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  1. #241
    Cerberus
    Join Date
    Jul 2008
    Posts
    476
    BG Level
    4
    FFXIV Character
    John Blaze
    FFXIV Server
    Diabolos
    FFXI Server
    Asura

    Does anyone have a COR xml that handles:

    * Standard melee sets
    * Ranged TP
    * Slug Shot
    * Detonator
    * Quick Draw (non-Light/Dark)
    * Quick Draw (Light/Dark
    * Max MP

    Necessary

    * Luzaf's Ring for COR Roll and following Double-Ups
    * AF2 Hat for Phantom Roll
    * AF2 Body for Random Deal

    Optional
    * Uggalepih Pendant trigger gear

    I don't really even need all of this... just some. I've been messing around with a few of the ones on windower forums. But they don't do everything here. If not, it's all good. Just wanted to see if anyone has a great xml for COR.

  2. #242
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    To Deimos:

    Did you get Rdm75 yet? If so, did you change your xml at all? Just wondering before I start changing the one you posted for me earlier.

    Thanks.

  3. #243
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    For RDM Tanking..if I use my normal XML and add these lines:

    Code:
    <if skill="EnfeeblingMagic|ElementalMagic|DarkMagic" advanced='("$Tanking" = "1")'>
    <equip when="midcast" set="Enmity" />
    </if>
    
    <if skill="HealingMagic" advanced='("$Tanking" = "1")'>
    <equip when="midcast" set="EnmityHeal" />
    </if>
    
    <if spell="Utsu*" advanced='("$Tanking" = "1")'>
    <equip when="precast" set="TankUtsu" />
    </if>
    Will it ignore my other enfeeb, etc rules and only use these ones assuming that Tanking var is set to 1 ? Should I append
    Code:
    advanced='("$Tanking" = "0")'>
    to my support job rules?

  4. #244
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by Aja View Post
    To Deimos:

    Did you get Rdm75 yet? If so, did you change your xml at all? Just wondering before I start changing the one you posted for me earlier.

    Thanks.
    Whoops, sorry, missed this post somehow. I've been RDM75 for a while, but I've hardly touched it at all. Here's my XML file as of right now, the "<setname>mp" variables will all need to be changed for your particular race/gear/etc. They're probably wrong for me right now too, I changed some gear in there and haven't updated them all.

    This probably isn't a great example for you to use, I'm missing a bunch of "normal" RDM things like swapping in Dark Skill gear to break tier on Bio II that aren't in there, just because I haven't gotten around to using my RDM for that sort of thing yet, only exp/merits.

    But if you want to look through it anyway, go ahead:

    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config>
        </config>
        <sets>
            <group default="yes" name="default">
                <set name="idle" baseset="maxmp">
                    <main>$EarthStaff</main>
                    <head>Remove</head>
                    <body>Royal Cloak</body>
                </set>
                <set name="resting">
                    <main>$DarkStaff</main>
                    <sub>Staff Strap</sub>
                    <head>Wivre Hairpin</head>
                    <neck>Beak Necklace +1</neck>
                    <lear>Loquac. Earring</lear>
                    <rear>Antivenom Earring</rear>
                    <head>Wivre Hairpin</head>
                    <body>Errant Hpl.</body>
                    <hands>Wood Gauntlets</hands>
                    <lring>Ether Ring</lring>
                    <rring>Serket Ring</rring>
                    <back>Lamia Mantle +1</back>
                    <waist>Qiqirn Sash +1</waist>
                    <legs>Baron's Slops</legs>
                    <feet>Zenith Pumps</feet>
                </set>
                <set name="maxmp" baseset="resting">
                    <body>Blue Cotehardie</body>
                    <waist>Forest Rope</waist>
                    <legs>Vendor's Slops</legs>
                </set>
                <set name="accuracy"> <!-- should only include pieces that are the most accurate for BOTH types of enfeebles -->
                    <main>$%SpellElementStaff</main>
                    <sub>%SpellElement Grip</sub>
                    <ammo>Sturm's Report</ammo>
                    <head>Wise Cap</head>
                    <neck>Enfeebling Torque</neck>
                    <body>Warlock's Tabard</body>
                    <lring>Balrahn's Ring</lring>
                    <rring>Omega Ring</rring>
                    <back>Prism Cape</back>
                    <waist>Penitent's Rope</waist>
                    <legs>Mahatma Slops</legs>
                </set>
                <set name="mnd-potency" baseset="accuracy">
                    <main>Mythic Wand +1</main>
                    <sub>Spellcaster's Ecu</sub>
                    <head>Errant Hat</head>
                    <neck>Faith Torque</neck>
                    <lear>Geist Earring</lear>
                    <rear>Geist Earring</rear>
                    <body>Errant Hpl.</body>
                    <hands>Dvt. Mitts +1</hands>
                    <lring>Sapphire Ring</lring>
                    <rring>Sapphire Ring</rring>
                    <feet>Mahatma Pigaches</feet>
                </set>
                <set name="mnd-hybrid" baseset="mnd-potency">
                    <main>$%SpellElementStaff</main>
                    <sub>$SpellElement Grip</sub>
                </set>
                <set name="mnd-accuracy" baseset="accuracy">
                    <lear>Geist Earring</lear>
                    <rear>Geist Earring</rear>
                    <hands>Dvt. Mitts +1</hands>
                    <feet>Mahatma Pigaches</feet>
                </set>
                <set name="int" baseset="accuracy">
                    <head>Warlock's Chapeau</head>
                    <lear>Morion Earring</lear>
                    <rear>Morion Earring</rear>
                    <hands>Mahatma Cuffs</hands>
                    <feet>Zenith Pumps</feet>
                </set>
                <set name="fastcast">
                    <head>Warlock's Chapeau</head>
                    <body>Warlock's Tabard</body>
                    <waist>Moblin Cest</waist>
                </set>
                <set name="buff">
                    <main>Fourth Mace</main>
                    <sub>Sentinel Shield</sub>
                    <head>Warlock's Chapeau</head>
                    <lear>Loquac. Earring</lear>
                    <rear>Novia Earring</rear>
                    <body>Raven Jupon</body>
                    <hands>Dusk Gloves</hands>
                    <waist>Swift Belt</waist>
                    <legs>Crow Hose</legs>
                    <feet>Dusk Ledelsens</feet>
                </set>
                <set name="cure" baseset="buff">
                    <main>$LightStaff</main>
                    <sub>Staff Strap</sub>
                    <head>Raven Beret</head>
                    <hands>Raven Bracers</hands>
                    <waist>Penitent's Rope</waist>
                    <feet>Crow Gaiters</feet>
                </set>
                <set name="nuking" baseset="int">
                    <neck>Elemental Torque</neck>
                    <body>Errant Hpl.</body>
                </set>
            </group>
        </sets>
        <variables>
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Thunder Staff</var>
            <var name="WaterStaff">Water Staff</var>
            <var name="FireStaff">Fire Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
            <var name="SlowParaSet">mnd-potency</var>
            <var name="SwapWhen">precast</var> <!-- used to decide when to swap into the "finish casting" set - should be precast for short spells, and midcast for longer spells that use fast cast set to start in -->
            <var name="target-precast">none</var>
            <var name="target-midcast">none</var>
            <var name="target-aftercast">none</var>
            <var name="mplocking">1</var>
            <var name="idlemp">876</var>
            <var name="maxmpmp">926</var>
            <var name="mnd-potencymp">549</var>
            <var name="mnd-hybridmp">554</var>
            <var name="mnd-accuracymp">581</var>
            <var name="intmp">627</var>
            <var name="nukingmp">613</var>
            <var name="fastcastmp">882</var>
            <var name="buffmp">688</var>
            <var name="curemp">658</var>
            <var name="mp-to-check">none</var>
            <var name="foodmp">0</var>
        </variables>
        <rules>
            <action type="var" cmd="set target-precast none" />
            <action type="var" cmd="set target-midcast none" />
            <action type="var" cmd="set target-aftercast none" />
    
