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  1. #321
    Relic Shield
    Join Date
    Jul 2007
    Posts
    1,662
    BG Level
    6
    FFXIV Character
    Issah Grimes
    FFXIV Server
    Balmung
    FFXI Server
    Phoenix

    Does anyone have a good Whm spellcast i could look at to figure out how i want to do mine?

  2. #322
    Melee Summoner
    Join Date
    Sep 2008
    Posts
    33
    BG Level
    1
    FFXI Server
    Asura

    Quote Originally Posted by Iremire View Post
    Does anyone have a good Whm spellcast i could look at to figure out how i want to do mine?
    Aikar's WHM is probably your best bet. Silvenmyst's is also good, and his/her Devotion seems to be a little more consistent. Mine is also on the windowerwiki list but I don't know if it will help you as much as theirs.

  3. #323
    mcb
    mcb is offline
    New Merits
    Join Date
    May 2009
    Posts
    210
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by ryuke_xi View Post
    Aikar's WHM is probably your best bet. Silvenmyst's is also good, and his/her Devotion seems to be a little more consistent. Mine is also on the windowerwiki list but I don't know if it will help you as much as theirs.
    thanks for the whm info, i'll pass that along to a friend of mine.

    so did this thread fail to produce anything along the lines of starter .xml files?

  4. #324
    Hydra
    Join Date
    Aug 2007
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    132
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    3
    FFXI Server
    Ramuh

    What do you consider starter...? There are quite a few very well put together XML files, but they aren't blank in terms of gear, and some have quite a few advanced rules.

  5. #325
    Relic Weapons
    Join Date
    Apr 2008
    Posts
    332
    BG Level
    4
    FFXI Server
    Phoenix

    Probably the files mentioned in the OP.

    The original point of the thread was to make a "Starter XML" for each job, but it just kind of turned into a SC halp thread.

  6. #326
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
    FFXI Server
    Ramuh

    Yeah, I'd suppose so. Don't know what you could really do for starter files besides wiping the gear out of most of the XMLs posted and call them starter files?

    Maybe strip them down to just gear swaps based on ws/resting/idle/etc

  7. #327
    Puppetmaster
    Join Date
    Sep 2006
    Posts
    67
    BG Level
    2
    FFXI Server
    Cerberus

    Hey just got started with Spellcast and I am very new to it and programing in general. I was wondering if anyone has a real good Complete SCH Recast I could use?

  8. #328
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Has anyone implemented Avatar's favor into their spellcast?

  9. #329
    Relic Weapons
    Join Date
    Dec 2009
    Posts
    323
    BG Level
    4
    FFXI Server
    Carbuncle

    A number of JA including Avatar's Favor still show up as unknown abilities in Recast, so I don't think it's even possible to write spellcast rules using them unless you manually edit the resource files.

  10. #330
    Melee Summoner
    Join Date
    May 2009
    Posts
    44
    BG Level
    1
    FFXI Server
    Unicorn

    It really depends on what you wanna do with avatar's favor, iirc when you have it active you have a buff up so just make a rule that whenever you have the avatar's favor buff active to do a specific gear swap. If you want to provide more details on what you want it to do I or someone else can probably come up with some code to make it work.

  11. #331
    Sea Torques
    Join Date
    Nov 2007
    Posts
    548
    BG Level
    5
    FFXI Server
    Cerberus

    Anyone have any good Drk and/or Pld spellcasts available?

  12. #332
    Melee Summoner
    Join Date
    Oct 2009
    Posts
    27
    BG Level
    1
    FFXI Server
    Phoenix

    just chipping in my two cents!

    For a standard DNC, there should also be a set included for the Dancing Edge WS (ACC and DEX/CHR/Attack where available).

    For Waltzes, equipment including Conserve TP+ should be included also

    Additionally, for Jigs, AF2 Legs should also be included.

