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  1. #281
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    55
    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    PUP XML

    Very basic PUP XML but still works well :D

    PUP
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequiredVersion="2.30"
            Debug="True"
            HideErrors="False"
            ShowGearSwaps="False"
            DefaultAftercast="$Normal"
            />
        <variables>
            <!-- Changes Between Minuet Coral and Fenrir depending on buffs and time -->
            <var name="LeftEar">Minuet Earring</var>
            <var name="MinEar">"Minuet Earring"</var>
            <var name="DayEar">"Fenrir's Earring"</var>
            <var name="NightEar">"Coral Earring"</var>
            <!-- Alows to change gear using macros - needs macro //sc var set normal AccurTp -->
            <!-- i follow it by /ja activate to force swap-->
            <var name="Normal">HasteTP</var>
            <!-- Upgrades to evasion skill mitts when latent active only needed in Conquest areas -->
            <!-- needs macro //sc var set OutsideControl 1 -->
            <var name="EvasionGloves">Pantin Dastanas</var>
            <!-- 1 =True 0 =False -->
            <var name="OutsideControl">0</var>
            <var name="OutsideGloves">"Mst.Cst. Mitts"</var>
            <var name="InsideGloves">"Pantin Dastanas"</var>
        </variables>
        <sets>
            <group default="yes" name="PUP" >
                <set name="Standard">
                    <range>Animator +1</range>
                    <head>Pantin Taj</head>
                    <neck>Peacock Charm</neck>
                    <lear>Minuet Earring</lear>
                    <rear>Spike Earring</rear>
                    <body>Pantin Dastanas</body>
                    <hands>Pantin Dastanas</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Bellicose Mantle</back>
                    <waist>Potent Belt</waist>
                    <legs>Pantin Churidars</legs>
                    <feet>Tabin Boots +1</feet>
                </set>
                <set name="HasteTP">
                    <head>Walahra Turban</head>
                    <neck>Peacock Charm</neck>
                    <lear>Minuet Earring</lear>
                    <rear>Spike Earring</rear>
                    <body>Pantin Tobe</body>
                    <hands>Pantin Dastanas</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Bellicose Mantle</back>
                    <waist>Potent Belt</waist>
                    <legs>Pantin Churidars</legs>
                    <feet>Tabin Boots +1</feet>
                </set>
                <set name="AccurTP">
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Minuet Earring</lear>
                    <rear>Spike Earring</rear>
                    <body>Pantin Tobe</body>
                    <hands>Battle Gloves</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Bellicose Mantle</back>
                    <waist>Potent Belt</waist>
                    <legs>Pantin Churidars</legs>
                    <feet>Tabin Boots +1</feet>
                </set>
                <set name="Evasion">
                    <head>Optical Hat</head>
                    <neck>Evasion Torque</neck>
                    <body>Pantin Tobe</body>
                    <hands>Pantin Dastanas</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <waist>Potent Belt</waist>
                    <legs>Pantin Churidars</legs>
                </set>
                <set name="Spells" BaseSet="$Normal">
                    <head>Walahra Turban</head>
                    <neck>Evasion Torque</neck>
                    <hands>Pantin Dastanas</hands>
                </set>
                <set name="Resting">
                    <head>Pup. Taj</head>
                    <neck>Grandiose Chain</neck>
                    <body>Pantin Tobe</body>
                </set>
                <set name="WS">
                    <head>Pantin Taj</head>
                    <neck>Peacock Charm</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Spike Earring</rear>
                    <body>Flora Cotehardie</body>
                    <hands>Creek M Mitts</hands>
                    <lring>Topaz Ring</lring>
                    <rring>Victory Ring</rring>
                    <back>Bellicose Mantle</back>
                    <waist>Potent Belt</waist>
                    <legs>Pantin Churidars</legs>
                    <feet>Creek M Clomps</feet>
                </set>
    			<set name="Town">
                    <range>Animator +1</range>
                    <head>Pantin Taj</head>
                    <neck>Peacock Charm</neck>
                    <lear>Triumph Earring</lear>
                    <rear>Minuet Earring</rear>
                    <body>Pantin Dastanas</body>
                    <hands>Pantin Dastanas</hands>
                    <lring>Sniper's Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Bellicose Mantle</back>
                    <waist>Potent Belt</waist>
                    <legs>Pantin Churidars</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
            </group>
        </sets>
        <rules>
    		<!-- Control for Town Gear-->
    		<if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
    			<action type="equip" when="idle" set="Town">
    			</action>
    		</if>
            <!-- Changes Earring Dependign On Buffs And Time -->
            <if buffactive="Minuet">
                <var cmd="set LeftEar $MinEar" />
            </if>
            <elseif mode="AND" TimeGT="5.59" TimeLT="18.00">
                <var cmd="set LeftEar $DayEar" />
            </elseif>
            <elseif mode="OR" TimeLT="6.00" TimeGT="17.59">
                <var cmd="set LeftEar $NightEar" />
            </elseif>
            <equip when="engaged|aftercast" set="$Normal" />
            <!-- set of gear to equip when resting -->
            <equip when="Resting" set="Resting" />
            <if skill="Ninjutsu">
                <equip set="Spells" />
                <if spell="Utsusemi: Ichi">
                    <midcastdelay delay="2.6" />
                    <command when="midcast">cancel 66</command>
                </if>
            </if>
            <if type="WeaponSkill">
                <equip set="WS" />
                <precastdelay delay=".4" />
            </if>
            <if Spell="Repair">
                <equip when="Precast">
                    <feet>Pup. Babouches</feet>
                </equip>
                <midcastdelay delay="1" />
                <equip when="midcast" set="$Normal" />
            </if>
            <!-- Other JAs included so I blink through them -->
            <if Spell="*Maneuver|Deploy|Retrieve">
                <if Spell="light*">
                    <equip when="Precast">
                        <hands>Pup. Dastanas</hands>
                    </equip>
                    <equip when="Aftercast">
                        <legs>Puppetry Churidars</legs>
                    </equip>
                </if>
                <if Spell="ice*">
                    <equip when="Precast|Aftercast">
                        <hands>Pup. Dastanas</hands>
                        <legs>Pantin Churidars</legs>
                        <feet>Pantin Babouches</feet>
                    </equip>
                </if>
                <else>
                    <equip when="Precast">
                        <hands>Pup. Dastanas</hands>
                    </equip>
                </else>
            </if>
            <elseif Spell="Deactivate|Activate">
                <equip when="Precast">
                    <hands>Pup. Dastanas</hands>
                    <body>Puppetry Tobe</body>
                </equip>
            </elseif>
            <if NotStatus="Engaged">
                <equip when="Aftercast|Idle">
                    <feet>Hermes' Sandals</feet>
                </equip>
            </if>
        </rules>
    </spellcast>

  2. #282
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    55
    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    BRD XML

    This is basic BRD, as my brd and pup is a mule i don't highly specialized gear. But that can be altered as needed easily.

    BRD
    Spoiler: show
    Code:
    <?xml version="1.0"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
    		RequiredVersion="2.30"
            ShowGearSwaps="false"
            Debug="true"
            ShowSpellInfo="false"
            />
        <sets>
            <group name="BRD" default="yes">
                <set name="Standard">
                    <main>Terra's Staff</main>
                    <sub>Staff Strap</sub>
                    <head>Bard's Roundlet</head>
                    <lear>Melody Earring +1</lear>
                    <rear>Melody Earring +1</rear>
                    <body>Kirin's Osode</body>
                    <hands>Bard's Cuffs</hands>
                    <neck>Evasion Torque</neck>
                    <lring>Omega Ring</lring>
                    <back>Jester's Cape +1</back>
                    <waist>Gleeman's Belt</waist>
                    <legs>Bard's Cannions</legs>
                    <feet>Bard's Slippers</feet>
                </set>
                <set name="Resting" BaseSet="Standard">
                    <main>Dark Staff</main>
                    <sub>Staff Strap</sub>
                    <body>Errant Houppelande</body>
                    <neck>Grandiose Chain</neck>
                    <waist>Hierarch Belt</waist>
                </set>
                <set name="FastCast" Baseset="Standard">
                    <head>Walahra Turban</head>
                    <lear lock="true">Loquac. Earring</lear>
                    <feet>Rostrum Pumps</feet>
                </set>
                <set name="Curing" baset="Standard">
                    <main>Apollo's Staff</main>
                    <sub lock="true">Staff Strap</sub>
                    <feet>Suzaku's Sune-ate</feet>
                </set>
                <set name="buff" BaseSet="FastCast">
                    <head>Bard's Roundlet</head>
                    <hands>Bard's Cuffs</hands>
                    <back>Jester's Cape +1</back>
                    <legs>Bard's Cannions</legs>
                    <feet>Sha'ir Crackows</feet>
                </set>
                <set name="debuff" baseset="buff">
                    <sub lock="true">Light Grip</sub>
                    <head>Bard's Roundlet</head>
                    <lring>Omega Ring</lring>
                    <waist>Gleeman's Belt</waist>
                </set>
                <set name="wind-debuff" baseset="debuff">
                    <rring>Nereid Ring</rring>
                    <rear>Wind Earring</rear>
                    <neck>Wind Torque</neck>
                </set>
                <set name="string-debuff" baseset="debuff">
                    <neck>String Torque</neck>
                    <rear>String Earring</rear>
                    <rring>Angel's Ring</rring>
                    <feet>Bard's Slippers</feet>
                </set>
                <set name="wind-buff" baseset="buff">
                    <legs>Chl. Cannions +1</legs>
                    <rring>Nereid Ring</rring>
                    <neck>Wind Torque</neck>
                    <rear>Wind Earring</rear>
                </set>
                <set name="string-buff" baseset="buff">
                    <neck>String Torque</neck>
                    <rear>String Earring</rear>
                    <rring>Angel's Ring</rring>
                    <feet>Bard's Slippers</feet>
                </set>
                <set name="Haste" baseset="FastCast">
                    <head>Walahra Turban</head>
                    <legs>Byakko's Haidate</legs>
                </set>
                <set name="EarthObi">
                    <waist>Dorin Obi</waist>
                </set>
                <set name="LightObi">
                    <waist>Korin Obi</waist>
                </set>
                <set name="%SpellElementObi"/>
                <set name="%SpellElementStaff">
                    <main>%SpellElement Staff</main>
                    <sub>Light Grip</sub>
                </set>
                <set name="Town">
                    <main>Apollo's Staff</main>
                    <sub>Light Grip</sub>
                    <range>Nursemaid's Harp</range>
                    <head>Qiqirn Hood</head>
                    <neck>Wind Torque</neck>
                    <lear>Melody Earring +1</lear>
                    <rear>Melody Earring +1</rear>
                    <body>Kirin's Osode</body>
                    <hands>Bard's Mitts</hands>
                    <lring>Omega Ring</lring>
                    <rring>Minstrel's Ring</rring>
                    <back>Jester's Cape +1</back>
                    <waist>Gleeman's Belt</waist>
                    <legs>Bard's Cannions</legs>
                    <feet>Sha'ir Crackows</feet>
                </set>
            </group>
        </sets>
        <rules>
            <if Spell="Cure*|Curaga*">
                <defaulttarget target="&lt;stpc&gt;" />
                <equip when="precast" set="Curing" />
                <if advanced='("%WeatherElement"="Light") OR ("%DayElement"="Light")'>
                    <equip when="midcast" set="LightObi" />
                </if>
                <if Spell="Cure IV" MPLT="88">
                    <changespell Spell="Cure III" />
                </if>
                <elseif Spell="Curaga II" MPLT="120">
                    <changespell Spell="Curaga" />
                </elseif>
                <elseif Spell="Cure III" MPLT="46">
                    <changespell Spell="Cure II" />
                </elseif>
                <elseif Spell="Cure II" MPLT="24">
                    <changespell Spell="Cure" />
                </elseif>
            </if>
            <equip when="AfterCast" set="Standard" />
            <equip when="Resting" set="Resting" />
            <equip when="Engaged" set="Melee" />
            <equip when="Idle" set="Standard" />
            <!-- Control for Town Gear-->
            <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
                <equip when="idle" set="Town" />
            </if>
            <if Area="Nyzul*|*Remnants" HPPAftercastLT="90">
                <equip when="aftercast">
                    <lring>Ulthalam's Ring</lring>
                </equip>
            </if>
            <if MPPAfterCastLT="65">
                <equip when="aftercast">
                    <head lock="true" />
                    <body lock="true">Royal Cloak</body>
                </equip>
            </if>
            <if ValidTargets="*Self*" TargetType="None">
                <changetarget target="&lt;me&gt;" />
            </if>
            <!-- auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
            <if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTarget"="%PlayerName" OR "%SpellTarget"="&lt;me&gt;" OR ("%target"="%PlayerName" AND "%SpellTarget"="&lt;t&gt;")'>
                <command when="midcast">cancel 71</command>
                <midcastdelay delay="1.1" />
            </if>
            <if spell="Utsusemi: Ichi" BuffActive="Copy Image">
                <midcastdelay delay="3.0" />
                <command when="midcast">cancel 66</command>
            </if>
            <elseif Spell="Stoneskin" BuffActive="Stoneskin">
                <command when="midcast">cancel 37</command>
                <midcastdelay delay="4.2" />
            </elseif>
            <elseif Spell="Blink" BuffActive="Blink">
                <command when="midcast">cancel 36</command>
                <midcastdelay delay="4.5" />
            </elseif>
            <if type="BardSong">
                <equip when="precast" set="FastCast" />
                <if HPPLT="75" TPLT="100">
                    <equip when="precast">
                        <rring>Minstrel's Ring</rring>
                    </equip>
                </if>
                <if Spell="*Madrigal|Valor Minuet*|*March|*Mambo">
                    <midcastdelay Delay="3" />
                    <equip when="midcast" set="wind-buff" />
                    <if spell="*Madrigal">
                        <equip when="precast">
                            <range>Traversiere +2</range>
                        </equip>
                    </if>
                    <elseif spell="Valor Minuet*">
                        <equip when="precast">
                            <range>Cornette +2</range>
                        </equip>
                    </elseif>
                    <elseif spell="*March">
                        <equip when="precast">
                            <range>Faerie Piccolo</range>
                        </equip>
                    </elseif>
                    <elseif spell="*Mambo">
                        <equip when="precast">
                            <range>Hellish Bugle +1</range>
                        </equip>
                    </elseif>
                </if>
                <elseif spell="*Etude">
                    <equip when="precast" set="Haste">
                        <range>Rose Harp +1</range>
                    </equip>
                </elseif>
                <elseif spell="*Minne">
                    <equip when="precast" set="Haste">
                        <range>Harp +1</range>
                    </equip>
                </elseif>
                <elseif spell="*Prelude">
                    <equip when="precast" set="Haste">
                        <range>Angel Flute +1</range>
                    </equip>
                </elseif>
                <elseif spell="Mage's Ballad">
                    <equip when="precast" set="Haste">
                        <range>Angel Lyre</range>
                    </equip>
                </elseif>
                <elseif spell="Mage's Ballad II">
                    <equip when="precast" set="Haste">
                        <range>Hellish Bugle +1</range>
                    </equip>
                </elseif>
                <elseif spell="*Mazurka">
                    <equip when="precast" set="Haste">
                        <range>Harlequin's Horn</range>
                    </equip>
                </elseif>
                <elseif spell="Goddess's Hymnus">
                    <equip when="precast" set="Haste">
                        <range>Angel Lyre</range>
                    </equip>
                </elseif>
                <elseif spell="Army's Paeon*">
                    <equip when="precast" set="Haste">
                        <range>Ebony Harp +1</range>
                    </equip>
                </elseif>
                <elseif spell="*Carol">
                    <equip when="precast" set="Haste">
                        <range>Crumhorn +2</range>
                    </equip>
                </elseif>
                <elseif Spell="*Finale|*Elegy|*Threnody|*Lullaby|Foe Requiem*">
                    <equip when="precast" set="%SpellElementStaff" />
                    <if advanced='("%SpellElement"="%WeatherElement") OR ("%DayElement"="%SpellElement")'>
                        <equip when="midcast" set="%SpellElementObi" />
                    </if>
                    <if spell="Magic Finale">
                        <equip when="precast" set="string-debuff">
                            <main lock="true">Apollo's Staff</main>
                            <range>Military Harp</range>
                        </equip>
                        <equip when="midcast" set="Haste" />
                    </if>
                    <elseif spell="*Elegy">
                        <equip when="precast" set="wind-debuff">
                            <main lock="true">Terra's Staff</main>
                            <range>Horn +1</range>
                        </equip>
                    </elseif>
                    <elseif spell="*Lullaby">
                        <equip when="precast" set="string-debuff">
                            <main lock="true">Apollo's Staff</main>
                            <range>Nursemaid's Harp</range>
                        </equip>
                    </elseif>
                    <elseif spell="*Threnody">
                        <equip when="precast" set="string-debuff">
                            <range>Sorrowful Harp</range>
                        </equip>
                    </elseif>
                    <elseif spell="Foe Requiem*">
                        <equip when="precast" set="wind-debuff">
                            <range>Requiem Flute</range>
                        </equip>
                    </elseif>
                </elseif>
            </if>
        </rules>
    </spellcast>

