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  1. #261
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
    FFXI Server
    Ramuh

    Is otay, enjoy.

  2. #262
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    I'm still having trouble with my Drg spellcast. Basically, whenever I do anything that's not specified in the rules (eg, use a JA like Hasso or Meditate), it switches to my Healin1>Healing2 sets, which should only happen when I cast blue/white/black magic.
    Any idea why? Here are my rules/variables:
    Code:
    <rules>
    <if spell="autoset">
    	<if status="Engaged">
    		<if SpellTargetName="Greater Colibri">
    			<action type="equip" when="Engaged|Aftercast" Set="DEX" />
    		</if>
    		<else>
    			<action type="equip" when="Engaged|Aftercast" set="TP" />
    		</else>
    	</if>
    	<action type="equip" when="idle" set="Idle" />
    	<action type="return" />
    </if>
    	
    	<if Spell="Jump">
    		<action type="equip" when="Precast" Set="Jump" />
    	</if>
    	<if Spell="High Jump">
    		<action type="equip" when="Precast" Set="HJ" />
    	</if>
    	<if Spell="Spirit Link">
    		<action type="equip" when="Precast">
    			<head>Drn. Armet +1</head>
    			<legs>Wyrm Brais</legs>
    			<feet>Hecatomb Leggings</feet>
    		</action>
    	</if>
    	<if Spell="Call Wyvern">
    		<action type="equip" when="Precast">
    			<body>Wyrm Mail</body>
    		</action>
    	</if>
    	<if spell="Angon">
    		<action type="castdelay" delay="0.3" />
    		<action type="equip" when="Precast">
    			<lear>Dragoon's Earring</lear>
    			<ammo>Angon</ammo>
    		</action>
    	</if>
    
    	<if Type="BlueMagic|WhiteMagic|BlackMagic">
    		<action type="equip" when="Precast|Midcast" Set="Healing1" />
    		<action type="equip" when="Aftercast" Set="Healing2" />
    	</if>	
    	
    	<if Spell="Drakesbane">
    		<if SpellTargetName="Greater Colibri">
    			<action type="equip" when="Precast" Set="DEXWS" />
    		</if>
    		<else>
    			<action type="equip" when="Precast" Set="WS" />
    		</else>
    	</if>
    	<if spell="Penta Thrust|Wheeling Thrust|Impulse Drive">
    		<action type="equip" when="Precast" Set="WS" />
    	</if>
    </rules>
    <variables>
    	<var name="EngagedSet">TP</var>
    	<var name="IdleSet">Idle</var>
    </variables>

  3. #263
    New Spam Forum
    Join Date
    Jul 2008
    Posts
    173
    BG Level
    3
    FFXI Server
    Leviathan

    Quote Originally Posted by Nameless View Post
    Spoiler: show
    Code:
        <!-- Lock Rose Strap to Perdu Sickle during campaign -->
            <if Advanced='BuffActive("Allied Tags")' Group="Perdu">
                <equip When="Idle|Engaged|Precast|Midcast|Aftercast|Resting">
                    <sub lock="t">Rose Strap</sub>
                </equip>
            <!-- 5 hit build with Perdu Sickle during Campaign -->
            <if SubJob="SAM">
            <equip When="Idle|Engaged|Aftercast|Resting">
                <rring lock="t">Ecphoria Ring</rring>
                <neck lock="t">Chivalrous Chain</neck>
            </equip>
            </if>
            </if>


    This is what I did. You just need to change some stuff for your liking.
    Thanks.

  4. #264
    Cerberus
    Join Date
    Jul 2008
    Posts
    476
    BG Level
    4
    FFXIV Character
    John Blaze
    FFXIV Server
    Diabolos
    FFXI Server
    Asura

    After using that great COR xml... anyone have a good RNG one?

  5. #265
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    308
    BG Level
    4
    FFXI Server
    Bahamut

    I took the WAR one posted by Redshift and hacked in my (admittedly terrible) gear, now it won't work help

    http://pastebin.com/download.php?i=tFfwazPb

  6. #266
    Melee Summoner
    Join Date
    Apr 2008
    Posts
    34
    BG Level
    1

    anyone have any good sch spellcast that works fine with gear change nuking, resting, idle etc and other crap would be much appreciated

  7. #267
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    396
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by tonystigma View Post
    I took the WAR one posted by Redshift and hacked in my (admittedly terrible) gear, now it won't work help

    http://pastebin.com/download.php?i=tFfwazPb
    You need to be using spellcast 2.30 (see spellcast forums), it will not work with 2.22. Not to mention, that file isn't formatted (saved as a txt?...) properly when I download it. I strongly urge you to change the variables because what I used worked specifically for the gear I had when I played. The script is designed for very fine tinkering with aggressor/madrigal/hasso up and down swaps in mind and we don't have similar gear either.

  8. #268
    Sea Torques
    Join Date
    Aug 2009
    Posts
    505
    BG Level
    5
    FFXI Server
    Ragnarok

    Looking for help... This is for my 74 NIN, never used spellcast before, hell I didn't even know what .xml was before this morning... Basically it doesnt work, and I am shit stupid and looking for help, have been researching all morning and afternoon and this is what I was able to come up with so far...

    Code:
    <?xml version="1.0"
       <spellcast>
             <config
             RequireVersion="2.22"
             Debug="true"
             HideErrors="false"
             ShowGearSwaps="False" 
             />
    
           <group default="yes" name="mygroup">
              <set name="Standard"> 
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Evasion Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Ochimusha Kote</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Sarutobi kyahan</feet>
              </set>
              <set name="Resting" BaseSet="Standard"> 
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Evasion Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Ochimusha Kote</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Sarutobi kyahan</feet>
              </set>  
              <set name="Engaged" BaseSet="Standard">
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Spike Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Sarutobi kyahan</feet>          
              </set>
              <set name="WeaponSkill" BaseSet="Engaged">
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Spike Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Ochimusha Kote</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Warwolf belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Bounding Boots</feet>          
              </set>
            <rules>
                    <if spell="autoset">
                            <action type="equip" when="resting" set="Resting" /> 
                            <action type="equip" when="idle" set="Standard" /> 
                            <action type="equip" when="engaged" set="Engaged" /> 
                    </if>           
                    <if NotStatus="Engaged">
                            <action type="equip" when="aftercast" set="Standard" />
                    </if>
                    <else>
                            <action type="equip" when="aftecast" set="Engaged" />
                    </else>
                    <if TPGT="10">
                            <action type="Disable" slot="main|sub|ranged" />        
                    </if>
                    <else>
                            <action type="Enable" slot="main|sub|ranged" />
                    </else>         
                    <if Type="WeaponSkill" NotTPLT="100">
                            <action type="castdelay" delay=".2" />
                            <action type="Equip" when="Precast" set="WeaponSkill" />
                    </if>
            </rules>
    
    </spellcast>

  9. #269
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Anyone have a BLM XML that is similar to Aikar's except a bit more gutted..no obi rules, etc? Basically a lite version lol

  10. #270
    Hydra
    Join Date
    Oct 2008
    Posts
    120
    BG Level
    3

    Wondering if anyone can help me out. Running a WHM.xml and everything works perfect, however. When I rest to max in my resting gear (1002) and then stand (auto-idle) it drops my mp down to 994 even though the max for my idle set is 1006. Also to a lesser importance, when I go from full mp to my resting set (absolutely no reason, but was testing it) it drops my mp from 1006 down to 965 even though max is 1002. Here are my sets, any suggestions?

    Code:
                    
                <set name="Idle">
                    <main>Terra's Staff</main>
                    <sub>Raptor Leather Strap +1</sub>
                    <lear>Star Earring</lear>
                    <ammo>White Tathlum</ammo>
                    <head>Walahra Turban</head>
                    <body>Aristocrat's Coat</body>
                    <hands>Blessed Mitts</hands>
                    <waist>Qiqirn Sash +1</waist>
                    <legs>Blessed Trousers</legs>
                    <feet>Herald's Gaiters</feet>
                    <neck>Orochi Nodowa</neck>
                    <rear>Merman's Earring</rear>
                    <lring>Merman's Ring</lring>
                    <rring>Merman's Ring</rring>
                    <back>Umbra Cape</back>
                </set>
    
                <set name="MaxhMP" BaseSet="Idle">
                    <main>Pluto's Staff</main>
                    <sub>Raptor Leather Strap +1</sub>
    		<lring>Star Ring</lring>
    		<ammo>White Tathlum</ammo>
                    <neck>Beak Necklace +1</neck>
                    <rear>Antivenom Earring</rear>
                    <hands>Oracle's Gloves</hands>
                    <back>Invigorating Cape</back>
                    <waist>Qiqirn Sash +1</waist>
                    <legs>Yigit Seraweels</legs>
                    <feet>Avocat Pigaches</feet>
                    <head>Mirror Tiara</head>
                    <body>Errant Houppelande</body>
                    <lear>Relaxing Earring</lear>
                </set>

  11. #271
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by LilWhmMan View Post
    Wondering if anyone can help me out. Running a WHM.xml and everything works perfect, however. When I rest to max in my resting gear (1002) and then stand (auto-idle) it drops my mp down to 994 even though the max for my idle set is 1006. Also to a lesser importance, when I go from full mp to my resting set (absolutely no reason, but was testing it) it drops my mp from 1006 down to 965 even though max is 1002. Here are my sets, any suggestions?
    Try it like this:
    Spoiler: show
    Code:
                    
                <set name="Idle">
                    <main>Terra's Staff</main>
                    <sub>Raptor Leather Strap +1</sub>
                    <head>Walahra Turban</head>
                    <legs>Blessed Trousers</legs>
                    <lear>Star Earring</lear>
                    <body>Aristocrat's Coat</body>
                    <waist>Qiqirn Sash +1</waist>
                    <hands>Blessed Mitts</hands>
                    <ammo>White Tathlum</ammo>
                    <feet>Herald's Gaiters</feet>
                    <neck>Orochi Nodowa</neck>
                    <rear>Merman's Earring</rear>
                    <lring>Merman's Ring</lring>
                    <rring>Merman's Ring</rring>
                    <back>Umbra Cape</back>
                </set>
    
                <set name="MaxhMP" BaseSet="Idle">
                    <main>Pluto's Staff</main>
                    <sub>Raptor Leather Strap +1</sub>
                    <legs>Yigit Seraweels</legs>
                    <neck>Beak Necklace +1</neck>
                    <hands>Oracle's Gloves</hands>
    		<lring>Star Ring</lring>
                    <rear>Antivenom Earring</rear>
                    <waist>Qiqirn Sash +1</waist>
    		<ammo>White Tathlum</ammo>
                    <back>Invigorating Cape</back>
                    <feet>Avocat Pigaches</feet>
                    <head>Mirror Tiara</head>
                    <body>Errant Houppelande</body>
                    <lear>Relaxing Earring</lear>
                </set>

  12. #272
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    864
    BG Level
    5
    FFXI Server
    Bahamut
    WoW Realm
    Silvermoon

    I need halps also, using a file based on http://windower.net/plugins/spellcas.../rdm/ryuke_rdm

    however, no equip changes etc work, when i open it in firefox it gives:
    XML Parsing Error: prefix not bound to a namespace
    Location: file:///C:/Program%20Files/Windower/plugins/spellcast/rdm.xml
    Line Number 284, Column 4: <xi:include href="include.xml" xpointer="/includes/include[@name='ObiRules']/*" />
    ------------------------^
    I don't know shit about xml, here is my version as opposed to the template:

    Spoiler: show
    <?xml version="1.0" ?>
    <spellcast>
    <config
    requireversion = "2.30"
    showgearswaps = "False"
    showspellinfo = "False"
    />
    <variables>
    <var name="IceStaff">Aquilo's Staff</var>
    <var name="WindStaff">Auster's Staff Staff</var>
    <var name="EarthStaff">Terra's Staff</var>
    <var name="ThunderStaff">Jupiter's Staff</var>
    <var name="WaterStaff">Neptune's Staff</var>
    <var name="FireStaff">Vulcan's Staff</var>
    <var name="DarkStaff">Pluto's Staff</var>
    <var name="LightStaff">Apollo's Staff</var>
    <var name="CureStaff">Apollo's Staff</var>
    <var name="LightGrip">Bugard Strap +1</var>
    <var name="DarkGrip">Bugard Strap +1</var>
    <var name="ThunderGrip">Bugard Strap +1</var>
    <var name="IceGrip">Bugard Strap +1</var>
    <var name="FireGrip">Bugard Strap +1</var>
    <var name="WindGrip">Bugard Strap +1</var>
    <var name="WaterGrip">Bugard Strap +1</var>
    <var name="EarthGrip">Bugard Strap +1</var>
    <var name="DarkObi">1</var>
    <var name="LightObi">1</var>
    <var name="IceObi">1</var>
    <var name="ThunderObi">1</var>
    <var name="ToAURing">Balrahn's Ring</var>
    <var name="LockTP">0</var>
    <var name="Melee">0</var>
    </variables>
    <sets>
    <group name="RDM_75">
    <set name="Default|Standard|Idle">
    <head>Dls. Chapeau +1</head>
    <neck>Morgana's Choker</neck>
    <lear>Loquac. Earring</lear>
    <rear>Antivenom Earring</rear>
    <body>Goliard Saio</body>
    <hands>Zenith Mitts</hands>
    <lring>Serket Ring</lring>
    <rring>Tamas Ring</rring>
    <back>Cheviot Cape</back>
    <waist>Hierarch Belt</waist>
    <legs>Crimson Cuisses</legs>
    <feet>Morrigan's Pigaches</feet>
    <ammo>Hedgehog Bomb</ammo>
    </set>
    <set name="StaffStandard" BaseSet="Default">
    <main>$EarthStaff</main>
    <sub>Raptor Strap +1</sub>
    </set>
    <set name="Resting" BaseSet="Standard">
    <neck>Grandiose Chain</neck>
    <lear>Relaxing Earring</lear>
    <waist>Duelist's Belt</waist>
    <body>Warlock's Tabard +1</body>
    <feet>Goliard Clogs</feet>
    <main>Pluto's Staff</main>
    <sub>Raptor Strap +1</sub>
    </set>
    <set name="Cure" BaseSet="Standard">
    <head>Goliard Chapeau</head>
    <body>Duelist's Tabard</body>
    <hands>Morrigan's Cuffs</hands>
    <back>Aslan Cape</back>
    <legs>Morrigan's Slops</legs>
    </set>
    <set name="Cure4" BaseSet="Cure">
    <head>Raven Beret</head>
    <body>Goliard Saio</body>
    <lring>Trooper's Ring</lring>

    </set>
    <set name="INT-Enfeeble|Enfeeble-FullSkill" BaseSet="Standard">
    <neck>Enfeebling Torque</neck>
    <body>Wlk. Tabard +1</body>
    <hands>Morrigan's Cuffs</hands>
    <rring>Tamas Ring</rring>
    <waist>Penitent's Rope</waist>
    <lring>Omega Ring</lring>
    <legs>Nashira Seraweels</legs>
    <feet>Goliard Clogs</feet>
    <back>Altruistic Cape</back>
    <ammo>Phantom Tathlum</ammo>
    </set>
    <set name="MND-Enfeeble-Acc" BaseSet="Enfeeble-FullSkill">
    <rring>Tamas Ring</rring>
    <body>Wlk. Tabard +1</body>
    <back>Aslan Cape</back>
    <waist>Penitent's Rope</waist>
    <feet>Morrigan's Pigaches</feet>
    <ammo>Hedgehog Bomb</ammo>


    </set>
    <set name="MND-Enfeeble-Potency" BaseSet="Enfeeble-FullSkill">
    <head>Goliard Chapeau</head>
    <neck>Morgana's Choker</neck>
    <body>Errant Hpl.</body>
    <hands>Devotee's Mitts +1</hands>
    <lring>Aqua Ring</lring>
    <back>Aslan Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Morrigan's Slops</legs>
    <main>Mythic Wand +1</main>
    <sub>Muse Tariqah</sub>
    </set>
    <set name="Elemental-Potency|Nuke-Potency" BaseSet="Standard">
    <head>Wlk. Chapeau +1</head>
    <neck>Philomath Stole</neck>
    <lear>Novio Earring</lear>
    <rear>Moldavite Earring</rear>
    <body>Errant Hpl.</body>
    <hands>Morrigan's Cuffs</hands>
    <lring>Snow Ring</lring>
    <back>Gleeman's Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Morrigan's Slops</legs>
    <feet>Duelist's Boots</feet>
    <ammo>Phantom Tathlum</ammo>
    </set>
    <set name="Elemental-Acc|Nuke-Acc" BaseSet="Standard">
    <head>Wlk. Chapeau +1</head>
    <neck>Elemental Torque</neck>
    <lear>Novio Earring</lear>
    <rear>Moldavite Earring</rear>
    <body>Errant Hpl.</body>
    <hands>Morrigan's Cuffs</hands>
    <lring>Omega Ring</lring>
    <rring>Tamas Ring</rring>
    <back>Gleeman's Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Duelist's Tights</legs>
    <feet>Goliard Clogs</feet>
    </set>
    <set name="FastCast|Haste|Precast" BaseSet="Standard">
    <head>Wlk. Chapeau +1</head>
    <body>Duelist's Tabard</body>
    <hands>Dusk Gloves</hands>
    <waist>Swift Belt</waist>
    <legs>Nashira Seraweels</legs>
    <feet>Nashira Crackows</feet>
    </set>
    <set name="Enhancing" BaseSet="Standard">
    <head>Wlk. Chapeau +1</head>
    <body>Duelist's Tabard</body>
    <hands>Dls. Gloves +1</hands>
    <waist>Swift Belt</waist>
    <legs>Warlock's Tights</legs>
    </set>
    <set name="Dark" BaseSet="Standard">
    <head>Wlk. Chapeau +1</head>
    <neck>Dark Torque</neck>
    <body>Duelist's Tabard</body>
    <hands>Crimson Fng. Gnt.</hands>
    <waist>Swift Belt</waist>
    <legs>Nashira Seraweels</legs>
    <rring>Omega Ring</rring>
    <lring>Tamas Ring</lring>
    <feet>Nashira Crackows</feet>
    </set>
    <set name="Stoneskin" BaseSet="Standard">
    <body>Errant Hpl.</body>
    <back>Aslan Cape</back>
    <neck>Morgana's Choker</neck>
    <main lock="t">$Water Staff</main>
    <legs>Warlock's Tights</legs>
    </set>
    <set name="Engaged" BaseSet="Standard">
    <main lock="t" />
    <sub lock="t" />
    <range lock="t" />
    <head>Walahra Turban</head>
    <neck>Peacock Charm</neck>
    <lear>Brutal Earring</lear>
    <lear>Suppanomimi</lear>
    <body>Goliard Saio</body>
    <hands>Dusk Gloves</hands>
    <lring>Woodsman Ring</lring>
    <rring>Woodsman Ring</rring>
    <back>Amemet Mantle +1</back>
    <waist>Swift Belt</waist>
    <legs>Nashira Seraweels</legs>
    <feet>Nashira Crackows</feet>
    </set>
    <set name="Convert" BaseSet="Standard">
    <head>Walahra Turban</head>
    <hands>Morrigan's Cuffs</hands>
    <back>Intensifying Cape</back>
    <main>Fourth Mace</main>
    <sub>Astral Aspis</sub>
    </set>
    </group>
    </sets>
    <rules>
    <equip when="resting" set="resting" />
    <equip when="idle" set="Standard" />
    <if status="Engaged">
    <equip when="aftercast" set="engaged" />
    </if>
    <if notStatus="Engaged">
    <equip when="aftercast" set="StaffStandard" />
    </if>
    <if type="Healing*">
    <if spell="Cure|Cure II|Cure III">
    <equip when="precast" set="Cure" />
    </if>
    <if spell="Cure IV">
    <equip when="precast" set="Cure4" />
    </if>
    <else>
    <equip when="precast" set="FastCast" />
    </else>
    </if>
    <if Type="Enfeeb*">
    <if spell="Paralyze">
    <equip when="precast" set="MND-Enfeeble-Potency" />
    </if>
    <if spell="Slow">
    <if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jo rmungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    <equip when="precast" set="MND-Enfeeble-Acc" />
    </if>
    <else>
    <equip when="precast" set="MND-Enfeeble-Potency" />
    </else>
    </if>


    <if spell="Silence">

    <equip when="precast" set="MND-Enfeeble-Acc" />

    </if>


    <else>
    <equip when="precast" set="Enfeeble-FullSkill" />
    </else>
    </if>
    <if Type="Enhanc*">
    <if spell="Stoneskin">
    <equip when="precast" set="Stoneskin" />
    </if>
    <if spell="Phalanx*|Bar*">
    <equip when="precast" set="Enhancing" />
    </if>
    <else>
    <equip when="precast" set="FastCast" />
    </else>
    </if>
    <if Type="Elemental*">
    <if spell="Stone*|Water*|Aero*|Fire*|Bliz*|Thunder*">
    <if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jo rmungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    <equip when="precast" set="Nuke-Acc" />
    </if>
    <else>
    <equip when="precast" set="Nuke-Potency" />
    <if MPPAfterCastLT="51">
    <action type="equip" when="midcast">
    <neck>Uggalepih Pendant</neck>
    </action>
    </if>


    </else>
    </if>
    <else>
    <equip when="precast" set="Nuke-Acc" />
    </else>
    </if>
    <if type="Dark*">
    <equip when="precast" set="Dark" />
    </if>
    <if Type="Ninjutsu">
    <equip when="precast" set="FastCast" />
    </if>
    <if spell="Refresh|Haste|Blink">
    <equip when="precast" set="FastCast" />
    </if>
    <xi:include href="include.xml" xpointer="/includes/include[@name='ObiRules']/*" />
    <xi:include href="include.xml" xpointer="/includes/include[@name='CancelRules']/*" />
    <if Advanced='"Melee" != "1"'>
    <equip when="precast">
    <main>$%spellelementStaff</main>
    <sub>$%SpellElementGrip</sub>
    </equip>
    </if>
    <if Advanced='"Melee" == "1"'>
    <if advanced='"LockTP" == "1"'>
    <action type="Disable" slot="main|sub|range" />
    </if>
    <if advanced='"LockTP" != "1"'>
    <acrion type="Enable" slot="main|sub|range" />
    </if>
    </if>
    <!-----if area="*Remnants|Nyzul*">
    <action type="equip" when="precast|midcast|aftercast|idle|resting|engag ed">
    <lring lock="t">Balrahn's Ring</lring>
    </action>
    <---/if>
    <if spell="Convert">
    <action type="castdelay" delay="0.5" />
    <equip when="precast" set="Convert" />
    <action type="aftercastdelay" delay="6" />
    <action type="command">wait .2;input /raw /ja "Cure IV" Kelia;</action>
    </if>
    </rules>
    </spellcast>



    There was an include.xml template posted which I copied faithfully as per instruction. WTB GUI

  13. #273
    Hydra
    Join Date
    Oct 2008
    Posts
    120
    BG Level
    3

    Quote Originally Posted by Massimo View Post
    Try it like this:
    Spoiler: show
    Code:
                    
                <set name="Idle">
                    <main>Terra's Staff</main>
                    <sub>Raptor Leather Strap +1</sub>
                    <head>Walahra Turban</head>
                    <legs>Blessed Trousers</legs>
                    <lear>Star Earring</lear>
                    <body>Aristocrat's Coat</body>
                    <waist>Qiqirn Sash +1</waist>
                    <hands>Blessed Mitts</hands>
                    <ammo>White Tathlum</ammo>
                    <feet>Herald's Gaiters</feet>
                    <neck>Orochi Nodowa</neck>
                    <rear>Merman's Earring</rear>
                    <lring>Merman's Ring</lring>
                    <rring>Merman's Ring</rring>
                    <back>Umbra Cape</back>
                </set>
    
                <set name="MaxhMP" BaseSet="Idle">
                    <main>Pluto's Staff</main>
                    <sub>Raptor Leather Strap +1</sub>
                    <legs>Yigit Seraweels</legs>
                    <neck>Beak Necklace +1</neck>
                    <hands>Oracle's Gloves</hands>
    		<lring>Star Ring</lring>
                    <rear>Antivenom Earring</rear>
                    <waist>Qiqirn Sash +1</waist>
    		<ammo>White Tathlum</ammo>
                    <back>Invigorating Cape</back>
                    <feet>Avocat Pigaches</feet>
                    <head>Mirror Tiara</head>
                    <body>Errant Houppelande</body>
                    <lear>Relaxing Earring</lear>
                </set>
    Still doing the same, but thanks for trying, 12 mp is not too bad to lose.