    Optional:

    WS set for Pyrrhic Kleos

  13. #333
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    FYI this code cost me my CCA it appeared to work but when I was out of ammo it set my CCA arrow as ammo >.> and left it for my normal range attack. I am a sad panda.....

    variation of "IneptVagrant's Ranger" from windower wiki

    <if buffactive="unlimited Shot">
    <action type="var" cmd='set ammo $USammo' />
    </if>
    <elseif mode="OR" spell="eagle eye shot" type="weaponskill">
    <action type="var" cmd='set ammo $WSammo' />
    </elseif>
    <if notequipammo="$ammo">
    <equip>
    <ammo>$ammo</ammo>
    </equip>
    <cmd>wait .1;%spell</cmd>
    <cancelspell />
    <return />
    </if>
    Note the set ammo $USammo line caused my normal ammo to be CCA arrow and it didnt recover for some reason so been out of my arrow for a week.... The CCA arrow should never in my opinion be set to the normal arrow variable $ammo. Unless you want to lose it ><;;.

    I even had all my range attack remove ammo on precast just to ensure that stupid arrow wasn't equipped without unlimited shot but when it got changed to $ammo well see ya later cca lol.

  14. #334
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    368
    BG Level
    4

    My variation a few pages back:
    Quote Originally Posted by lilfoo View Post
    Spoiler: show
    Your RA marco should look like this:
    Code:
    //sc var set ammo "Acid Bolt"
    /ra
    Changing ammo will change the weapon. You can select weapons to use a bit down in the xml.

    Code:
    <?xml version="1.0" ?>
    <spellcast>
     
    	<config
    			RequireVersion="2.30"
    			Debug="true"
    			ShowGearSwaps="false" />
    	<sets>
     
    		<group default="yes" name="RNG">
     
    			<set name="healing">
    				<!-- no gear -->
    			</set>
     
    			<set name="town">
    			    <head></head>
    			    <legs></legs>
    			    <feet>Trotter Boots</feet>
    			</set>
     
    			<set name="TP">
    		            <head>Hunter's Beret</head>
            		    <neck>Peacock Charm</neck>
    	        	    <lear>Drone Earring</lear>
    	        	    <rear>Vision Earring</rear>
    		            <body>Hunter's Jerkin</body>
            		    <hands>Deadeye Gloves</hands>
    		            <lring>Behemoth Ring</lring>
            		    <rring>Behemoth Ring</rring>
    	        	    <back>Amemet Mantle +1</back>
    	        	    <waist>Scout's Belt</waist>
    		            <legs>Jaridah Salvars</legs>
            		    <feet>Jaridah Nails</feet>
    			</set>
     
    			<set name="WS">
    		  	    <ammo>$ammo</ammo>
    			    <body></body>
    			    <neck></neck>
    			    <head>Optical Hat</head>
    		            <hands></hands>
            		    <feet></feet>
    			    <lring></lring>
    			</set>
    
    			<set name="USWS">
    		  	    <ammo>$ammo</ammo>
    			    <body>Shikaree Aketon</body>
    			    <neck>Ranger's Necklace</neck>
    			    <head>Hunter's Beret</head>
    		            <hands></hands>
            		    <feet></feet>
    			    <lring>Rajas Ring</lring>
    			</set>
     
    		</group>
     
    	</sets>
    
    	<variables clear="true">
    <!-- Dont mess with these --> 
    		<var name="Ut">Ichi</var>
    		<var name="SanityCheck">0</var>
    		<var name="USset">false</var>
    		<var name="Ammo">Scorpion Arrow</var>
    		<var name="oldWeaponTYpe">Unknown</var>
    		<var name="USammo">Gld.Msk. Bolt</var>
    		<var name="WSammo">Darksteel Bolt</var>
     
     <!-- Put your weapons here. Put all weapons here so they wont be filtered out. -->
    		<var name="bows">Selene's Bow|War Bow +1</var>
    		<var name="xbows">Othinus' Bow|Staurobow</var>
    		<var name="guns">Hellfire +1</var>
    	</variables>
     