            <if spell="autoset">
                <equip when="resting" set="resting" />
                <equip when="idle" set="idle" />
                <action type="return" />
            </if>
    
            <if casttimegt="3.9">
                <action type="precastdelay" delay="0.3" />
                <action type="midcastdelay" delay="1" />
                <action type="var" cmd="set SwapWhen midcast" />
                <action type="var" cmd="set target-precast fastcast" />
            </if>
            <else>
                <action type="var" cmd="set SwapWhen precast" />
            </else>
    
            <action type="var" cmd="set target-aftercast idle" />
    
            <if skill="EnfeeblingMagic">
                <if type="WhiteMagic">
                    <if spell="Slow*|Paralyze*">
                        <action type="var" cmd="set target-$SwapWhen $SlowParaSet" />
                    </if>
                    <else>
                        <action type="var" cmd="set target-$SwapWhen mnd-accuracy" />
                    </else>
                </if>
                <elseif type="BlackMagic">
                    <action type="var" cmd="set target-$SwapWhen int" />
                </elseif>
            </if>
            <elseif skill="ElementalMagic">
                <action type="var" cmd="set target-$SwapWhen nuking" />
            </elseif>
            <elseif skill="HealingMagic">
                <action type="var" cmd="set target-$SwapWhen cure" />
            </elseif>
            <elseif skill="EnhancingMagic">
                <if spell="Stoneskin">
                    <action type="var" cmd="set target-$SwapWhen mnd-potency" />
                    <action type="midcastdelay" delay="3" />
                    <action type="command" when="midcast">cancel 37</action>
                </if>
                <else>
                    <action type="var" cmd="set target-$SwapWhen buff" />
                </else>
            </elseif>
            <elseif spell="Convert">
                <action type="castdelay" delay="1" />
                <action type="var" cmd="set target-precast maxmp" />
            </elseif>
            <elseif spell="Sekkanoki"> <!-- cycle potency/accuracy gear sets for Paralyze and Slow -->
                <action type="cancelspell" />
                <if advanced='"$SlowParaSet" = "mnd-potency"'>
                    <action type="var" cmd="set SlowParaSet mnd-hybrid" />
                    <action type="addtochat">Hybrid Gear</action>
                </if>
                <elseif advanced='"$SlowParaSet" = "mnd-hybrid"'>
                    <action type="var" cmd="set SlowParaSet mnd-accuracy" />
                    <action type="addtochat">Accuracy Gear</action>
                </elseif>
                <else>
                    <action type="var" cmd="set SlowParaSet mnd-potency" />
                    <action type="addtochat">Potency Gear</action>
                </else>
            </elseif>
    
            <if advanced='$mplocking == 1'>
                <if advanced='"$target-precast" != "none"'>
                    <action type="var" cmd="set mp-to-check $target-precastmp" />
                    <if advanced='%MP > ($$mp-to-check + $foodmp)'>
                        <action type="ChangeLock" when="precast" slot="range|ammo|head|neck|lear|rear|body|hands|lring|rring|back|waist|legs|feet" lock="yes" />
                    </if>
                    <equip when="precast" set="$target-precast" />
                </if>
                <if advanced='"$target-midcast" != "none"'>
                    <action type="var" cmd="set mp-to-check $target-midcastmp" />
                    <if advanced='%MP > ($$mp-to-check + $foodmp)'>
                        <action type="ChangeLock" when="midcast" slot="range|ammo|head|neck|lear|rear|body|hands|lring|rring|back|waist|legs|feet" lock="yes" />
                    </if>
                    <equip when="midcast" set="$target-midcast" />
                </if>
            </if>
            <else>
                <if advanced='"$target-precast" != "none"'>
                    <equip when="precast" set="$target-precast" />
                </if>
                <if advanced='"$target-midcast" != "none"'>
                    <equip when="midcast" set="$target-midcast" />
                </if>
            </else>
    