  3. #283
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    55
    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    RDM XML

    RDM
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            RequiredVersion="2.30"
            Debug="False"
            HideErrors="False"
            ShowGearSwaps="False"
            />
        <sets>
            <group default="yes" name="RDM">
                <set name="Standard">
                    <main>Terra's Staff</main>
                    <sub>Staff Strap</sub>
                    <head>Duelist's Chapeau</head>
                    <lear>Loquac. Earring</lear>
                    <rear>Novia Earring</rear>
                    <body>Dalmatica</body>
                    <hands>Duelist's Gloves</hands>
                    <lring>Omega Ring</lring>
                    <back>Merciful Cape</back>
                    <waist>Theta Sash</waist>
                    <legs>Blood Cuisses</legs>
                    <feet>Duelist's Boots</feet>
    				<ammo>Hedgehog Bomb</ammo>
                </set>
                <set name="Resting" BaseSet="Standard">
                    <main>Pluto's Staff</main>
                    <head>Yigit Turban</head>
                    <neck>Grandiose Chain</neck>
                    <lear>Relaxing Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Warlock's Tabard +1</body>
                    <waist>Hierarch Belt</waist>
                </set>
                <set name="Engaged" BaseSet="Standard">
    				<ammo>Tiphia Sting</ammo>
                    <main>Joyeuse</main>
                    <sub>Genbu's Shield</sub>
                    <head>Duelist's Chapeau</head>
                    <neck>Peacock Charm</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Scp. Harness +1</body>
                    <hands>Dusk Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Blood Cuisses</legs>
                    <feet>Duelist's Boots</feet>
                </set>
                <!-- Start of Specific Weaponskill Sets-->
                <set name="WeaponSkill" BaseSet="Engaged">
                    <lear>Triumph Earring</lear>
                    <rear>Brutal Earring</rear>
    				<head>Voyager Sallet</head>
                    <hands>Pallas's Bracelets</hands>
                    <rring>Triumph Ring</rring>
    				<back>Cuchulain's Mantle</back>
                </set>
                <!-- Start of Condition Specific Sets-->
                <set name="Fastcast" Baseset="Standard">
                    <head>Warlock's Chapeau +1</head>
                    <rear>Loquac. Earring</rear>
    				<hands>Dusk Gloves</hands>
                    <body>Duelist's Tabard</body>
                </set>
                <!-- Start of Specific Magic Sets-->
                <set name="DarkMagic" BaseSet="Fastcast">
                    <neck>Dark Torque</neck>
                    <body>Nashira Manteel</body>
                    <back>Merciful Cape</back>
                </set>
                <set name="DivineMagic" BaseSet="Fastcast" />
                <set name="EnhancingMagic" BaseSet="Fastcast">
                    <head>Duelist's Chapeau</head>
                    <hands>Nashira Gages</hands>
                    <body>Nashira Manteel</body>
                    <back>Merciful Cape</back>
                    <waist>Swift Belt</waist>
                </set>
                <set name="ElementalMagic" BaseSet="Fastcast">
                    <head>Warlock's Chapeau +1</head>
                    <neck>Elemental Torque</neck>
                    <rear>Moldavite earring</rear>
                    <lear>Novio Earring</lear>
                    <body>Errant Houppelande</body>
                    <hands>Morrigan's Cuffs</hands>
                    <rring>Omniscient Ring</rring>
                    <back>Merciful Cape</back>
    				<waist>Witch Sash</waist>
                    <legs>Valkyrie's Trews</legs>
                    <feet>Duelist's Boots</feet>
    				<ammo>Phantom Tathlum</ammo>
                </set>
                <set name="EnfeeblingBase" BaseSet="Fastcast">
                    <head>Duelist's Chapeau</head>
                    <neck>Enfeebling Torque</neck>
                    <lear>Enfeebling Earring</lear>
                    <body>Warlock's Tabard +1</body>
                    <hands>Yigit Gages</hands>
                    <lring>Omega Ring</lring>
                    <back>Prism Cape</back>
                    <waist>Witch Sash</waist>
                    <legs>Mahatma Slops</legs>
                    <feet>Duelist's Boots</feet>
                    <sub lock="true">Bugard Leather Strap +1</sub>
                </set>
                <set name="EnfeeblingBlackMagic" BaseSet="EnfeeblingBase">
                    <rring>Omniscient Ring</rring>
                    <feet>Yigit Crackows</feet>
    				<ammo>Phantom Tathlum</ammo>
                </set>
                <set name="EnfeeblingWhiteMagic" BaseSet="EnfeeblingBase">
                    <rring>Communion Ring</rring>
                    <feet>Duelist's Boots</feet>
                </set>
                <set name="HealingMagic" BaseSet="Fastcast">
                    <rear>Novia Earring</rear>
                    <body>Duelist's Tabard</body>
                    <hands>Yigit Gages</hands>
                    <rring>Communion Ring</rring>
                    <back>Prism Cape</back>
                    <legs>Mahatma Slops</legs>
                </set>
                <!-- Start of HQ Staff/Obi sets-->
                <set name="FireStaff">
                    <main>Vulcan's Staff</main>
                    <sub>Bugard Leather Strap +1</sub>
                </set>
                <set name="IceStaff">
                    <main>Aquilo's Staff</main>
                    <sub>Ice Grip</sub>
                </set>
                <set name="WindStaff">
                    <main>Auster's Staff</main>
                    <sub>Wind Grip</sub>
                </set>
                <set name="EarthStaff">
                    <main>Terra's Staff</main>
                    <sub>Bugard Leather Strap +1</sub>
                </set>
                <set name="ThunderStaff">
                    <main>Jupiter's Staff</main>
                    <sub>Thunder Grip</sub>
                </set>
                <set name="WaterStaff">
                    <main>Neptune's Staff</main>
                    <sub>Water Grip</sub>
                </set>
                <set name="LightStaff">
                    <main>Apollo's Staff</main>
                    <sub>Bugard Leather Strap +1</sub>
                </set>
                <set name="DarkStaff">
                    <main>Pluto's Staff</main>
                    <sub>Dark Grip</sub>
                </set>
                <set name="ThunderObi">
                    <waist lock="true">Rairin Obi</waist>
                </set>
                <set name="IceObi">
                    <waist lock="true">Hyorin Obi</waist>
                </set>
                <set name="DarkObi">
                    <waist lock="true">Anrin Obi</waist>
                </set>
                <set name="WindObi">
                    <waist lock="true">Furin Obi</waist>
                </set>
                <set name="LightObi">
                    <waist lock="true">Korin Obi</waist>
                </set>
                <set name="Town">
                    <main>Joyeuse</main>
                    <sub>Genbu's Shield</sub>
                    <ammo>Hedgehog Bomb</ammo>
                    <head>Duelist's Chapeau</head>
                    <neck>Morgana's Choker</neck>
                    <lear>Novia Earring</lear>
                    <rear>Novio Earring</rear>
                    <body>Duelist's Tabard</body>
                    <hands>Morrigan's Cuffs</hands>
                    <lring>Omega Ring</lring>
                    <rring>Communion Ring</rring>
                    <back>Merciful Cape</back>
                    <waist>Witch Sash</waist>
                    <legs>Valkyrie's Trews</legs>
                    <feet>Yigit Crackows</feet>
                </set>
                <set name="%SpellElementObi" />
                <set name="Ninjutsu" Baseset="Fastcast" />
                <set name="Singing" Baseset="Fastcast" />
                <set name="SummoningMagic" Baseset="Fastcast" />
                <set name="BlueMagicBase" Baseset="Fastcast" />
                <set name="BlueMagic-Physical" Baseset="BlueMagicBase" />
                <set name="BlueMagic-Magic" Baseset="BlueMagicBase" />
            </group>
        </sets>
        <variables>
            <var name="HighMP">840</var>
            <!-- ??? in Zenith/MP gear.... -->
        </variables>
        <rules>
            <if spell="autoset">
                <equip when="resting" set="Resting" />
                <equip when="idle" set="Standard" />
                <equip when="engaged" set="Engaged" />
            </if>
            <!-- Control for Town Gear-->
            <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
                <equip when="idle" set="Town" />
            </if>
            <!-- Control for Engagement and Weaponskill Sets-->
            <if NotStatus="Engaged">
                <equip when="aftercast" set="Standard" />
            </if>
            <else>
                <equip when="aftercast" set="Engaged" />
            </else>
            <if TPGT="10">
                <disable slot="main|sub|ranged" />
            </if>
            <else>
                <enable slot="main|sub|ranged" />
            </else>
            <if Type="WeaponSkill" NotTPLT="100">
                <castdelay delay=".2" />
                <equip when="Precast" set="WeaponSkill" />
            </if>
            <if CommandPrefix="/ra">
                <defaulttarget target="&lt;t&gt;" />
                <equip when="precast|midcast" set="Engaged" />
            </if>
            <elseif ValidTarget="Self">
                <defaulttarget target="&lt;me&gt;" />
            </elseif>
            <elseif ValidTarget="Enemy">
                <defaulttarget target="&lt;stnpc&gt;" />
            </elseif>
            <elseif ValidTarget="*Enemy*|Unknown">
                <defaulttarget target="&lt;st&gt;" />
            </elseif>
            <else>
                <defaulttarget target="&lt;stpc&gt;" />
            </else>
            <!-- Control for Disabling Convert Sets (Currently working on streamlining this)-->
            <if advanced='%MP&gt;=$HighMP'>
                <disable slot="neck|lear|rear|body|hands|lring|rring|back|legs|feet" />
                <!-- disable ALL +MP GEAR slots-->
            </if>
            <if advanced='%MP&lt;($HighMP-10)'>
                <enable slot="body" />
            </if>
            <if advanced='%MP&lt;($HighMP-54)'>
                <enable slot="neck" />
            </if>
            <if advanced='%MP&lt;($HighMP-84)'>
                <enable slot="legs" />
            </if>
            <if advanced='%MP&lt;($HighMP-114)'>
                <enable slot="feet" />
            </if>
            <if advanced='%MP&lt;($HighMP-134)'>
                <enable slot="hands" />
            </if>
            <if advanced='%MP&lt;($HighMP-184)'>
                <enable slot="rring" />
            </if>
            <if advanced='%MP&lt;($HighMP-209)'>
                <enable slot="lring" />
            </if>
            <if advanced='%MP&lt;($HighMP-224)'>
                <enable slot="lear" />
            </if>
            <if advanced='%MP&lt;($HighMP-254)'>
                <enable slot="rear" />
            </if>
            <if advanced='%MP&lt;($HighMP-280)'>
                <enable slot="back" />
            </if>
            <!-- Control for Specific Magic Sets-->
            <elseif Skill="DarkMagic">
                <if Subjob="DRK">
                    <equip when="precast" set="Fastcast" />
                    <equip when="midcast" set="%Skill">
                        <back>Killer Mantel</back>
                    </equip>
                </if>
            </elseif>
            <!-- Enhancing Magic-->
            <!-- auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
            <if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTarget"="%PlayerName" OR "%SpellTarget"="&lt;me&gt;" OR ("%target"="%PlayerName" AND "%SpellTarget"="&lt;t&gt;")'>
                <command when="midcast">cancel 71</command>
                <midcastdelay delay="1.1" />
            </if>
            <if spell="Utsusemi: Ichi" BuffActive="Copy Image">
                <midcastdelay delay="1.5" />
                <command when="midcast">cancel 66</command>
            </if>
            <elseif Spell="Stoneskin" BuffActive="Stoneskin">
                <command when="midcast">cancel 37</command>
                <midcastdelay delay="3.5" />
            </elseif>
            <elseif Spell="Blink" BuffActive="Blink">
                <command when="midcast">cancel 36</command>
                <midcastdelay delay="3.5" />
            </elseif>
            <elseif spell="Spectral Jig">
                <command when="precast">cancel 71</command>
            </elseif>
            <elseif Skill="EnfeeblingMagic">
                <equip when="precast" set="Fastcast" />
                <equip when="midcast" set="Enfeebling%Type" />
            </elseif>
            <elseif Skill="ElementalMagic">
                <equip when="precast" set="Fastcast" />
                <equip when="midcast" set="Elementalmagic" />
                <if MPPAfterCastLT="50" NotSpell="Rasp|Frost|Drown|Burn|Choke|Shock">
                    <equip when="midcast">
                        <neck lock="true">Uggalepih Pendant</neck>
                    </equip>
                </if>
            </elseif>
            <!-- Control for Obi's-->
            <if advanced='("%WeatherElement"="%SpellElement") OR ("%DayElement"="%SpellElement")'>
                <equip when="midcast" set="%SpellElementObi" />
            </if>
            <!-- Control for Spell Detection for Skill Sets, setting the gear and staffs-->
            <elseif CommandPrefix="/ma|/magic" NotSpell="Stoneskin" NotSkill="EnfeeblingMagic">
                <equip when="midcast" set="%Skill" />
            </elseif>
            <if advanced='(string)"%SpellElement"=="Unknown"' />
            <elseif advanced='(string)"%SpellElement"=="None"' />
            <else>
                <equip when="precast" set="FastCast" />
                <equip when="midcast" set="%SpellElementStaff" />
            </else>
            <elseif Skill="BlueMagic">
                <if advanced='(string)"%SpellElement"==Unknown'>
                    <equip when="midcast" set="BlueMagic-Physical" />
                </if>
                <else>
                    <equip when="midcast" set="BlueMagic-Magical" />
                </else>
            </elseif>
            <!-- Control to Change Cure Spells based on available MP-->
            <if Spell="Cure IV" MPLT="88">
                <changespell Spell="Cure III" />
            </if>
            <elseif Spell="Cure III" MPLT="46">
                <changespell Spell="Cure II" />
            </elseif>
            <elseif Spell="Cure II" MPLT="24">
                <changespell Spell="Cure" />
            </elseif>
        </rules>
    </spellcast>

