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  1. #361
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Neosutra View Post
    Sweet thanx! Should that go at the beginning or end of the rules section?
    Whatever is at the bottom overrides anything towards the top, but if you only set one idle/aftercast/whatever, it doesn't matter where it goes (I put global stuff towards the top).

  2. #362
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Edit: fixed it nvm

  3. #363
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    55
    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    I know some people are still looking out for SP templates, mine are still posted on page 10 of this thread, I also have MNK and SAM up and running, though atm, SAM is focused on lvling the job, so the gear is meh. I will post those if requested. GL to everyone.

  4. #364
    Puppetmaster
    Join Date
    Apr 2008
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    50
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    FFXI Server
    Ifrit

    Quote Originally Posted by Silvenmyst View Post
    I know some people are still looking out for SP templates, mine are still posted on page 10 of this thread, I also have MNK and SAM up and running, though atm, SAM is focused on lvling the job, so the gear is meh. I will post those if requested. GL to everyone.
    I would be interested in seeing your MNK file. Thank you.

  5. #365
    Puppetmaster
    Join Date
    Mar 2007
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    BG Level
    2
    FFXI Server
    Lakshmi
    WoW Realm
    Sargeras

    MNK XML

    Heres my MNK:

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequiredVersion="2.30"
            Debug="False"
            HideErrors="False"
            ShowGearSwaps="False"
            DefaultAftercast="$NightOrDay Set"
            />
        <sets>
            <group default="yes" name="NormalMelee">
                <set name="Melee Set">
                    <ammo>Tiphia Sting</ammo>
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <lear>Spike Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shura Togi</body>
                    <hands>Bandomusha Kote</hands>
                    <lring>Ulthalam's Ring</lring>
                    <rring>Sniper's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <!-- Start of Condition Specific Sets-->
                <set name="Fastcast" baseset="Melee Set">
                    <head>Walahra Turban</head>
    				<body>Kirin's Osode</body>
                    <rear>Loquacious Earring</rear>
    				<lear>Magnetic Earring</lear>
                    <neck>Evasion Torque</neck>
                    <back>Boxer's Mantle</back>
                    <waist>Brown Belt</waist>
    				<legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="Resting" baseset="Melee Set">
                    <body>Melee Cyclas</body>
                </set>
                <set name="Dmg Reduction" baseset="Melee Set">
                    <head>Arhat's Jinpachi +1</head>
    				<neck>Evasion Torque</neck>
                    <lear>Loquacious Earring</lear>
                    <body>Arhat's Gi +1</body>
                    <back>Boxer's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Melee Gaiters</feet>
                </set>			
                <set name="Kick Attack" baseset="Melee Set">
                    <ammo>Tiphia Sting</ammo>
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <lear>Heims Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shura Togi</body>
                    <hands>Bandomusha Kote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Sniper's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="ChiBlast" basegear="Melee Set">
    				<head>Temple Crown</head>
    				<lear>Communion Earring</lear>
    				<body>Shura Togi</body>
    				<lring>Communion Ring</lring>
                    <hands>Devotee's Mitts +1</hands>
    				<neck>Morgana's Choker</neck>
    				<back>Melee Cape</back>
    				<feet>Suzaku's Sune-ate</feet>
                </set>
    			<set name="Chakra" basegear="Melee Set">
    				<body>Temple Cyclas</body>
                    <hands>Melee Gloves</hands>
    				<lring>Topaz Ring</lring>
    				<rring>Topaz Ring</rring>
                    <waist>Warwolf Belt</waist>
    				<feet>Savage Gaiters</feet>
                </set>        
                <!-- Start of Enfeebling Magics-->
                <set name="Enfeebling" baseset="Melee Set">
                    <neck>Enfeebling Torque</neck>
                    <rear>Loquacious Earring</rear>
                    <lear>Enfeebling Earring</lear>
                    <hands>Dusk Gloves</hands>
                    <waist>Brown Belt</waist>
                </set>
                <set name="Ninjaskill" baseset="$Melee Set">
                    <rear>Loquacious Earring</rear>
    				<hands>Dusk Gloves</hands>
                    <neck>Ninjutsu Torque</neck>
                    <rring>Omega Ring</rring>
                    <waist>Brown Belt</waist>
                </set>
    			