            <if notspell="Convert|Divine Seal">
                <equip when="aftercast" set="$target-aftercast" />
            </if>
        </rules>
    </spellcast>

  5. #245
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by Nishida View Post
    For RDM Tanking..if I use my normal XML and add these lines:

    Code:
    <if skill="EnfeeblingMagic|ElementalMagic|DarkMagic" advanced='("$Tanking" = "1")'>
    <equip when="midcast" set="Enmity" />
    </if>
    
    <if skill="HealingMagic" advanced='("$Tanking" = "1")'>
    <equip when="midcast" set="EnmityHeal" />
    </if>
    
    <if spell="Utsu*" advanced='("$Tanking" = "1")'>
    <equip when="precast" set="TankUtsu" />
    </if>
    Will it ignore my other enfeeb, etc rules and only use these ones assuming that Tanking var is set to 1 ? Should I append
    Code:
    advanced='("$Tanking" = "0")'>
    to my support job rules?
    You don't need so many parentheses and quotes, you can just do:

    Code:
    advanced='$Tanking = 1'
    But if all your other rules are regular <if> type and not <elseif> attached to those ones, it won't ignore them. So you either have to rearrange the file to use <elseif> rules, or just put the tanking ones at the bottom so they overwrite the previous set choices made by the support rules. Or just make a second file that you load specially when you're tanking.

  6. #246
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Deimos View Post
    or just put the tanking ones at the bottom so they overwrite the previous set choices made by the support rules.
    What exactly do you mean by this? Can you show me an example?

  7. #247
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by Nishida View Post
    What exactly do you mean by this? Can you show me an example?
    Well, if your rules are something like this (terrible, useless, just for the sake of example):
    Code:
    <rules>
        <if spell="Stun">
            <equip set="Stun />
        </if>
    
        <equip set="Idle">
    </rules>
    You're always going to end up with the Idle set equipped, even if you cast Stun, because the last thing seen is the one that "wins". So if you put your tanking rules at the bottom, if they get triggered, any previous rules that set precast/midcast/aftercast sets will be overwritten by the ones that the tanking rules want to equip.

  8. #248
    New Spam Forum
    Join Date
    Jul 2008
    Posts
    173
    BG Level
    3
    FFXI Server
    Leviathan

    Is there a way to set up a campaign battle melee set that would change if it somehow detected you had tags on? I haven't seen anything like this so I assume I might have to do one of those //sc set addnamehere things

  9. #249
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Spoiler: show
    Code:
    	<!-- Lock Rose Strap to Perdu Sickle during campaign -->
            <if Advanced='BuffActive("Allied Tags")' Group="Perdu">
                <equip When="Idle|Engaged|Precast|Midcast|Aftercast|Resting">
                    <sub lock="t">Rose Strap</sub>
                </equip>
    	    <!-- 5 hit build with Perdu Sickle during Campaign -->
    	    <if SubJob="SAM">
    		<equip When="Idle|Engaged|Aftercast|Resting">
    		    <rring lock="t">Ecphoria Ring</rring>
    		    <neck lock="t">Chivalrous Chain</neck>
    		</equip>
    	    </if>
            </if>


    This is what I did. You just need to change some stuff for your liking.

  10. #250
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    Hi, back again. My RDM xml file seems to be having some trouble swapping waist slot out for some spells at random times. For some spelsit will swap out for the correct waist, but for others it will no swap. Any Ideas for the solution to the problem? Here is my file.

