Will probably be patched so that each MV adds +initial damage to the tics.
Land Helix for 100
1st MV +100 = 200/tic
2nd MV +100 = 300/tic
3rd MV +100 = 400/tic
and so on.
Even in its current form, stacking MV won't oneshot certain HNM's with high INT because of the way the formula for Helices are. Anything with a moderate amount of INT compared to yours and you will find yourself getting zero'd out or landing for single digit numbers.
Still, I find that video rather humorous.
Square Enix Community, oh where art thou?
clearlyCode:Friends Square Enix Community has not made any friends yet
Dear OP, why didn't you kill AV already if it works?
my bad, i hadn't seen someone point it out before ._.
I actually meant that it still makes me lol. Not trying to be a sarcastic bitch for once.
9 MV's are needed in order to keep the duration long enough so that you can actually get a tick for damage. 9 MV's with merited sch's ends up being around 3 seconds duration. Even with that much and due to the mechanics of the formula of Helix spells, the initial helix needs to land for a significant amount for it to work properly. Due to AV's INT and possible resists, it is easy to land a Helix for low damage which causes the MV's output to be lower than that of which was posted in the video in the OP.
As stated on the second page you need to land the initial Helix for 125 ish damage in order to one shot AV. But again, you have to deal with resists and AV's INT which hurts the output of the Helix spell itself. That being said they only were able to take out 25% of AV's health with 9 MV's which is pretty impressive, you probalby could rotate people in to make it work, but the problem is finding 36 SCH's with fully merited MV.
Sorry if there was confusion, but that screenshot is only 7 MVs. 2 more would have been a 100% kill. However, we have tried many many many times to land 9. For some reason, the Helix instantly wears, preventing us from one-shotting it.
I believe that the max will be 7 or 8 moduses, meaning you will have to 2 or 4 shot it, while holding it between bursts.
AV will not resist the helix if you use everything I stated on Page 2 and Eseal, and with the proper gear/merits, you will always break 125. If there is enough demand I will ask our Helix Scholar to post his merits/gear sets if you'd like.
Oh, Starr, I love how you post without reading. Basically what Nours said.
@Tummie: different groups; I'm sure we would have got it down if shit hadn't gone the way it went...Cair really knew how to time Helices properly.
I thought noone did that because there weren't enough sch in any one ls to pull it off after i heard it announced and the ones who did never wanted to kill ev in the first place...
Instead of trying to one shot AV and not completely winning why not just take AV down as far as possible before unleashing the attempt at a one shot?
epicness if this works. Anyone trying needs to fraps so we can see XD
Awesome vid, thanks for sharing.
Kclub zergs seemed to be deemed ok by SE simply because of how hard it was to obtain a Kclub in the first place. Once it crossed into easy-to-obtain Rune Chopper territory, they hosed it.
Most of the other zerg weapons (Mkris/Ridill) are hard to obtain which is why SE left those alone, or so i believe.
In theory this might work, but so would a 18 smn summoner burn. But sadly the problem with these theories is assuming AV just stands there and takes it like a bitch for the even 5-6 seconds.
It looks like after n amount of modus it auto wears just from such short duration, so what I forsee happening is you do manage to successfully pull off this with 8-9 schs on AV and knock him down to 30~40% Hp, maybe even 25%.
AV then replies with a benediction, pops bracelet mode, and then drops your entire alliance with a meteor. Mayhaps this would work though if you went for a midpoint between this technique and the "proper" way that SE wants, via breaking regen, locking 2 hours, specificly the really dangerous ones that'll wipe alliance like chainspell and manafont, and benediction, then slowly work AV down til he gets low.
Then the moment hes on the verge of bracelet mode use the modus trick and hope its enough to kill him, or at least get him so low the DDs can finish him off. Even then there's a strong possibility of one guy fucking up and Av surviving, people messing up, etc, resulting in AV flipping the fuck out on the whole alliance and blasting you all with metero before you get a chance to recoup.
with "8-9 schs" it would either do 50%, 100% or <1%, it wouldn't take it to "30-40%, maybe 25%"...It looks like after n amount of modus it auto wears just from such short duration, so what I forsee happening is you do manage to successfully pull off this with 8-9 schs on AV and knock him down to 30~40% Hp, maybe even 25%.
Edit: I'm assuming you're letting AV stand there and helixing from white, or was there a tank part holding it?