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  1. #41
    Fake Numbers
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    Jun 2007
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    96
    BG Level
    2
    FFXI Server
    Odin

    Quote Originally Posted by rithridan View Post
    I don't know if anyone else does it like this but I always have a CURRENTSET variable which stores the set I am currently using and equips it on aftercast. In my macros I would put 1: //sc set FireDEF 2: //sc var set CURRENTSET FireDEF. Using it like that means I can stay in FireDEF gear and still WS in WS gear or Provoke in Enmity gear without having to press 16 macros.
    This is exactly what I do. Spread the word! I also have my other action sets with baseset="$currentSet" so if the item swaps are minimal, I still get most of the benefits from the currentSet that I am actively using.

  2. #42
    Sandworm Swallows
    Join Date
    Dec 2006
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    7,328
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    Quote Originally Posted by Spider-Dan View Post
    RNG

    Gear Sets
    • Idle (Movement Speed)
    • 6-hit Archery TP gear
    • 5-hit Archery TP gear (/SAM)
    • Archery WS gear
    • PPA WS gear
    • 6-hit Archery TP gear (non-/SAM)
    • 5-hit Archery TP gear (/SAM)
    • Archery WS gear
    • PPA WS gear
    • 5-hit Gun TP gear (/SAM)
    • Gun WS gear
    • 6-hit holy bolt MND gear (non-/SAM)
    • 5-hit holy bolt MND gear (/SAM)
    • 6-hit DS bolt gear (non-/SAM)
    • 5-hit DS bolt gear (/SAM)
    • DS bolt WS gear
    • 6-hit GMB WS gear (non-/SAM)
    • 5-hit GMB WS gear (/SAM)
    • Non-x-hit ranged TP gear (max Snapshot/accuracy/damage)
    • Trueflight gear


    Necessary Functions
    • Swap in AF(+1) pants for Sharpshot activation (not duration)
    • Swap in AF(+1) pants for Shadowbind


    Optional Functions
    • Swap in AF+1 hands for Barrage firing
    • KC RNG melee TP gear
    • Swap in Fenrir's Earring at night
    • Swap in Korin Obi during Lightsday/Light Weather (when using holy bolts)
    • Swap in -enmity gear for Sharpshot/Barrage activation
    • Max -enmity TP gear
    • Max -enmity WS gear
    • 5-hit Gun TP gear (non-/SAM)
    • Max haste gear for casting Utsusemi
    • Culverin TP gear
    • Culverin WS gear
    • Heavy Shell WS gear
    • Recycle gear
    • Coronach gear
    Excellent and comprehensive list Dan.

    Another thing I would suggest is having some kind of toggle for adding Movement Speed gear while engage for kiting.

  3. #43
    Banned.

    Join Date
    Jan 2006
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    6,859
    BG Level
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    Ill attach my latest version of my Pld spellcast as well when Im done modifying it:

    PLD

    Gear Sets
    Note the gear in each Set changes based on SJ:
    • Non TP idle (when not in atonement spam mode, this is the set you idle in for that SJ)
    • TP (When in atonement mode, this is the TP set you use with that SJ)
    • Kiting (Red legs, swaps shield gear for -PDT and other kiting related pieces)
    • MDB (Full MDT/MDB build)
    • Terror Set (full -PDT)
    • Chilvary (Mnd, mp, etc)
    • Full Emnity Set (Macros in for specific actions and atonement)
    • Max haste set (Ni, Reprisal)
    • Haste/Emnity set (Hybrid emnity/haste set for flash and /rdm spells) Incorporates Hydra haubert/bahamut mask over turban/FC body)
    • Rampart set (Valor head, full vit everywhere else, this can be made into 2 sets, one that focuses on emnity for the action, and one that focuses on HP+ for the stoneskin effect).
    • Refresh base (This includes ares body/parade gorget) and can be used to replace whatever base body/neck you have in other sets based on conditions you set (like low mp, no ballads, etc).
    • Hp Down (Precast for your cure swaps)
    • Hp Up (midcast for your cure swaps) Includes emnity, hp+, and Hospitaler's earring)
    • Resist Sets
    • Spell Interupt set! (Mid cast for your Ichi, and a few other spells) Extremely powerful. Knightly earring, resolute belt, Karasut boots, valor legs, etc).


    Note that your base idle sets for each SJ should change based on your HP % (my base idle set for /nin when not in atonement mode starts off with a lot of homam, loq. earring, etc, then moves to Kaizer and more shield gear as my max MP goes down. This allows me to keep the maximum lvl of survival while not sacrificing 200+ mp). Your base idle set, when not in atonement mode, should focus on reducing the emnity lost via damage taken (by reducing the damage taken >.>).

