
Originally Posted by
Spekkio
it's worth noting that in my experience, a hit for any non-zero hp from a higher lvl target will generally interrupt a spell, while a hit for a lot more from a lower level target will usually not. in addition, what's been said about 75 skill vs 37 when casting utsu and interruptions is true from what i understand. a nin/war has a good shot at casting through getting hit while a war/nin has a very poor chance.
i would instead postulate that there's first a check to see if it wants to interrupt your spell based off lvl, skill, and maybe damage, then it tallies your spell interruption down gear and rolls a saving throw against it. if you pass the saving throw, the interruption prevention check succeeds despite the lvl/skill/etc roll failing. IE, in order to interrupt, you must both fail your first roll against your stats and a second roll against interruption % down. this is just a hypothesis, but it would tend to support what we've seen.
an easy way to test this would be to try to cast reraise with say 50% spell interruption gear on both whm and /whm with the main job in the latter case not possessing any healing magic skill. if skill has no impact on interruption, both the whm main and sub interruption against a finite number of tests should be fairly close. if there's a marked difference between the two, then we can conclude that there are likely two checks involved and not just a single one, or at the very least we can affirm that skill in some way does affect interruption rate.