Very basic PUP XML but still works well :D
PUP
Spoiler: showCode:<?xml version="1.0" ?> <spellcast xmlns:xi="http://www.w3.org/2001/XInclude"> <config RequiredVersion="2.30" Debug="True" HideErrors="False" ShowGearSwaps="False" DefaultAftercast="$Normal" /> <variables> <!-- Changes Between Minuet Coral and Fenrir depending on buffs and time --> <var name="LeftEar">Minuet Earring</var> <var name="MinEar">"Minuet Earring"</var> <var name="DayEar">"Fenrir's Earring"</var> <var name="NightEar">"Coral Earring"</var> <!-- Alows to change gear using macros - needs macro //sc var set normal AccurTp --> <!-- i follow it by /ja activate to force swap--> <var name="Normal">HasteTP</var> <!-- Upgrades to evasion skill mitts when latent active only needed in Conquest areas --> <!-- needs macro //sc var set OutsideControl 1 --> <var name="EvasionGloves">Pantin Dastanas</var> <!-- 1 =True 0 =False --> <var name="OutsideControl">0</var> <var name="OutsideGloves">"Mst.Cst. Mitts"</var> <var name="InsideGloves">"Pantin Dastanas"</var> </variables> <sets> <group default="yes" name="PUP" > <set name="Standard"> <range>Animator +1</range> <head>Pantin Taj</head> <neck>Peacock Charm</neck> <lear>Minuet Earring</lear> <rear>Spike Earring</rear> <body>Pantin Dastanas</body> <hands>Pantin Dastanas</hands> <lring>Sniper's Ring</lring> <rring>Ulthalam's Ring</rring> <back>Bellicose Mantle</back> <waist>Potent Belt</waist> <legs>Pantin Churidars</legs> <feet>Tabin Boots +1</feet> </set> <set name="HasteTP"> <head>Walahra Turban</head> <neck>Peacock Charm</neck> <lear>Minuet Earring</lear> <rear>Spike Earring</rear> <body>Pantin Tobe</body> <hands>Pantin Dastanas</hands> <lring>Sniper's Ring</lring> <rring>Ulthalam's Ring</rring> <back>Bellicose Mantle</back> <waist>Potent Belt</waist> <legs>Pantin Churidars</legs> <feet>Tabin Boots +1</feet> </set> <set name="AccurTP"> <head>Optical Hat</head> <neck>Peacock Charm</neck> <lear>Minuet Earring</lear> <rear>Spike Earring</rear> <body>Pantin Tobe</body> <hands>Battle Gloves</hands> <lring>Sniper's Ring</lring> <rring>Ulthalam's Ring</rring> <back>Bellicose Mantle</back> <waist>Potent Belt</waist> <legs>Pantin Churidars</legs> <feet>Tabin Boots +1</feet> </set> <set name="Evasion"> <head>Optical Hat</head> <neck>Evasion Torque</neck> <body>Pantin Tobe</body> <hands>Pantin Dastanas</hands> <lring>Sniper's Ring</lring> <rring>Ulthalam's Ring</rring> <waist>Potent Belt</waist> <legs>Pantin Churidars</legs> </set> <set name="Spells" BaseSet="$Normal"> <head>Walahra Turban</head> <neck>Evasion Torque</neck> <hands>Pantin Dastanas</hands> </set> <set name="Resting"> <head>Pup. Taj</head> <neck>Grandiose Chain</neck> <body>Pantin Tobe</body> </set> <set name="WS"> <head>Pantin Taj</head> <neck>Peacock Charm</neck> <lear>Triumph Earring</lear> <rear>Spike Earring</rear> <body>Flora Cotehardie</body> <hands>Creek M Mitts</hands> <lring>Topaz Ring</lring> <rring>Victory Ring</rring> <back>Bellicose Mantle</back> <waist>Potent Belt</waist> <legs>Pantin Churidars</legs> <feet>Creek M Clomps</feet> </set> <set name="Town"> <range>Animator +1</range> <head>Pantin Taj</head> <neck>Peacock Charm</neck> <lear>Triumph Earring</lear> <rear>Minuet Earring</rear> <body>Pantin Dastanas</body> <hands>Pantin Dastanas</hands> <lring>Sniper's Ring</lring> <rring>Ulthalam's Ring</rring> <back>Bellicose Mantle</back> <waist>Potent Belt</waist> <legs>Pantin Churidars</legs> <feet>Hermes' Sandals</feet> </set> </group> </sets> <rules> <!-- Control for Town Gear--> <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*"> <action type="equip" when="idle" set="Town"> </action> </if> <!-- Changes Earring Dependign On Buffs And Time --> <if buffactive="Minuet"> <var cmd="set LeftEar $MinEar" /> </if> <elseif mode="AND" TimeGT="5.59" TimeLT="18.00"> <var cmd="set LeftEar $DayEar" /> </elseif> <elseif mode="OR" TimeLT="6.00" TimeGT="17.59"> <var cmd="set LeftEar $NightEar" /> </elseif> <equip when="engaged|aftercast" set="$Normal" /> <!-- set of gear to equip when resting --> <equip when="Resting" set="Resting" /> <if skill="Ninjutsu"> <equip set="Spells" /> <if spell="Utsusemi: Ichi"> <midcastdelay delay="2.6" /> <command when="midcast">cancel 66</command> </if> </if> <if type="WeaponSkill"> <equip set="WS" /> <precastdelay delay=".4" /> </if> <if Spell="Repair"> <equip when="Precast"> <feet>Pup. Babouches</feet> </equip> <midcastdelay delay="1" /> <equip when="midcast" set="$Normal" /> </if> <!-- Other JAs included so I blink through them --> <if Spell="*Maneuver|Deploy|Retrieve"> <if Spell="light*"> <equip when="Precast"> <hands>Pup. Dastanas</hands> </equip> <equip when="Aftercast"> <legs>Puppetry Churidars</legs> </equip> </if> <if Spell="ice*"> <equip when="Precast|Aftercast"> <hands>Pup. Dastanas</hands> <legs>Pantin Churidars</legs> <feet>Pantin Babouches</feet> </equip> </if> <else> <equip when="Precast"> <hands>Pup. Dastanas</hands> </equip> </else> </if> <elseif Spell="Deactivate|Activate"> <equip when="Precast"> <hands>Pup. Dastanas</hands> <body>Puppetry Tobe</body> </equip> </elseif> <if NotStatus="Engaged"> <equip when="Aftercast|Idle"> <feet>Hermes' Sandals</feet> </equip> </if> </rules> </spellcast>
XI Wiki


I'll try these when main is over.