                <!-- Start of Specific Weaponskill Sets-->
                <set name="WSgear" baseset="Melee Set">
                    <head>Shura Zunari Kabuto</head>
                    <neck>Chivalrous Chain</neck>
    				<rear>Aesir Ear Pendant</rear>
    				<lear>Triumph Earring</lear>
    				<body>Kirin's Osode</body>
    				<hands>Alkyoneus's Bracelets</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Triumph Ring</rring>
    				<legs>Shura Haidate</legs>
    				<waist>Warwolf Belt</waist>
    				<feet>Savage Gaiters</feet>
                </set>
                <!-- Day Weaponskills-->
                <set name="SoilWSgear" baseset="WSgear">
                    <neck>Soil Gorget</neck>
    				<waist>Potent Belt</waist>
    				<rring>Sniper's Ring</rring>
    				<feet>Usukane Sune-ate</feet>
                </set>
                <set name="FlameWSgear" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <neck>Chivalrous Chain</neck>
                </set>
    			<set name="ThunderWSgear" baseset="WSgear">
                    <neck>Chivalrous Chain</neck>
                </set>
                <set name="BreezeWSgear" baseset="WSgear">
                    <neck>Breeze Gorget</neck>
                </set>
                <!-- Day Assault Weaponskills-->
                <set name="AssaultWS" baseset="WSgear">
                    <rring lock="true">Ulthalam's Ring</rring>
                </set>
                <!-- Start of Idle Gears-->
                <set name="Lounge" baseset="Melee Set">
    				<ammo>Tiphia Sting</ammo>
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <lear>Aesir Ear Pendant</lear>
                    <rear>Brutal Earring</rear>
                    <body>Melee Cyclas</body>
                    <hands>Bandomusha Kote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="Town" baseset="Melee Set">
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <lear>Aesir Ear Pendant</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shura Togi</body>
                    <hands>Bandomusha Kote</hands>
                    <rring>Ulthalam's Ring</rring>
                    <lring>Rajas Ring</lring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
            </group>
        </sets>
        <variables>
            <var name="NightOrDay">Day</var>
        </variables>
        <rules>
            <if spell="autoset">
                <equip when="resting" set="Resting" />
                <equip when="idle" set="Lounge" />            
            </if>
            <if NotStatus="Engaged">
                <!-- if we don't have our weapon out... -->
                <equip when="aftercast|idle|autoset" set="Lounge" />
                <!-- ...return to standard (idle) set -->
            </if>
            <!-- don't forget to close it -->
    		<if Status="Engaged" BuffActive="Counterstance">
                <!-- otherwise (which means we do have weapon out) -->
    			<equip when="aftercast|idle|autoset" set="Dmg Reduction" />
                <!-- ... return to engaged set -->
            </if>
            <!-- If engaged using Footwork -->
    		<elseif Status="Engaged" BuffActive="Footwork">
                <!-- otherwise (which means we do have weapon out) -->
    			<equip when="aftercast|idle|autoset" set="Kick Attack" />
                <!-- ... return to engaged set -->
            </elseif>
    		<!-- If engaged using Counterstance -->
    		<elseif Status="Engaged" NotBuffActive="Footwork|Counterstance">
                <!-- otherwise (which means we do have weapon out) -->
    			<equip when="aftercast|idle|autoset" set="Melee Set" />
                <!-- ... return to engaged set -->
            </elseif>
            <!-- Control for Town Gear -->
            <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
                <equip when="idle" set="Town" />
            </if>
            <!-- Control for Enfeebling Magics and Job Abilities -->
            <if Status="Engaged" Spell="Counterstance">