  14. #274
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
    FFXI Server
    Ramuh

    Quote Originally Posted by Nemesio View Post
    Looking for help... This is for my 74 NIN, never used spellcast before, hell I didn't even know what .xml was before this morning... Basically it doesnt work, and I am shit stupid and looking for help, have been researching all morning and afternoon and this is what I was able to come up with so far...
    Spoiler: show

    Code:
    <?xml version="1.0"
       <spellcast>
             <config
             RequireVersion="2.22"
             Debug="true"
             HideErrors="false"
             ShowGearSwaps="False" 
             />
    
           <group default="yes" name="mygroup">
              <set name="Standard"> 
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Evasion Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Ochimusha Kote</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Sarutobi kyahan</feet>
              </set>
              <set name="Resting" BaseSet="Standard"> 
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Evasion Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Ochimusha Kote</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Sarutobi kyahan</feet>
              </set>  
              <set name="Engaged" BaseSet="Standard">
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Spike Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Sarutobi kyahan</feet>          
              </set>
              <set name="WeaponSkill" BaseSet="Engaged">
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Spike Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Ochimusha Kote</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Warwolf belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Bounding Boots</feet>          
              </set>
            <rules>
                    <if spell="autoset">
                            <action type="equip" when="resting" set="Resting" /> 
                            <action type="equip" when="idle" set="Standard" /> 
                            <action type="equip" when="engaged" set="Engaged" /> 
                    </if>           
                    <if NotStatus="Engaged">
                            <action type="equip" when="aftercast" set="Standard" />
                    </if>
                    <else>
                            <action type="equip" when="aftecast" set="Engaged" />
                    </else>
                    <if TPGT="10">
                            <action type="Disable" slot="main|sub|ranged" />        
                    </if>
                    <else>
                            <action type="Enable" slot="main|sub|ranged" />
                    </else>         
                    <if Type="WeaponSkill" NotTPLT="100">
                            <action type="castdelay" delay=".2" />
                            <action type="Equip" when="Precast" set="WeaponSkill" />
                    </if>
            </rules>
    
    </spellcast>


    You had only two things wrong. You didn't close the tag on the XML version at the very top, and you forgot a </group> tag.

    Here is the fixed version for you:
    Spoiler: show
    Code:
    <?xml version="1.0"?>
       <spellcast>
             <config
             RequireVersion="2.22"
             Debug="true"
             HideErrors="false"
             ShowGearSwaps="False" 
             />
    
           <group default="yes" name="mygroup">
              <set name="Standard"> 
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Evasion Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Ochimusha Kote</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Sarutobi kyahan</feet>
              </set>
              <set name="Resting" BaseSet="Standard"> 
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Evasion Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Ochimusha Kote</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Sarutobi kyahan</feet>
              </set>  
              <set name="Engaged" BaseSet="Standard">
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Spike Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Sarutobi kyahan</feet>          
              </set>
              <set name="WeaponSkill" BaseSet="Engaged">
                    <main>Fudo</main>
                    <sub>Fudo</sub>
                    <ranged></ranged>
                    <ammo>Bomb Core</ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Spike Earring</lear>
                    <rear>Merman's Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Ochimusha Kote</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Jaeger Ring</rring>
                    <back>Forager's mantle</back>
                    <waist>Warwolf belt</waist>
                    <legs>Royal Knight's breeches</legs>
                    <feet>Bounding Boots</feet>          
              </set>
    		 </group>
            <rules>
                    <if spell="autoset">
                            <action type="equip" when="resting" set="Resting" /> 
                            <action type="equip" when="idle" set="Standard" /> 
                            <action type="equip" when="engaged" set="Engaged" /> 
                    </if>           
                    <if NotStatus="Engaged">
                            <action type="equip" when="aftercast" set="Standard" />
                    </if>
                    <else>
                            <action type="equip" when="aftecast" set="Engaged" />
                    </else>
                    <if TPGT="10">
                            <action type="Disable" slot="main|sub|ranged" />        
                    </if>
                    <else>
                            <action type="Enable" slot="main|sub|ranged" />
                    </else>         
                    <if Type="WeaponSkill" NotTPLT="100">
                            <action type="castdelay" delay=".2" />
                            <action type="Equip" when="Precast" set="WeaponSkill" />
                    </if>
            </rules>
    
    </spellcast>


    Enjoy. Also, I would advise you to look into notepad++ if you haven't already, and save your XMLs then launch them in firefox, doing so will show you where any errors are in the XML before you even attempt to load it in spellcast.

  15. #275
    Sea Torques
    Join Date
    Aug 2009
    Posts
    505
    BG Level
    5
    FFXI Server
    Ragnarok

    Nakedsnake- Thank you...

    But for some reason it is still not working, starting to think I am just retarded.. I load spellcast, type in the file I want to load, but no gear changes, I am convinced I am doing something simple wrong at this point... Any suggestions?

  16. #276
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
    FFXI Server
    Ramuh

    Try this without the <if autoset; <action type="Equip" set="standard" when="Idle" />
    <action type="Equip" set="Resting" when="Resting" />

    Or you can just change your standard set name to idle and use

    <action type="Equip" set="%Status" when="AfterCast|Engaged|Disengaged|Idle" />

  17. #277
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    55
    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    Working XML Series, NIN/BLM/WHM/RDM/SMN/BRD/PUP

    I have skimmed over alot of this and seen requests, so I will post mine. It will take a few posts to post everything but will do them one at a time. I have working XML's that cover RDM/BLM/NIN/WHM/SMN and to an extent BRD and PUP though they are fairly basic but get the job done. The first ones are somewhat complex, but fairly straight forward as I have tried to label what I am doing in there. I am working on MNK and SAM atm as I lvl them and gotten some good ideas what to put in from the inital posts here. I will post them when complete if people would like. I would normally post links to this, but since windower is gay and pastebin is down and cant edit my post on the forums, here you are.

    For NIN you will need an autoexec XML, just download the program and save this into the autoexec folder.
    NIN Autoexec
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <autoexec>
    <register id="Day Set|WSgear|AssaultWS|Day Lounge" event="time_7.*|time_8.*|time_10.*|time_12.*|time_14.*|time_16.*|">sc var set NightOrDay Day;</register>
    <register id="Night Set|NightWS|NightAssaultWS|Night Lounge" event="time_17.*|time_18.*|time_19.*|time_20.*|time_21.*|time_22.*|time_23.*|time_0.*|time_1.*|time_2.*|time_3.*|time_4.*|time_5.*|time_6.*">sc var set NightOrDay Night;</register>
    </autoexec>


