The game is being updated to 1.5.1 tonight.
http://na.aiononline.com/board/notic...leID=157&page=
The game is being updated to 1.5.1 tonight.
http://na.aiononline.com/board/notic...leID=157&page=
Figures, when I'm like 3 hours from 50 -.-
Yeah, 4 AM is such an inconvenient time to have maintenance.
Whooo I'll hit 25 faster on my chanter. /passes out
Nice. Been working on getting various characters to 30 to outfit them with the daevenian set. Been stopping at 25 just so I could start on alternating NTCs, but the upped EXP will be nice when I finally finish up a set and work on one 30+.
Been looking forward to this patch. I was just about to start the hairpin collecting quest and now that it's been reduced to 30 trips its even more of an incentive to get it done. Also, the stigma drops from bosses is nice. I've had my eye on Ice Harpoon for a while but it's so expensive on Zikel and i'm almost to 45.
Is this the patch that comes with the exp buffs? I looked over the patch notes and I either missed it or it wasn't mentioned. ><
Yay! /does happy dance
QQ Azphel is still down for whatever reason.
http://uk.aiononline.com/board/notic...leID=285&page=
Hello everyone,
It’s been a busy couple of weeks here since the launch of Aion. The post-launch period of many games means that you have time for a bit of rest. After an MMO launches however, your job is just beginning.
Recently, we released a lot of information on the sales and success of Aion in respect to Europe and North America, and also globally. We are off to a very, very respectable start.
We are constantly delighted that so many of you purchased and are now playing Aion. Shortly after Aion’s launch we experienced longer queue times than we would have liked. We reacted by working immediately on a server transfer system. However, the server transfer we began to implement was a rush job, and we are not happy with the result. As it currently stands, transferring characters is a manual process that would shift a significant percentage of our customer service staff members’ focus from issues like real money transfers/trading (RMT) and botting that we feel should take priority.
It’s a difficult decision, but we are delaying the deployment of our server transfer system until we can do it right for you. We will eventually honor our promise to give eligible players the opportunity to transfer for free, but we’re shooting to implement transfers in the first half of 2010, though we don’t have a specific deadline for you.
Moving on to much more positive news, in the past week we deployed a new patch to address a CryEngine.dll crash that we’ve seen reported commonly. (If you’re still seeing this issue, please report it in our tech support forums.)
Speaking of forums, our Community Team is focusing again on the forums and the website. The members of the team are investigating ways to improve the player experience in the forums and website. We are taking your feedback to update and improve the Aion web services overall.
It’s no secret that we’ve had our share of RMT spammers and been plagued by the associated problem of bots. We’re working to eliminate these persistent pests through a multipronged approach. We have instituted a dedicated Game Surveillance Unit (GSU). The GSU is a team whose primary mission is to identify and ban users violating our terms of service: bot users, RMT chat spammers, and the like. We just did an in-depth and focused sweep through the game to ban users in violation using some new methods with exciting capabilities that I’m personally very happy about. These new methods are going to catch a lot of bot users who thought they were safe. This week we’ve banned over 27,000 of these accounts, and we’ll keep searching for other offenders to continue improving the quality of your game environment.
Finally, outside of the complaints about bots and the RMT vermin, perhaps the biggest criticism from our players comes in relation to the pacing, experience curve, item drops, and overall difficulty and risk vs. reward in Aion current gameplay. I’m glad to share some preliminary responses from the Development Team and affirm to you their willingness to address these issues. Obviously, data tuning on a live MMO isn’t something you do carelessly, and it will take some time to fully implement. In the near future, we hope to deploy a short-term enhancement to address some of concerns that you have told us about across the board. We’re currently testing some game variables to increase experience gain and other factors. We look forward to sharing some good news on this soon.
Stepping away from the game as it is, we’re showing off Aion and its future plans this week at the G-Star convention in Korea, as well as DreamHack in Sweden! If you haven’t already had the chance, take a peek at the future of Aion.
Take care and see you in the Abyss,
Lance Stites
Executive Producer, NCsoft West
Ugh, more WoWification inc.
My only real concerns are:
- Abyss PvP system encourages cowardice. 90% of fights involve one party running away or hugging/training guards like little bitches, people don't want to die because you lose so much, mobs give more AP than players unless you get a 1v1 kill which never happens because people don't fight 1v1. PvE rewards are too high while PvP risk/reward is too low. Large group PvP/fortress siege hardly gives any AP at all compared to just grinding mobs and running away or guard humping at the first sight of danger. PvP in general is set up so the cowards profit the most.
- Solo grinding gear should never be better than instance/crafting gear, but it is. Miragent's and platinum coins are fucking stupid. Kekekeke grinding non-challenging mobs for days on end like a fucking robot while the people who actually play get lesser rewards = wut?
Miragent's is fair game imo, it encourages the people who skipped crafting to actually experience that aspect of the game. I'm more concerned at how luck has too much of a factor in this game for many things.
You'd see more 1 on 1's if the game was balanced that way, but it is not, as i'm sure you're fully aware. What chance does someone have when they get jumped by a sorc or a ranger? If you can't burn me down in 1 chain then guess what, i'm not going to stand there and give free AP. I'm more than happy to heal up and come back and see what happens then.
I've been doing the coin quest non stop for my gold shield but i realize that all that quest actually does is encourage kinah buying. I could just sell my coins and buy a better crafted shield. Hell, i'm just grinding those mobs to hit 50 so may as well keep going and make some money in the process. Sadly i feel the same way about Fenril's/Miragent's. I'm not a crafter but i understand what that set does to them.
I'm not blaming people for playing like cowards. The system is built that way and rewards it. They're just playing smart. It's the system that's the problem.
I wish they'd just add set bonuses to HQ balic, then it would be balanced. The Dark Poeta set is at least comparable to miragent, but imo it's still lame that hundreds of DP runs with a competent group only gets you something relatively equal to the dirtfarmer grinding.
This is just a little request here if you'll hear me out.
I recently got aion to work (yay) and am looking for a server to roll on! Im not necessarily asking for a legion or anything but just looking for someone who maybe will at least shoot me a whisper & talk sometimes until im getting caught up on leveling!
I played C-Aion (34sin asmo) so i'm not completely new to the game but I haven't convinced any friends to play so im going to be flying solo for the first time! Some other things.. played XI on Ragnarok and WoW extensively since vanilla.
TLDR version: i need friends & a server to roll on! halp bg community?