    	<rules>
    		<if advanced='"$AE_firstrun"!="false"'>
    			<cmd>input //sc var set AE_firstrun false</cmd>
    			<cmd>ae registerq 23000 jobchange_* ae load autoexec.xml</cmd>
    			<cmd>ae registerq 23001 losebuff_Unlimited_Shot input /equip ammo\;sc var set ammo 
    
    "\$WSAmmo"\;wait .4\;input /equip ammo "\$ammo"\;input /echo \!!!~~~ Sanity-US %equipammo~~~!!!</cmd>
    		</if>
     
    		<if advanced='$SanityCheck &gt; 10'>
    		<var cmd="set SanityCheck 0" />
    			<action type="addtochat">!!---Ammo Empty--- $ammo ---!!</action>
    			<cancelspell />
    			<return />
    		</if>
    		<else><var cmd="inc SanityCheck" /></else>
     
    <!-- These will auto equip weapons on changing the ammo. Put the main weapons you want here -->
    		<if advanced='strmatch("$ammo","Acid bolt|Darksteel Bolt|Holy Bolt")' notequiprange="$xbows">
    			<equip><range>Othinus' Bow</range><ammo>$ammo</ammo></equip>
    			<cmd>wait .1;%spell</cmd>
    			<cancelspell />
    			<return />
    		</if>
    		<elseif advanced='"$ammo"=="Scorpion Arrow"'  notequiprange="$bows">
    			<equip><range>Selene's Bow</range><ammo>$ammo</ammo></equip>
    			<cmd>wait .1;%spell</cmd>
    			<cancelspell />
    			<return />
    		</elseif>
    		<elseif advanced='"$ammo"=="Silver Bullet"' notequiprange="$guns">
    			<equip><range>Hellfire +1</range><ammo>$ammo</ammo></equip>
    			<cmd>wait .1;%spell</cmd>
    			<cancelspell />
    			<return />
    		</elseif>
     
    <!-- Put the ammo you want to use here -->
    		<if notequiprange="$oldWeaponType">
    			<var cmd='set oldweapontype "%Equiprange"' />
    			<if Equiprange="$bows">
    				<var cmd='set ammo "Scorpion Arrow"' />
    				<var cmd='set USammo "Cmb.Cst. Arrow"' />
    				<var cmd='set WSammo "Demon Arrow"' />
    			</if>
    			<elseif Equiprange="$xbows">
    				<var cmd='set ammo "Acid Bolt"' />
    				<var cmd='set USammo "Gld.Msk. Bolt"' />
    				<var cmd='set WSammo "Darksteel Bolt"' />
    			</elseif>
    			<elseif Equiprange="$guns">
    				<var cmd='set ammo "Silver Bullet"' />
    				<var cmd='set USammo "Silver Bullet"' />
    				<var cmd='set WSammo "Silver Bullet"' />
    			</elseif>
    			<else>
    				<action type="addtochat">!!!!---- WeaponType: Unknown ----!!!!</action>
    				<action type="cancelspell" />
    				<action type="return" />
    			</else>
    		</if>
     
    		<if spell="autoset">
    			<if status="engaged">
    				<equip when="engaged" set="TP" />
    			</if>
    			<elseif status="idle">
    				<equip when="idle" set="town" />
    			</elseif>
    		</if>
     
     
    		<if buffactive="unlimited Shot">
    			<action type="var" cmd='set ammo $USammo' />
    		</if>
    		<elseif mode="OR" spell="eagle eye shot" type="weaponskill">
    			<action type="var" cmd='set ammo $WSammo' />
    		</elseif>
    		<if notequipammo="$ammo">
    			<equip>
    				<ammo>$ammo</ammo>
    			</equip>
    			<cmd>wait .1;%spell</cmd>
    			<cancelspell />
    			<return />
    		</if>
     
