seems to be semi-zombied each time we do it (ie. a lot of people get dead). And I was wondering if anyone had a "reliable" tactic they used for killing it without wasting everyone's exp?
We have tried several methods of pulling / kiting / splitting it, some of which have worked better than others. Was wondering if anyone could give an insight in to methods they used just to make this fight a bit cleaner / safer really...
Here's some of the things we have tried:
Thief pops with powder boots on outside of the alliance, PLD/NIN Flash pulls the other half and holds it at the spawn. Thief heads for the Sealion's Den zone, hopefully getting there and zoning, or if not, getting as close as possible before wiping. The half the Thief has pulled de-aggros, wonders back, de-pops and the first half (the half being held at spawn) goes open mouth. But then the holding PLD's get raped because they don't have anything to really kite it around at it's spawn other than the bushes. Once the PLD's hit the floor, Prudence then starts his wonderful invis / warp / rip your face off nonsense and it gets messy from there...
Other is this method (see attached piccy), where the Thief (again, outside the ally), pops with powder boots on (and a pair in reserve, along with Flee ability), and Flees towards Sealion's Den (or further, sometimes even going on towards Hope). The alliance wait at the two small islands (marked with yellow dots on the map) and pull the unclaimed half off of the Thief as he passes through the green area, which they then kite around the islands. The problem with this strat is it puts the half being held by the alliance MUCH closer to the half that is wondering back, and if the Thief dies anywhere short of Sealion's Den it usually links again (which inevitably results in a mess). It also means the Thief has to flee a lot further, risking de-aggro'ing it.
Assuming it doesn't, and the pull goes well, we now have one half left in open mouth form kiting around the island (usually the one at K10/K11/L10/L11 crosshair). We can do this bit reasonably ok, but because of how hard he hits / procs Triple Attack its near impossible to stop kiting and get any decent amount of hate on it. Furthermore, when he uses Perfect Dodge and gains Flee speed, he often takes out a lot of their health (or kills them), greatly degrading the hate they have managed to build.
When the DD eventually start to chip away at it, some inevitably pull hate and get one-shotted (Triple Attacked, w/e) by it in open mouth form. If they don't the fight drags on and the mages start to build hate keeping the kiters alive and start getting hit, again, making it messy. This is the bit I mean about it not being very "clean".
I know some people manaburn one half of it once it goes in to open mouth form, but we only have around 6-7 BLM's (at most) without having to pull people from other jobs to get more. And with regards to the zerg type strats I'm told some people try, that can easily fail because of Perfect Dodge (Spirit's Within / Chi Blast zerg? lol).
I also know that some shells straight tank both halves down to a low %, kill one, then the other. The one area we really lack in (job wise) is BRD's. We only really have one reliably show for Sea, if that (again, unless we pull people off of other needed jobs like PLD). So straight tanking without double March for shadow recast is extremely difficult.
So in summary, does anyone know a way to...:
- Make the pull safer / more reliable / split them further apart to avoid risk of linking? Leaving back-up THF's in certain places?
- Once in open mouth form, a way to cleanly kill the remaining half without people getting one-shotted all over the place?
- A way to consistently do damage to the second half whilst allowing the kiting PLD's to keep hate? (In fact, one of the best forms of damage we have found on this is to use a PUP with BLM frame on, using nuke / deactivate method for hate-less nukes.)
- Have a good / well working alliance setup that isn't heavily dependant upon BRD's?
As I said, this isn't a case of us not being able to kill Prudence. More wanting to try and preserve everyone's buffer whilst killing it (because it soon disappears after 3 consecutive Prudence pops...).
Thanks in advance for any help.
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