    Spoiler: show
    Code:
    <?xml version="1.0"?>
    <spellcast>
    	<config RequireVersion="2.17" Debug="false" HideErrors="false" ShowGearSwaps="false" />
    	<variables>
    		<var name="SleepTimers">1</var>
    		<var name="HaveDarkObi">1</var>
    		<var name="HaveLightObi">0</var>
    		<var name="HaveThunderObi">1</var>
    		<var name="HaveIceObi">0</var>
    		<var name="HaveFireObi">0</var>
    		<var name="HaveWindObi">0</var>
    		<var name="HaveWaterObi">0</var>
    		<var name="HaveEarthObi">0</var>
    		<var name="FireStaff">Vulcan's Staff</var>
    		<var name="IceStaff">Aquilo's Staff</var>
    		<var name="WindStaff">Auster's Staff</var>
    		<var name="EarthStaff">Terra's Staff</var>
    		<var name="ThunderStaff">Jupiter's Staff</var>
    		<var name="WaterStaff">Neptune's Staff</var>
    		<var name="LightStaff">Apollo's Staff</var>
    		<var name="DarkStaff">Pluto's Staff</var>
    		<var Name="EarthObi">Dorin Obi</var>
    		<var Name="ThunderObi">Rairin Obi</var>
    		<var Name="WaterObi">Suirin Obi</var>
    		<var Name="FireObi">Karin Obi</var>
    		<var Name="IceObi">Hyorin Obi</var>
    		<var Name="WindObi">Furin Obi</var>
    		<var Name="LightObi">Korin Obi</var>
    		<var Name="DarkObi">Anrin Obi</var>
    	</variables>
    	<sets>
    		<group default="yes" name="Normal|Melee|Merit">
    			<set name="Standard"> 
    					<lring>Aqua Ring</lring>
    					<main>$EarthStaff</main>
    					<sub>Raptor Strap +1</sub>
    		            		<range>Lamian kaman +1</range> 
    					<neck>Orochi Nodowa</neck>
    					<lear>Loquac. Earring</lear>
    		            		<rear>Antivenom earring</rear> 
    		            		<head>Duelist's Chapeau</head>
    					<body>Duelist's Tabard</body>
    					<hands>Morrigan's Cuffs</hands>
    		            		<back>Aslan Cape</back> 
    					<waist>Qiqirn Sash +1</waist>
    					<legs>Blood Cuisses</legs>
    					<feet>Goliard Clogs</feet>
    					<rring>Communion Ring</rring>
    			</set>
    			<set name="Resting" BaseSet="Standard"> 
    					<main>$DarkStaff</main>
    	 	 	        	<head>Goliard Chapeau</head>  
    	     	        		<lear>Loquac. Earring</lear>
    			 		<rear>Antivenom Earring</rear>
    	     	        		<body>Wlk. Tabard +1</body> 
    			 		<legs>blood cuisses</legs>
    					<waist>Qiqirn Sash +1</waist>
    					<neck>Beak Necklace +1</neck>
    					<feet>Goliard Clogs</feet> 
    					<back>Aslan Cape</back>
    					<lring>Ether Ring</lring>
    			</set>
    			<set name="Convert" BaseSet="Resting"> 
    			</set> 
    			<set name="Engaged" BaseSet="Standard">
    			</set>
    			<set name="WeaponSkill" BaseSet="Engaged"> 
    			</set>
    			<set name="Fastcast" BaseSet="Standard">
    					<head>Wlk. Chapeau +1</head> 
                                            <body>Duelist's Tabard</body>
    					<lear>Loquac. Earring</lear>
    			</set>
    			<set name="DarkMagic"> 
    					<neck>Dark Torque</neck>
    					<body>Nashira manteel</body>
    					<hands>Crimson Fng. Gnt.</hands>
    			</set>
    			<set name="HealingMagic"> 
    			</set>
    			<set name="EnhancingMagic"> 
    					<neck>Enhancing Torque</neck>
    					<body>Glamor Jupon</body>
    					<hands>Duelist's Gloves</hands>
    					<legs>Wlk. Tights +1</legs>
    			</set>	  
    			<set name="ElementalMagic"> 
    					<ammo>Sweet Sachet</ammo> 
    					<sub>Bugard Strap +1</sub>
    					<head>Wlk. Chapeau +1</head> 
    					<neck>Elemental Torque</neck> 
    					<rear>Moldavite Earring</rear>
    					<body >Errant Hpl.</body>
    					<hands>Morrigan's Cuffs</hands> 
    					<lring>Snow Ring</lring>  
    					<back>Gleeman's Cape</back> 
    					<waist>Penitent's Rope</waist>
    					<rring>Snow Ring</rring>  
    					<legs>Duelist's Tights</legs> 
    					<feet>Goliard Clogs</feet> 
    			</set>
    			<set name="Enfeebling-BlackMagic"> 
                	  		  <neck>Enfeebling Torque</neck> 
    		  		  <hands>Morrigan's Cuffs</hands>
              		  	  <back>Gleeman's Cape</back> 
    		  		  <waist>Penitent's Rope</waist>
    		  		  <legs>Nashira Seraweels</legs>
              		  	  <ammo>Sweet Sachet</ammo> 
              		  	  <feet>Goliard Clogs</feet>
              		  	  <body>Wlk. Tabard +1</body>
              		  	  <sub>Bugard Strap +1</sub>
    				  <lring>Snow Ring</lring> 
    				  <rring>Omega Ring</rring>
    			</set>
    			<set name="Enfeebling-WhiteMagic">
    				<lring>Aqua Ring</lring> 
    		    		<head>Goliard Chapeau</head>
                			<neck>Morgana's Choker</neck> 
    		    		<hands>Dvt. Mitts +1</hands>
                			<back>Aslan Cape</back> 
                			<waist>Penitent's Rope</waist> 
    		    		<legs>Mahatma Slops</legs>
    		    		<body>Errant Hpl.</body>
    				<rear>Cmn. Earring</rear>
           	    			<feet>Mahatma Pigaches</feet>
                			<rring>Communion Ring</rring>
    				<lear>Cmn. earring</lear>
             		</set>
    			<set name="SS" BaseSet="Fastcast">
           		     		<head>Wlk. Chapeau +1</head> 
            	     		<body>Duelist's Tabard</body>
    				<neck>Enhancing Torque</neck>
    				<rear>Spinel earring</rear>
    				<legs>Wlk. Tights +1</legs>
    				<feet>Mahatma Pigaches</feet> 
    			</set>
    			<set name="BlueMagicBase" Baseset="Fastcast" />
    			<set name="BlueMagic-Physical" Baseset="BlueMagicBase" />
    			<set name="BlueMagic-Magical" Baseset="BlueMagicBase" />
    		</group>
    	</sets>
     
    	<rules>
    		<if Status="Dead"> <action type="return" /> </if>
    		<if Spell="Regen|Dia|Dia II|Diag*|Protec*|Shel*|Bar*|Blink|AquaVeil||Sneak|Invisible|Deodorize|Warp|Tractor|Escape|Reraise|Poisona|Paralyna|Blinda|Silena|Viruna|Cursna|Ice Spikes|Shock Spikes|Blaze Spikes|Tele*|"> <action type="return" /> </if>	
    		<action type="equip" when="resting" set="Resting" />
    		<action type="equip" when="idle" set="Standard" />
    		<action type="equip" when="engaged" set="Engaged" />
     
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="Engaged" />
    		</if>
    		<else>
    			<action type="equip" when="aftercast" set="Standard" />
    		</else>
     
    		<if TPGT="10"> 
    			<if Mode="OR" BuffActive="Signet|Sigil" Status="Engaged">
    				<action type="Disable" slot="main|sub|ranged" />
    			</if>
    			<else>
    				<action type="Enable" slot="main|sub|ranged" />
    			</else>
    		</if>
    		<else>
    			<action type="Enable" slot="main|sub|ranged" />
    		</else>
     
    		<if Type="WeaponSkill" NotTPLT="100">
    			<action type="castdelay" delay=".2" />
    			<action type="Equip" when="Precast" set="WeaponSkill" />
    		</if>
     
    		<if Spell="Convert"> 
    			<action type="castdelay" delay=".2" />
    			<action type="Equip" when="Precast" set="Convert" />
    		</if>
     