    			<equip set="Dmg Reduction" />
    		</if>
    		<if Status="Engaged" Spell="Footwork">
    			<equip set="Kick Attack" />
    		</if>
    		<if buffactive="Minuet">
                <action type="equip" when="engaged|aftercast|idle">
    				<lear lock="true">Minuet Earring</lear>
    			</action>
            </if>
    		<if spell="Provoke|Stun">
                <equip set="Dmg Reduction" />
            </if>
            <if spell="Sleep|Drain|Aspir|Absorb-*|Katon: *|Hyoton: *|Huton: *|Doton: *|Raiton: *|Suiton: *">
                <equip set="Enfeebling" />
            </if>
            <if spell="Chi Blast">
    			<command>input /p Chi Blast! Y('.')---o o O O O [%spelltarget]!</command>
                <equip when="Precast" set="ChiBlast" />
    			<if TPLT="10">
    				<equip when="Precast">
    					<main lock="true">Kirin's Pole</main>
    					<sub lock="true">Reign Grip</sub>
    				</equip>
    			</if>
            </if>
            <if spell="Chakra|Curing Waltz*">
                <equip when="Precast" set="Chakra" />
    			<if TPLT="10">
    				<equip when="Precast">
    					<main lock="true">Kirin's Pole</main>
    					<sub lock="true">Reign Grip</sub>
    				</equip>
    			</if>
            </if>		
            <if spell="Boost">
                <equip when="Precast">
    				<hands>Temple Gloves</hands>
    			</equip>
                <precastdelay delay=".5" />
            </if>
    		<if spell="Focus">
                <equip when="Precast">
    				<head>Temple Crown</head>
    			</equip>
                <precastdelay delay=".5" />
    			<aftercastdelay delay=".5" />
            </if>
    		<if spell="Dodge">
                <equip when="Precast">
    				<feet>Temple Gaiters</feet>
    			</equip>
    			<precastdelay delay=".5" />
                <aftercastdelay delay=".5" />
            </if>
            <if spell="Jubaku: *|Hojo: *|Kurayami: *|Dokumori: *">
                <equip set="Ninjaskill" />
            </if>
            <!-- Control for Buff Casting -->
            <if spell="Utsusemi: Ni">
                <equip set="Fastcast" />
            </if>
            <if spell="Utsusemi: Ichi">
                <equip set="Fastcast" />
                <midcastdelay delay="2.5" />
                <command when="midcast">cancel 66</command>
            </if>
            <if spell="Mono*" advanced='"%target"="&lt;me&gt;"'>
                <command when="midcast">cancel 71</command>
                <midcastdelay delay=".2" />
            </if>
            <if spell="Tonko*|Mono*">
                <equip set="Melee Set" when="aftercast" />
            </if>
            <!-- Control for Weaponskills -->
            <if spell="Raging Fists|Spinning Attack|Howling Fist|Dragon Kick|Combo|Shoulder Tackle">
                <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="ThunderWSgear|AssaultWS" />
                </if>			   
                <else>
                    <equip set="ThunderWSgear" />
                </else>
    		</if>	
    		<if spell="Asuran Fists">
                <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="SoilWSgear|AssaultWS" />
                </if>			   
                <else>
                    <equip set="SoilWSgear" />
                </else>
    		</if>
    		<if spell="Ascetic's Fury">
                <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="FlameWSgear|AssaultWS" />
                </if>			   
                <else>
                    <equip set="FlameWSgear" />
                </else>
    		</if>
    		<if spell="Backhand Blow">
    			<if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="BreezeWSgear|AssaultWS" />
                </if>
    			<else>
    				<equip set="BreezeWSgear" />
    			</else>
    		</if>
    		<if spell="One Inch Punch">
    			<if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="WSgear|AssaultWS" />
                </if>
    			<else>
    				<equip set="WSgear" />
    			</else>
    		</if>		
        </rules>
    </spellcast>
    Hope this helps :D