    NIN XML (Has DD set with yonin and Innin setups. This doesn't include MD or PD setups, if you want those, I highly encourage a separate script macro. I wont spellcast timing specific setups as it can not be done efficiently)
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequiredVersion="2.30"
            Debug="False"
            HideErrors="False"
            ShowGearSwaps="False"
            DefaultAftercast="$NightOrDay Set"
            />
        <sets>
            <group default="yes" name="NormalMelee">
                <set name="Day Set">
                    <ammo>Fire Bomblet</ammo>
                    <head>Usukane Somen</head>
                    <neck>Evasion Torque</neck>
                    <lear>Suppanomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Koga Chainmail</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Koga Sarashi</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-Ate</feet>
                </set>
                <set name="Night Set" baseset="Day Set">
                    <hands>Koga Tekko +1</hands>
                </set>
                <!-- Start of Condition Specific Sets-->
                <set name="Fastcast" baseset="$NightOrDay Set">
                    <head>Walahra Turban</head>
    				<body>Arhat's Gi +1</body>
                    <rear>Loquacious Earring</rear>
                    <neck>Evasion Torque</neck>
                    <hands>Dusk Gloves</hands>
                    <back>Boxer's Mantle</back>
                    <waist>Koga Sarashi</waist>
                    <feet>Usukane Sune-Ate</feet>
                </set>
                <set name="Resting" baseset="$NightOrDay Set">
                    <body>War Shinobi Gi</body>
                </set>
                <set name="Enmity" baseset="$NightOrDay Set">
                    <ammo>Nokizaru Shuriken</ammo>
                    <head>Arhat's Jinpachi +1</head>
    				<neck>Ritter Gorget</neck>
                    <rear>Loquacious Earring</rear>
                    <body>Arhat's Gi +1</body>
                    <back>Cerberus Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Arhat's Hakama +1</legs>
                    <feet>Usukane Sune-Ate</feet>
                </set>
                <set name="Pulling" basegear="Day Set">
                    <range lock="true">Ungur Boomerang</range>
                    <body>War Shinobi Gi</body>
                    <hands>Nin. Tekko +1</hands>
    				<neck>Peacock Charm</neck>
                    <head>Optical Hat</head>
                </set>
                <!-- Start of Specific Weaponskill Sets-->
                <set name="WSgear" baseset="Day Set">
                    <ammo>Fire Bomblet</ammo>
                    <head>Shr.Znr.Kabuto</head>
                    <neck>Hope Torque</neck>
                    <lear>Pixie Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Nin. Tekko +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Triumph Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Rutter Sabatons</feet>
                </set>
    			<set name="DDgear" baseset="Day Set">
                    <ammo>Fire Bomblet</ammo>
                    <head>Walahra Turban</head>
                    <neck>Hope Torque</neck>
                    <lear>Suppanomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Haubergeon +1</body>
                    <hands>Bandomusha Kote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-Ate</feet>
                </set>
                <!-- Day Weaponskills-->
                <set name="TenRetWSgear" baseset="WSgear">
                    <neck>Soil Gorget</neck>
                </set>
                <set name="JinWSgear" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <neck>Breeze Gorget</neck>
                </set>
                <set name="KuWSgear" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <neck>Soil Gorget</neck>
                </set>
                <set name="ToWSgear" baseset="WSgear">
                    <neck>Breeze Gorget</neck>
                </set>
                <!-- Night Weaponskills-->
                <set name="NightWS" baseset="WSgear">
                    <hands>Koga Tekko +1</hands>
                    <rear>Vampire Earring</rear>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <set name="TenRetNightWS" baseset="WSgear">
                    <neck>Soil Gorget</neck>
                    <rear>Vampire Earring</rear>
                    <hands>Koga Tekko +1</hands>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <set name="JinNightWS" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <neck>Breeze Gorget</neck>
                    <rear>Vampire Earring</rear>
                    <hands>Koga Tekko +1</hands>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <set name="KuNightWS" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <neck>Soil Gorget</neck>
                    <rear>Vampire Earring</rear>
                    <hands>Koga Tekko +1</hands>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <set name="ToNightWS" baseset="WSgear">
                    <neck>Breeze Gorget</neck>
                    <rear>Vampire Earring</rear>
                    <hands>Koga Tekko +1</hands>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <!-- Day Assault Weaponskills-->
                <set name="AssaultWS" baseset="WSgear">
                    <rring>Ulthalam's Ring</rring>
                </set>
                <set name="TenRetAssaultWS" baseset="WSgear">
                    <neck>Soil Gorget</neck>
                    <rring>Ulthalam's Ring</rring>
                </set>
                <set name="JinAssaultWS" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <neck>Breeze Gorget</neck>
                    <rring>Ulthalam's Ring</rring>
                </set>
                <set name="KuAssaultWS" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <neck>Soil Gorget</neck>
                    <rring>Ulthalam's Ring</rring>
                </set>
                <set name="ToAssaultWS" baseset="WSgear">
                    <neck>Breeze Gorget</neck>
                    <rring>Ulthalam's Ring</rring>
                </set>
                <!-- Night Assault Weaponskills-->
                <set name="NightAssaultWS" baseset="WSgear">
                    <hands>Koga Tekko +1</hands>
                    <rring>Ulthalam's Ring</rring>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <set name="TenRetNightAssaultWS" baseset="WSgear">
                    <neck>Soil Gorget</neck>
                    <rear>Vampire Earring</rear>
                    <hands>Koga Tekko +1</hands>
                    <rring>Ulthalam's Ring</rring>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <set name="JinNightAssaultWS" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <rear>Vampire Earring</rear>
                    <neck>Breeze Gorget</neck>
                    <hands>Koga Tekko +1</hands>
                    <rring>Ulthalam's Ring</rring>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <set name="KuNightAssaultWS" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <neck>Soil Gorget</neck>
                    <rear>Vampire Earring</rear>
                    <hands>Koga Tekko +1</hands>
                    <rring>Ulthalam's Ring</rring>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <set name="ToNightAssaultWS" baseset="WSgear">
                    <neck>Breeze Gorget</neck>
                    <rear>Vampire Earring</rear>
                    <hands>Koga Tekko +1</hands>
                    <rring>Ulthalam's Ring</rring>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <!-- Start of Enfeebling Magics-->
                <set name="Enfeebling" baseset="$NightOrDay Set">
                    <head>Arhat's Jinpachi +1</head>
                    <neck>Enfeebling Torque</neck>
                    <rear>Loquacious Earring</rear>
                    <lear>Enfeebling Earring</lear>
                    <body>Arhat's Gi +1</body>
                    <hands>Dusk Gloves</hands>
                    <back>Cerberus Mantle</back>
                    <waist>Koga Sarashi</waist>
                    <legs>Arhat's Hakama +1</legs>
                    <feet>Heroic Boots</feet>
                </set>
                <set name="Ninjaskill" baseset="$NightOrDay Set">
                    <head>Ninja Hatsuburi +1</head>
                    <rear>Loquacious Earring</rear>
                    <hands>Koga Tekko +1</hands>
                    <neck>Ninjutsu Torque</neck>
                    <body>Arhat's Gi +1</body>
                    <rring>Omega Ring</rring>
                    <back>Astute Cape</back>
                    <waist>Koga Sarashi</waist>
                    <legs>Arhat's Hakama +1</legs>
                    <feet>Koga Kyahan +1</feet>
                </set>
                <!-- Start of Idle Gears-->
                <set name="Day Lounge" baseset="Day Set">
                    <ammo>Fire Bomblet</ammo>
                    <head>Usukane Somen</head>
                    <neck>Hope Torque</neck>
                    <lear>Suppanomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Koga Chainmail</body>
                    <hands>Bandomusha Kote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Koga Sarashi</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Fuma Sune-ate</feet>
                </set>
                <set name="Night Lounge" baseset="Day Lounge">
                    <hands>Bandomusha Kote</hands>
                    <feet>Ninja Kyahan +1</feet>
                </set>
                <set name="Town" baseset="$NightOrDay Set">
                    <head>Usukane Somen</head>
                    <neck>Hope Torque</neck>
                    <lear>Pixie Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Koga Chainmail</body>
                    <hands>Bandomusha Kote</hands>
                    <rring>Ulthalam's Ring</rring>
                    <lring>Rajas Ring</lring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Koga Sarashi</waist>
                    <legs>Byakko Haidate</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
            </group>
        </sets>
        <variables>
            <var name="NightOrDay">Day</var>
        </variables>
        <rules>
            <if spell="autoset">
                <equip when="resting" set="Resting" />
                <equip when="idle" set="$NightOrDay Lounge" />            
            </if>
            <if NotStatus="Engaged">
                <!-- if we don't have our weapon out... -->
                <equip when="aftercast" set="$NightOrDay Lounge" />
                <!-- ...return to standard (idle) set -->
            </if>
            <!-- don't forget to close it -->
    		<if Status="Engaged" BuffActive="Innin">
                <!-- otherwise (which means we do have weapon out) -->
    			<equip when="aftercast|idle|autoset" set="DDgear" />
                <!-- ... return to engaged set -->
            </if>
            <!-- If engaged using Innin -->
    		<elseif Status="Engaged" NotBuffActive="Innin">
                <!-- otherwise (which means we do have weapon out) -->
    			<equip when="aftercast|idle|autoset" set="$NightOrDay Set" />
                <!-- ... return to engaged set -->
            </elseif>
            <!-- Control for Town Gear -->
            <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
                <equip when="idle" set="Town" />
            </if>
            <!-- Control for Enfeebling Magics and Job Abilities -->
            <if Status="Engaged" Spell="Innin">
    			<equip set="DDgear" />
    		</if>
    		<if spell="Provoke|Warcry|Stun">
                <equip set="Enmity" />
            </if>
            <if spell="Sleep|Drain|Aspir|Absorb-*|Katon: *|Hyoton: *|Huton: *|Doton: *|Raiton: *|Suiton: *">
                <equip set="Enfeebling" />
            </if>
            <if spell="Ranged">
    			<command>input /p Fishing >---->> [%spelltarget]! Get Ready!</command>
                <equip when="Precast" set="Pulling" />
                <aftercastdelay delay="2" />
            </if>
            <if spell="Jubaku: *|Hojo: *|Kurayami: *|Dokumori: *">
                <equip set="Ninjaskill" />
            </if>
            <!-- Control for Buff Casting -->
            <if spell="Utsusemi: Ni">
                <equip set="Fastcast" />
            </if>
            <if spell="Utsusemi: Ichi">
                <equip set="Fastcast" />
                <midcastdelay delay="2.5" />
                <command when="midcast">cancel 66</command>
            </if>
            <if spell="Mono*" advanced='"%target"="&lt;me&gt;"'>
                <command when="midcast">cancel 71</command>
                <midcastdelay delay=".2" />
            </if>
            <if spell="Tonko*|Mono*">
                <equip set="$NightOrDay Lounge" when="aftercast" />
            </if>
            <!-- Control for Day Weaponskills -->
            <if advanced='"$NightOrDay"=="Day"' >
                <if spell="Blade: Chi|Blade: Rin">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="AssaultWS" />
                    </if>
                    <else>
                        <equip set="WSgear" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
                <if spell="Blade: Ten|Blade: Retsu">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="TenRetAssaultWS" />
                    </if>
                    <else>
                        <equip set="TenRetWSgear" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
                <if spell="Blade: Jin">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="JinAssaultWS" />
                    </if>
                    <else>
                        <equip set="JinWSgear" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
                <if spell="Blade: Ku">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="KuAssaultWS" />
                    </if>
                    <else>
                        <equip set="KuWSgear" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
                <if spell="Blade: To">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="ToAssaultWS" />
                    </if>
                    <else>
                        <equip set="ToWSgear" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
            </if>
            <!-- Control for Night Weaponskills -->
            <else>
                <if spell="Blade: Chi|Blade: Rin">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="NightAssaultWS" />
                    </if>
                    <else>
                        <equip set="NightWS" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
                <if spell="Blade: Ten|Blade: Retsu">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="TenRetNightAssaultWS" />
                    </if>
                    <else>
                        <equip set="TenRetNightWS" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
                <if spell="Blade: Jin">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="JinNightAssaultWS" />
                    </if>
                    <else>
                        <equip set="JinNightWS" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
                <if spell="Blade: Ku">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="KuNightAssaultWS" />
                    </if>
                    <else>
                        <equip set="KuNightWS" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
                <if spell="Blade: To">
                    <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                        <equip set="ToNightAssaultWS" />
                    </if>
                    <else>
                        <equip set="ToNightWS" />
                    </else>
                    <addtochat when="precast">We are in $NightOrDay.</addtochat>
                </if>
            </else>
        </rules>
    </spellcast>

  18. #278
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    55
    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    BLM XML

    Aikars basic BLM setup with simple mods.

