
Originally Posted by
Aselin
Ok, if 9 SCHs were able to deal that much damage after all simultaneously using Modus Veritas after a 10th SCH did a Helix, how much damage would 17+1 SCHs (1 for Helix, 17 for Modus Veritas) do to AV? Also, how much damage was done in total from that above screenshot?
Lastly, I'm not a SCH, but since MV stacks, what is the percentage boost to a Helix's damage? Is that percentage consistent with each MV performed? Or, are the boosts gradual?
Let's say...
SCH 2 - MV #1, boosts Helix +10%
SCH 3 - MV #2, boosts Helix +10%
SCH n - MV #m, boosts Helix +10%
Would the total amount of boosts be m x 10%?
Or would it be gradual like...
SCH #2 - MV #1, boosts Helix +10%
SCH #3 - MV #2, boosts Helix +8%
SCH #4 - MV #3, boosts Helix +8%
SCH #5 - MV #4, boosts Helix +5%
SCH #n - MV #n-1, boosts Helix +x%
... where each subsequent Modus Veritas performed adds a set amount to the previous boost, but is less than the previous amount.
This makes SCH a viable factor when it comes to xNMs like these because by casting one Helix, time it correctly with each DoT tic, perform multiple Modii Veritas and you can have a group literally doing more damage than any Melee DDs or BLMs combined in a set amount of time.
Imagine if this was tried on something like Pandemonium Warden, if Helices actually land/don't get resisted. I highly doubt this was a exploit to begin with, but maybe that the boosts are probably constant with each Modus Veritas that is done. A fix would probably remove its stacking properties or make each subsequent boost gradually decrease after the first Modus Veritas.