    		<if equipammo="">
    			<action type="addtochat">!!---Ammo Empty--- $ammo ---!!</action>
    			<action type="cancelspell" />
    			<action type="return" />
    		</if>
     
    		<var cmd="set SanityCheck 0" />
     
    		<if type="WeaponSkill">
    			<if nottplt="100" status="engaged" advanced='%spelltargetdistance &lt; 15.8'>
    				<if spell="slug shot|Sidewinder">
    					<if Equiprange="$guns|$xbows">
    						<changespell spell="Slug shot" />
    					</if>
    					<else>
    						<changespell spell="Sidewinder" />
    					</else>
    				</if>
    				<if buffactive="unlimited Shot">
    					<equip when="precast" set="USWS" />
    				</if>
    				<else>
    					<equip when="precast" set="WS" />
    				</else>
    
    				<if spell="Slug shot|Sidewinder">
    					<equip when="precast">
    						<neck>Breeze Gorget</neck>
    					</equip>
    				</if>
    
    			</if>
    		</if>
    
    		<if spell="Sharpshot">
    			<action type="equip" when="precast" delay=".2">
    				<legs>Hunter's Braccae</legs></action>
    		</if>
    
    		<if spell="Scavenge">
    			<action type="equip" when="precast">
    				<feet>Hunter's Socks</feet></action>
    		</if>
    
    		<if spell="Camouflage">
    			<action type="equip" when="precast">
    				<body>Hunter's Jerkin</body></action>
    		</if>
    
    		<else>
    			<!--Ninjutsu stuff-->
    			<if spell="Utsusemi: Ichi">
    				<action type="midcastdelay" delay="2.4" />
    				<if advanced='"$Ut"=="Ni"'>
    					<!--Cancel currently active shadows if last cast was Ni.-->
    					<!--Needs the cancel pluugin to be loaded aswell-->
    					<action type="Command" when="midcast">cancel 66</action>
    					<action type="var" cmd="set Ut Ichi" />
    				</if>
    			</if>
    			<elseif spell="Utsusemi: Ni">
    				<action type="var" cmd="set Ut Ni" />
    			</elseif>
    			<elseif spell="Ranged" spelltargettype="MONSTER|NPC" status="engaged" >
    				<equip set="TP" />
    			</elseif>
    		</else>
    	</rules>
    </spellcast>
    Are you 100% sure you have this:
    Your RA marco should look like this:
    Code:
    //sc var set ammo "Acid Bolt"
    /ra
    If you dont i see how you would fire it with a normal ra otherwise i need to look at the script more (yours).

    Also if you dont have :
    Code:
    		<if equipammo="">
    			<action type="addtochat">!!---Ammo Empty--- $ammo ---!!</action>
    			<action type="cancelspell" />
    			<action type="return" />
    		</if>
    after it wont necessarily work.

  15. #335
    Sea Torques
    Join Date
    Nov 2007
    Posts
    548
    BG Level
    5
    FFXI Server
    Cerberus

    Just finished tweaking a pld spellcast (thanks hezzel!) and was wondering what are some good ways to get the most out of parade gorget and herc rings latent effects?

    Was thinking something like 'if hp > 85% and mp < 60% equip parade gorget' for the first one, and 'if hp < 50% and mp < 70% equip herc ring' for the second.

    Any comments on this? And how and where would I put it in the spellcast to not be overwritten by any other rules?

  16. #336
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
    FFXI Server
    Ramuh

    Quote Originally Posted by Maguile View Post
    Just finished tweaking a pld spellcast (thanks hezzel!) and was wondering what are some good ways to get the most out of parade gorget and herc rings latent effects?

    Was thinking something like 'if hp > 85% and mp < 60% equip parade gorget' for the first one, and 'if hp < 50% and mp < 70% equip herc ring' for the second.

    Any comments on this? And how and where would I put it in the spellcast to not be overwritten by any other rules?
    Those rules would work just fine. Put your primary gear swaps before all of your secondary swaps.