  4. #284
    New Spam Forum
    Join Date
    Jul 2008
    Posts
    173
    BG Level
    3
    FFXI Server
    Leviathan

    Thank you Silv for the RDM and BRD files I'll try these when main is over.

  5. #285
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    I'm new to spellcast so please, if this is a stupid question bare with me~

    When casting, my precast gear will rarely, if never proc. Am I doing
    something wrong in my script, or have I just left something out all
    together. Everything else is working perfectly as it should, but that.

  6. #286
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    308
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Silvenmyst View Post
    This is basic BRD, as my brd and pup is a mule i don't highly specialized gear. But that can be altered as needed easily.

    BRD
    Spoiler: show
    Code:
    <?xml version="1.0"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
    		RequiredVersion="2.30"
            ShowGearSwaps="false"
            Debug="true"
            ShowSpellInfo="false"
            />
        <sets>
            <group name="BRD" default="yes">
                <set name="Standard">
                    <main>Terra's Staff</main>
                    <sub>Staff Strap</sub>
                    <head>Bard's Roundlet</head>
                    <lear>Melody Earring +1</lear>
                    <rear>Melody Earring +1</rear>
                    <body>Kirin's Osode</body>
                    <hands>Bard's Cuffs</hands>
                    <neck>Evasion Torque</neck>
                    <lring>Omega Ring</lring>
                    <back>Jester's Cape +1</back>
                    <waist>Gleeman's Belt</waist>
                    <legs>Bard's Cannions</legs>
                    <feet>Bard's Slippers</feet>
                </set>
                <set name="Resting" BaseSet="Standard">
                    <main>Dark Staff</main>
                    <sub>Staff Strap</sub>
                    <body>Errant Houppelande</body>
                    <neck>Grandiose Chain</neck>
                    <waist>Hierarch Belt</waist>
                </set>
                <set name="FastCast" Baseset="Standard">
                    <head>Walahra Turban</head>
                    <lear lock="true">Loquac. Earring</lear>
                    <feet>Rostrum Pumps</feet>
                </set>
                <set name="Curing" baset="Standard">
                    <main>Apollo's Staff</main>
                    <sub lock="true">Staff Strap</sub>
                    <feet>Suzaku's Sune-ate</feet>
                </set>
                <set name="buff" BaseSet="FastCast">
                    <head>Bard's Roundlet</head>
                    <hands>Bard's Cuffs</hands>
                    <back>Jester's Cape +1</back>
                    <legs>Bard's Cannions</legs>
                    <feet>Sha'ir Crackows</feet>
                </set>
                <set name="debuff" baseset="buff">
                    <sub lock="true">Light Grip</sub>
                    <head>Bard's Roundlet</head>
                    <lring>Omega Ring</lring>
                    <waist>Gleeman's Belt</waist>
                </set>
                <set name="wind-debuff" baseset="debuff">
                    <rring>Nereid Ring</rring>
                    <rear>Wind Earring</rear>
                    <neck>Wind Torque</neck>
                </set>
                <set name="string-debuff" baseset="debuff">
                    <neck>String Torque</neck>
                    <rear>String Earring</rear>
                    <rring>Angel's Ring</rring>
                    <feet>Bard's Slippers</feet>
                </set>
                <set name="wind-buff" baseset="buff">
                    <legs>Chl. Cannions +1</legs>
                    <rring>Nereid Ring</rring>
                    <neck>Wind Torque</neck>
                    <rear>Wind Earring</rear>
                </set>
                <set name="string-buff" baseset="buff">
                    <neck>String Torque</neck>
                    <rear>String Earring</rear>
                    <rring>Angel's Ring</rring>
                    <feet>Bard's Slippers</feet>
                </set>
                <set name="Haste" baseset="FastCast">
                    <head>Walahra Turban</head>
                    <legs>Byakko's Haidate</legs>
                </set>
                <set name="EarthObi">
                    <waist>Dorin Obi</waist>
                </set>
                <set name="LightObi">
                    <waist>Korin Obi</waist>
                </set>
                <set name="%SpellElementObi"/>
                <set name="%SpellElementStaff">
                    <main>%SpellElement Staff</main>
                    <sub>Light Grip</sub>
                </set>
                <set name="Town">
                    <main>Apollo's Staff</main>
                    <sub>Light Grip</sub>
                    <range>Nursemaid's Harp</range>
                    <head>Qiqirn Hood</head>
                    <neck>Wind Torque</neck>
                    <lear>Melody Earring +1</lear>
                    <rear>Melody Earring +1</rear>
                    <body>Kirin's Osode</body>
                    <hands>Bard's Mitts</hands>
                    <lring>Omega Ring</lring>
                    <rring>Minstrel's Ring</rring>
                    <back>Jester's Cape +1</back>
                    <waist>Gleeman's Belt</waist>
                    <legs>Bard's Cannions</legs>
                    <feet>Sha'ir Crackows</feet>
                </set>
            </group>
        </sets>
        <rules>
            <if Spell="Cure*|Curaga*">
                <defaulttarget target="&lt;stpc&gt;" />
                <equip when="precast" set="Curing" />
                <if advanced='("%WeatherElement"="Light") OR ("%DayElement"="Light")'>
                    <equip when="midcast" set="LightObi" />
                </if>
                <if Spell="Cure IV" MPLT="88">
                    <changespell Spell="Cure III" />
                </if>
                <elseif Spell="Curaga II" MPLT="120">
                    <changespell Spell="Curaga" />
                </elseif>
                <elseif Spell="Cure III" MPLT="46">
                    <changespell Spell="Cure II" />
                </elseif>
                <elseif Spell="Cure II" MPLT="24">
                    <changespell Spell="Cure" />
                </elseif>
            </if>
            <equip when="AfterCast" set="Standard" />
            <equip when="Resting" set="Resting" />
            <equip when="Engaged" set="Melee" />
            <equip when="Idle" set="Standard" />
            <!-- Control for Town Gear-->
            <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
                <equip when="idle" set="Town" />
            </if>
            <if Area="Nyzul*|*Remnants" HPPAftercastLT="90">
                <equip when="aftercast">
                    <lring>Ulthalam's Ring</lring>
                </equip>
            </if>
            <if MPPAfterCastLT="65">
                <equip when="aftercast">
                    <head lock="true" />
                    <body lock="true">Royal Cloak</body>
                </equip>
            </if>
            <if ValidTargets="*Self*" TargetType="None">
                <changetarget target="&lt;me&gt;" />
            </if>
            <!-- auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
            <if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTarget"="%PlayerName" OR "%SpellTarget"="&lt;me&gt;" OR ("%target"="%PlayerName" AND "%SpellTarget"="&lt;t&gt;")'>
                <command when="midcast">cancel 71</command>
                <midcastdelay delay="1.1" />
            </if>
            <if spell="Utsusemi: Ichi" BuffActive="Copy Image">
                <midcastdelay delay="3.0" />
                <command when="midcast">cancel 66</command>
            </if>
            <elseif Spell="Stoneskin" BuffActive="Stoneskin">
                <command when="midcast">cancel 37</command>
                <midcastdelay delay="4.2" />
            </elseif>
            <elseif Spell="Blink" BuffActive="Blink">
                <command when="midcast">cancel 36</command>
                <midcastdelay delay="4.5" />
            </elseif>
            <if type="BardSong">
                <equip when="precast" set="FastCast" />
                <if HPPLT="75" TPLT="100">
                    <equip when="precast">
                        <rring>Minstrel's Ring</rring>
                    </equip>
                </if>
                <if Spell="*Madrigal|Valor Minuet*|*March|*Mambo">
                    <midcastdelay Delay="3" />
                    <equip when="midcast" set="wind-buff" />
                    <if spell="*Madrigal">
                        <equip when="precast">
                            <range>Traversiere +2</range>
                        </equip>
                    </if>
                    <elseif spell="Valor Minuet*">
                        <equip when="precast">
                            <range>Cornette +2</range>
                        </equip>
                    </elseif>
                    <elseif spell="*March">
                        <equip when="precast">
                            <range>Faerie Piccolo</range>
                        </equip>
                    </elseif>
                    <elseif spell="*Mambo">
                        <equip when="precast">
                            <range>Hellish Bugle +1</range>
                        </equip>
                    </elseif>
                </if>
                <elseif spell="*Etude">
                    <equip when="precast" set="Haste">
                        <range>Rose Harp +1</range>
                    </equip>
                </elseif>
                <elseif spell="*Minne">
                    <equip when="precast" set="Haste">
                        <range>Harp +1</range>
                    </equip>
                </elseif>
                <elseif spell="*Prelude">
                    <equip when="precast" set="Haste">
                        <range>Angel Flute +1</range>
                    </equip>
                </elseif>
                <elseif spell="Mage's Ballad">
                    <equip when="precast" set="Haste">
                        <range>Angel Lyre</range>
                    </equip>
                </elseif>
                <elseif spell="Mage's Ballad II">
                    <equip when="precast" set="Haste">
                        <range>Hellish Bugle +1</range>
                    </equip>
                </elseif>
                <elseif spell="*Mazurka">
                    <equip when="precast" set="Haste">
                        <range>Harlequin's Horn</range>
                    </equip>
                </elseif>
                <elseif spell="Goddess's Hymnus">
                    <equip when="precast" set="Haste">
                        <range>Angel Lyre</range>
                    </equip>
                </elseif>
                <elseif spell="Army's Paeon*">
                    <equip when="precast" set="Haste">
                        <range>Ebony Harp +1</range>
                    </equip>
                </elseif>
                <elseif spell="*Carol">
                    <equip when="precast" set="Haste">
                        <range>Crumhorn +2</range>
                    </equip>
                </elseif>
                <elseif Spell="*Finale|*Elegy|*Threnody|*Lullaby|Foe Requiem*">
                    <equip when="precast" set="%SpellElementStaff" />
                    <if advanced='("%SpellElement"="%WeatherElement") OR ("%DayElement"="%SpellElement")'>
                        <equip when="midcast" set="%SpellElementObi" />
                    </if>
                    <if spell="Magic Finale">
                        <equip when="precast" set="string-debuff">
                            <main lock="true">Apollo's Staff</main>
                            <range>Military Harp</range>
                        </equip>
                        <equip when="midcast" set="Haste" />
                    </if>
                    <elseif spell="*Elegy">
                        <equip when="precast" set="wind-debuff">
                            <main lock="true">Terra's Staff</main>
                            <range>Horn +1</range>
                        </equip>
                    </elseif>
                    <elseif spell="*Lullaby">
                        <equip when="precast" set="string-debuff">
                            <main lock="true">Apollo's Staff</main>
                            <range>Nursemaid's Harp</range>
                        </equip>
                    </elseif>
                    <elseif spell="*Threnody">
                        <equip when="precast" set="string-debuff">
                            <range>Sorrowful Harp</range>
                        </equip>
                    </elseif>
                    <elseif spell="Foe Requiem*">
                        <equip when="precast" set="wind-debuff">
                            <range>Requiem Flute</range>
                        </equip>
                    </elseif>
                </elseif>
            </if>
        </rules>
    </spellcast>
    I LOVE YOU