    BLM
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <!-- 
        ===================================================
        ||
        ||       Aikar's BLM SpellCast Template
        ||
        || This file is designed to be easily used by others.
        || Simply editing in your own gear and modifying the variables up top
        || should be all that is needed to make use of this file.
        ||
        || Please be sure to configure the variables prior to use.
        ||
        || If you have any questions - Please post on the forums.
        ===================================================
        -->
    <spellcast>
        <config
            RequireVersion="2.18"
    		Debug="false"
            />
        <variables>
            <!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
            <!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
            <var name="SleepTimers">1</var>
            <!-- use BLM AF2 pants or not? Set to 0 if you do not have it -->
            <var name="BLMAF2Pants">1</var>
            <!-- use Sorc ring or not? set to 0 if you do not have it or dangerous location -->
            <var name="Ring">1</var>
            <!-- use Ugg Pendant or not? set to 0 if you do not have it. -->
            <var name="UggPendant">1</var>
            <!-- Set HP Variables for what the maximum amount of HP you can have to trigger sorc ring is for each subjob -->
            <var name="RDMRingHP">720</var>
            <var name="WHMRingHP">713</var>
            <var name="NINRingHP">726</var>
            <!-- Elemental Grips, set to 1 for each you have -->
            <var name="LightGrip">0</var>
            <var name="DarkGrip">1</var>
            <var name="ThunderGrip">1</var>
            <var name="IceGrip">1</var>
            <var name="FireGrip">0</var>
            <var name="WindGrip">1</var>
            <var name="WaterGrip">1</var>
            <var name="EarthGrip">0</var>
            <!-- Elemental Staffs, input what staff to use for each element here -->
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <!-- Elemental Obi's, set to 1 for the ones you have. -->
            <var name="DarkObi">1</var>
            <var name="LightObi">1</var>
            <var name="ThunderObi">1</var>
            <var name="IceObi">1</var>
            <var name="FireObi">0</var>
            <var name="WindObi">0</var>
            <var name="WaterObi">0</var>
            <var name="EarthObi">0</var>
        </variables>
        <sets>
            <group name="Main" default="yes">
                <set name="Standard">
                    <main>Terra's Staff</main>
                    <sub>Staff Strap</sub>
                    <ammo>Hedgehog Bomb</ammo>
                    <head>Sorcerer's Petasos</head>
                    <neck>Morgana's Choker</neck>
                    <lear>Loquac. Earring</lear>
                    <rear>Novia Earring</rear>
                    <body>Dalmatica</body>
                    <lring>Omega Ring</lring>
                    <hands>Morrigan's Cuffs</hands>
                    <back>Ixion Cape</back>
                    <waist>Theta Sash</waist>
                    <legs>Mahatma Slops</legs>
                    <feet>Rostrum Pumps</feet>
                </set>
                <set name="FastCast">
                    <lear>Loquac. Earring</lear>
                    <feet>Rostrum Pumps</feet>
                </set>
                <set name="Resting" BaseSet="Standard">
                    <main>Pluto's Staff</main>
                    <sub>Staff Strap</sub>
                    <head>Wzd. Petasos +1</head>
                    <neck>Grandiose Chain</neck>
                    <lear>Relaxing Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Wizard's Coat +1</body>
                    <legs>Wizard's Tonban +1</legs>
                    <waist>Hierarch Belt</waist>
                </set>
                <set name="MinusHP">
                    <head>Zenith Crown</head>
                    <body>Dalmatica</body>
                    <neck>Morgana's Choker</neck>
                    <hands>Zenith Mitts</hands>
                    <legs>Zenith Slacks</legs>
                    <feet>Rostrum Pumps</feet>
                </set>
                <set name="FullDamage" BaseSet="Standard">
    				<sub lock="true">Wise Strap</sub>
                    <ammo>Phtm. Tathlum</ammo>
                    <head>Wzd. Petasos +1</head>
                    <neck>Elemental Torque</neck>
                    <lear>Novio Earring</lear>
                    <rear>Moldavite Earring</rear>
                    <body>Genie Weskit</body>
                    <rring>Omniscient Ring</rring>
                    <waist>Witch Sash</waist>
                    <legs>Valkyrie's Trews</legs>
                    <feet>Yigit Crackows</feet>
                </set>
                <set name="HighResist" BaseSet="FullDamage">
                    <hands>Wizard's Gloves</hands>
                    <body>Genie Weskit</body>
                    <head>Sorcerer's Petasos</head>
                    <rear>Elemental Earring</rear>
                    <back>Merciful Cape</back>
                    <legs>Druid's Slops</legs>
                    <feet>Nashira Crackows</feet>
                </set>
                <set name="MidResist" BaseSet="FullDamage">
    				<head>Sorcerer's Petasos</head>
    				<rear>Elemental Earring</rear>
    				<back>Merciful Cape</back>
                    <feet>Nashira Crackows</feet>               
                </set>
                <set name="LightResist" BaseSet="FullDamage">
                    <head>Sorcerer's Petasos</head>
                </set>
                <set name="DarkMagic">
                    <head>Nashira Turban</head>
                    <neck>Dark Torque</neck>
                    <body>Nashira Manteel</body>
                    <hands>Sorcerer's Gloves +1</hands>
                    <lear>Dark Earring</lear>
                    <back>Merciful Cape</back>
                    <legs>Wizard's Tonban +1</legs>
                    <feet>Yigit Crackows</feet>
                </set>
                <set name="EnfeeblingMagic">
                    <sub lock="true">Bugard Leather Strap +1</sub>
                    <head>Genie Tiara</head>
                    <neck>Enfeebling Torque</neck>
                    <lear>Enfeebling Earring</lear>
                    <body>Wizard's Coat +1</body>
                    <hands>Yigit Gages</hands>
                    <back>Ixion Cape</back>
                    <waist>Witch Sash</waist>
                    <legs>Genie Lappas</legs>
                    <feet>Yigit Crackows</feet>
                </set>
                <set name="HealingMagic">
                    <head>Yigit Turban</head>
                    <neck>Morgana's Choker</neck>
                    <body>Errant Houppelande</body>
                    <hands>Yigit Gages</hands>
                    <rring>Communion Ring</rring>
                    <waist>Witch Sash</waist>
                    <legs>Mahatma Slops</legs>
                    <feet>Rostrum Pumps</feet>
                </set>
                <set name="DivineMagic" />
                <set name="EnhancingMagic">
                    <main lock="yes">Kirin's Pole</main>
                    <head>Yigit Turban</head>
                    <neck>Morgana's Choker</neck>
                    <body>Errant Houppelande</body>
                    <hands>Yigit Gages</hands>
                    <rring>Communion Ring</rring>
                    <back>Merciful Cape</back>
                    <waist>Witch Sash</waist>
                    <legs>Mahatma Slops</legs>
                    <feet>Rostrum Pumps</feet>
                </set>
                <set name="Town">
                    <main>Jupiter's Staff</main>
                    <sub>Wise Strap</sub>
                    <ammo>Phantom Tathlum</ammo>
                    <head>Sorcerer's Petasos</head>
                    <neck>Uggalepih Pendant</neck>
                    <lear>Novia Earring</lear>
                    <rear>Novio Earring</rear>
                    <body>Nashira Manteel</body>
                    <hands>Morrigan's Cuffs</hands>
                    <lring>Omega Ring</lring>
                    <rring>Omniscient Ring</rring>
                    <back>Ixion Cape</back>
                    <waist>Witch Sash</waist>
                    <legs>Valkyrie's Trews</legs>
                    <feet>Yigit Crackows</feet>
                </set>
            </group>
        </sets>
        <rules>
            <!-- utility: if you have no target currently, and casting a spell that can be cast on self, then cast on self (buffs). -->
            <if ValidTargets="*Self*" TargetType="None" SpellTarget="&lt;t&gt;">
                <changetarget target="&lt;me&gt;" />
            </if>
            <!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
            <if SpellTarget="&lt;t&gt;" TargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
                <changetarget target="&lt;me&gt;" />
            </if>
            <!-- dont parse this file if under level 73... ie capped areas -->
            <if MLVLLT="73">
                <return />
            </if>
            <!-- set of gear to equip when finished casting a spell or coming back from resting mp (idle set) -->
            <equip when="Idle|aftercast" set="Standard" />
            <!-- set of gear to equip when resting -->
            <equip when="Resting" set="Resting" />
            <!-- Control for Town Gear-->
            <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
                <equip when="idle" set="Town" />
            </if>
            <if Spell="Stun">
                <!-- equip gear that helps stun, and nothing else -->
                <equip set="DarkMagic|FastCast">
                    <main>$ThunderStaff</main>
                </equip>
            </if>
            <else>
                <!-- equip fast cast gear -->
                <equip Set="FastCast" />
                <!-- Elemental Grip checks. Are we casting an enfeeble, or are we casting on a resistant mob? -->
                <if mode="OR" NotSkill="ElementalMagic" SpellTargetName="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Ouryu|Vrtra|Cerberus|Khimaira|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Kaiser Behemoth|Tinnin|Sarameya|Tyger|Jailer of Love|Dynamis Lord|Dark Ixion">
                    <if Advanced='"$%SpellElementGrip" == "1"'>
                        <equip when="midcast">
                            <sub lock="true">%SpellElement Grip</sub>
                        </equip>
                    </if>
                </if>
                <!-- if were handling spells -->
                <if Skill="*Magic">
                    <!-- if this is elemental magic (nukes/dot's, then do special handling -->
                    <if Skill="ElementalMagic">
                        <if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
                            <!-- equip elemental/INT gear for DoT's -->
                            <equip when="precast|midcast" Set="MidResist" />
                        </if> 
    					<else>
    						<if mode="and" Skill="ElementalMagic" casttimegt="2"><midcastdelay delay="1" /></if>
    						<if mode="and" DayElement="Ice" SpellTargetName="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Ouryu|Vrtra|Cerberus|Khimaira|Sarameya|Tyger|Jailer of Love|Dynamis Lord|Dark Ixion" NotBuffActive="Elemental Seal">
    							<equip when="midcast">
    								<rring lock="true">Ice Ring</rring>
    							</equip>
    						</if>
    						<!-- this is an actual nuke. Check target to be a known high resist mob (and that ES is not active) -->
    						<if SpellTargetName="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Ouryu|Vrtra|Cerberus|Khimaira|Sarameya|Tyger|Jailer of Love|Dynamis Lord|Dark Ixion" NotBuffActive="Elemental Seal">
    							<equip when="precast|midcast" Set="HighResist" />
    						</if>
    						<else>
    							<!-- if mob is not high resist, is it a mid resist mob? -->
    							<if SpellTargetName="Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin" NotBuffActive="Elemental Seal">
    								<equip when="precast|midcast" Set="MidResist" />
    							</if>
    							<else>
    								<!-- Normal mob, go full damage gear. -->
    								<if mode="or" Area="Dynamis *|Hazhalm*">
    									<equip when="precast|midcast" Set="LightResist" />
    									<equip when="precast|midcast">
    										<sub lock="true">Wise Strap</sub>
    									</equip>
    								</if>
    								<else>
    									<equip when="precast|midcast" Set="FullDamage" />
    									<equip when="precast|midcast">
    										<sub lock="true">Wise Strap</sub>
    									</equip>
    								</else>
    							</else>
    							<!-- check for Sorc Ring if mid or low resist mob. HP values to compare to are in variables above. -->
    							<if advanced='$Ring == 1' NotSpell="Frost|Drown|Rasp|Burn|Shock|Choke|Aspir">
    								<!-- make sure we have an HP variable set for current subjob -->
    								<if Advanced='"$%SubJobRingHP" !="$%SubJobRingHP"'>
    									<if Advanced='%HP &gt; $%SubJobRingHP'>
    										<!-- if you have too much HP at the time of casting, equip minus hp -->
    										<equip set="MinusHP" />
    									</if>
    								</if>
    								<else>
    									<!-- if no HP amount is specified for the current subjob, just always equip minushp as precast -->
    									<equip set="MinusHP" />
    								</else>
    								<equip when="midcast">
    									<rring>Sorcerer's Ring</rring>
    								</equip>
    							</if>
    							<!-- only equip pendant in situations you would equip full damage gear -->
    							<if MPPAfterCastLT="50" Advanced="$UggPendant==1">
    								<equip when="midcast">
    									<neck lock="yes">Uggalepih Pendant</neck>
    								</equip>
    							</if>
    						</else>						
    					</else>
                    </if>
    				<else>
                        <!-- for any other type of spell, just equip matching set name. -->
                        <equip when="precast|midcast" Set="Standard|%Skill" />
                    </else>
    			 </if>
    			<else>
    				<equip when="precast|midcast" Set="Standard" />
    			</else>            
                <!-- so i can see in general how much my drain did. If Ring=0 then its a dangerous spot and shouldnt drop HP. -->
                <if Spell="Drain" Advanced="$Ring==1">
                    <equip set="MinusHP" />
                </if>
                <!-- Handle Elemental Obi's -->
                <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
                    <if Element="Dark">
                        <equip when="midcast">
                            <waist lock="yes">Anrin Obi</waist>
                        </equip>
                    </if>
                    <elseif Element="Light">
                        <equip when="midcast">
                            <waist lock="yes">Korin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Thunder">
                        <equip when="midcast">
                            <waist lock="yes">Rairin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Ice">
                        <equip when="midcast">
                            <waist lock="yes">Hyorin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Fire">
                        <equip when="midcast">
                            <waist lock="yes">Karin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Wind">
                        <equip when="midcast">
                            <waist lock="yes">Furin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Water">
                        <equip when="midcast">
                            <waist lock="yes">Suirin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Earth">
                        <equip when="midcast">
                            <waist lock="yes">Dorin Obi</waist>
                        </equip>
                    </elseif>
                </if>
                <!-- Handle AFv2 Pants, but do not equip pants if we already have Weather x2 and day bonuses from obi alone as obi alone hits the 35% damage cap. -->
                <if Advanced='(!((bool)strmatch("* x2","%Weather") AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" = "1") OR !("%WeatherElement" = "%spellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'>
    				<action type="equip" when="midcast">
    					<legs lock="yes">Sorcerer's Tonban</legs>
    				</action>
    			</if>
                <!-- Timers for when sleep is wearing off. -->
                <if advanced='"$SleepTimers"="1"'>
                    <if Spell="Sleep II|Sleepga II">
                        <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</command>
                        <command when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
                        <command when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
                    </if>
                    <elseif Spell="Sleep|Sleepga">
                        <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
                        <command when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
                    </elseif>
                </if>
                <if ValidTargets="*Self*" TargetType="None">
                    <changetarget target="&lt;me&gt;" />
                </if>
                <!-- auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
                <if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTarget"="%PlayerName" OR "%SpellTarget"="&lt;me&gt;" OR ("%target"="%PlayerName" AND "%SpellTarget"="&lt;t&gt;")'>
                    <command when="midcast">cancel 71</command>
                    <midcastdelay delay="1.1" />
                </if>
                <if spell="Utsusemi: Ichi" BuffActive="Copy Image">
                    <midcastdelay delay="3.0" />
                    <command when="midcast">cancel 66</command>
                </if>
                <elseif Spell="Stoneskin" BuffActive="Stoneskin">
                    <command when="midcast">cancel 37</command>
                    <midcastdelay delay="4.2" />
                </elseif>
                <elseif Spell="Blink" BuffActive="Blink">
                    <command when="midcast">cancel 36</command>
                    <midcastdelay delay="4.5" />
                </elseif>
                <!-- finally, equip our staff! -->
                <equip when="midcast">
                    <main>$%SpellElementStaff</main>
                </equip>
            </else>
        </rules>
    </spellcast>

  19. #279
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    55
    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    WHM XML

    Working with Sublimination, you will need to make a macro as well as a script, the script is as follows:
    WHM Script for False Sublimination (meaning no gear change to High HP)
    Spoiler: show
    Code:
    sc var set Sublimation False
    input /ja "Sublimation" <me>


    WHM Script for True Sublimination (meaning gear swaps on next cast, so cast Cure V and you go High HP with no gear swaps till sublimination is done charging.)
    Spoiler: show
    Code:
    sc var set Sublimation True
    input /ja "Sublimation" <me>