    I.e., put your "when="Aftercast"" swaps above your herc ring/parade gorget swaps. Remember, spellcast parses from top to bottom.

  17. #337
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    Code:
            <if Advanced='"%HPP"&gt;=85 AND "%MPP"&lt;=50 AND "$Tiamat" == "0"'>
                <equip when="aftercast|done|engaged|idle">
                    <neck>Parade Gorget</neck>
                </equip>
            </if>
            <if HPPLT="50" Advanced='"$Tiamat" == "0"'>
                <equip when="aftercast|done|engaged|idle">
                    <lring>Hercules' Ring</lring>
                </equip>
            </if>
            <if MPPLT="50" Advanced='"$Tiamat" == "0"' NotBuffActive="Cover">
                <equip when="aftercast|done|engaged|idle">
                    <body>Ares's Cuirass</body>
                </equip>
            </if>
    This is what I use for my Refresh pieces, works pretty well.

  18. #338
    New Spam Forum
    Join Date
    Jul 2008
    Posts
    173
    BG Level
    3
    FFXI Server
    Leviathan

    I was attempting to do a specific set to change into for campaign and was given this code:

    <if Advanced='BuffActive("Allied Tags")' set="CB"></if>

    I can't seem to get it to work :/ I change into my normal engaged set instead. Full xml is posted above.

  19. #339
    Yarglebargle
    Join Date
    Feb 2010
    Posts
    3,304
    BG Level
    7
    FFXI Server
    Valefor

    There any way I could get SC to equip my Acubens Helm on THF into my TP set when I put up feint and then have it go back to walmart turban 30 seconds after Feint (the actual buff) wears off? I only know how to edit xml, not create new rules like the above, so if somebody could do that if it's possible, that would be lovely.

  20. #340
    Hydra
    Join Date
    Aug 2007
    Posts
    118
    BG Level
    3

    Just got back into the game and looking to use spellcast. I changed someone's xml to fit the gear that was on my mnk and can't seem to get chakra to fire off correctly. It's not equipping some items because its only giving me back 150hp instead of the 350+ its supposed to.

    Here is the xml:
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            Debug="false"
            ShowGearSwaps="false"
            ShowSpellInfo="false"
            />
        <sets>
            <group default="yes" name="Basic">
                <set name="Standard">
                    <ammo>$%equipmainAmmo</ammo>
                    <head>Walahra Turban</head>
                    <neck>Peacock Amulet</neck>
                    <lear>Brutal Earring</lear>
                    <lring>$lring</lring>
                    <rear>$rear</rear>
                    <body>Shura Togi</body>
                    <hands>$hands</hands>
                    <rring>Rajas Ring</rring>
                    <back>$back</back>
                    <waist>Black Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-Ate</feet>
                </set>
    			<set name="idle">
                    <ammo>$%equipmainAmmo</ammo>
                    <head>Walahra Turban</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Brutal Earring</lear>
                    <lring>$lring</lring>
                    <rear>$rear</rear>
                    <body>Melee Cyclas</body>
                    <hands>Bandomusha Kote</hands>
                    <rring>Rajas Ring</rring>
                    <back>$back</back>
                    <waist>Black Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="2Hr" BaseSet="Standard">
                    <head>Usukane Somen</head>
                    <hands>Bandomusha Kote</hands>
                    <waist>Virtuoso Belt</waist>
                    <back>Forager's Mantle</back>
                    <lring>Rajas Ring</lring>
                    <legs>Melee Hose</legs>
                    <feet>Dune Boots</feet>
                </set>
                <set name="Evasion" Baseset="Standard">
                    <head>Usukane Somen</head>
                    <body>Scorpion Harness</body>
                    <hands>Usukane Gote</hands>
                    <rear>Ethereal Earring</rear>
                    <ammo>Fenrir's stone</ammo>
                    <neck>Evasion Torque</neck>
                    <back>Boxer's Mantle</back>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="Chakra">
                    <ammo>Bibiki Seashell</ammo>
                    <lring>Topaz Ring</lring>
                    <hands>Melee Gloves +1</hands>
                    <head>Genbu's Kabuto</head>
                    <body>Temple Cyclas +1</body>
                    <rring>Topaz Ring</rring>
                    <waist>Warwolf Belt</waist>
                    <feet>Power Sandals</feet>
                    <back>Melee cape</back>
    
