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  1. #81
    Aselin
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    Ok, if 9 SCHs were able to deal that much damage after all simultaneously using Modus Veritas after a 10th SCH did a Helix, how much damage would 17+1 SCHs (1 for Helix, 17 for Modus Veritas) do to AV? Also, how much damage was done in total from that above screenshot?

    Lastly, I'm not a SCH, but since MV stacks, what is the percentage boost to a Helix's damage? Is that percentage consistent with each MV performed? Or, are the boosts gradual?

    Let's say...
    SCH 2 - MV #1, boosts Helix +10%
    SCH 3 - MV #2, boosts Helix +10%
    SCH n - MV #m, boosts Helix +10%
    Would the total amount of boosts be m x 10%?

    Or would it be gradual like...
    SCH #2 - MV #1, boosts Helix +10%
    SCH #3 - MV #2, boosts Helix +8%
    SCH #4 - MV #3, boosts Helix +8%
    SCH #5 - MV #4, boosts Helix +5%
    SCH #n - MV #n-1, boosts Helix +x%
    ... where each subsequent Modus Veritas performed adds a set amount to the previous boost, but is less than the previous amount.

    This makes SCH a viable factor when it comes to xNMs like these because by casting one Helix, time it correctly with each DoT tic, perform multiple Modii Veritas and you can have a group literally doing more damage than any Melee DDs or BLMs combined in a set amount of time.

    Imagine if this was tried on something like Pandemonium Warden, if Helices actually land/don't get resisted. I highly doubt this was a exploit to begin with, but maybe that the boosts are probably constant with each Modus Veritas that is done. A fix would probably remove its stacking properties or make each subsequent boost gradually decrease after the first Modus Veritas.

  2. #82
    Demosthenes11
    Guest

    stop kidding yourselves.

    If ls's started raiding with 10 sch 2 plds and a whm, this shit would be nerfed in a second. drk zergs were intended and are why certain mobs are immune to this style - it was planned and preventive measures were installed so it wasn't exploitable.
    We are talking about an ability that could down anything in the game besides PW in a few seconds. This. Was. Not. How. They. Want. MV. Used.

  3. #83
    Relic Weapons
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    Good luck dropping AV, it's not the same as a Yovra. We weren't able to drop AV because the probability of everything matching up is so low. Good luck to everyone who tries.

  4. #84
    Relic Shield
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    Quote Originally Posted by Aselin View Post
    Ok, if 9 SCHs were able to deal that much damage after all simultaneously using Modus Veritas after a 10th SCH did a Helix, how much damage would 17+1 SCHs (1 for Helix, 17 for Modus Veritas) do to AV? Also, how much damage was done in total from that above screenshot?

    Lastly, I'm not a SCH, but since MV stacks, what is the percentage boost to a Helix's damage? Is that percentage consistent with each MV performed? Or, are the boosts gradual?

    Let's say...
    SCH 2 - MV #1, boosts Helix +10%
    SCH 3 - MV #2, boosts Helix +10%
    SCH n - MV #m, boosts Helix +10%
    Would the total amount of boosts be m x 10%?

    Or would it be gradual like...
    SCH #2 - MV #1, boosts Helix +10%
    SCH #3 - MV #2, boosts Helix +8%
    SCH #4 - MV #3, boosts Helix +8%
    SCH #5 - MV #4, boosts Helix +5%
    SCH #n - MV #n-1, boosts Helix +x%
    ... where each subsequent Modus Veritas performed adds a set amount to the previous boost, but is less than the previous amount.

    This makes SCH a viable factor when it comes to xNMs like these because by casting one Helix, time it correctly with each DoT tic, perform multiple Modii Veritas and you can have a group literally doing more damage than any Melee DDs or BLMs combined in a set amount of time.

    Imagine if this was tried on something like Pandemonium Warden, if Helices actually land/don't get resisted. I highly doubt this was a exploit to begin with, but maybe that the boosts are probably constant with each Modus Veritas that is done. A fix would probably remove its stacking properties or make each subsequent boost gradually decrease after the first Modus Veritas.

    It's doubled each Modus Veritas. Given a 130 damage Helix on AV it would do 17,039,360 damage with 17 Modus Veritas.

  5. #85
    Chram
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    Quote Originally Posted by stewie View Post
    It's doubled each Modus Veritas. Given a 130 damage Helix on AV it would do 17,039,360 damage with 17 Modus Veritas.
    You're looking at a 3 seconds tick with 9, I'm not familiar with the maths, but with 17 SCH you'd be looking at something like a millisecond, which would be, impossible to pull off.

  6. #86
    Banned.