  6. #366
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,021
    BG Level
    6
    FFXI Server
    Sylph

    just getting into xml's and spellcast. I'm using narse's from windower.net. It works pretty well but I am about the least computer savvy person in this world. I'm having 2-3 small issues.

    1. autoexec (it even says that you need autoexec to make his work. I have it DL'd but don't know how to set it up) the problem here is when aftermath/SE wear off and i'm engaged. It does not switch me back to my base tp set (doing it manually is slightly annoying)

    2. getting cancel plug in set up (again i'm an idiot etc) friend tells me that his cancel's Ni for Ichi as he's casting Ichi (I've been doing it manually for years and blehhh).

    3. a working set of rules for /nin and ni/ichi set ups.

    4. narse has 2 ws sets ups aresws and hecatombws I'd love to somehow get these switched to Catastrophe and Guillotine seperately.

    here's the xml.
    http://pastebin.com/a7BWBsV1

    (i don't normally post stuff so forgive me but no idea how to post it in that neat little scrolldown look that most people do)

  7. #367
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Did you load the plugins? If not, you need to edit your init.txt (in windower/scripts folder).

  8. #368
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,021
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by Shalafi View Post
    Did you load the plugins? If not, you need to edit your init.txt (in windower/scripts folder).
    yup init final all edited to autoload them.

  9. #369
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    I've never used autoexec but I assume it would be based on autoset.

    For cancel, should be able to add the following.

    Code:
    <if Spell="Utsusemi: Ichi" BuffActive="Copy Image">
    	<midcastdelay Delay="2.0" />
    	<cmd When="Midcast">cancel 66</cmd>
    </if>
    Might have to play with the delay to fit your style.

  10. #370
    If you stopped to actually learn something you might not post these uninformed posts.
    Join Date
    Oct 2006
    Posts
    1,493
    BG Level
    6

    Quote Originally Posted by Shalafi View Post
    I've never used autoexec but I assume it would be based on autoset.

    For cancel, should be able to add the following.

    Code:
    <if Spell="Utsusemi: Ichi" BuffActive="Copy Image">
    	<midcastdelay Delay="2.0" />
    	<cmd When="Midcast">cancel 66</cmd>
    </if>
    Might have to play with the delay to fit your style.
    I use 3.2 without Fast cast. You can get away with 3.8 in a laggy area. The more lag (10-20fps from many models) the higher the timer can be.

    One thing that bothers me is when you accedentaly hit the macro and Ichi recast timer is still up. You will cancel shadows while you have to wait for Ichi cooldown...

    Any code that prevents the cancel if you do not start to cast?

  11. #371
    MOST RAD.
    Join Date
    Oct 2007
    Posts
    1,665
    BG Level
    6
    FFXIV Character
    Pupuru Puru
    FFXIV Server
    Goblin
    FFXI Server
    Ragnarok

    Yeah I am using someone else's utsu rules and that bugs me. I think i'll make an utsu variable that acts as a flag if Ni was last used. if there's a better way to handle it i'd like to see it.

  12. #372
    Puppetmaster
    Join Date
    Apr 2008
    Posts
    50
    BG Level
    2
    FFXI Server
    Ifrit
    Quote Originally Posted by Silvenmyst View Post
    Heres my MNK:

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequiredVersion="2.30"
            Debug="False"
            HideErrors="False"
            ShowGearSwaps="False"
            DefaultAftercast="$NightOrDay Set"
            />
        <sets>
            <group default="yes" name="NormalMelee">
                <set name="Melee Set">
                    <ammo>Tiphia Sting</ammo>
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <lear>Spike Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shura Togi</body>
                    <hands>Bandomusha Kote</hands>
                    <lring>Ulthalam's Ring</lring>
                    <rring>Sniper's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <!-- Start of Condition Specific Sets-->
                <set name="Fastcast" baseset="Melee Set">
                    <head>Walahra Turban</head>
    				<body>Kirin's Osode</body>
                    <rear>Loquacious Earring</rear>
    				<lear>Magnetic Earring</lear>
                    <neck>Evasion Torque</neck>
                    <back>Boxer's Mantle</back>
                    <waist>Brown Belt</waist>
    				<legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="Resting" baseset="Melee Set">
                    <body>Melee Cyclas</body>
                </set>
                <set name="Dmg Reduction" baseset="Melee Set">
                    <head>Arhat's Jinpachi +1</head>
    				<neck>Evasion Torque</neck>
                    <lear>Loquacious Earring</lear>
                    <body>Arhat's Gi +1</body>
                    <back>Boxer's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Melee Gaiters</feet>
                </set>			
                <set name="Kick Attack" baseset="Melee Set">
                    <ammo>Tiphia Sting</ammo>
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <lear>Heims Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shura Togi</body>
                    <hands>Bandomusha Kote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Sniper's Ring</rring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="ChiBlast" basegear="Melee Set">
    				<head>Temple Crown</head>
    				<lear>Communion Earring</lear>
    				<body>Shura Togi</body>
    				<lring>Communion Ring</lring>
                    <hands>Devotee's Mitts +1</hands>
    				<neck>Morgana's Choker</neck>
    				<back>Melee Cape</back>
    				<feet>Suzaku's Sune-ate</feet>
                </set>
    			<set name="Chakra" basegear="Melee Set">
    				<body>Temple Cyclas</body>
                    <hands>Melee Gloves</hands>
    				<lring>Topaz Ring</lring>
    				<rring>Topaz Ring</rring>
                    <waist>Warwolf Belt</waist>
    				<feet>Savage Gaiters</feet>
                </set>        
                <!-- Start of Enfeebling Magics-->
                <set name="Enfeebling" baseset="Melee Set">
                    <neck>Enfeebling Torque</neck>
                    <rear>Loquacious Earring</rear>
                    <lear>Enfeebling Earring</lear>
                    <hands>Dusk Gloves</hands>
                    <waist>Brown Belt</waist>
                </set>
                <set name="Ninjaskill" baseset="$Melee Set">
                    <rear>Loquacious Earring</rear>
    				<hands>Dusk Gloves</hands>
                    <neck>Ninjutsu Torque</neck>
                    <rring>Omega Ring</rring>
                    <waist>Brown Belt</waist>
                </set>
    			