  7. #287
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    55
    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    Quote Originally Posted by Haborym View Post
    I'm new to spellcast so please, if this is a stupid question bare with me~

    When casting, my precast gear will rarely, if never proc. Am I doing
    something wrong in my script, or have I just left something out all
    together. Everything else is working perfectly as it should, but that.
    It could be many things, rules are wrong in some way, you need a wait timer in there, post in the windower help section and let people take a look at it, see if they can fix it up for you.

  8. #288
    The Sig...
    Join Date
    Apr 2005
    Posts
    4,934
    BG Level
    7
    FFXI Server
    Sylph

    My SCH spellcast seems to be broken

    Spoiler: show
    Code:
    <spellcast>
    	<config RequireVersion="2.22" />
    	<variables>
    		<var name="SleepTimers">1</var>
    		<var name="UggPendant">1</var>
    		<var name="IceStaff">Aquilo's Staff</var>
    		<var name="DarkStaff">Pluto's Staff</var>
    		<var name="ThunderStaff">Jupiter's Staff</var>
    		<var name="WindStaff">Wind Staff</var>
    		<var name="FireStaff">Fire Staff</var>
    		<var name="EarthStaff">Terra's Staff</var>
    		<var name="LightStaff">Light Staff</var>
    		<var name="WaterStaff">Water Staff</var>
    		<var name="DarkObi">1</var>
    		<var name="LightObi">1</var>
    		<var name="ThunderObi">1</var>
    		<var name="IceObi">1</var>
    		<var name="FireObi">0</var>
    		<var name="WindObi">0</var>
    		<var name="WaterObi">0</var>
    		<var name="EarthObi">0</var>
    	</variables>
    	<sets>
    		<groups name="SCH" default="yes">
    			<set name="Standard">
    				<main>$EarthStaff</main>
    				<sub>Staff Strap</sub>
    				<ammo>Hedgehog bomb</ammo>
    				<head></head>
    				<neck>Orochi nodowa</neck>
    				<lear>Magnetic Earring</lear>
    				<rear>Novia Earring</rear>
    				<body>Ixion cloak</body>
    				<hands>Garden bangles</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<back>Cheviot Cape</back>
    				<waist>Resolute belt</waist>
    				<legs>Goliard Trews</legs>
    				<feet>Desert boots +1</feet>
    			</set>
    			<set name="Resting">
    				<main>$DarkStaff</main>
    				<sub>Ariesian Grip</sub>
    				<ammo>Hedgehog bomb</ammo>
    				<head>Goliard chapeau</head>
    				<neck>Grandiose chain</neck>
    				<lear>Magnetic Earring</lear>
    				<rear>Relaxing Earring</rear>
    				<body>Errant Hpl.</body>
    				<hands>Garden bangles</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<back>Invigorating Cape</back>
    				<waist>Qiqirn sash +1</waist>
    				<legs>Baron's slops</legs>
    				<feet>Goliard clogs</feet>
    			</set>
    			<set name="Cure">
    				<main>$LightStaff</main>
    				<sub>Staff Strap</sub>
    				<ammo>Hedgehog bomb</ammo>
    				<head>Selenian cap</head>
    				<neck>Promise badge</neck>
    				<lear>Magnetic Earring</lear>
    				<rear>Novia Earring</rear>
    				<body>Goliard saio</body>
    				<hands>Argute bracers</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Trooper's Ring</rring>
    				<back>Errant Cape</back>
    				<waist>Penitent's rope</waist>
    				<legs>Tatsu. Sitagoromo</legs>
    				<feet>Scholar's loafers</feet>
    			</set>
    			<set name="FastCast" BaseSet="Standard">
    				<lear>Loquac. earring</lear>
    				<feet>Scholar's loafers</feet>
    				<head>Argute M.Board</head>
    			</set>
    			<set name="Enfeebling">
    				<sub>Staff Strap</sub>
    				<ammo>Sturm's report</ammo>
    				<head>Elite beret</head>
    				<neck>Spider torque</neck>
    				<hands>Argute bracers</hands>
    				<lring>Omega Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<waist>Penitent's rope</waist>
    				<feet>Goliard clogs</feet>
    			</set>
    			<set name="EnfeebL" BaseSet="Enfeebling">
    				<body>Royal Redingote</body>
    				<back>Aslan Cape</back>
    				<legs>Scholar's pants</legs>
    			</set>
    			<set name="EnfeebD" BaseSet="Enfeebling">
    				<body>Scholar's gown</body>
    				<back>Gleenman's cape</back>
    				<legs>Mahatma slops</legs>
    			</set>
    			<set name="Enhancing">
    				<main>Fay staff</main>
    				<sub>Staff Strap</sub>
    				<ammo>Hedgehog bomb</ammo>
    				<head>Goliard chapeau</head>
    				<neck>Enhancing torque</neck>
    				<lear>Augmenting Earring</lear>
    				<rear>Novia Earring</rear>
    				<body>Argute gown</body>
    				<hands>Argute bracers</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Trooper's Ring</rring>
    				<back>Errant Cape</back>
    				<waist>Penitent's rope</waist>
    				<legs>Scholar's pants</legs>
    				<feet>Scholar's loafers</feet>
    			</set>
    			<set name="Dark" BaseSet="Enfeebling">
    				<body>Scholar's Gown</body>
    				<legs>Argute Pants</legs>
    				<feet>Goliard Clogs</feet>
    				<rring>Balrahn's ring</rring>
    				<lring>Omega ring</lring>
    				<lear>Abyssal earring</lear>
    			</set>
    			<set name="Elemental">
    				<sub>Bugard Strap +1</sub>
    				<ammo>Phantom tathlum</ammo>
    				<head>Scholar's M.Board +1</head>
    				<neck>Enlightenend torque</neck>
    				<lear>Novio Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<body>Royal redingote</body>
    				<hands>Goliard cuffs</hands>
    				<lring>Omega Ring</lring>
    				<rring>Tamas Ring</rring>
    				<back>Gleeman's Cape</back>
    				<waist>Penitent's rope</waist>
    				<legs>Mahatma slops</legs>
    				<feet>Goliard clogs</feet>
    			</set>
    			<set name="Skill" BaseSet="Elemental">
    				<head>Argute M.board</head>
    				<body>Scholar's gown</body>
    			</set>
    			<set name="Helix" BaseSet="Elemental">
    				<body>Errant Hpl.</body>
    				<hands>Errant cuffs</hands>
    			</set>
    			<set name="Sublim" BaseSet="Standard">
    				<body>Argute gown</body>
    				<head>Scholar's M.Board +1</head>
    			</set>
    		</groups>
    	</sets>
    	<rules>
    		<action type="equip" when="Idle|aftercast" set="Standard" />
    		<action type="equip" when="Resting" set="Resting" />
    		
    		<if BuffActive="Sublimation: Activated">
    			<action type="equip" set="Sublim" />
    			<action type="var" cmd="set SubStatus Sublim" />
    		</if>
    		<else>
    			<action type="equip" set="Standard" />
    		</else>
    		