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    Quote Originally Posted by Demosthenes11 View Post
    so you think SE is going to be fine with this?
    I didn't say I think SE will be fine with it. I also didn't think SE would be fine with ABing.. but that doesn't really make it an exploit in the sense of the word most people are thinking. Anything you're throwing around about this could also be said of kraken drks, they're doing far more damage than should be allowed by pairing up souleater blood weapon's unique ability to add a specific amount of damage to each hit with a weapon that hits many times. This is using an ability designed to be stackable to maximize possible damage from helix spells. Will this be the go-to method for killing AV and PW for any extended portion of time(yes it effects PW, you can do final form with it and take off a lot of the rush to get there)? Not likely, it'll get patched. Is it cheating/wrong/etc to use this if you have the resources? Hell no.

  7. #87
    Banned.

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    I still don't understand why people are so keen about 1 shotting it, unless i misunderstand this ability wouldn't it be more viable to lock 2hrs/regens and get him down to 60% and then pop the SCHs at him?

  8. #88
    Relic Shield
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    Quote Originally Posted by D44kpunk View Post
    I still don't understand why people are so keen about 1 shotting it, unless i misunderstand this ability wouldn't it be more viable to lock 2hrs/regens and get him down to 60% and then pop the SCHs at him?
    You could, but AV has a estimated 66k hp no? 1 SCH helixing for 130 and 9 using Modus Veritas does 66.5k damage.

  9. #89
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    Quote Originally Posted by stewie View Post
    You could, but AV has a estimated 66k hp no? 1 SCH helixing for 130 and 9 using Modus Veritas does 66.5k damage.
    Still I'd think better safe than sorry?

  10. #90
    Can you spare some gil?
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    oh damn.... this is the most epic thing I've ever seen. I think we found out how to stop the regen.

  11. #91
    Nidhogg
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    Quote Originally Posted by D44kpunk View Post
    Still I'd think better safe than sorry?
    Except due to the timing, it may take muliple tries to get it to actually work, with 10minute cooldowns between (or enough time to run to Tav and job change for CD reset, then run back out). I dunno how much time remaining most LSes have at 60%, but personally I'd say whittle him down to just 85-90 so you don't end up leaving him at 4% and wipe to meteor spam, then start trying.

  12. #92
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Shenrien View Post
    oh damn.... this is the most epic thing I've ever seen. I think we found out how to stop the regen until SE catches one.
    fix'd

  13. #93
    Sea Torques
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    That and AV has progressive damage reduction, if the damage it recieves is directly proportionate to its current hp then it wouldn't make any difference either way. At 100% you could fully lock its regen, lock all 2hrs and remove any possibility of AV taking out your schs at the same time as landing a full damage helix. At 60% it has access to meteor and will take less damage, just depends how much less damage.

  14. #94
    Relic Weapons
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    It is very easy to pull off with 9 SCHs using OnEvent (or something similar, since OE is gone now), as long as the helixer has narrowed down all the timing for helixes and shit (aka, practice a lot before doing it on AV). I'd still take it down to 80ish% before MVing it if I had the resources, though.

  15. #95
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    Quote Originally Posted by FailureMidgard View Post
    Except due to the timing, it may take muliple tries to get it to actually work, with 10minute cooldowns between (or enough time to run to Tav and job change for CD reset, then run back out). I dunno how much time remaining most LSes have at 60%, but personally I'd say whittle him down to just 85-90 so you don't end up leaving him at 4% and wipe to meteor spam, then start trying.
    From what I understand it doesn't take that long to take him down to 60 but i could be wrong

  16. #96
    Sea Torques
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    Quote Originally Posted by FailureMidgard View Post
    Except due to the timing, it may take muliple tries to get it to actually work, with 10minute cooldowns between (or enough time to run to Tav and job change for CD reset, then run back out). I dunno how much time remaining most LSes have at 60%, but personally I'd say whittle him down to just 85-90 so you don't end up leaving him at 4% and wipe to meteor spam, then start trying.
    If it was left at 4% with regen off then you could easily keep it sacced with a few mules then just have a fully buffed pld run in with full JAs/2hr up and last long enough for all the sch to ES a tier 4 nuke and finish it.

    That said this is a lot of theory and SE will probably adjust AV again before any ls/group organises this (especially now that on event went with app and other programs that can do this aren't well known).

  17. #97
    >The Implying
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    Time for me to level SCH.

    Goddamn.

  18. #98
    Falcom is better than SE. Change my mind.
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    Wow someone posted this on KI in record time... lulz

  19. #99
    Fake Numbers
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    And no one 2hrs was used here! :3

  20. #100
    Old Merits
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    Quote Originally Posted by Jeryhn View Post
    Time for me to level SCH.

    Goddamn.
    us cool folk who leveled SCH to 75 and never used it again are happy now!

    want people on phoenix to try this

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