                <!-- Start of Specific Weaponskill Sets-->
                <set name="WSgear" baseset="Melee Set">
                    <head>Shura Zunari Kabuto</head>
                    <neck>Chivalrous Chain</neck>
    				<rear>Aesir Ear Pendant</rear>
    				<lear>Triumph Earring</lear>
    				<body>Kirin's Osode</body>
    				<hands>Alkyoneus's Bracelets</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Triumph Ring</rring>
    				<legs>Shura Haidate</legs>
    				<waist>Warwolf Belt</waist>
    				<feet>Savage Gaiters</feet>
                </set>
                <!-- Day Weaponskills-->
                <set name="SoilWSgear" baseset="WSgear">
                    <neck>Soil Gorget</neck>
    				<waist>Potent Belt</waist>
    				<rring>Sniper's Ring</rring>
    				<feet>Usukane Sune-ate</feet>
                </set>
                <set name="FlameWSgear" baseset="WSgear">
                    <head>Voyager Sallet</head>
                    <neck>Chivalrous Chain</neck>
                </set>
    			<set name="ThunderWSgear" baseset="WSgear">
                    <neck>Chivalrous Chain</neck>
                </set>
                <set name="BreezeWSgear" baseset="WSgear">
                    <neck>Breeze Gorget</neck>
                </set>
                <!-- Day Assault Weaponskills-->
                <set name="AssaultWS" baseset="WSgear">
                    <rring lock="true">Ulthalam's Ring</rring>
                </set>
                <!-- Start of Idle Gears-->
                <set name="Lounge" baseset="Melee Set">
    				<ammo>Tiphia Sting</ammo>
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <lear>Aesir Ear Pendant</lear>
                    <rear>Brutal Earring</rear>
                    <body>Melee Cyclas</body>
                    <hands>Bandomusha Kote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="Town" baseset="Melee Set">
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <lear>Aesir Ear Pendant</lear>
                    <rear>Brutal Earring</rear>
                    <body>Shura Togi</body>
                    <hands>Bandomusha Kote</hands>
                    <rring>Ulthalam's Ring</rring>
                    <lring>Rajas Ring</lring>
                    <back>Cuchulain's Mantle</back>
                    <waist>Brown Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
            </group>
        </sets>
        <variables>
            <var name="NightOrDay">Day</var>
        </variables>
        <rules>
            <if spell="autoset">
                <equip when="resting" set="Resting" />
                <equip when="idle" set="Lounge" />            
            </if>
            <if NotStatus="Engaged">
                <!-- if we don't have our weapon out... -->
                <equip when="aftercast|idle|autoset" set="Lounge" />
                <!-- ...return to standard (idle) set -->
            </if>
            <!-- don't forget to close it -->
    		<if Status="Engaged" BuffActive="Counterstance">
                <!-- otherwise (which means we do have weapon out) -->
    			<equip when="aftercast|idle|autoset" set="Dmg Reduction" />
                <!-- ... return to engaged set -->
            </if>
            <!-- If engaged using Footwork -->
    		<elseif Status="Engaged" BuffActive="Footwork">
                <!-- otherwise (which means we do have weapon out) -->
    			<equip when="aftercast|idle|autoset" set="Kick Attack" />
                <!-- ... return to engaged set -->
            </elseif>
    		<!-- If engaged using Counterstance -->
    		<elseif Status="Engaged" NotBuffActive="Footwork|Counterstance">
                <!-- otherwise (which means we do have weapon out) -->
    			<equip when="aftercast|idle|autoset" set="Melee Set" />
                <!-- ... return to engaged set -->
            </elseif>
            <!-- Control for Town Gear -->
            <if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
                <equip when="idle" set="Town" />
            </if>
            <!-- Control for Enfeebling Magics and Job Abilities -->
            <if Status="Engaged" Spell="Counterstance">
