Edit: fixed it nvm
I know some people are still looking out for SP templates, mine are still posted on page 10 of this thread, I also have MNK and SAM up and running, though atm, SAM is focused on lvling the job, so the gear is meh. I will post those if requested. GL to everyone.
Heres my MNK:
Hope this helps :DSpoiler: show
just getting into xml's and spellcast. I'm using narse's from windower.net. It works pretty well but I am about the least computer savvy person in this world. I'm having 2-3 small issues.
1. autoexec (it even says that you need autoexec to make his work. I have it DL'd but don't know how to set it up) the problem here is when aftermath/SE wear off and i'm engaged. It does not switch me back to my base tp set (doing it manually is slightly annoying)
2. getting cancel plug in set up (again i'm an idiot etc) friend tells me that his cancel's Ni for Ichi as he's casting Ichi (I've been doing it manually for years and blehhh).
3. a working set of rules for /nin and ni/ichi set ups.
4. narse has 2 ws sets ups aresws and hecatombws I'd love to somehow get these switched to Catastrophe and Guillotine seperately.
here's the xml.
http://pastebin.com/a7BWBsV1
(i don't normally post stuff so forgive me but no idea how to post it in that neat little scrolldown look that most people do)
Did you load the plugins? If not, you need to edit your init.txt (in windower/scripts folder).
I've never used autoexec but I assume it would be based on autoset.
For cancel, should be able to add the following.
Might have to play with the delay to fit your style.Code:<if Spell="Utsusemi: Ichi" BuffActive="Copy Image"> <midcastdelay Delay="2.0" /> <cmd When="Midcast">cancel 66</cmd> </if>
I use 3.2 without Fast cast. You can get away with 3.8 in a laggy area. The more lag (10-20fps from many models) the higher the timer can be.
One thing that bothers me is when you accedentaly hit the macro and Ichi recast timer is still up. You will cancel shadows while you have to wait for Ichi cooldown...
Any code that prevents the cancel if you do not start to cast?
Yeah I am using someone else's utsu rules and that bugs me. I think i'll make an utsu variable that acts as a flag if Ni was last used. if there's a better way to handle it i'd like to see it.
Code:<if Skill="DarkMagic"> <if Spell="Absorb-ACC|Absorb-STR|Absorb-DEX|Absorb-VIT|Absorb-AGI|Absorb-INT|Absorb-MND|Absorb-CHR"> <action type="equip" when="precast" set="Absorb" /> </if> <elseif Spell="Drain*|Aspir*"> <action type="equip" when="precast" set="DrainAspir" /> </elseif> <elseif Spell="Dread Spikes"> <action type="equip" when="precast" set="DreadSpikes" /> </elseif> <else> <action type="equip" when="precast" set="DarkMagic" /> </else>
Quick (and likely very easy) question for anyone:
Is there an action I can use to basically emulate a /wait 1 in standard macros, ie:
<action 1>
wait 1
<action 2>?
Note this delay must take place without taking any form of action, so it can't be a casting thing.
Cheers. Would be wonderful and finish my DRG script.
Does this help?Code:<if spell="Utsusemi: Ichi" BuffActive="Copy Image"> <midcastdelay delay="3.2" /> <command when="midcast">cancel 66</command> </if>
edit:
Does a rule exist: recast="Utsusemi: Ichi"
which returns true if recast timer is 0?
Cheers for responding, I sorted it out thoughI was having trouble making my DRG Spellcast equip Saurian Helm (DRG AF2 is hard to get okay) after offensive breath and such but I've worked it out now.
Is there any way i can get this:
Spoiler: show
to proc on disengage?