                </set>
                <set name="Counterstance">
                    <feet>Melee Gaiters</feet>
                </set>
                <set name="Dodge">
                    <feet>Temple Gaiters</feet>
                </set>
                <set name="Focus">
                    <head>Temple Crown +1</head>
                </set>
                <set name="Boost">
                    <hands>Temple Gloves +1</hands>
                </set>
                <set name="Resting">
                    <body>Melee Cyclas</body>
                    <back>Melee Cape</back>
                    <neck>Orochi Nodowa</neck>
                </set>
                <set name="FastCast">
                    <head>Walahra Turban</head>
                    <waist>Black Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-Ate</feet>
                </set>
                <set name="Asuran" BaseSet="Standard">
                    <ammo>Tiphia Sting</ammo>
                    <head>Shr.Znr.Kabuto</head>
                    <lear>Ethereal Earring</lear>
                    <lring>$lring</lring>
                    <neck>Soil Gorget</neck>
                    <back>$back</back>
                    <hands>Bandomusha Kote</hands>
                    <legs>$legs</legs>
                    <waist>Virtuoso Belt</waist>
                </set>
                <set name="Dragon" BaseSet="Standard">
                    <head>Genbu's Kabuto</head>
                    <neck>$DragonFistNeck</neck>
                    <ammo>Olibanum Sachet</ammo>
                    <lring>Omicron Ring</lring>
                    <rring>Rajas Ring</rring>
                    <body>Kirin's Osode</body>
                    <rear>Triumph Earring</rear>
                    <waist>Warwolf Belt</waist>
                    <legs>Usukane Hizayoroi</legs>
                    <hands>Pallas's Bracelets</hands>
                </set>
                <set name="Howling" BaseSet="Dragon" />
                <set name="Ascetic" BaseSet="Howling">
                    <neck>$AsceticFuryNeck</neck>
                </set>
            </group>
        </sets>
        <variables>
            <var name="DragonFistNeck">Thunder Gorget</var>
            <var name="AsceticFuryNeck">Flame Gorget</var>
            <var name="rear">Merman's Earring</var>
            <var name="hands">Usukane Gote</var>
            <var name="lring">Ulthalam's Ring</var>
            <var name="back">Cuchulain's Mantle</var>
            <!-- Destroyers Variables -->
            <var name="DestroyersAmmo">Tiphia Sting</var>
            <!-- Hades Sainti Variables -->
            <var name="Hades SaintiAmmo">Tiphia Sting</var>
            <!--Faith Baghnakhs Variables -->
            <var name="Faith BaghnakhsAmmo">Virtue Stone</var>
        </variables>
        <rules>
            <!-- Commands for when Focus is up -->
            <if buffActive="Focus">
                <var cmd="set hands Bandomusha Kote" />
                <var cmd="set lring Omicron Ring" />
                <var cmd="set back Forager's Mantle" />
                <var cmd="set legs Usukane Hizayoroi" />
            </if>
            <!-- Commands for when Focus is not up -->
            <else>
                <var cmd="set hands Usukane Gote" />
                <var cmd="set lring Ulthalam's Ring" />
                <var cmd="set back Forager's Mantle" />
                <var cmd="set legs Shura Haidate" />
            </else>
            <!-- Command for when Minuet is up -->
            <if buffActive="Minue*">
                <var cmd="set rear Minuet Earring" />
            </if>
            <!-- Command for when Minuet is not up -->
            <else>
                <var cmd="set rear Ethereal Earring" />
            </else>
            <!-- Command for when Allied Tags are active -->
            <if buffActive="Allied Tags">
                <var cmd="set DragonFistNeck Bull Necklace" />