    		<if Skill="*Magic"> 
    			<action type="equip" when="precast" set="FastCast" />
     			<if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
    				<elseif notSkill="EnhancingMagic">
    					<if spell="Paralyze*|Slow*">
    						<action type="equip" when="midcast">
    							<main>Mythic Wand +1</main>
    							<sub>Muse Tariqah</sub>
    						</action>
    					</if>
    			<else>
    				<action type="equip" when="midcast">
    					<main lock="yes">$%SpellElementStaff</main>
    				</action>
    			</else>
    				</elseif>
     
    			<if Skill="EnfeeblingMagic">
    				<action type="equip" when="precast" set="Standard" />
    				<action type="equip" when="midcast" set="Enfeebling-%Type" />
    			</if>
    			<elseif Skill="ElementalMagic">
    				<action type="equip" when="precast" set="Standard" />
    				<action type="equip" when="midcast" set="ElementalMagic" />
    				 			<if MPPAfterCastLT="50">
    								<action type="equip" when="midcast">
    								<neck lock="yes">Uggalepih Pendant</neck>
    				</action>
    			</if>
    			</elseif>
    			<elseif Skill="BlueMagic">
    				<if advanced='"%SpellElement" = "Unknown"'>
    					<action type="equip" when="midcast" set="BlueMagic-Physical" />
    				</if>
    				<else>
    					<action type="equip" when="midcast" set="BlueMagic-Magical" />
    				</else>
    			</elseif>
    			<elseif NotSpell="Stoneskin|Refresh|Haste|Blink|Regen|Protect*|Shell*|Warp|Sneak|Invisible|Deodorize|Aquaveil|Erase|Escape|Teleport*">
    				<action type="equip" when="midcast" set="%Skill" />
    			</elseif>
     
    			<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
    				<action Type="Equip" When="MidCast">
    					<waist lock="yes">$%SpellElementObi</waist>
    				</action>
    			</if>
    		</if>
    
    			<if Spell="Sleep II">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    				<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</if>
    			<elseif Spell="Sleep|Sleepga">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</elseif>
    			<if Spell="Bio III">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 105;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    				<action type="command" when="aftercast">wait 135;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 145;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</if>
    			<if Spell="Phalanx II">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 135;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    				<action type="command" when="aftercast">wait 165;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 175;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</if>
    
           <if Spell="Silence">
              <action type="equip" when="midcast">
                <head>Duelist's Chapeau</head>
                <neck>Enfeebling Torque</neck> 
    	    <hands>Morrigan's Cuffs</hands>
                <back>Altruistic Cape</back> 
    	    <feet>Avocat Pigaches</feet>
                <body>Wlk. Tabard +1</body>
    	    <lring>Snow Ring</lring> 
    	    <rring>Omega Ring</rring>
    	    <back>Gleeman's Cape</back> 
    	    <waist>Penitent's Rope</waist>
              </action>
           </if>
    
           <if Spell="Utsusemi*">
              <action type="equip" when="Precast">
    				<head>Wlk. Chapeau +1</head> 
    				<body>Duelist's Tabard</body>
    				<lear>Loquac. Earring</lear> 
    				<waist>Swift Belt</waist>
    				<hands>Dusk Gloves</hands>
    				<legs>Nashira Seraweels</legs>
              </action>
           </if>
    
    		<if Spell="Sneak" advanced='"%target"="&lt;me&gt;"'>
    			<action type="command" when="midcast">cancel 71</action>
    			<action type="midcastdelay" delay="1" />
    		</if>
    		<elseif Spell="Stoneskin">
    			<action type="midcastdelay" delay="3" />
    			<action type="equip" whem="midcast" set="SS" />
    			<action type="command" when="midcast">cancel 37</action>
    		</elseif>
    		<elseif Spell="Blink">
    			<action type="command" when="midcast">cancel 36</action>
    			<action type="midcastdelay" delay="2" />
    		</elseif>
    		<elseif spell="Utsusemi: Ichi">
    			<action type="midcastdelay" delay="1" />
    			<action type="Command" when="midcast">cancel 66</action>
    		</elseif>
    		<elseif spell="Spectral Jig">
    			<action type="Command" when="precast">cancel 71</action>
    		</elseif>
    	</rules>
    </spellcast>

  11. #251
    Fishing Guru
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    Thorny helped me in the random question thread with this XML to not shoot off PPA. I just wanted to verify with the pros in this thread that it's the best code for the task:

    <if equipammo="Patriarch Protector's Arrow" notbuffactive="Unlimited Shot"><addtochat color="57">Cannot perform action with PPA equipped and no unlimited shot!</addtochat><cancelspell /><return /></if>

  12. #252
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    Quote Originally Posted by cdgreg View Post
    Thorny helped me in the random question thread with this XML to not shoot off PPA. I just wanted to verify with the pros in this thread that it's the best code for the task:

    <if equipammo="Patriarch Protector's Arrow" notbuffactive="Unlimited Shot"><addtochat color="57">Cannot perform action with PPA equipped and no unlimited shot!</addtochat><cancelspell /><return /></if>

    That should certainly prevent you from ever firing a shot if PPA is equipped.

    But it won't do anything about swapping it for another arrow.

  13. #253
    Fishing Guru
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    Quote Originally Posted by Argettio View Post
    That should certainly prevent you from ever firing a shot if PPA is equipped.

    But it won't do anything about swapping it for another arrow.
    Any additions or modifications are welcome . I'm an xml noob, all I use spellcast for currently is uggy vs ele torque

  14. #254
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    Well like I said, that will stop you shooting you PCA off into the mob.

    If you want a rule that will equip it, then that depends on when you want to.

    I assume every time you WS and have Unlimited shot active?