    Necessary Functions
    • Cure swaps
    • Swap in relic feet for sentinel and max emnity set
    • Swap in rampart set for rampart, chivalry set for chiv.
    • Change between idle sets based on SJ and MP lvl.
    • Change between refresh/functional pieces based on user input or buffs
    • Valor body for cover
    • Bash gear + emnity for Shield bash
    • Pld lvl 70 JSE earring when in critical HP
    • Puts in Shield Torque over Parade Gorget when Parade Gorget's HP/MP% criteria isnt met.


    Optional Functions
    Nothing is optional. Play your best or dont play my job.

  4. #44
    Smells like Onions
    Join Date
    Feb 2009
    Posts
    4
    BG Level
    0
    FFXI Server
    Bismarck

    WHM

    Gear Sets

    * Idle (Movement Speed, Refresh, Damage Down, Regen)
    * Cure 1-4,Curaga, (Enmity Down)
    * Cure 5 (Potency,MND)
    * Enfeebling
    * Repose
    * Banish (relic hands)
    * Holy
    * Enmity Down (Flash)
    * Fast Cast (for precast)
    * Haste (for na spells/haste/regen)
    * Barspell
    * Stoneskin (focusing on haste and mnd setup here should be easy with blessed to cap and get lots of haste)
    * Aspir (ignore any haste, just make this as potent as possible)
    * hmp

    Necessary Functions

    * Swap in relic body for regens
    * hmp swap when resting , return to idle set after
    * switch to appropriate set based on spell
    * switch to appropriate staff for spells, or club/shield for cures(templar mace + shield)
    * Precast all cures in cure clogs


    Optional Functions

    * Swap in Conserve MP (seveneyes comes to mind) when it wont effect haste/emnity/potenc
    * Melee sets/rules would be great
    * Devotion/Martyr -> a max HP setup that will lock all slots , cure self and then use Devotion/Marty and then unlock slots

  5. #45
    Nidhogg
    Join Date
    Mar 2008
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    3,793
    BG Level
    7

    Quote Originally Posted by yvan View Post
    WHM

    Gear Sets

    * Idle (Movement Speed, Refresh, Damage Down, Regen)
    * Cure 1-4,Curaga, (Enmity Down)
    * Cure 5 (Potency,MND)
    * Enfeebling
    * Repose
    * Banish
    * Enmity Down (Flash)
    * Fast Cast (for precast)
    * Haste (for na spells/haste/regen)
    * Devotion/Martyr
    * Barspell
    * Stoneskin
    * Aspir
    * hmp

    Necessary Functions

    * Swap in relic body for regens
    * hmp swap when resting , return to idle set after
    * switch to appropriate set based on spell
    * switch to appropriate staff for spells, or club/shield for cures(templar mace + shield)


    Optional Functions

    * Swap in Conserve MP (seveneyes comes to mind) when it wont effect haste/emnity/potenc
    * Melee sets/rules would be great
    Eh, I disagree with some of what you're doing here.

    First off, Devotion/Martyr key off current HP. So to begin with, it needs to be clarified that the devotion set is not put on when you use devotion, but rather needs to just be a separate macro to equip so you can cure yourself before using devotion.
    Second off, it's never worth using a Martyr set. A lot don't even merit it, but if you are going to use it, it's either to not aggro magic or to use a quick instant heal, or because you are out of MP and want to get off 1 last cure. I guess in the situation of the first, you could run out of range, put on your martyr set, cure yourself, then run back into magic aggro range to use martyr...that seems like something you wouldn't really be doing still though. Most the time, you're just going to hit it, and using mp or time to cure yourself up first is not worth it. Even devotion sets don't actually generate more MP for the alliance, they just basically trade roughly 1:1 mp from the white mage to a paladin (and granted, the pld can't rest and the whm can, but that's the only benefit to a devotion set).

    Second, banish and holy should have different sets (relic gloves anyway), so holy should be mentioned (since holy is nice with solace now).

    Regen should get haste + relic body. Stoneskin should have haste in it as well, should easily be able to cap with haste gear (blessed+turban+swift), and just put mnd in other slots.
    Aspir may want a note that unlike rdm/blm/sch, haste is a useless stat, as you're limited by grimoire recast, so really 1-2 int is better than any amount of haste, as is leaving your max mp at a decent level.

  6. #46
    E. Body
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    Jun 2008
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    Phoenix

    Entirely optional but you may want to add in checks for Allied Tags for the Campaign specific gear. For example the VIT piece for MNK Chakra. Not something you'd want to use unless tags are active.