    		<if Skill="*Magic">
    			<if Skill="HealingMagic">
    				<if Spell="Cure*|*na|Erase">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="Cure" />
    				</if>
    				<if Spell="Raise*|Regen*"
    					<equip when="precast" set="FastCast" />
    				</if>				
    			</if>
    			<if Skill="EnhancingMagic">
    				<if Spell="Stoneskin" BuffActive="Stoneskin">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="Enhancing" />
    					<action type="command" when="midcast">cancel 37</action>
    					<action type="midcastdelay" delay="4.8" />	
    				</if>
    				<if Spell="Sneak" BuffActive="Sneak">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="Enhancing" />
    					<action type="command" when="midcast">cancel 71</action>
    					<action type="midcastdelay" delay="1.8" />
    				</if>
    				<if Spell="Blink" BuffActive="Blink">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="Enhancing" />
    					<action type="command" when="midcast">cancel 36</action>
    					<action type="midcastdelay" delay="4.5" />
    				</if>
    				<if Spell="Phalanx|En*">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="Enhancing" />
    				</if>
    			</if>
    			<if Skill="DarkMagic">
    				<if Spell="Bio*|Drain|Aspir">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="Dark" />
    				</if>
    			</if>
    			<if Skill="EnfeeblingMagic">
    				<if Spell="Slow|Paralyze|Silence|Dia*">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="EnfeebL" />
    				</if>
    				<if Spell="Dispel|Gravity|Sleep*|Bind|Blind">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="EnfeebD" />
    				</if>
    			</if>
    			<if Skill="ElementalMagic">
    				<action type="equip" when="midcast">
    					<main>$%SpellElementStaff</main>
    				</action>
    				<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke|*Helix">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="Helix" />
    				</if>
    				<if Spell="Stone*|Water*|Aero*|Fire*|Blizzard*|Thunder*">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="Elemental" />
    				</if>
    				<else>
    					<if SpellTargetName="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    						<equip when="precast" set="FastCast" />
    						<equip when="midcast" set="Skill" />
    					</if>
    				</else>
    				<if MPPAfterCastLT="50" Advanced="$UggPendant==1">
    					<action type="equip" when="midcast">
    						<neck lock="yes">Uggalepih Pendant</neck>
    					</action>
    				</if>
    			</if>
    		</if>
    		<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
    				<if     Element="Dark"><action type="equip" when="midcast"><waist lock="yes">Anrin Obi</waist></action></if>
    				<elseif Element="Light"><action type="equip" when="midcast"><waist lock="yes">Korin Obi</waist></action></elseif>
    				<elseif Element="Thunder"><action type="equip" when="midcast"><waist lock="yes">Rairin Obi</waist></action></elseif>
    				<elseif Element="Ice"><action type="equip" when="midcast"><waist lock="yes">Hyorin Obi</waist></action></elseif>
    				<elseif Element="Fire"><action type="equip" when="midcast"><waist lock="yes">Karin Obi</waist></action></elseif>
    				<elseif Element="Wind"><action type="equip" when="midcast"><waist lock="yes">Furin Obi</waist></action></elseif>
    				<elseif Element="Water"><action type="equip" when="midcast"><waist lock="yes">Suirin Obi</waist></action></elseif>
    				<elseif Element="Earth"><action type="equip" when="midcast"><waist lock="yes">Dorin Obi</waist></action></elseif>
    		</if>
    		<if advanced='"$SleepTimers"="1"'>
    			<if Spell="Sleep II|Sleepga II">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /p [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    				<action type="command" when="aftercast">wait 75;input /p [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 85;input /p [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</if>
    			<elseif Spell="Sleep|Sleepga">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /p [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 55;input /p [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</elseif>
    		</if>
    	</rules>
    </spellcast>


    Apparently nothing gear swaps.

  9. #289
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    396
    BG Level
    4
    FFXI Server
    Asura

    <groups name="SCH" default="yes">
    .
    .
    .
    </groups>

    Change those to group =P

    And you should change all the if statements to elseif after the first under healing, enhancing and enfeebling magic tabs for greater efficiency

  10. #290
    The Sig...
    Join Date
    Apr 2005
    Posts
    4,934
    BG Level
    7
    FFXI Server
    Sylph

    I assume you mean:

    Code:
    <if Skill="HealingMagic">
    				<if Spell="Cure*|*na|Erase">
    					<equip when="precast" set="FastCast" />
    					<equip when="midcast" set="Cure" />
    				</if>
    				<elseif Spell="Raise*|Regen*"
    					<equip when="precast" set="FastCast" />
    				</elseif>				
    			</if>
    Or however my copy and paste dictates


    Edit: After changing groups to group and adding elseif. Its still not doing anything.

  11. #291
    New Spam Forum
    Join Date
    Jul 2008
    Posts
    173
    BG Level
    3
    FFXI Server
    Leviathan

    Spellcast was broken up til today(or so) because of all the new equipment in the update. If you were wearing one of the new pieces, spellcast wouldn't work.

  12. #292
    The Sig...
    Join Date
    Apr 2005
    Posts
    4,934
    BG Level
    7
    FFXI Server
    Sylph

    My paste bin:

    http://pastebin.com/rQL56nQ4

    I don't have any new equipment.

    Added action types to all equips. Took out the nagging problem from line 176. And equipment still isnt swapping for magic, but resting/standing is working


    Edit2: Getting gear to swap, now its just a matter of tinkering and figuring out why some gear isnt swapping in.

  13. #293
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    So now that im 75 and have a lot more gear swapping, ive noticed Dak's xml isn't working correctly, though Im sure its more on my end rather than his. I haven't altered anything other than the gear and macros for bloodpacts to fit my needs. Was wondering if I could post what my xml is and a list of things that either dont happen as I hope or issues and see if anyone would be able to point me in the right direction, though I dont know how to post an xml file in this withough copy/pasting all the lines (and its too long for that). thanks!

  14. #294
    Elvaan Death Machine
    Join Date
    Apr 2008
    Posts
    2,281
    BG Level
    7
    FFXIV Character
    Pharaun Methelys
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Does anyone here have a decent ranger xml? I looked at the ones on windower.net, but the all seemed pretty clunky and a pain to adapt to my use.

  15. #295
    Cerberus
    Join Date
    Jul 2008
    Posts
    476
    BG Level
    4
    FFXIV Character
    John Blaze
    FFXIV Server
    Diabolos
    FFXI Server
    Asura

    Here's the COR xml i'm using (Thanks NakedSnake) but I'm having issues gettin the cure set to work. If there's any other pieces of code that needs cleaning up please let me know.

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config RequireVersion="2.3" />
    	<variables>
        <!-- Elemental Staves -->
    		<var name="Staff-Ice">Aquilo's Staff</var>
    		<var name="Staff-Dark">Pluto's Staff</var>
    		<var name="Staff-Thunder">Jupiter's Staff</var>
    		<var name="Staff-Light">Light Staff</var>
    		<var name="Staff-Wind">Wind Staff</var>
    		<var name="Staff-Fire">Vulcan's Staff</var>
    		<var name="Staff-Earth">Terra's Staff</var>
    		<var name="Staff-Water">Water Staff</var>
        <!-- Special Equipment, set to 1 for the ones you have. -->
    		<var name="CommodoreTricorne">1</var>
    		<var name="CommodoreFrac">1</var>
    		<var name="LuzafRing">1</var>
    		<var name="UggPendant">1</var>
    		<var name="ThunderObi">1</var>
    		<var name="IceObi">1</var>
    		<var name="FireObi">0</var>
    		<var name="WindObi">0</var>
    		<var name="WaterObi">0</var>
    		<var name="EarthObi">0</var>
    		<var name="SalvageRing">0</var>
    	<!-- ** Echo lucky numbers ** -->
    		<var name="echolucky">1</var>
    	<!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
    	<!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
    		<var name="SleepTimers">1</var>
    	<!-- Does not allow weapon swaps if your TP is greater than 10. -->
    		<var name="KeepTP">1</var>
    	<!-- Auto swaps between the two groups based on weapon/sub -->
    		<var name="AutoGroups">1</var>
    	<!-- Bullet/Ring names here -->
    		<var name="WSBullet">Corsair Bullet</var>
    		<var name="TPBullet">Steel Bullet</var>
    		<var name="AssaultRing">Jalzahn's Ring</var>
      </variables>
    	<sets>
    		<group name="CORMage" default="Yes">	
    			<set name="Engaged">
    			</set>
    			<set name="Idle">
    				<main>$Staff-Earth</main>
    				<sub lock="t">Staff Strap</sub>
    				<ammo>Steel Bullet</ammo>
    				<head>Comm. Tricorne</head>
    				<neck>Beak Necklace +1</neck>
    				<lear>Antivenom earring</lear>
    				<rear>Loquac. earring</rear>
    				<body>Commodore Frac</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Serket Ring</lring>
    				<rring>Astral ring</rring>
    				<back>Lamia Mantle +1</back>
    				<waist>Swift Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Crimson Greaves</feet>
    			</set>
    			<set name="Slug Shot">
    				<ammo>$WSBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Vision Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Behemoth Ring</rring>
    				<back>Amemet Mantle +1</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Dusk Trousers</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="Detonator">
    				<ammo>$TPBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Light Gorget</neck>
    				<lear>Cassie Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Behemoth Ring</rring>
    				<back>Amemet Mantle +1</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>			
    			</set>
    			<set name="QDMAB">
    				<main>$Staff-%SpellElement</main>