                <var cmd="set AsceticFuryNeck Bull Necklace" />
            </if>
            <!-- Command for when Allied tags are not active -->
            <else>
                <var cmd="set DragonFistNeck Thunder Gorget" />
                <var cmd="set AsceticFuryNeck Flame Gorget" />
            </else>
            <if spell="autoset">
                <equip when="resting" set="Resting" />
    			<equip when="idle" set="idle" />
    			<equip when="engaged" set="Standard" />
            </if>
    		<if status="engaged">
    			<equip when="aftercast" set="Standard" />
    		</if>
    		<else>
    			<equip when="aftercast" set="idle" />
    		</else>
            <elseif Spell="Hundred Fists">
                <equip when="Precast" delay=".4" set="2Hr" />
            </elseif>
            <elseif Spell="Counterstance">
                <equip when="Precast" delay=".4" set="Counterstance" />
            </elseif>
            <elseif Spell="Chakra">
                <equip when="Precast" delay=".4" set="Chakra" />
            </elseif>
            <elseif Spell="Dodge">
                <equip when="Precast" delay=".4" set="Dodge" />
            </elseif>
            <elseif Spell="Focus">
                <equip when="Precast" delay=".4" set="Focus" />
            </elseif>
            <elseif Spell="Boost">
                <equip when="Precast" delay=".4" set="Boost" />
            </elseif>
            <if MLvlGT="60" BuffActive="Sleep">
    			<equip when="precast|midcast|aftercast">
    				<neck>Opo-opo Necklace</neck>
    			</equip>
    		</if>
    		<if Spell="Sneak" BuffActive="Sneak" TargetType="SELF">
    			<midcastdelay delay="1" />
    			<command when="midcast">cancel 71</command>
    		</if>
    		<elseif spell="Spectral Jig" BuffActive="Sneak">
    			<command when="precast">cancel 71</command>
    		</elseif>
    		<elseif Spell="Monomi*" BuffActive="Sneak">
    			<midcastdelay delay="2.5" />
    			<command when="midcast">cancel 71</command>
    		</elseif>
    		<elseif spell="Utsusemi: Ichi">
    			<midcastdelay delay="2" />
    			<command when="midcast">cancel 66</command>
    		</elseif>
    		<elseif Spell="Stoneskin" BuffActive="Stoneskin">
    			<midcastdelay delay="3" />
    			<command when="midcast">cancel 37</command>
    		</elseif>
    		<elseif Spell="Blink" BuffActive="Blink">
    			<midcastdelay delay="5.2" />
    			<command when="midcast">cancel 36</command>
    		</elseif>
    		<if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
    			<return />
    		</if>
    		<elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
    			<return />
    		</elseif>
    		<elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
    			<return />
    		</elseif>
    		<elseif type="Weaponskill">
    			<if mode="OR" TPLT="100" advanced="%SpellTargetDistance &gt; 4" notstatus="engaged">
    				<cancelspell />
    				<return />
    			</if>
    		</elseif>
            <if mode="AND" CommandPrefix="/ws|/weaponskill" notBuffActive="Hundred Fists">
                <if Spell="Howling Fist">
                    <equip when="precast" delay=".4" set="Howling" />
                </if>
                <elseif Spell="Dragon Kick">
                    <equip when="Precast" delay=".4" set="Dragon" />
                    <if buffActive="Footwork">
                        <equip when="precast" delay=".2">
                            <feet>Dune Boots</feet>
                        </equip>
                    </if>
                </elseif>
                <elseif Spell="Asuran Fists">
                    <equip when="Precast" delay=".4" set="Asuran" />
                </elseif>
                <elseif Spell="Ascetic's Fury">
                    <equip when="precast" delay=".2" set="Ascetic" />
                </elseif>
            </if>
        </rules>
    </spellcast>


    I would appreciate any help, thanks ahead of time.

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