    Code:
    <if equipammo="Patriarch Protector's Arrow" notbuffactive="Unlimited Shot">
    	<addtochat color="57">Cannot perform action with PPA equipped and no unlimited shot!</addtochat>
    	<cancelspell />
    	<equip>
    		<ammo>Demon Arrow</ammo>
    	</equip>
    	<return />
    </if>
    
    <if spell="Sidewider" buffactive="Unlimited Shot" Notequipammo="Patriarch Protector's Arrow">
    	<equip when="precast" set="WS-Set">
    	<equip when="precast">
    		<ammo lock="t">Patriarch Protector's Arrow</ammo>
    	</equip>
    </if>

  15. #255
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    Quote Originally Posted by Argettio View Post
    Well like I said, that will stop you shooting you PCA off into the mob.

    If you want a rule that will equip it, then that depends on when you want to.

    I assume every time you WS and have Unlimited shot active?

    Code:
    <if equipammo="Patriarch Protector's Arrow" notbuffactive="Unlimited Shot">
    	<addtochat color="57">Cannot perform action with PPA equipped and no unlimited shot!</addtochat>
    	<cancelspell />
    	<equip>
    		<ammo>Demon Arrow</ammo>
    	</equip>
    	<return />
    </if>
    
    <if spell="Sidewider" buffactive="Unlimited Shot" Notequipammo="Patriarch Protector's Arrow">
    	<equip when="precast" set="WS-Set">
    	<equip when="precast">
    		<ammo lock="t">Patriarch Protector's Arrow</ammo>
    	</equip>
    </if>
    I'm probably hoping for too much considering I don't have gear sets determined in spellcast and use a regular G15 extended macro for TP shooting. But what I was hoping for was if UL shot was active and I WS'd then it'd use PPA. However, if UL shot was not active it would use Kabura. In addition, if UL shot was not active and I tried to fire regularly it would equip regular demon tp arrows or not let me shoot at all.

    I know it's rare but I fear having UL para'd, UL wearing off, being out of unquivered demon arrows, or UL'ing before a dc, coming back and shooting it off. I do have safety measures in my regular TP macro that has /input equip ammo "" first, then all my gear, then /input equip ammo "demon arrow" and lastly /input /ra <t> but you can never be too safe.

    If I'm dreaming here because I don't use a fully use spellcast then I understand. Thanks for your help though, much appreciated.

  16. #256
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    I've been meaning to look it up, but I think you've given me an answer.

    For confirmation, can I change my setups based equipped weapon? i.e. different TP gear for GTK and PLM.


    If so, is it as simple as inserting the

    <if equipmain="[insert PLM here]">use PLM gear rules</if>

    at the end of my rules?

  17. #257
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    Code:
    <if equipammo="Patriarch Protector's Arrow" notbuffactive="Unlimited Shot">
    	<addtochat color="57">Cannot perform action with PPA equipped and no unlimited shot!</addtochat>
    	<cancelspell />
    	<equip>
    		<ammo>Demon Arrow</ammo>
    	</equip>
    	<return />
    </if>
    
    <if spell="Sidewider|Empyreal Arrow|Arching Arrow|Namas Arrow">
    	<if buffactive="Unlimited Shot">
    		<equip when="precast">
    			<ammo lock="t">Patriarch Protector's Arrow</ammo>
    		</equip>
    	</if>
    	<else>
    		<equip when="precast">
    			<ammo lock="t">Kabura Arrow</ammo>
    		</equip>
    
    	</else>
    	<equip when="Aftercast">
    		<ammo lock="t">Demon Arrow</ammo>
    	</equip>
    </if>
    And to Shalafi yes, use the syntax you have there at it should be fine.

  18. #258
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    Quote Originally Posted by Argettio View Post
    code
    Thanks again, really appreciate it.

  19. #259
    Hydra
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    Quote Originally Posted by Johnblaze View Post
    Does anyone have a COR xml that handles:

    * Standard melee sets
    * Ranged TP
    * Slug Shot
    * Detonator
    * Quick Draw (non-Light/Dark)
    * Quick Draw (Light/Dark
    * Max MP

    Necessary

    * Luzaf's Ring for COR Roll and following Double-Ups
    * AF2 Hat for Phantom Roll
    * AF2 Body for Random Deal

    Optional
    * Uggalepih Pendant trigger gear

    I don't really even need all of this... just some. I've been messing around with a few of the ones on windower forums. But they don't do everything here. If not, it's all good. Just wanted to see if anyone has a great xml for COR.
    Posted one awhile back.

    Here it is:
    Quote Originally Posted by nakedsnake09 View Post
    Finally finished a COR spellcast for my mule account; Can't think of any way to expand on it, so have fun with it~