    				<sub lock="t">Staff Strap</sub>
    				<ammo>$TPBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Uggalepih Pendant</neck>
    				<lear>Moldavite earring</lear>
    				<rear>Drone earring</rear>
    				<body>Denali Jacket</body>
    				<hands>Commodore gants</hands>
    				<lring>Insect Ring</lring>
    				<rring>Emerald ring</rring>
    				<back>Nomad's Mantle</back>
    				<waist>R.K. Belt +1</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="QDACC" BaseSet="QDMAB">
    				<lear>Suppanomimi</lear>
    			</set>
    			<set name="Resting" BaseSet="Idle">
    				<main>Pluto's Staff</main>
    				<neck>Beak Necklace +1</neck>
    				<lear>Antivenom earring</lear>
    			</set>
    			<set name="Leaden Salute">
    				<ammo>$TPBullet</ammo>
    				<neck>Soil Gorget</neck>
    			</set>
    			<set name="Cure">
    				<main>Light Staff</main>
    				<head>Walahra Turban</head>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift belt</waist>
    				<feet>Dusk Ledelsens</feet>
    			</set>
    			<set name="Stoneskin">
    			</set>
    			<set name="Ranged Attack">
    				<ammo>$TPBullet</ammo>
    				<head>Zha'Go's barbut</head>
    				<neck>Peacock Charm</neck>
    				<lear>Vision Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Jalzahn's ring</rring>
    				<back>Amemet Mantle +1</back>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    		</group>
    		<group name="CORMelee">
    			<set name="Engaged">
    				<main lock="t" />
    				<sub lock="t" />
    				<ranged lock="t" />
    				<head>Walahra Turban</head>
    				<neck>Peacock Charm</neck>
    				<lear>Suppanomimi</lear>
    				<rear>Brutal Earring</rear>
    				<body>Pln. Khazagand</body>
    				<hands>Dusk gloves</hands>
    				<lring>Ecphoria Ring</lring>
    				<rring>Woodsman Ring</rring>
    				<back>Amemet mantle +1</back>
    				<waist>Swift Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Dusk Ledelsens</feet>
    			</set>
    			<set name="Idle">
    				<main lock="t"/>
    				<sub lock="t"/>
    				<head>Comm. Tricorne</head>
    				<neck>Orochi Nodowa</neck>
    				<lear>Suppanomimi</lear>
    				<rear>Brutal Earring</rear>
    				<body>Commodore Frac</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Jalzahn's Ring</rring>
    				<back>Amemet mantle +1</back>
    				<waist>Swift Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="Slug Shot">
    				<ammo>$WSBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Vision Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Behemoth Ring</rring>
    				<back>Amemet Mantle +1</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Dusk Trousers</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="Detonator">
    				<ammo>$TPBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Light Gorget</neck>
    				<lear>Cassie Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Behemoth Ring</rring>
    				<back>Amemet Mantle +1</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>			
    			</set>
    			<set name="QDMAB">
    				<ammo>$WSBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Uggalepih Pendant</neck>
    				<lear>Moldavite earring</lear>
    				<rear>Drone earring</rear>
    				<body>Denali Jacket</body>
    				<hands>Commodore gants</hands>
    				<lring>Insect Ring</lring>
    				<rring>Emerald ring</rring>
    				<back>Nomad's Mantle</back>
    				<waist>R.K. Belt +1</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="QDACC" BaseSet="QDMAB">
    				<lear>Suppanomimi</lear>
    			</set>
    			<set name="Ranged Attack">
    				<ammo>$TPBullet</ammo>
    				<head>Zha'Go's barbut</head>
    				<neck>Peacock Charm</neck>
    				<lear>Vision Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Jalzahn's ring</rring>
    				<back>Amemet Mantle +1</back>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="Resting" BaseSet="Idle">
    				<main>Pluto's Staff</main>
    				<neck>Beak Necklace +1</neck>
    				<lear>Antivemon earring</lear>
    			</set>
    			<set name="Leaden Salute">
    				<ammo>$TPBullet</ammo>
    				<neck>Soil Gorget</neck>
    			</set>
    			<set name="Cure">
    				<main>Light Staff</main>
    				<head>Walahra Turban</head>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift belt</waist>
    				<feet>Dusk Ledelsens</feet>
    			</set>
    			<set name="Stoneskin">
    			</set>
    		</group>
    	</sets>
    	<rules>
    	<if advanced='"$KeepTP"="1"'>
    		<if TPGT="10">
               <action type="Disable" slot="main|sub|ranged" />
    		</if>
    			<else TPLT="10"> 
    				<action type="Enable" slot="main|sub|ranged" />
    			</else>
    	</if>
    	<if advanced='"$AutoGroups"="1"'>
    		<if advanced='"%EquipSub"="Staff Strap"' NotGroup="CORMage">
    			<action type="Command" when="Precast|Idle|Engaged">input /sc group CORMage</action>
    		</if>
    		<if advanced='"%EquipMain"="Joyeuse"' NotGroup="CORMelee">
    			<action type="command" when="Precast|Idle|Engaged">input /sc group CORMelee</action>
    		</if>
    	</if>
    	<if type="CorsairShot">
    	<!-- only equip pendant in situations you would equip full damage gear -->
    		<if MPPPreCastLT="50" Advanced='"$UggPendant"="1"' Spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    			<action type="equip" when="Precast">
    				<neck lock="yes">Uggalepih Pendant</neck>
    			</action>
    		</if>
    	<!-- Handle Elemental Obi's -->
    		<if Advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$%SpellElementObi"="1"'>
    			<if Element="Thunder">
    				<equip when="precast"><waist lock="t">Rairin Obi</waist></equip>
    			</if>
    			<elseif Element="Ice">
    				<equip when="precast"><waist lock="t">Hyorin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Fire">
    				<equip when="precast"><waist lock="t">Karin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Wind">
    				<equip when="precast"><waist lock="t">Furin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Water">
    				<equip when="precast"><waist lock="t">Suirin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Earth">
    				<equip when="precast"><waist lock="t">Dorin Obi</waist></equip>
    			</elseif>
    		</if>
    			<if spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    				<action type="PrecastDelay" delay=".2" />
    				<equip when="precast" set="QDMAB" />
    			</if>
    				<elseif spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Sarameya">
    						<action type="PreCastDelay" delay=".2" />
    						<equip when="precast" set="QDACC" />
    					</if>
    				</elseif>
    					<else spell="Dark*|Light*">
    						<action type="PrecastDelay" delay=".2" />
    						<equip when="precast" set="QDACC" />
    					</else>
    	<!-- Timers for when sleep is wearing off. -->
    			<if advanced='"$SleepTimers"="1"'>
    				<if Spell="Light Shot">
    					<action type="command" when="aftercast">spellcast var inc sleepid;wait 15;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    					<action type="command" when="aftercast">wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    					<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    				</if>
    			</if>
    	</if>
    	<if type="JobAbility" CommandPrefix="/ja|/jobability">
    		<if spell="Random Deal">
    			<if advanced='"$CommodoreFrac"="1"'>
    				<equip when="Precast"><body>Commodore Frac</body></equip>
    			</if>
    		</if>	
    	</if>
    		<if type="CorsairRoll">
    			<action type="castdelay" delay=".2" />	
    			<if NotSpell="Corsair*|Wild*">
    				<if advanced='"$CommodoreTricorne"="1"'>
    					<equip when="Precast"><head>Commodore Tricorne</head></equip>
    				</if>
    			</if>
    			<if spell="Corsair*">
    				<if advanced='"$LuzafRing"="1"'>
    					<equip when="Precast"><lring>Luzaf's Ring</lring></equip>
    				</if>
    			</if>
    			<if advanced='"$echolucky"="1"'>
    				<if spell="choral*|samurai*|scholar*">
    					<action type="command">input /echo [%spell] Lucky: 2 ~*~ Unlucky: 6</action>
    				</if>
    				<elseif spell="healer*|monk*|drachen*|gallant*|dancer*">
    					<action type="command">input /echo [%spell] Lucky: 3 ~*~ Unlucky: 7</action>
    				</elseif>
    				<elseif spell="ninja*|hunter*|chaos*|puppet*|beast*|warlock*">
    					<action type="command">input /echo [%spell] Lucky: 4 ~*~ Unlucky: 8</action>
    				</elseif>
    				<else spell="Fighter*|Wizard*|Rogue*|Evoker*|Cor*">
    					<action type="command">input /echo [%spell] Lucky: 5 ~*~ Unlucky: 9</action>
    				</else>
    			</if>
    		</if>
    		<if commandprefix="/range|/ra">
    			<equip when="Precast" set="Ranged Attack" />
    			<equip when="Aftercast" set="%status" />
    		</if>
    		<if type="WeaponSkill" commandprefix="/weaponskill|/ws">
    			<if mode="OR" advanced='%spelltargetdistance &gt; 16.0' tplt="100">
    				<action type="cancelspell" />
    				<action type="command">input /echo Target out of range or not enough TP. %spell cancelled.</action>
    				<action type="return" />
    			</if>
    			<if spell="Slug Shot">
    				<equip when="precast" set="Slug Shot" />
    			</if>
    			<if spell="Detonator">
    				<equip when="precast" set="Detonator" />
    			</if>
    			<else spell="Leaden Salute">
    				<equip when="precast" set="%spell" />
    			</else>
    		</if>
    		<if advanced='"%SubJob"="WHM|RDM"'>
    			<if skill="HealingMagic">
    				<if spell="Cure|Cure II|Cure III|Curaga*">
    					<action type="equip" when="precast" set="Cure" />
    				</if>
    			</if>
    			<elseif skill="EnhancingMagic">
    				<if spell="Stoneskin">
    					<equip set="Stoneskin" when="Precast" />
    					<if BuffActive="Stoneskin">
    						<action type="midcastdelay" delay="2.5" />
    						<action type="command" when="midcast">cancel 37</action>
    					</if>
    				</if>
    			</elseif>
    		</if>
    			<action type="Equip" set="%Status" when="AfterCast|Engaged|Disengaged|Idle|Resting" />
    		<if advanced='"$SalvageRing"="1"'>
    			<if Area="*Remnants|Nyzul*|Periqia|Ilrusi*|*Training Grounds|Lebros*|*Sanctum">
    				<equip><rring lock="True">$AssaultRing</rring></equip>
    			</if>
    		</if>
    	</rules>
    </spellcast>