    			<equip set="Dmg Reduction" />
    		</if>
    		<if Status="Engaged" Spell="Footwork">
    			<equip set="Kick Attack" />
    		</if>
    		<if buffactive="Minuet">
                <action type="equip" when="engaged|aftercast|idle">
    				<lear lock="true">Minuet Earring</lear>
    			</action>
            </if>
    		<if spell="Provoke|Stun">
                <equip set="Dmg Reduction" />
            </if>
            <if spell="Sleep|Drain|Aspir|Absorb-*|Katon: *|Hyoton: *|Huton: *|Doton: *|Raiton: *|Suiton: *">
                <equip set="Enfeebling" />
            </if>
            <if spell="Chi Blast">
    			<command>input /p Chi Blast! Y('.')---o o O O O [%spelltarget]!</command>
                <equip when="Precast" set="ChiBlast" />
    			<if TPLT="10">
    				<equip when="Precast">
    					<main lock="true">Kirin's Pole</main>
    					<sub lock="true">Reign Grip</sub>
    				</equip>
    			</if>
            </if>
            <if spell="Chakra|Curing Waltz*">
                <equip when="Precast" set="Chakra" />
    			<if TPLT="10">
    				<equip when="Precast">
    					<main lock="true">Kirin's Pole</main>
    					<sub lock="true">Reign Grip</sub>
    				</equip>
    			</if>
            </if>		
            <if spell="Boost">
                <equip when="Precast">
    				<hands>Temple Gloves</hands>
    			</equip>
                <precastdelay delay=".5" />
            </if>
    		<if spell="Focus">
                <equip when="Precast">
    				<head>Temple Crown</head>
    			</equip>
                <precastdelay delay=".5" />
    			<aftercastdelay delay=".5" />
            </if>
    		<if spell="Dodge">
                <equip when="Precast">
    				<feet>Temple Gaiters</feet>
    			</equip>
    			<precastdelay delay=".5" />
                <aftercastdelay delay=".5" />
            </if>
            <if spell="Jubaku: *|Hojo: *|Kurayami: *|Dokumori: *">
                <equip set="Ninjaskill" />
            </if>
            <!-- Control for Buff Casting -->
            <if spell="Utsusemi: Ni">
                <equip set="Fastcast" />
            </if>
            <if spell="Utsusemi: Ichi">
                <equip set="Fastcast" />
                <midcastdelay delay="2.5" />
                <command when="midcast">cancel 66</command>
            </if>
            <if spell="Mono*" advanced='"%target"="&lt;me&gt;"'>
                <command when="midcast">cancel 71</command>
                <midcastdelay delay=".2" />
            </if>
            <if spell="Tonko*|Mono*">
                <equip set="Melee Set" when="aftercast" />
            </if>
            <!-- Control for Weaponskills -->
            <if spell="Raging Fists|Spinning Attack|Howling Fist|Dragon Kick|Combo|Shoulder Tackle">
                <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="ThunderWSgear|AssaultWS" />
                </if>			   
                <else>
                    <equip set="ThunderWSgear" />
                </else>
    		</if>	
    		<if spell="Asuran Fists">
                <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="SoilWSgear|AssaultWS" />
                </if>			   
                <else>
                    <equip set="SoilWSgear" />
                </else>
    		</if>
    		<if spell="Ascetic's Fury">
                <if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="FlameWSgear|AssaultWS" />
                </if>			   
                <else>
                    <equip set="FlameWSgear" />
                </else>
    		</if>
    		<if spell="Backhand Blow">
    			<if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="BreezeWSgear|AssaultWS" />
                </if>
    			<else>
    				<equip set="BreezeWSgear" />
    			</else>
    		</if>
    		<if spell="One Inch Punch">
    			<if area="Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|*Remnants">
                    <equip set="WSgear|AssaultWS" />
                </if>
    			<else>
    				<equip set="WSgear" />
    			</else>
    		</if>		
        </rules>
    </spellcast>
    Hope this helps :D
    Thank you. This helps a lot.