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config RequireVersion="2.3" />
    	<variables>
        <!-- Elemental Staves -->
    		<var name="DarkStaff">Dark Staff</var>
    		<var name="LightStaff">Light Staff</var>
    		<var name="ThunderStaff">Thunder Staff</var>
    		<var name="IceStaff">Ice Staff</var>
    		<var name="FireStaff">Fire Staff</var>
    		<var name="WindStaff">Wind Staff</var>
    		<var name="WaterStaff">Water Staff</var>
    		<var name="EarthStaff">Earth Staff</var>
        <!-- Special Equipment, set to 1 for the ones you have. -->
    		<var name="CommodoreTricorne">0</var>
    		<var name="CommodoreFrac">0</var>
    		<var name="LuzafRing">0</var>
    		<var name="UggPendant">1</var>
    		<var name="ThunderObi">0</var>
    		<var name="IceObi">0</var>
    		<var name="FireObi">0</var>
    		<var name="WindObi">0</var>
    		<var name="WaterObi">0</var>
    		<var name="EarthObi">0</var>
    		<var name="SalvageRing">0</var>
    	<!-- ** Echo lucky numbers ** -->
    		<var name="echolucky">1</var>
    	<!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
    	<!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
    		<var name="SleepTimers">1</var>
    	<!-- Does not allow weapon swaps if your TP is greater than 10. -->
    		<var name="KeepTP">1</var>
    	<!-- Auto swaps between the two groups based on weapon/sub -->
    		<var name="AutoGroups">1</var>
    	<!-- Bullet/Ring names here -->
    		<var name="WSBullet">Steel Bullet</var>
    		<var name="TPBullet">Steel Bullet</var>
    		<var name="AssaultRing">Balrahn's Ring</var>
      </variables>
    	<sets>
    		<group name="CORMage" default="Yes">	
    			<set name="Engaged">
    			</set>
    			<set name="Idle">
    				<main>Earth Staff</main>
    				<sub lock="t">Wise Strap</sub>
    				<ammo>Steel Bullet</ammo>
    				<legs>denali Kecks</legs>
    				<body>Mirke Wardecors</body>
    				<feet>Hermes' Sandals</feet>
    				<head>Corsair's Tricorne</head>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    				<lear>Moldavite Earring</lear>
    				<lring>Emerald Ring</lring>
    				<rring>Emerald Ring</rring>
    				<waist>Forest Belt</waist>
    			</set>
    			<set name="Slug Shot">
    				<ammo>$WSBullet</ammo>
    				<lear>Vision Earring</lear>
    				<feet>Corsair's Bottes</feet>
    				<legs>Denali kecks</legs>
    				<body>Corsair's Frac</body>
    				<head>Corsair's Tricorne</head>
    				<rring>Behemoth Ring</rring>
    				<lring>Behemoth Ring</lring>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    			<set name="QDMAB">
    				<main>$%SpellElementStaff</main>
    				<sub lock="t">Wise Strap</sub>
    				<body>Mirke Wardecors</body>
    				<head>Corsair's Tricorne</head>
    				<neck>Agile Gorget</neck>
    				<hands>Mage's Cuffs</hands>
    				<waist>Forest Belt</waist>
    				<legs>denali kecks</legs>
    				<feet>Wood F Ledelsens</feet>
    				<lring>Emerald Ring</lring>
    				<rring>Emerald ring</rring>
    				<lear>Moldavite Earring</lear>
    				<rear>Drone Earring</rear>
    				<ammo>$WSBullet</ammo>
    				<back>Nomad's Mantle</back>
    			</set>
    			<set name="QDACC" BaseSet="QDMAB">
    			</set>
    			<set name="Resting" BaseSet="Idle">
    				<main>Dark Staff</main>
    			</set>
    			<set name="Leaden Salute">
    				<ammo>$WSBullet</ammo>
    			</set>
    			<set name="Cure">
    				<main>$%SpellElementStaff</main>
    			</set>
    			<set name="Stoneskin">
    				<waist>Remove</waist>
    			</set>
    			<set name="Ranged Attack">
    				<ammo>$TPBullet</ammo>
    				<lear>Vision Earring</lear>
    				<feet>Corsair's Bottes</feet>
    				<legs>Denali kecks</legs>
    				<body>Corsair's Frac</body>
    				<head>Corsair's Tricorne</head>
    				<rring>Behemoth Ring</rring>
    				<lring>Behemoth Ring</lring>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    		</group>
    		<group name="CORMelee">
    			<set name="Engaged">
    				<main lock="t" />
    				<sub lock="t" />
    				<ranged lock="t" />
    				<body>Scorpion Harness</body>
    				<head>Walahra Turban</head>
    				<waist>Life Belt</waist>
    				<legs>Denali Kecks</legs>
    				<ammo>$WSBullet</ammo>
    				<lring>Emerald Ring</lring>
    				<rring>Sniper's Ring</rring>
    				<back>Amemet Mantle +1</back>
    			</set>
    			<set name="Idle">
    				<main lock="t"/>
    				<sub lock="t"/>
    				<head>Corsair's Tricorne</head>
    				<ammo>$WSBullet</ammo>
    				<legs>denali Kecks</legs>
    				<body>Mirke Wardecors</body>
    				<feet>Hermes' Sandals</feet>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    			<set name="Slug Shot">
    				<ammo>$WSBullet</ammo>
    				<lear>Vision Earring</lear>
    				<feet>Corsair's Bottes</feet>
    				<legs>Denali kecks</legs>
    				<body>Corsair's Frac</body>
    				<head>Corsair's Tricorne</head>
    				<rring>Behemoth Ring</rring>
    				<lring>Behemoth Ring</lring>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    			<set name="QDMAB">
    				<body>Mirke Wardecors</body>
    				<head>Corsair's Tricorne</head>
    				<neck>Agile Gorget</neck>
    				<hands>Mage's Cuffs</hands>
    				<waist>Forest Belt</waist>
    				<legs>denali kecks</legs>
    				<feet>Wood F Ledelsens</feet>
    				<lring>Emerald Ring</lring>
    				<rring>Emerald ring</rring>
    				<lear>Moldavite Earring</lear>
    				<rear>Drone Earring</rear>
    				<ammo>$WSBullet</ammo>
    				<back>Nomad's Mantle</back>
    			</set>
    			<set name="QDACC" BaseSet="QDMAB">
    				<lear>Drone Earring</lear>
    			</set>
    			<set name="Ranged Attack">
    				<ammo>$TPBullet</ammo>
    				<lear>Vision Earring</lear>
    				<feet>Corsair's Bottes</feet>
    				<legs>Denali kecks</legs>
    				<body>Corsair's Frac</body>
    				<head>Corsair's Tricorne</head>
    				<rring>Behemoth Ring</rring>
    				<lring>Behemoth Ring</lring>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    			<set name="Resting" BaseSet="Idle" />
    			<set name="Cure" />
    			<set name="Stoneskin">
    				<waist>Remove</waist>