  16. #296
    CoP Dynamis
    Join Date
    May 2009
    Posts
    265
    BG Level
    4
    FFXI Server
    Ifrit

    Having trouble running spellcast, ran fine til i added the following changes:

    Spoiler: show
    Code:
    <set name="MaxINT" />
    		<main>FireStaff</main>
    		<body>Mahatma Hpl.</body>
    		<head>Wzd. Petasos +1</head>
    		<back>Ixion cape</back>
    		<neck>Elemental Torque</neck>
    		<hands>Mahatma Cuffs</hands>
    		<waist>Witch Sash</waist>
    		<lring>Omega Ring</lring>
    		<rring>Snow Ring</rring>
    		<legs>Mahatma Slops</legs>
    		<feet>Goliard Clogs</feet>
    	     </set>


    And then added this small addition:

    Spoiler: show
    Code:
    	<if spell="Burn">
    	    <equip set="MaxINT">
    	      <main>FireStaff</main>
    	    </equip>
    	  </if>



    Any assistance would be appreciated




    Heres the complete XML

    Spoiler: show
    Code:
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.22"
            />
        <variables>
            <!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
            <!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
            <var name="SleepTimers">1</var>
            <!-- use BLM AF2 pants or not? Set to 0 if you do not have it -->
            <var name="BLMAF2Pants">0</var>
            <!-- use Sorc ring or not? set to 0 if you do not have it or dangerous location -->
            <var name="Ring">1</var>
            <!-- use Ugg Pendant or not? set to 0 if you do not have it. -->
            <var name="UggPendant">1</var>
            <!-- Set HP Variables for what the maximum amount of HP you can have to trigger sorc ring is for each subjob -->
            <var name="RDMRingHP">552</var>
            <var name="WHMRingHP">552</var>
            <var name="NINRingHP">552</var>
            <!-- Elemental Grips, set to 1 for each you have -->
            <var name="LightGrip">0</var>
            <var name="DarkGrip">0</var>
            <var name="ThunderGrip">0</var>
            <var name="IceGrip">0</var>
            <var name="FireGrip">0</var>
            <var name="WindGrip">0</var>
            <var name="WaterGrip">0</var>
            <var name="EarthGrip">0</var>
            <!-- Elemental Staffs, input what staff to use for each element here -->
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <!-- Elemental Obi's, set to 1 for the ones you have. -->
            <var name="DarkObi">1</var>
            <var name="LightObi">1</var>
            <var name="ThunderObi">1</var>
            <var name="IceObi">1</var>
            <var name="FireObi">0</var>
            <var name="WindObi">1</var>
            <var name="WaterObi">0</var>
            <var name="EarthObi">0</var>
        </variables>
        <sets>
            <group name="Main" default="yes">
                <set name="Standard">
                    <main>$EarthStaff</main>
    		<head>Sorcerer's Petas.</head>
                    <sub>Bugard Strap +1</sub>
                    <ammo>Phantom Tathlum</ammo>
                    <neck>Elemental Torque</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Sorcerer's Earring</rear>
                    <body>Morrigan's robe</body>
                    <hands>Zenith Mitts +1</hands>
                    <lring>Jelly Ring</lring>
                    <rring>Snow Ring</rring>
                    <back>Ixion Cape</back>
                    <waist>Witch Sash</waist>
                    <legs>Mahatma Slops</legs>
                    <feet>Herald's Gaiters</feet>
                </set>
                <set name="FastCast">
                    <feet>Rostrum Pumps</feet>
                    <rear>Loquac. Earring</rear>
                </set>
                <set name="Resting" BaseSet="Standard">
                    <body>Mahatma Hpl.</body>
                    <main>$DarkStaff</main>
                    <sub>Raptor Strap +1</sub>
                    <head>Goliard Chapeau</head>
                    <waist>Qiqirn Sash +1</waist>
                    <feet>Goliard Clogs</feet>
                    <hands>Oracle's Gloves</hands>
                    <neck>Beak Necklace +1</neck>
                    <rear>Magnetic Earring</rear>
                    <legs>Oracle's Braconi</legs>
                    <back>Invigorating Cape</back>
                </set>
                <set name="MinusHP">
                    <head>Zenith Crown</head>
                    <back>Ixion Cape</back>
                    <hands>Zenith Mitts</hands>
                    <neck>Morgana's Choker</neck>
                    <feet>Rostrum Pumps</feet>
                    <body>Dalmatica</body>
                    <rring>Vivian ring</rring>
                </set>
                <set name="FullDamage" BaseSet="Standard">
                    <sub>Bugard Strap +1</sub>
                    <ammo>Phantom Tathlum</ammo>
                    <neck>Elemental Torque</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Novio Earring</rear>
                    <head>Wzd. Petasos +1</head>
                    <body>Morrigan's Robe</body>
                    <hands>Zenith Mitts +1</hands>
                    <lring>Sorcerer's Ring</lring>
                    <rring>Snow Ring</rring>
                    <back>Ixion Cape</back>
                    <legs>Mahatma Slops</legs>
                    <feet>Yigit Crackows</feet>
                </set>
                <set name="HighResist" BaseSet="FullDamage">
                    <hands>Wizard's Gloves +1</hands>
                    <head>Sorcerer's Petas.</head>
                    <feet>Nashira Crackows</feet>
                    <body>Sorcerer's coat</body>
                    <legs>Druid's slops</legs>
                    <back>Merciful cape</back>
                </set>
                <set name="MidResist" BaseSet="FullDamage">
                    <head>Sorcerer's Petas.</head>
                    <hands>Wizard's Gloves +1</hands>
                </set>
                <set name="DarkMagic">
                    <legs>Nashira seraweels</legs>
                    <lear>Dark Earring</lear>
                    <rear>Loquac. earring</rear>
                    <head>Walahra Turban</head>
                    <neck>Dark Torque</neck>
                    <body>Mahatma Hpl.</body>
                    <cape>Merciful cape</cape>
                    <feet>Genie huaraches</feet>
                </set>
                <set name="Stuneqp">
                    <main>$ThunderStaff</main>
                    <head>Walahra Turban</head>
                    <body>Mahatma Hpl.</body>
                    <back>Merciful cape</back>
                    <neck>Dark Torque</neck>
                    <hands>Nashira Gages</hands>
                    <waist>Swit belt</waist>
                    <lear>Dark Earring</lear>
                    <rear>Loquacious earring</rear>
                    <lring>Balrahn's ring</lring>
                    <rring>Omega ring</rring>
                    <legs>Nashira seraweels</legs>
                    <feet>Rostrum pumps</feet>
                </set>
                <set name="EnfeeblingMagic">
                    <body>Wizard's Coat +1</body>
                    <head>Genie Tiara</head>
                    <neck>Enfeebling Torque</neck>
                    <feet>Avocat pigaches</feet>
                    <back>Altruistic Cape</back>
                    <hands>Oracle's Gloves</hands>
                    <legs>Igqira Lappa</legs>
                    <lring>Omega Ring</lring>
                    <rring>Balrahn's ring</rring>
                </set>
                <set name="HealingMagic" />
                <set name="DivineMagic" />
                <set name="EnhancingMagic">
                    <main lock="yes">Kirin's pole</main>
                    <sub>Raptor Strap +1</sub>
                    <body>Mahatma Hpl.</body>
                    <neck>Morgana's Choker</neck>
                    <hands>Dvt. Mitts +1</hands>
                    <feet>Rostrum Pumps</feet>
                    <legs>Mahatma slops</legs>
                    <back>Merciful Cape</back>
                    <waist>Swift belt</waist>
                    <lring>Omega ring</lring>
                    <rring>Aqua ring</rring>
                    <lear>Comm. Earring +1</lear>
                    <head>Walahra turban</head>
                    <rear>Loquacious Earring</rear>
                </set>
    	    <set name="MaxINT" />
    		<main>FireStaff</main>
    		<body>Mahatma Hpl.</body>
    		<head>Wzd. Petasos +1</head>
    		<back>Ixion cape</back>
    		<neck>Elemental Torque</neck>
    		<hands>Mahatma Cuffs</hands>
    		<waist>Witch Sash</waist>
    		<lring>Omega Ring</lring>
    		<rring>Snow Ring</rring>
    		<legs>Mahatma Slops</legs>
    		<feet>Goliard Clogs</feet>
    	     </set>
            </group>
        </sets>
        <rules>
            <!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
            <if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
                <changetarget target="&lt;me&gt;" />
            </if>
            <if SpellTargetType="NONE" ValidTarget="*Self*">
                <changetarget target="&lt;me&gt;" />
            </if>
            <if Spell="Escape|Warp|Warp II|Retrace|Teleport-*|Reraise|Tractor">
                <return />
            </if>
            <!-- set of gear to equip when finished casting a spell or coming back from resting mp (idle set) -->
            <equip when="Idle|aftercast" set="Standard" />
            <!-- set of gear to equip when resting -->
            <equip when="Resting" set="Resting" />
            <if Spell="Stun">
                <!-- equip gear that helps stun, and nothing else -->
                <equip set="Stuneqp">
                    <main>$ThunderStaff</main>
                </equip>
            </if>
    	<if spell="Burn">
    	    <equip set="MaxINT">
    	      <main>FireStaff</main>
    	    </equip>
    	  </if>
            <else>
                <!-- equip fast cast gear -->
                <equip Set="FastCast" />
                <!-- Elemental Grip checks. Are we casting an enfeeble, or are we casting on a resistant mob? -->
                <if mode="OR" NotSkill="ElementalMagic" Spell="Frost|Drown|Rasp|Burn|Shock|Choke" SpellTargetName="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Ouryu
                    |Vrtra|Cerberus|Khimaira|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Sarameya|Tyger|Jailer of Love">
                    <if Advanced='"$%SpellElementGrip" == "1"'>
                        <equip when="midcast">
                            <sub lock="true">%SpellElement Grip</sub>
                        </equip>
                    </if>
                </if>
                <!-- if were handling spells -->
                <if Skill="*Magic">
                    <!-- if this is elemental magic (nukes/dot's, then do special handling -->
                    <if Skill="ElementalMagic">
                        <if Spell="Frost|Drown|Rasp|Shock|Choke">
                            <!-- equip elemental/INT gear for DoT's -->
                            <equip when="precast|midcast" Set="HighResist" />
                        </if>
                        <else>
                            <!-- this is an actual nuke. Check target to be a known high resist mob (and that ES is not active) -->
                            <if SpellTargetName="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra
                                |Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya" NotBuffActive="Elemental Seal">
                                <equip when="precast|midcast" Set="HighResist" />
                            </if>
                            <else>
                                <!-- if mob is not high resist, is it a mid resist mob? -->
                                <if SpellTargetName="Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu" NotBuffActive="Elemental Seal">
                                    <equip when="precast|midcast" Set="MidResist" />
                                </if>
                                <else>
                                    <!-- Normal mob, go full damage gear. -->
                                    <if mode="or" Area="Dynamis *|Hazhalm*" SpellTargetName="Lambton Worm|Sandworm|Guivre|King Arthro|Serket">
                                        <if NotBuffActive="Elemental Seal">
                                            <equip when="precast|midcast" Set="LightResist" />
                                        </if>
                                        <else>
                                            <equip when="precast|midcast" Set="FullDamage" />
                                        </else>
                                    </if>
                                    <else>
                                        <equip when="precast|midcast" Set="FullDamage" />
                                    </else>
                                    <!-- only equip pendant in situations you would equip full damage gear -->
                                    <if MPPAfterCastLT="50" Advanced="$UggPendant==1">
                                        <equip when="midcast">
                                            <neck lock="yes">Uggalepih Pendant</neck>
                                        </equip>
                                    </if>
                                </else>
                                <!-- check for Sorc Ring if mid or low resist mob. HP values to compare to are in variables above. -->
                                <if advanced='$Ring == 1'>
                                    <!-- make sure we have an HP variable set for current subjob -->
                                    <if Advanced='"$%SubJobRingHP" !="$%SubJobRingHP"'>
                                        <if Advanced='%HP &gt; $%SubJobRingHP'>
                                            <!-- if you have too much HP at the time of casting, equip minus hp -->
                                            <equip set="MinusHP" />
                                        </if>
                                    </if>
                                    <else>
                                        <!-- if no HP amount is specified for the current subjob, just always equip minushp as precast -->
                                        <equip set="MinusHP" />
                                    </else>
                                    <equip when="midcast">
                                        <lring>Sorcerer's Ring</lring>
                                    </equip>
                                </if>
                            </else>
                        </else>
                    </if>
                    <else>
                        <!-- for any other type of spell, just equip matching set name. -->
                        <equip when="precast|midcast" Set="Standard|%Skill" />
                    </else>
                </if>
                <else>
                    <equip when="precast|midcast" Set="Standard" />
                </else>
                <!-- so i can see in general how much my drain did. If Ring=0 then its a dangerous spot and shouldnt drop HP. -->
                <if Spell="Drain" Advanced="$Ring==1">
                    <equip set="MinusHP" />
                </if>
                <!-- Handle Elemental Obi's -->
                <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
                    <if    Element="Dark">
                        <equip when="midcast">
                            <waist lock="yes">Anrin Obi</waist>
                        </equip>
                    </if>
                    <elseif Element="Light">
                        <equip when="midcast">
                            <waist lock="yes">Korin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Thunder">
                        <equip when="midcast">
                            <waist lock="yes">Rairin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Ice">
                        <equip when="midcast">
                            <waist lock="yes">Hyorin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Fire">
                        <equip when="midcast">
                            <waist lock="yes">Karin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Wind">
                        <equip when="midcast">
                            <waist lock="yes">Furin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Water">
                        <equip when="midcast">
                            <waist lock="yes">Suirin Obi</waist>
                        </equip>
                    </elseif>
                    <elseif Element="Earth">
                        <equip when="midcast">
                            <waist lock="yes">Dorin Obi</waist>
                        </equip>
                    </elseif>
                </if>
                <!-- Handle AFv2 Pants, but do not equip pants if we already have Weather x2 and day bonuses from obi alone as obi alone hits the 35% damage cap. -->
                <if Advanced='(!((bool)strmatch("* x2","%Weather") AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" = "1") OR !("%WeatherElement" = "%SpellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'>
                    <equip When="MidCast">
                        <legs Lock="Yes">Sorcerer's Tonban</legs>
                    </equip>
                </if>
                <!-- Timers for when sleep is wearing off. -->
                <if advanced='"$SleepTimers"="1"'>
                    <if Spell="Sleep II|Sleepga II">
                        <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</command>
                        <command when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
                        <command when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
                    </if>
                    <elseif Spell="Sleep|Sleepga">
                        <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
                        <command when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
                    </elseif>
                </if>
                <!-- auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
                <if Spell="Sneak" BuffActive="Sneak" SpellTargetType="Self">
                    <command when="midcast">cancel 71</command>
                    <midcastdelay delay="1.8" />
                </if>
                <if spell="Utsusemi: Ichi" BuffActive="Copy Image">
                    <midcastdelay delay="3.0" />
                    <command when="midcast">cancel 66</command>
                </if>
                <elseif Spell="Stoneskin" BuffActive="Stoneskin">
                    <command when="midcast">cancel 37</command>
                    <midcastdelay delay="4.8" />
                </elseif>
                <elseif Spell="Blink" BuffActive="Blink">
                    <command when="midcast">cancel 36</command>
                    <midcastdelay delay="4.5" />
                </elseif>
                <!-- finally, equip our staff! -->
                <equip when="midcast">
                    <main>$%SpellElementStaff</main>
                </equip>
            </else>
        </rules>
    </spellcast>








    Ahh Edit: some one pointed out the really small error on my part >< sorry for the bump

  17. #297
    BG is my LJ
    Join Date
    Apr 2005
    Posts
    4,222
    BG Level
    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    I've been trying to work this problem out by fiddling and using similar rules regarding garuda and karura hachigane but it isn't helping

    I got Fenrir's Crown and it isn't being equipped for Fenrir's Physical BPs (instead equipping evoker's horn +1 like every other physical BP.)

    My SMN .xml lovingly borrowed and probably horribly edited from windower forums xD

    http://pastebin.com/d07VXQmk

    And if yall are willing, my TP set now is no longer considering my avatar. It just puts on idle gear, then throws on TP gear afterwards (so no -perp when I'm meleeing~)

  18. #298
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by Nirokun! View Post
    I've been trying to work this problem out by fiddling and using similar rules regarding garuda and karura hachigane but it isn't helping

    I got Fenrir's Crown and it isn't being equipped for Fenrir's Physical BPs (instead equipping evoker's horn +1 like every other physical BP.)

    My SMN .xml lovingly borrowed and probably horribly edited from windower forums xD

    http://pastebin.com/d07VXQmk

    And if yall are willing, my TP set now is no longer considering my avatar. It just puts on idle gear, then throws on TP gear afterwards (so no -perp when I'm meleeing~)
    I'd have to see an error log to help you more with this, because it shouldn't change your equipment on any fenrir BPrages other than your BPphysicalfenrir set, from what I can see.

    Stupid question, but did you reload SC after making your changes?

  19. #299
    BG is my LJ
    Join Date
    Apr 2005
    Posts
    4,222
    BG Level
    7
    FFXIV Character
    Lovely Nirokun
    FFXIV Server
    Excalibur

    This is the debug log thing from this morning (idk if I'm supposed to give provide all of it or not.. so here it is lol)

    http://pastebin.com/te5ZZCG5

    I saved my .xml and reloaded SC after every tweak I made

  20. #300
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
    FFXI Server
    Ramuh

    Quote Originally Posted by Johnblaze View Post
    Here's the COR xml i'm using (Thanks NakedSnake) but I'm having issues gettin the cure set to work. If there's any other pieces of code that needs cleaning up please let me know.