    WHM
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
            RequireVersion="2.30"
            ShowGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
            />
    	<variables clear="false">
    		<!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
    		<!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
    		<var name="SleepTimers">1</var>
    		<var name="IceStaff">Aquilo's Staff</var>
    		<var name="DarkStaff">Pluto's Staff</var>
    		<var name="ThunderStaff">Jupiter's Staff</var>
    		<var name="LightStaff">Apollo's Staff</var>
    		<var name="WindStaff">Auster's Staff</var>
    		<var name="FireStaff">Vulcan's Staff</var>
    		<var name="EarthStaff">Terra's Staff</var>
    		<var name="WaterStaff">Neptune's Staff</var>
    		<var name="DarkObi">1</var>
    		<var name="LightObi">1</var>
    		<var name="ThunderObi">0</var>
    		<var name="IceObi">0</var>
    		<var name="FireObi">0</var>
    		<var name="WindObi">0</var>
    		<var name="WaterObi">0</var>
    		<var name="EarthObi">0</var>
    		<var name="Ring">1</var>
    		<!--Set this to True to use full HP set for Sublimation-->
    		<var name="Sublimation">True</var>
    	</variables>
    	<sets>
    		<group default="yes" name="WHM|Melee">
    			<set name="Standard">
    				<main>Templar Mace</main>
    				<sub>Numinous Shield +1</sub>
    				<ammo>Hedgehog Bomb</ammo>
    				<head>Yigit Turban</head>
    				<neck>Morgana's Choker</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Novia Earring</rear>
    				<body>Aristocrat's Coat</body>
    				<hands>Healer's Mitts +1</hands>
    				<lring>Omega Ring</lring>
    				<rring>Communion Ring</rring>
    				<back>Ixion Cape</back>
    				<waist>Theta Sash</waist>
    				<legs>Marduk's Shalwar</legs>
    				<feet>Rostrum Pumps</feet>
    			</set>
    			<set name="MaxMP" BaseSet="Standard">
    				<main>Asklepios</main>
    				<neck>Fenrir's Torque</neck>
    				<lear>Loquac. Earring</lear>
    				<hands>Zenith Mitts</hands>
    				<lring>Serket Ring</lring>
    				<legs>Marduk's Shalwar</legs>
    				<feet>Rostrum Pumps</feet>
    			</set>
    			<set name="Resting" BaseSet="Standard">
    				<main>Pluto's Staff</main>
    				<sub>Staff Strap</sub>
    				<body>Healer's Briault +1</body>
    				<head>Yigit Turban</head>
    				<neck>Grandiose Chain</neck>
    				<lear>Relaxing Earring</lear>
    				<rear>Magnetic Earring</rear>
    				<waist>Cleric's Belt</waist>
    				<legs>Oracle's Braconi</legs>
    			</set>
    			<set name="Fastcast" BaseSet="Standard">
    				<lear>Loquac. Earring</lear>
    				<feet>Rostrum Pumps</feet>
    			</set>
    			<set name="Haste" BaseSet="Standard">
    				<head>Walahra Turban</head>
    				<lear>Loquac. Earring</lear>
    				<body>Nashira Manteel</body>
    				<hands>Blessed Mitts</hands>
    				<legs>Blessed Trousers</legs>
    				<feet>Rostrum Pumps</feet>
    			</set>
    			<set name="Devotion" BaseSet="Standard">
    				<head lock="true">Coven Hat</head>
    				<neck lock="true">Tempered Chain</neck>
    				<rear lock="true">Physical Earring</rear>
    				<lear lock="true">Cassie Earring</lear>
    				<body lock="true">Savage Separates</body>
    				<hands lock="true">River Gauntlets</hands>
    				<rring lock="true">Bomb Queen Ring</rring>
    				<back lock="true">Gigant Mantle</back>
    				<feet lock="true">Yigit Crackows</feet>
    				<waist lock="true">Jungle Sash</waist>
    				<legs lock="true">Oracle's Braconi</legs>
    				<ammo lock="true">Fenrir's Stone</ammo>
    			</set>
    			<set name="MinusHP" BaseSet="Standard">
    				<head>Zenith Crown</head>
    				<neck>Morgana's Choker</neck>
    				<body>Dalmatica</body>
    				<hands>Zenith Mitts</hands>
    				<rring>Serket Ring</rring>
    				<legs>Zenith Slacks</legs>
    				<feet>Rostrum Pumps</feet>
    			</set>
    			<set name="Melee" BaseSet="Standard">
    				<main lock="true" />
    				<sub lock="true">Genbu's Shield</sub>
    				<ammo lock="true">Holy Ampulla</ammo>
    				<head>Optical Hat</head>
    				<neck>Peacock Charm</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Reverend Mail</body>
    				<hands>Healer's Mitts +1</hands>
    				<lring>Sniper's Ring</lring>
    				<rring>Ulthalam's Ring</rring>
    				<back>Boxer's Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Blessed Trousers</legs>
    				<feet>Yigit Crackows</feet>
    			</set>
    			<set name="WS" BaseSet="Melee">
    				<ammo>Holy Ampulla</ammo>
    				<body>Reverend Mail</body>
    				<head>Voyager Sallet</head>
    				<neck>Prudence Torque</neck>
    				<lear lock="true">Brutal Earring</lear>
    				<rear>Triumph Earring</rear>
    				<hands>Healer's Mitts +1</hands>
    				<rring>Rajas Ring</rring>
    				<lring>Triumph Ring</lring>
    				<back>Ixion Cape</back>
    				<waist>Cleric's Belt</waist>
    				<feet>Yigit Crackows</feet>
    			</set>
    			<set name="MaxMND" BaseSet="Standard">
    				<main>Mythic Wand +1</main>
    				<ammo>Holy Ampulla</ammo>
    				<head>Yigit Turban</head>
    				<neck>Morgana's Choker</neck>
    				<body>Errant Houppelande</body>
    				<hands>Healer's MItts +1</hands>
    				<rring>Omega Ring</rring>
    				<lring>Communion Ring</lring>
    				<back>Ixion Cape</back>
    				<waist>Cleric's Belt</waist>
    				<legs>Blessed Trousers</legs>
    				<feet>Yigit Crackows</feet>
    			</set>
    			<set name="BarGear" BaseSet="MaxMND">
    				<body lock="true">Blessed Briault</body>
    				<legs>Cleric's Pantaln.</legs>
    			</set>
    			<set name="Healing" BaseSet="Standard">
    				<main>Templar Mace</main>
    				<sub>Numinous Shield +1</sub>
    				<head>Yigit Turban</head>
    				<lear>Loquac. Earring</lear>
    				<rear>Novia Earring</rear>
    				<rring>Medicine Ring</rring>
    				<legs>Blessed Trousers</legs>
    			</set>
    			<set name="DarkMagic" BaseSet="Standard">
    				<head>Nashira Turban</head>
    				<rear>Dark Earring</rear>
    				<neck>Dark Torque</neck>
    				<body>Nashira Manteel</body>
    				<back>Merciful Cape</back>
    				<feet>Yigit Crackows</feet>
    			</set>
    			<set name="Enhancing" BaseSet="Standard">
    				<head>Walahra Turban</head>
    				<lear>Loquac. Earring</lear>
    				<body>Nashira Manteel</body>
    				<hands>Nashira Gages</hands>
    				<back>Merciful Cape</back>
    				<waist>Swift Belt</waist>
    				<legs>Blessed Trousers</legs>
    			</set>
    			<set name="Divine" BaseSet="Standard">
    				<main>Neptune's Staff</main>
    				<sub>Bugard Strap +1</sub>
    				<ammo>Holy Ampulla</ammo>
    				<head>Elite Beret +1</head>
    				<lear>Novio Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<neck>Divine Torque</neck>
    				<body>Errant Houppelande</body>
    				<hands>Yigit Gages</hands>
    				<rring>Communion Ring</rring>
    				<waist>Witch Sash</waist>
    				<legs>Healer's Pantaloons +1</legs>
    				<feet>Yigit Crackows</feet>
    			</set>
    			<set name="Banish" BaseSet="Divine"/>
    			<set name="EnfeeblingBase" BaseSet="Standard">
    				<head>Elite Beret +1</head>
    				<neck>Enfeebling Torque</neck>
    				<lear>Loquac. Earring</lear>
    				<body>Healer's Briault +1</body>
    				<hands>Yigit Gages</hands>
    				<back>Ixion Cape</back>
    				<legs>Blessed Trousers</legs>
    			</set>
    			<set name="Enfeebling-BlackMagic" BaseSet="EnfeeblingBase">
    				<sub lock="true">Bugard Leather Strap +1</sub>
    				<rear>Enfeebling Earring</rear>
    				<lring>Omega Ring</lring>
    				<rring>Omniscient Ring</rring>
    			</set>
    			<set name="Enfeebling-WhiteMagic" BaseSet="EnfeeblingBase">
    				<sub lock="true">Bugard Leather Strap +1</sub>
    				<ammo>Holy Ampulla</ammo>
    				<rear>Enfeebling Earring</rear>
    				<hands>Healer's Mitts +1</hands>
    				<lring>Omega Ring</lring>
    				<rring>Communion Ring</rring>
    				<feet>Rostrum Pumps</feet>
    			</set>
    			<set name="Town">
    				<main>Deae Gratia</main>
    				<sub>Genbu's Shield</sub>
    				<ammo>Hedgehog Bomb</ammo>
    				<head>Elite Beret +1</head>
    				<neck>Prudence Torque</neck>
    				<lear>Novio Earring</lear>
    				<rear>Novia Earring</rear>
    				<body>Cleric's Briault</body>
    				<hands>Healer's Mitts +1</hands>
    				<lring>Omega Ring</lring>
    				<rring>Communion Ring</rring>
    				<back>Ixion Cape</back>
    				<waist>Cleric's Belt</waist>
    				<legs>Marduk's Shalwar</legs>
    				<feet>Rostrum Pumps</feet>