    			</set>
    		</group>
    	</sets>
    	<rules>
    	<if advanced='"$KeepTP"="1"'>
    		<if TPGT="10">
               <action type="Disable" slot="main|sub|ranged" />
    		</if>
    			<else TPLT="10"> 
    				<action type="Enable" slot="main|sub|ranged" />
    			</else>
    	</if>
    	<if advanced='"$AutoGroups"="1"'>
    		<if advanced='"%EquipSub"="Wise Strap"' NotGroup="CORMage">
    			<action type="Command" when="Precast|Idle|Engaged">input /sc group CORMage</action>
    		</if>
    		<if advanced='"%EquipMain"="Joyeuse"' NotGroup="CORMelee">
    			<action type="command" when="Precast|Idle|Engaged">input /sc group CORMelee</action>
    		</if>
    	</if>
    	<if type="CorsairShot">
    	<!-- only equip pendant in situations you would equip full damage gear -->
    		<if MPPPreCastLT="50" Advanced='"$UggPendant"="1"' Spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    			<action type="equip" when="Precast">
    				<neck lock="yes">Uggalepih Pendant</neck>
    			</action>
    		</if>
    	<!-- Handle Elemental Obi's -->
    		<if Advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$%SpellElementObi"="1"'>
    			<if Element="Thunder">
    				<equip when="precast"><waist lock="t">Rairin Obi</waist></equip>
    			</if>
    			<elseif Element="Ice">
    				<equip when="precast"><waist lock="t">Hyorin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Fire">
    				<equip when="precast"><waist lock="t">Karin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Wind">
    				<equip when="precast"><waist lock="t">Furin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Water">
    				<equip when="precast"><waist lock="t">Suirin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Earth">
    				<equip when="precast"><waist lock="t">Dorin Obi</waist></equip>
    			</elseif>
    		</if>
    			<if spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    				<action type="PrecastDelay" delay=".2" />
    				<equip when="precast" set="QDMAB" />
    			</if>
    				<elseif spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Sarameya">
    						<action type="PreCastDelay" delay=".2" />
    						<equip when="precast" set="QDACC" />
    					</if>
    				</elseif>
    					<else spell="Dark*|Light*">
    						<action type="PrecastDelay" delay=".2" />
    						<equip when="precast" set="QDACC" />
    					</else>
    	<!-- Timers for when sleep is wearing off. -->
    			<if advanced='"$SleepTimers"="1"'>
    				<if Spell="Light Shot">
    					<action type="command" when="aftercast">spellcast var inc sleepid;wait 15;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    					<action type="command" when="aftercast">wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    					<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    				</if>
    			</if>
    	</if>
    	<if type="JobAbility" CommandPrefix="/ja|/jobability">
    		<if spell="Random Deal">
    			<if advanced='"$CommodoreFrac"="1"'>
    				<equip when="Precast"><body>Commodore Frac</body></equip>
    			</if>
    		</if>	
    	</if>
    		<if type="CorsairRoll">
    			<action type="castdelay" delay=".2" />	
    			<if NotSpell="Corsair*|Wild*">
    				<if advanced='"$CommodoreTricorne"="1"'>
    					<equip when="Precast"><head>Commodore Tricorne</head></equip>
    				</if>
    			</if>
    			<if spell="Corsair*">
    				<if advanced='"$LuzafRing"="1"'>
    					<equip when="Precast"><lring>Luzaf's Ring</lring></equip>
    				</if>
    			</if>
    			<if advanced='"$echolucky"="1"'>
    				<if spell="choral*|samurai*|scholar*">
    					<action type="command">input /echo [%spell] Lucky: 2 ~*~ Unlucky: 6</action>
    				</if>
    				<elseif spell="healer*|monk*|drachen*|gallant*|dancer*">
    					<action type="command">input /echo [%spell] Lucky: 3 ~*~ Unlucky: 7</action>
    				</elseif>
    				<elseif spell="ninja*|hunter*|chaos*|puppet*|beast*|warlock*">
    					<action type="command">input /echo [%spell] Lucky: 4 ~*~ Unlucky: 8</action>
    				</elseif>
    				<else spell="Fighter*|Wizard*|Rogue*|Evoker*|Cor*">
    					<action type="command">input /echo [%spell] Lucky: 5 ~*~ Unlucky: 9</action>
    				</else>
    			</if>
    		</if>
    		<if commandprefix="/range|/ra">
    			<equip when="Precast" set="Ranged Attack" />
    			<equip when="Aftercast" set="%status" />
    		</if>
    		<if type="WeaponSkill" commandprefix="/weaponskill|/ws">
    			<if mode="OR" advanced='%spelltargetdistance &gt; 16.0' tplt="100">
    				<action type="cancelspell" />
    				<action type="command">input /echo Target out of range or not enough TP. %spell cancelled.</action>
    				<action type="return" />
    			</if>
    			<if spell="Slug Shot|Detonator">
    				<equip when="precast" set="Slug Shot" />
    			</if>
    			<else spell="Leaden Salute">
    				<equip when="precast" set="%spell" />
    			</else>
    		</if>
    		<if advanced='"%SubJob"="WHM|RDM"'>
    			<if skill="HealingMagic">
    				<if spell="Cure|Cure II|Cure III|Curaga*">
    					<action type="equip" when="precast" set="Cure" />
    				</if>
    			</if>
    			<elseif skill="EnhancingMagic">
    				<if spell="Stoneskin">
    					<equip set="Stoneskin" when="Precast" />
    					<if BuffActive="Stoneskin">
    						<action type="midcastdelay" delay="2.5" />
    						<action type="command" when="midcast">cancel 37</action>
    					</if>
    				</if>
    			</elseif>
    		</if>
    			<action type="Equip" set="%Status" when="AfterCast|Engaged|Disengaged|Idle|Resting" />
    		<if advanced='"$SalvageRing"="1"'>
    			<if Area="*Remnants|Nyzul*|Periqia|Ilrusi*|*Training Grounds|Lebros*|*Sanctum">
    				<equip><rring lock="True">$AssaultRing</rring></equip>
    			</if>
    		</if>
    	</rules>
    </spellcast>

  20. #260
    Cerberus
    Join Date
    Jul 2008
    Posts
    476
    BG Level
    4
    FFXIV Character
    John Blaze
    FFXIV Server
    Diabolos
    FFXI Server
    Asura

    Well shit... i've gone thru this thread like 600 times and never saw that one.. Thanks

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