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config RequireVersion="2.3" />
    	<variables>
        <!-- Elemental Staves -->
    		<var name="Staff-Ice">Aquilo's Staff</var>
    		<var name="Staff-Dark">Pluto's Staff</var>
    		<var name="Staff-Thunder">Jupiter's Staff</var>
    		<var name="Staff-Light">Light Staff</var>
    		<var name="Staff-Wind">Wind Staff</var>
    		<var name="Staff-Fire">Vulcan's Staff</var>
    		<var name="Staff-Earth">Terra's Staff</var>
    		<var name="Staff-Water">Water Staff</var>
        <!-- Special Equipment, set to 1 for the ones you have. -->
    		<var name="CommodoreTricorne">1</var>
    		<var name="CommodoreFrac">1</var>
    		<var name="LuzafRing">1</var>
    		<var name="UggPendant">1</var>
    		<var name="ThunderObi">1</var>
    		<var name="IceObi">1</var>
    		<var name="FireObi">0</var>
    		<var name="WindObi">0</var>
    		<var name="WaterObi">0</var>
    		<var name="EarthObi">0</var>
    		<var name="SalvageRing">0</var>
    	<!-- ** Echo lucky numbers ** -->
    		<var name="echolucky">1</var>
    	<!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
    	<!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
    		<var name="SleepTimers">1</var>
    	<!-- Does not allow weapon swaps if your TP is greater than 10. -->
    		<var name="KeepTP">1</var>
    	<!-- Auto swaps between the two groups based on weapon/sub -->
    		<var name="AutoGroups">1</var>
    	<!-- Bullet/Ring names here -->
    		<var name="WSBullet">Corsair Bullet</var>
    		<var name="TPBullet">Steel Bullet</var>
    		<var name="AssaultRing">Jalzahn's Ring</var>
      </variables>
    	<sets>
    		<group name="CORMage" default="Yes">	
    			<set name="Engaged">
    			</set>
    			<set name="Idle">
    				<main>$Staff-Earth</main>
    				<sub lock="t">Staff Strap</sub>
    				<ammo>Steel Bullet</ammo>
    				<head>Comm. Tricorne</head>
    				<neck>Beak Necklace +1</neck>
    				<lear>Antivenom earring</lear>
    				<rear>Loquac. earring</rear>
    				<body>Commodore Frac</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Serket Ring</lring>
    				<rring>Astral ring</rring>
    				<back>Lamia Mantle +1</back>
    				<waist>Swift Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Crimson Greaves</feet>
    			</set>
    			<set name="Slug Shot">
    				<ammo>$WSBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Vision Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Behemoth Ring</rring>
    				<back>Amemet Mantle +1</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Dusk Trousers</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="Detonator">
    				<ammo>$TPBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Light Gorget</neck>
    				<lear>Cassie Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Behemoth Ring</rring>
    				<back>Amemet Mantle +1</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>			
    			</set>
    			<set name="QDMAB">
    				<main>$Staff-%SpellElement</main>
    				<sub lock="t">Staff Strap</sub>
    				<ammo>$TPBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Uggalepih Pendant</neck>
    				<lear>Moldavite earring</lear>
    				<rear>Drone earring</rear>
    				<body>Denali Jacket</body>
    				<hands>Commodore gants</hands>
    				<lring>Insect Ring</lring>
    				<rring>Emerald ring</rring>
    				<back>Nomad's Mantle</back>
    				<waist>R.K. Belt +1</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="QDACC" BaseSet="QDMAB">
    				<lear>Suppanomimi</lear>
    			</set>
    			<set name="Resting" BaseSet="Idle">
    				<main>Pluto's Staff</main>
    				<neck>Beak Necklace +1</neck>
    				<lear>Antivenom earring</lear>
    			</set>
    			<set name="Leaden Salute">
    				<ammo>$TPBullet</ammo>
    				<neck>Soil Gorget</neck>
    			</set>
    			<set name="Cure">
    				<main>Light Staff</main>
    				<head>Walahra Turban</head>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift belt</waist>
    				<feet>Dusk Ledelsens</feet>
    			</set>
    			<set name="Stoneskin">
    			</set>
    			<set name="Ranged Attack">
    				<ammo>$TPBullet</ammo>
    				<head>Zha'Go's barbut</head>
    				<neck>Peacock Charm</neck>
    				<lear>Vision Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Jalzahn's ring</rring>
    				<back>Amemet Mantle +1</back>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    		</group>
    		<group name="CORMelee">
    			<set name="Engaged">
    				<main lock="t" />
    				<sub lock="t" />
    				<ranged lock="t" />
    				<head>Walahra Turban</head>
    				<neck>Peacock Charm</neck>
    				<lear>Suppanomimi</lear>
    				<rear>Brutal Earring</rear>
    				<body>Pln. Khazagand</body>
    				<hands>Dusk gloves</hands>
    				<lring>Ecphoria Ring</lring>
    				<rring>Woodsman Ring</rring>
    				<back>Amemet mantle +1</back>
    				<waist>Swift Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Dusk Ledelsens</feet>
    			</set>
    			<set name="Idle">
    				<main lock="t"/>
    				<sub lock="t"/>
    				<head>Comm. Tricorne</head>
    				<neck>Orochi Nodowa</neck>
    				<lear>Suppanomimi</lear>
    				<rear>Brutal Earring</rear>
    				<body>Commodore Frac</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Jalzahn's Ring</rring>
    				<back>Amemet mantle +1</back>
    				<waist>Swift Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="Slug Shot">
    				<ammo>$WSBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Vision Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Behemoth Ring</rring>
    				<back>Amemet Mantle +1</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Dusk Trousers</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="Detonator">
    				<ammo>$TPBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Light Gorget</neck>
    				<lear>Cassie Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Behemoth Ring</rring>
    				<back>Amemet Mantle +1</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>			
    			</set>
    			<set name="QDMAB">
    				<ammo>$WSBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Uggalepih Pendant</neck>
    				<lear>Moldavite earring</lear>
    				<rear>Drone earring</rear>
    				<body>Denali Jacket</body>
    				<hands>Commodore gants</hands>
    				<lring>Insect Ring</lring>
    				<rring>Emerald ring</rring>
    				<back>Nomad's Mantle</back>
    				<waist>R.K. Belt +1</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="QDACC" BaseSet="QDMAB">
    				<lear>Suppanomimi</lear>
    			</set>
    			<set name="Ranged Attack">
    				<ammo>$TPBullet</ammo>
    				<head>Zha'Go's barbut</head>
    				<neck>Peacock Charm</neck>
    				<lear>Vision Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Corsair's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Jalzahn's ring</rring>
    				<back>Amemet Mantle +1</back>
    				<legs>Denali Kecks</legs>
    				<feet>Cor. Bottes +1</feet>
    			</set>
    			<set name="Resting" BaseSet="Idle">
    				<main>Pluto's Staff</main>
    				<neck>Beak Necklace +1</neck>
    				<lear>Antivemon earring</lear>
    			</set>
    			<set name="Leaden Salute">
    				<ammo>$TPBullet</ammo>
    				<neck>Soil Gorget</neck>
    			</set>
    			<set name="Cure">
    				<main>Light Staff</main>
    				<head>Walahra Turban</head>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift belt</waist>
    				<feet>Dusk Ledelsens</feet>
    			</set>
    			<set name="Stoneskin">
    			</set>
    		</group>
    	</sets>
    	<rules>
    	<if advanced='"$KeepTP"="1"'>
    		<if TPGT="10">
               <action type="Disable" slot="main|sub|ranged" />
    		</if>
    			<else TPLT="10"> 
    				<action type="Enable" slot="main|sub|ranged" />
    			</else>
    	</if>
    	<if advanced='"$AutoGroups"="1"'>
    		<if advanced='"%EquipSub"="Staff Strap"' NotGroup="CORMage">
    			<action type="Command" when="Precast|Idle|Engaged">input /sc group CORMage</action>
    		</if>
    		<if advanced='"%EquipMain"="Joyeuse"' NotGroup="CORMelee">
    			<action type="command" when="Precast|Idle|Engaged">input /sc group CORMelee</action>
    		</if>
    	</if>
    	<if type="CorsairShot">
    	<!-- only equip pendant in situations you would equip full damage gear -->
    		<if MPPPreCastLT="50" Advanced='"$UggPendant"="1"' Spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    			<action type="equip" when="Precast">
    				<neck lock="yes">Uggalepih Pendant</neck>
    			</action>
    		</if>
    	<!-- Handle Elemental Obi's -->
    		<if Advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$%SpellElementObi"="1"'>
    			<if Element="Thunder">
    				<equip when="precast"><waist lock="t">Rairin Obi</waist></equip>
    			</if>
    			<elseif Element="Ice">
    				<equip when="precast"><waist lock="t">Hyorin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Fire">
    				<equip when="precast"><waist lock="t">Karin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Wind">
    				<equip when="precast"><waist lock="t">Furin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Water">
    				<equip when="precast"><waist lock="t">Suirin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Earth">
    				<equip when="precast"><waist lock="t">Dorin Obi</waist></equip>
    			</elseif>
    		</if>
    			<if spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    				<action type="PrecastDelay" delay=".2" />
    				<equip when="precast" set="QDMAB" />
    			</if>
    				<elseif spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Sarameya">
    						<action type="PreCastDelay" delay=".2" />
    						<equip when="precast" set="QDACC" />
    					</if>
    				</elseif>
    					<else spell="Dark*|Light*">
    						<action type="PrecastDelay" delay=".2" />
    						<equip when="precast" set="QDACC" />
    					</else>
    	<!-- Timers for when sleep is wearing off. -->
    			<if advanced='"$SleepTimers"="1"'>
    				<if Spell="Light Shot">
    					<action type="command" when="aftercast">spellcast var inc sleepid;wait 15;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    					<action type="command" when="aftercast">wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    					<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    				</if>
    			</if>
    	</if>
    	<if type="JobAbility" CommandPrefix="/ja|/jobability">
    		<if spell="Random Deal">
    			<if advanced='"$CommodoreFrac"="1"'>
    				<equip when="Precast"><body>Commodore Frac</body></equip>
    			</if>
    		</if>	
    	</if>
    		<if type="CorsairRoll">
    			<action type="castdelay" delay=".2" />	
    			<if NotSpell="Corsair*|Wild*">
    				<if advanced='"$CommodoreTricorne"="1"'>
    					<equip when="Precast"><head>Commodore Tricorne</head></equip>
    				</if>
    			</if>
    			<if spell="Corsair*">
    				<if advanced='"$LuzafRing"="1"'>
    					<equip when="Precast"><lring>Luzaf's Ring</lring></equip>
    				</if>
    			</if>
    			<if advanced='"$echolucky"="1"'>
    				<if spell="choral*|samurai*|scholar*">
    					<action type="command">input /echo [%spell] Lucky: 2 ~*~ Unlucky: 6</action>
    				</if>
    				<elseif spell="healer*|monk*|drachen*|gallant*|dancer*">
    					<action type="command">input /echo [%spell] Lucky: 3 ~*~ Unlucky: 7</action>
    				</elseif>
    				<elseif spell="ninja*|hunter*|chaos*|puppet*|beast*|warlock*">
    					<action type="command">input /echo [%spell] Lucky: 4 ~*~ Unlucky: 8</action>
    				</elseif>
    				<else spell="Fighter*|Wizard*|Rogue*|Evoker*|Cor*">
    					<action type="command">input /echo [%spell] Lucky: 5 ~*~ Unlucky: 9</action>
    				</else>
    			</if>
    		</if>
    		<if commandprefix="/range|/ra">
    			<equip when="Precast" set="Ranged Attack" />
    			<equip when="Aftercast" set="%status" />
    		</if>
    		<if type="WeaponSkill" commandprefix="/weaponskill|/ws">
    			<if mode="OR" advanced='%spelltargetdistance &gt; 16.0' tplt="100">
    				<action type="cancelspell" />
    				<action type="command">input /echo Target out of range or not enough TP. %spell cancelled.</action>
    				<action type="return" />
    			</if>
    			<if spell="Slug Shot">
    				<equip when="precast" set="Slug Shot" />
    			</if>
    			<if spell="Detonator">
    				<equip when="precast" set="Detonator" />
    			</if>
    			<else spell="Leaden Salute">
    				<equip when="precast" set="%spell" />
    			</else>
    		</if>
    		<if advanced='"%SubJob"="WHM|RDM"'>
    			<if skill="HealingMagic">
    				<if spell="Cure|Cure II|Cure III|Curaga*">
    					<action type="equip" when="precast" set="Cure" />
    				</if>
    			</if>
    			<elseif skill="EnhancingMagic">
    				<if spell="Stoneskin">
    					<equip set="Stoneskin" when="Precast" />
    					<if BuffActive="Stoneskin">
    						<action type="midcastdelay" delay="2.5" />
    						<action type="command" when="midcast">cancel 37</action>
    					</if>
    				</if>
    			</elseif>
    		</if>
    			<action type="Equip" set="%Status" when="AfterCast|Engaged|Disengaged|Idle|Resting" />
    		<if advanced='"$SalvageRing"="1"'>
    			<if Area="*Remnants|Nyzul*|Periqia|Ilrusi*|*Training Grounds|Lebros*|*Sanctum">
    				<equip><rring lock="True">$AssaultRing</rring></equip>
    			</if>
    		</if>
    	</rules>
    </spellcast>
    You're welcome for the XML. The cure issue is obviously in here:

    Code:
    <if advanced='"%SubJob"="WHM|RDM"'>
    			<if skill="HealingMagic">
    				<if spell="Cure|Cure II|Cure III|Curaga*">
    					<action type="equip" when="precast" set="Cure" />
    				</if>
    			</if>
    I haven't been on my cor account in forever, I'll toy around with it later, and let you know what I find. However, I will guess it is going to be the subjob part causing the issue. I remember my cure set working just fine, but I think all I changed was my staff, which was handled by the spell element swap, so I'm not positive atm.

    Added solution here

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