  13. #373
    Sea Torques
    Join Date
    Nov 2007
    Posts
    548
    BG Level
    5
    FFXI Server
    Cerberus

    Quote Originally Posted by Maguile View Post
    Feel noobish for the basic questions, but how do I implement a dark magic set and a fast cast set into casting drain/drainII/aspir?

    Also, how about an HP set for dread spikes?
    ??

  14. #374
    If you stopped to actually learn something you might not post these uninformed posts.
    Join Date
    Oct 2006
    Posts
    1,493
    BG Level
    6

    Quote Originally Posted by Maguile View Post
    ??
    Code:
            <if Skill="DarkMagic">			
    				<if Spell="Absorb-ACC|Absorb-STR|Absorb-DEX|Absorb-VIT|Absorb-AGI|Absorb-INT|Absorb-MND|Absorb-CHR">
                        <action type="equip" when="precast" set="Absorb" />
    				</if>
    				<elseif Spell="Drain*|Aspir*">
                        <action type="equip" when="precast" set="DrainAspir" />
    				</elseif>
    				<elseif Spell="Dread Spikes">
                        <action type="equip" when="precast" set="DreadSpikes" />
    				</elseif>
    				<else>
                        <action type="equip" when="precast" set="DarkMagic" />
    				</else>

  15. #375
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quick (and likely very easy) question for anyone:

    Is there an action I can use to basically emulate a /wait 1 in standard macros, ie:

    <action 1>
    wait 1
    <action 2>?

    Note this delay must take place without taking any form of action, so it can't be a casting thing.

    Cheers. Would be wonderful and finish my DRG script.

  16. #376
    If you stopped to actually learn something you might not post these uninformed posts.
    Join Date
    Oct 2006
    Posts
    1,493
    BG Level
    6

    Code:
    <if spell="Utsusemi: Ichi" BuffActive="Copy Image">
    			    <midcastdelay delay="3.2" />
    			    <command when="midcast">cancel 66</command>
    		</if>
    Does this help?

    edit:

    Does a rule exist: recast="Utsusemi: Ichi"
    which returns true if recast timer is 0?

  17. #377
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Cheers for responding, I sorted it out though I was having trouble making my DRG Spellcast equip Saurian Helm (DRG AF2 is hard to get okay) after offensive breath and such but I've worked it out now.

  18. #378
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    368
    BG Level
    4

    Is there any way i can get this:
    Spoiler: show
    <if group="pld/rdm|pld/nin|kite|shared">
    <if mode="AND" MPPLT="97" HPPGT="80">
    <action type="Equip" when="aftercast">
    <neck>Parade Gorget</neck>
    </action>
    </if>
    <else>
    <action type="equip" when="aftercast">
    <neck>Peacock Charm</neck>
    </action>
    </else>
    </if>

    to proc on disengage?

  19. #379
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    59
    BG Level
    2
    FFXI Server
    Odin

    Quote Originally Posted by lilfoo View Post
    Is there any way i can get this:
    Spoiler: show
    <if group="pld/rdm|pld/nin|kite|shared">
    <if mode="AND" MPPLT="97" HPPGT="80">
    <action type="Equip" when="idle">
    <neck>Parade Gorget</neck>
    </action>
    </if>
    <else>
    <action type="equip" when="idle">
    <neck>Peacock Charm</neck>
    </action>
    </else>
    </if>

    to proc on disengage?
    Is this what you mean?

  20. #380
    Sea Torques
    Join Date
    Nov 2007
    Posts
    548
    BG Level
    5
    FFXI Server
    Cerberus

    Quote Originally Posted by test123 View Post
    dark magic
    Thanks, but where do I put my fastcast set in there?

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