    			</set>
    		</group>
    	</sets>
    	<rules>
    		<equip>
    			<lear>Loquac. Earring</lear>
    		</equip>
    		<if SpellTarget="&lt;t&gt;" TargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
    			<changetarget target="&lt;me&gt;" />
    		</if>
    		<if MLVLLT="73">
    			<return />
    		</if>
    		<!-- Obi's -->
    		<if advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
    			<if Element="Dark">
    				<equip when="midcast">
    					<waist lock="yes">Anrin Obi</waist>
    				</equip>
    			</if>
    			<elseif Element="Light">
    				<equip when="midcast">
    					<waist lock="yes">Korin Obi</waist>
    				</equip>
    			</elseif>
    			<elseif Element="Thunder">
    				<equip when="midcast">
    					<waist lock="yes">Rairin Obi</waist>
    				</equip>
    			</elseif>
    			<elseif Element="Ice">
    				<equip when="midcast">
    					<waist lock="yes">Hyorin Obi</waist>
    				</equip>
    			</elseif>
    			<elseif Element="Fire">
    				<equip when="midcast">
    					<waist lock="yes">Karin Obi</waist>
    				</equip>
    			</elseif>
    			<elseif Element="Wind">
    				<equip when="midcast">
    					<waist lock="yes">Furin Obi</waist>
    				</equip>
    			</elseif>
    			<elseif Element="Water">
    				<equip when="midcast">
    					<waist lock="yes">Suirin Obi</waist>
    				</equip>
    			</elseif>
    			<elseif Element="Earth">
    				<equip when="midcast">
    					<waist lock="yes">Dorin Obi</waist>
    				</equip>
    			</elseif>
    		</if>
    		<equip when="AfterCast" set="Standard" />
    		<equip when="Resting" set="Resting" />
    		<equip when="Engaged" set="Melee" />
    		<equip when="Idle" set="Standard" />
    		<!-- Control for Town Gear-->
    		<if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
    			<equip when="idle" set="Town" />
    		</if>
    		<if Mode="OR" Status="Engaged" Group="*Melee">
    			<equip when="aftercast|idle" set="Melee" />
    			<equip when="precast|midcast|aftercast|autoset|idle|resting">
    				<main lock="t" />
    				<sub lock="t" />
    				<range lock="t" />
    				<ammo lock="t" />
    			</equip>
    			<if type="WeaponSkill">
    				<equip set="WS" />
    				<precastdelay delay=".4" />
    			</if>
    			<if TPGT="5">
    				<disable slot="main|sub|ranged|ammo" />
    			</if>
    			<else>
    				<enable slot="main|sub|ranged|ammo" />
    			</else>
    			<if MPPLT="55">
    				<equip when="aftercast">
    					<body>Aristocrat's Coat</body>
    				</equip>
    			</if>
    		</if>
    		<equip when="midcast">
    			<main>$%SpellElementStaff</main>
    		</equip>
    		<if advanced='"$Sublimation"="True"'>
    			<if BuffActive="Sublimation: Activated">
    				<equip when="precast|midcast|aftercast|autoset|idle|resting" set="Devotion" />				
    			</if>
    		</if>
    		<if Skill="HealingMagic">
    			<if MPLT="60">
    				<!-- Show Spell Info for cures only when low on MP -->
    				<showspellinfo />
    			</if>
    			<if NotBuffActive="Light Arts">
    				<if Spell="Cure V" MPLT="135">
    					<changespell Spell="Cure III" />
    				</if>
    				<if Spell="Cure III" MPLT="46">
    					<changespell Spell="Cure II" />
    				</if>
    				<if Spell="Cure II" MPLT="24">
    					<cancelspell />
    				</if>
    			</if>
    			<else>
    				<!-- Light Arts is Active - -10% MP Cost -->
    				<if NotBuffActive="Penury">
    					<if Spell="Cure V" MPLT="122">
    						<changespell Spell="Cure III" />
    					</if>
    					<if Spell="Cure III" MPLT="42">
    						<changespell Spell="Cure II" />
    					</if>
    					<if Spell="Cure II" MPLT="22">
    						<cancelspell />
    					</if>
    				</if>
    				<else>
    					<!-- Penury is Active - -50% MP Cost -->
    					<if Spell="Cure V" MPLT="68">
    						<changespell Spell="Cure III" />
    					</if>
    					<if Spell="Cure III" MPLT="23">
    						<changespell Spell="Cure II" />
    					</if>
    					<if Spell="Cure II" MPLT="12">
    						<cancelspell />
    					</if>
    				</else>
    			</else>
    			<if NotSpell="*Raise*|*na">
    				<midcastdelay delay=".8" />
    				<equip when="Midcast" Set="Healing" />
    				<if NotGroup="Melee" NotStatus="Engaged" Advanced='$Ring==1'>
    					<if NotBuffActive="Sublimation: Activated|Weakness">
    						<equip when="Precast" Set="MinusHP" />
    					</if>
    					<else>
    						<equip when="Precast" Set="Healing" />
    					</else>
    				</if>
    				<elseif Advanced='$Ring != 1'>
    					<equip when="Midcast" Set="Healing" />
    				</elseif>
    			</if>
    			<else>
    				<!-- *Raise*/*na -->
    				<equip set="Standard" />
    			</else>
    		</if>
    		<!-- end healing magic-->
    		<elseif Skill="EnhancingMagic">
    			<equip when="midcast" set="Enhancing" />
    			<if Spell="Protectra*|Shellra*">
    				<midcastdelay delay="0" />
    				<equip when="midcast" set="MaxMND" />
    			</if>
    			<elseif Spell="Bar*">
    				<midcastdelay delay="0" />
    				<equip when="midcast" set="BarGear" />
    			</elseif>
    			<elseif Spell="Teleport*|Recall*">
    				<equip when="Precast" Set="Fastcast" />
    				<command>input /p Teleporting to - %spell - </command>
    				<command when="aftercast">input /p And were off to - %spell -! </command>
    			</elseif>
    		</elseif>
    		<elseif Skill="Ninjutsu">
    			<equip when="midcast" set="Haste" />
    			<if spell="Utsusemi: Ichi" BuffActive="Copy Image">
    				<midcastdelay delay="3.0" />
    				<command when="midcast">cancel 66</command>
    			</if>
    		</elseif>
    		<elseif Skill="DarkMagic">
    			<equip when="Midcast" Set="DarkMagic" />
    		</elseif>
    		<elseif Skill="EnfeeblingMagic">
    			<equip when="midcast" set="Enfeebling-%Type" />
    		</elseif>
    		<elseif Skill="DivineMagic">
    			<equip when="Midcast" Set="Divine" />
    			<if spell="Banish*|Holy">
    				<equip when="Precast" Set="Banish" />
    			</if>
    		</elseif>
    		<if Spell="Cure*|Cura*">
    			<equip when="Precast">
    				<feet lock="true">Cure Clogs</feet>
    			</equip>
    		</if>
    		<else>
    			<equip when="Precast">
    				<feet>Rostrum Pumps</feet>
    			</equip>
    		</else>
    		<equip when="precast">
    			<lear>Loquac. Earring</lear>
    		</equip>
    		<if Spell="Regen*">
    			<equip when="midcast">
    				<body lock="true">Cleric's Briault</body>
    			</equip>
    		</if>
    		<if advanced='"$SleepTimers"="1"'>
    			<if Spell="Repose">
    				<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 45s</command>
    				<command when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</command>
    				<command when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    			</if>
    			<elseif Spell="Sleep*">
    				<command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</command>
    				<command when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
    			</elseif>
    		</if>
    		<if Spell="Tractor|Raise*">
    			<if Area="Dynamis*|Hazhalm*">
    				<command>input /l Casting %spell on %spelltarget</command>
    			</if>
    			<else>
    				<command>input /p Casting %spell on %spelltarget</command>
    			</else>
    		</if>
    		<if ValidTargets="*Self*" TargetType="None">
    			<changetarget target="&lt;me&gt;" />
    		</if>
    		<!-- auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
    		<if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTarget"="%PlayerName" OR "%SpellTarget"="&lt;me&gt;" OR ("%target"="%PlayerName" AND "%SpellTarget"="&lt;t&gt;")'>
    			<command when="midcast">cancel 71</command>
    			<midcastdelay delay="1.1" />
    		</if>
    		<if spell="Utsusemi: Ichi" BuffActive="Copy Image">
    			<midcastdelay delay="3.0" />
    			<command when="midcast">cancel 66</command>
    		</if>
    		<elseif Spell="Stoneskin" BuffActive="Stoneskin">
    			<command when="midcast">cancel 37</command>
    			<midcastdelay delay="3.5" />
    		</elseif>
    		<elseif Spell="Blink" BuffActive="Blink">
    			<command when="midcast">cancel 36</command>
    			<midcastdelay delay="3.5" />
    		</elseif>
    		<if spell="Devotion">
    			<castdelay delay="6.5" />
    			<equip when="precast" set="Devotion" />
    			<command when="precast">pause 1; input /raw /ma "Cure V" Silvenmyst;</command>
    			<command when="done">input /p ~*~Devotion for %spelltarget~*~ </command>
    		</if>
    		<equip when="Idle">
    			<feet>Herald's Gaiters</feet>
    		</equip>
    	</rules>
    </spellcast>

  20. #280
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    55
    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    SMN XML

    SMN (For this you will need a script for the elemental siphon, it is as follows, make a macro to exec the script in ffxi)
    Spoiler: show
    Code:
    sc var set ES True
    input /ma "Light Spirit" <me>
    Pause 6
    input /ja "Elemental Siphon" <me>
    Pause 2
    input /pet "Release" <me>
    sc var set ES False


    SMN XML
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            RequiredVersion="2.30"
            Debug="False"
            ShowGearSwaps="False"
            />
        <sets>
            <group default="yes" name="SMN">
                <!--Light Based Gear-->
                <set name="Light" BaseSet="Avatar">
                    <main>Bahamut's Staff</main>
                </set>
                <set name="Carbuncle" BaseSet="Light">
                    <hands>Carbuncle Mitts</hands>
                </set>
                <set name="LightDay" BaseSet="Light">
                    <body>Summoner's Dblt.</body>
                </set>
                <set name="LightWeather" BaseSet="Light">
                    <head>Summoner's Horn</head>
                </set>
                <set name="LightFull" BaseSet="Light">
                    <head>Summoner's Horn</head>
                    <body>Summoner's Dblt.</body>
                </set>
                <!--Dark Based Gear-->
                <set name="Dark" BaseSet="Avatar">
                    <main>Bahamut's Staff</main>
                </set>
                <set name="DarkDay" BaseSet="Dark">
                    <body>Summoner's Dblt.</body>
                </set>
                <set name="DarkWeather" BaseSet="Dark">
                    <head>Summoner's Horn</head>
                </set>
                <set name="DarkFull" BaseSet="Dark">
                    <head>Summoner's Horn</head>
                    <body>Summoner's Dblt.</body>
                </set>
                <!--Fire Based Gear-->
                <set name="Fire" BaseSet="Avatar">
                    <main>Bahamut's Staff</main>
                </set>
                <set name="FireDay" BaseSet="Fire">
                    <body>Summoner's Dblt.</body>
                </set>
                <set name="FireWeather" BaseSet="Fire">
                    <head>Summoner's Horn</head>
                </set>
                <set name="FireFull" BaseSet="Fire">
                    <head>Summoner's Horn</head>
                    <body>Summoner's Dblt.</body>
                </set>
                <!--Earth Based Gear-->
                <set name="Earth" BaseSet="Avatar">
                    <main>Bahamut's Staff</main>
                </set>
                <set name="EarthDay" BaseSet="Earth">
                    <body>Summoner's Dblt.</body>
                </set>
                <set name="EarthWeather" BaseSet="Earth">
                    <head>Summoner's Horn</head>
                </set>
                <set name="EarthFull" BaseSet="Earth">
                    <head>Summoner's Horn</head>
                    <body>Summoner's Dblt.</body>
                </set>
                <!--Water Based Gear-->
                <set name="Water" BaseSet="Avatar">
                    <main>Bahamut's Staff</main>
                </set>
                <set name="WaterDay" BaseSet="Water">
                    <body>Summoner's Dblt.</body>
                </set>
                <set name="WaterWeather" BaseSet="Water">
                    <head>Summoner's Horn</head>
                </set>
                <set name="WaterFull" BaseSet="Water">
                    <head>Summoner's Horn</head>
                    <body>Summoner's Dblt.</body>
                </set>
                <!--Wind Based Gear-->
                <set name="Wind" BaseSet="Avatar">
                    <main>Bahamut's Staff</main>
                </set>
                <set name="WindDay" BaseSet="Wind">
                    <body>Summoner's Dblt.</body>
                </set>
                <set name="WindWeather" BaseSet="Wind">
                    <head>Summoner's Horn</head>
                </set>
                <set name="WindFull" BaseSet="Wind">
                    <head>Summoner's Horn</head>
                    <body>Summoner's Dblt.</body>
                </set>
                <!--Ice Based Gear-->
                <set name="Ice" BaseSet="Avatar">
                    <main>Bahamut's Staff</main>
                </set>
                <set name="IceDay" BaseSet="Ice">
                    <body>Summoner's Dblt.</body>
                </set>
                <set name="IceWeather" BaseSet="Ice">
                    <head>Summoner's Horn</head>
                </set>
                <set name="IceFull" BaseSet="Ice">
                    <head>Summoner's Horn</head>
                    <body>Summoner's Dblt.</body>
                </set>
                <!--Thunder Based Gear-->
                <set name="Thunder" BaseSet="Avatar">
                    <main>Bahamut's Staff</main>
                </set>
                <set name="ThunderDay" BaseSet="Thunder">
                    <body>Summoner's Dblt.</body>
                </set>
                <set name="ThunderWeather" BaseSet="Thunder">
                    <head>Summoner's Horn</head>
                </set>
                <set name="ThunderFull" BaseSet="Thunder">
                    <head>Summoner's Horn</head>
                    <body>Summoner's Dblt.</body>
                </set>
                <!--BloodPact Based Gear-->
                <!--Gear to reduce Bloodpact delay-->
                <set name="BPTime">
                    <head>Summoner's Horn</head>
                    <neck>Sacrifice Torque</neck>
                    <body>Yinyang Robe</body>
                    <hands>Summoner's Brcr.</hands>
                    <waist>Theta Sash</waist>
                    <legs>Penance Slops</legs>
                    <feet>Summoner's Pgch.</feet>
                </set>
                <!--Gear to increase Smn Skill -->
                <set name="BPSkill">
                    <head>Elite Beret +1</head>
                    <neck>Smn. Torque</neck>
                    <lear>Smn. Earring</lear>
                    <rear>Novia Earring</rear>
                    <hands>Summoner's Brcr.</hands>
                    <back>Astute Cape</back>
                    <waist>Theta Sash</waist>
                    <legs>Marduk's Shalwar</legs>
                    <feet>Nashira Crackows</feet>
                </set>
                <set name="BPDmg">
                    <head>Elite Beret +1</head>
                    <neck>Sacrifice Torque Torque</neck>
                    <lear>Smn. Earring</lear>
                    <rear>Novia Earring</rear>
                    <hands>Summoner's Brcr.</hands>
                    <back>Astute Cape</back>
                    <waist>Theta Sash</waist>
                    <legs>Evoker's Spats +1</legs>
                    <feet>Summoner Pigaches</feet>
                </set>
                <!--Misc. Gear-->
                <!--Base gear that all sets are built from anything that will be used for all sets put in here-->
                <set name="Basic">
                    <main>Bahamut's Staff</main>
                    <sub>Staff Strap</sub>
                    <ammo>Hedgehog Bomb</ammo>
                    <head>Zenith Crown</head>
                    <neck>Morgana's Choker</neck>
                    <lear>Loquac. Earring</lear>
                    <rear>Novia Earring</rear>
                    <body>Yinyang Robe</body>
                    <hands>Zenith Mitts</hands>
                    <lring>Evoker's Ring</lring>
                    <rring>$Ring</rring>
                    <back>Astute Cape</back>
                    <waist>Theta Sash</waist>
                    <legs>Marduk's Shalwar</legs>
                    <feet>Rostrum Pumps</feet>
                </set>
                <!--Gear that has HMP+ stats and MP+ -->
                <set name="Resting" BaseSet="Basic">
                    <main>Pluto's Staff</main>
                    <head>Yigit Turban</head>
                    <neck>Grandiose Chain</neck>
                    <lear>Relaxing Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Errant Hpl.</body>
                    <hands>Nashira Gages</hands>
                    <waist>Hierarch Belt</waist>
                    <legs>Oracle's Braconi</legs>
                    <feet>Rostrum Pumps</feet>
                </set>
                <!--MP+, Fastcast and Dmg-% gear for when no Avatar/Spirit is Preseant-->
                <set name="Standard" BaseSet="Basic">
    				<head>Elite Beret +1</head>
                    <main>Terra's Staff</main>
                    <hands>Nashira Gages</hands>
                    <feet>Herald's Gaiters</feet>
                </set>
                <!--Avatar Perp - gear that isnt used for other sets -->
                <set name="Avatar" Baseset="Basic">
                    <head>Summoner's Horn</head>
                    <neck>Morgana's Choker</neck>
                    <hands>Nashira Gages</hands>
                    <rring>Conjurer's Ring</rring>
                    <legs>Evoker's Spats +1</legs>
                    <feet>Evoker's Pigaches +1</feet>
                </set>
                <!--Gear for Curing/Removing debuffs for party members (Cure Potency and MND+ gear)-->
                <set name="Healing" Baseset="Basic">
                    <main>Apollo's Staff</main>
                    <head>Yigit Turban</head>
                    <neck>Morgana's Choker</neck>
                    <rear>Novia Earring</rear>
                    <body>Errant Hpl.</body>
                    <hands>Yigit Gages</hands>
                    <back>Ixion Cape</back>
                    <legs>Marduk's Shalwar</legs>
                    <feet>Rostrum Pumps</feet>
                </set>
                <!--Sneak and Invisable gear for maximizing buff time-->
                <set name="SneakInvis" BaseSet="Standard">
                    <back>Skulker's Cape</back>
                </set>
                <set name="LightObi">
                    <waist lock="true">Korin Obi</waist>
                </set>
    			<set name="HPGear" BaseSet="Standard">
    				<main lock="true">Kirin's Pole</main>
    				<head lock="true">Coven Hat</head>
    				<neck lock="true">Tempered Chain</neck>
    				<rear lock="true">Physical Earring</rear>
    				<lear lock="true">Cassie Earring</lear>
    				<body lock="true">Savage Separates</body>
    				<hands lock="true">River Gauntlets</hands>
    				<rring lock="true">Bomb Queen Ring</rring>
    				<back lock="true">Gigant Mantle</back>
    				<feet lock="true">Yigit Crackows</feet>
    				<waist lock="true">Jungle Sash</waist>
    				<legs lock="true">Oracle's Braconi</legs>
    				<ammo lock="true">Fenrir's Stone</ammo>
    			</set>
                <set name="%SpellElementObi" />
                <set name="Town">
                    <main>Bahamut's Staff</main>
                    <sub>Staff Strap</sub>
                    <ammo>Hedgehog Bomb</ammo>
                    <head>Summoner's Horn</head>
                    <neck>Morgana's Choker</neck>
                    <lear>Loquacious Earring</lear>
                    <rear>Novia Earring</rear>
                    <body>Summoner's Dblt.</body>
                    <hands>Summoner's Bracers</hands>
                    <lring>Evoker's Ring</lring>
                    <rring>Omega Ring</rring>
                    <back>Astute Cape</back>
                    <waist>Hierarch Belt</waist>
                    <legs>Marduk's Shalwar</legs>
                    <feet>Herald's Gaiters</feet>
                </set>
            </group>
        </sets>
        <variables clear="yes">
            <!--Set this to True before casting a spirit will check for best Spirit to Elemental Siphon-->
            <var name="ES">False</var>
            <!--This is the current avatar gear set and what gear you will revert back to after magic's or BP's that change gear -->
            <var name="Avatar">Standard</var>
            <!--Variables for Elemental Spirit Names used for changespells for Elemental Siphon-->
            <var name="Light">Light</var>
            <var name="Dark">Dark</var>
            <var name="Fire">Fire</var>
            <var name="Earth">Earth</var>
            <var name="Wind">Air</var>
            <var name="Water">Water</var>
            <var name="Ice">Ice</var>
            <var name="Thunder">Thunder</var>
            <var name="Ring">Serket Ring</var>
    		<!--Set this to True to use full HP set for Sublimation-->
    		<var name="Sublimation">True</var>
        </variables>
        <rules>
            <if spell="autoset">
                <equip when="resting" set="Resting" />
                <equip when="idle" set="Standard" />
                <equip when="engaged" set="Engaged" />
            </if>
            <!-- Control for Town Gear-->
            <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
                <equip when="idle" set="Town" />
            </if>		
    		<else>
    			<!-- Control for HP Ring-->
    			<if HPPLT="75">
    				<var cmd="Set Ring Conjuer's Ring" />
    			</if>
    			<elseif HPPGT="74">
    				<var cmd="Set Ring Serket Ring" />
    			</elseif>        
    			<!--Avatar/Spirit Related Rules-->
    			<if type="SummonerPact">
    				<!--checks if your using an Elemental Siphon macro-->
    				<if advanced='"$ES"="True"'>
    					<if spell="*Spirit">
    						<command>input /echo Day= %Day (%DayElement) Weather= %Weather (%WeatherElement)</command>
    						<if advanced='"%Weather"="%WeatherElement x2"'>
    							<changespell spell="$%WeatherElement Spirit" />
    							<AddToChat Color = "204">Changing Spirit to %WeatherElement Spirit</AddToChat>
    						</if>
    						<else>
    							<AddToChat Color = "204">Changing Spirit to %DayElement Spirit</AddToChat>
    							<changespell spell="$%DayElement Spirit" />
    						</else>
    					</if>
    				</if>
    				<!--Sets the Base gear for the avatar/spirit being cast based on Spells element-->
    				<var cmd="set Avatar %SpellElement" />
    				<equip when="midcast" set="%SpellElement" />
    				<!--Checks to see if DayElement is same as Avatar/Spirits and equips Afv2 body-->
    				<if advanced='"%SpellElement"="%DayElement"'>
    					<!--Sets gear to the elemant and afv2 body-->
    					<var cmd="set Avatar %SpellElementDay" />
    					<equip when="aftercast" set="%SpellElementDay" />
    				</if>
    				<!--Checks to see if WeatherElement is same as Avatar/Spirits and equips Afv2 Head-->
    				<if advanced='"%SpellElement"="%WeatherElement"'>
    					<var cmd="set Avatar %SpellElementWeather" />
    					<equip when="aftercast" set="%SpellElementWeather" />
    				</if>
    				<!--Weather Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
    				<if advanced='"%SpellElement"="Dark"'>
    					<if Area="Dynamis*|*Apollyon*">
    						<var cmd="set Avatar %DarkWeather" />
    						<equip when="aftercast" set="%SpellElementWeather" />
    					</if>
    				</if>
    				<!--Checks for both Day and Weather to see if it is the same as Avatar/spirit and Equips both Afv2 Body and Head-->
    				<if advanced='"%SpellElement"="%WeatherElement" and "%SpellElement"="%DayElement"'>
    					<var cmd="set Avatar %SpellElementFull" />
    					<equip when="aftercast" set="%SpellElementFull" />
    				</if>
    				<!--Full Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
    				<if mode="and" Area="Dynamis*|*Apollyon*|*Temenos*" advanced='"%SpellElement"="Dark" and "%SpellElement"="%DayElement"'>
    					<var cmd="set Avatar %SpellElementFull" />
    					<equip when="aftercast" set="%SpellElementFull" />
    				</if>
    				<!--Carbuncle does not need afv2 so has it's own gear set -->
    				<if Spell="Carbuncle">
    					<var cmd="set Avatar Carbuncle" />
    					<equip when = "aftercast" set = "Carbuncle" />
    				</if>
    			</if>
    			<!--Job Abillity related Rules -->
    			<!--Equips Smn Skill gear to maximise mp gained -->
    			<if spell="Elemental Siphon">
    				<equip when="precast" set="BPskill" />
    			</if>
    			<!--Checks if your doing a BloodPact and swaps gear for each calculation (Time - SMN Skill+/Dmg + > Back to Original Gear before BP) -->
    			<if type="BloodPactWard">
    				<equip when="precast" set="BPTime" />
    				<equip when="midcast" set="BPSkill" />
    				<command when="aftercast">pause 3;sc set  $Avatar</command>
    			</if>
    			<elseif type="BloodPactRage">
    				<equip when="precast" set="BPTime" />
    				<equip when="midcast" set="BPDmg" />
    				<command when="aftercast">pause 3;sc set  $Avatar</command>
    			</elseif>
    			<if spell="Avatar's Favor">
    				<equip when="precast|midcast|aftercast" set="BPSkill" />
    			</if>
    			<!--Changes gear to Refresh,Fastcast and dmg -% gear when Avatar/Spirit is released-->
    			<if spell="Release">
    				<defaulttarget target="&lt;me&gt;" />
    				<var cmd="set Avatar Standard" />
    				<equip when="midcast" set="Standard" />
    			</if>
    			<if ValidTargets="*Self*" TargetType="None">
    				<changetarget target="&lt;me&gt;" />
    			</if>
    			<!--Magic Related Rules-->
    			<!--If Sneak is being cast equips gear to maximise buff time and then removes sneak if buff already present -->
    			<if Spell="Sneak" advanced='"%target"="&lt;me&gt;"'>
    				<command when="midcast">cancel 71</command>
    				<midcastdelay delay=".2" />
    				<equip when="precast" set="SneakInvis" />
    				<command when="aftercast">sc set $Avatar</command>
    			</if>
    			<!--When casting Cures/Buffs/and Debuff removing equips Cure Potency and MND+ gear-->
    			<if spell="Cur*|Protect*|Shell*|Protectra*|Shellra|Stoneskin*" NotSpell="Cursna||Regen|Raise|Erase|Poisona|Parlyna|Blindna|Silena|Viruna">
    				<equip when="precast" set="Healing" />
    				<if advanced='("%SpellElement"="%WeatherElement") OR ("%SpellElement"="%DayElement")'>
    					<equip when="midcastdelay" delay="1" />
    					<equip when="midcast" set="%SpellElementObi" />
    				</if>
    				<defaulttarget target="&lt;st&gt;" />
    				<command when= "aftercast">sc set $Avatar</command>
    			</if>
    			<!--Makes sure Self is targeted when casting self target spells borrowed this from another XML thought it was a good idea-->
    			<if spell="Bar*|Reraise|Teleport-*|Stoneskin|Aquaveil|Protectra*|Shellra*">
    				<defaulttarget target="&lt;me&gt;" />
    			</if>
    			<!--Same as above but target is a mob-->
    			<if Spell="Dia*|Banish*">
    				<defaulttarget target="&lt;t&gt;" />
    			</if>
    		</else>
        </rules>
    </spellcast>

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