  7. #47
    CoP Dynamis
    Join Date
    Nov 2007
    Posts
    268
    BG Level
    4

    RDM

    Gear Sets

    * Idle (Refresh, Movement Speed)
    * Resting
    * Fast Cast
    * Healing
    * Enhancing
    * Enfeebling Accuracy
    * Enfeebling Full MND
    * Enfeebling High resist MND
    * Nuking
    * Dark Magic/Chainspell Stun
    * Melee


    Necessary Functions

    * magic acc for spells indifferent of MND
    * Healing set combining fast cast
    * for HNMs etc, a rule that determines your enfeebling set based on target is highly desired
    * locking of gear until the MP it provides is used up (nothing more annoying than having ~1000 MP in idle set and losing 300 of it to cast Para/Slow)
    * locks main weapon when engaged so that cure macros will not interfere, and put back melee gear on after casting any spell that changes it

    Optional Functions

    * Elemental Obis
    * ToAU Ring
    * Convert set (mine is usually pretty close to the idle one)


    SMN

    Gear Sets

    * Idle
    * Idle With Avatar
    * Resting
    * -BP timer
    * Physical Rage BP
    * Magical Rage BP
    * Ward BP/Elemental Siphon

    Necessary Functions

    * Idling with an avatar changes gear according to day/weather and avatar. Garuda has her headband, so there needs to be a variable for that as well as AF2 horn, AF2 body and Penance Robe/Royal Redingote with perp augment
    * When issuing a BP it has to put -BP timer gear on as precast, the respective damage type gear as midcast, and back to the avatar idle set after BP damage

    Optional Functions

    * Moogle hat reward with dmg reduction augment for when avatar is meleeing
    * ToAU Ring
    * /SCH sub support for Aspir/Drain/Sleep/Dispel

  8. #48

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by calinz View Post
    RDM

    Gear Sets

    * Idle (Refresh, Movement Speed)
    * Resting
    * Fast Cast
    * Healing
    * Enhancing
    * Enfeebling Accuracy
    * Enfeebling Full MND
    * Enfeebling High resist MND
    * Nuking
    * Dark Magic/Chainspell Stun
    * Melee


    Necessary Functions

    * magic acc for spells indifferent of MND
    * Healing set combining fast cast
    * for HNMs etc, a rule that determines your enfeebling set based on target is highly desired
    * locking of gear until the MP it provides is used up (nothing more annoying than having ~1000 MP in idle set and losing 300 of it to cast Para/Slow)
    * locks main weapon when engaged so that cure macros will not interfere, and put back melee gear on after casting any spell that changes it

    Optional Functions

    * Elemental Obis
    * ToAU Ring
    * Convert set (mine is usually pretty close to the idle one)
    Shouldn't have the ifengagedlockmeleegear function if you plan on tanking on rdm. Optional functions could include swapping into fast cast before each spell. Enmity on barspells/bind/sleep/blind/dispel/etc while engaged. MDT set. I don't personally use a PDT set because if I'm getting hit I'm probably casting anyway so it'd be for nothing but you can include that also.

    For required you missed stoneskin gear and haste gear for ending haste/refresh/ni/ichi/na/erase/blink in. Convert gear should also be required. Idle gear is movement speed/PDT/MTD/refresh/regen gear. And I'm sure you meant it, but there should be two enfeebling accuracy sets, one for spells like grav/bind/sleep and another for slow/para.

    Oh, optional could also have int rate- gear for stoneskin, ichi, and blink. Also, I guess, could have int potency gear for blind.

  9. #49
    CoP Dynamis
    Join Date
    Nov 2007
    Posts
    268
    BG Level
    4

    Yeah, I didn't list everything since probably other people will post their RDM suggestions. I kinda thought the point of the thread was for everyone to list their ideas so the OP can make a super-xlm for each job.

  10. #50

    Sweaty Dick Punching Enthusiast

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    Just adding to your post instead of postin' my list

  11. #51
    E. Body
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    2,048
    BG Level
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    Bismarck

    NIN

    Town Set

    Melee
    TP Build
    Solo Build
    WS: Jin
    WS: Ku
    WS: Kamu
    /war set
    /dnc set
    Ninjutsu Skill +

    Tanking
    Idle Set
    Physical Dmg Down/DEF
    Magic Dmg Down
    Fire Resist Build
    /drk
    /war
    /rdm
    Max Enmity+
    HP+
    Kiting

    Optional Builds
    /blm or /rdm for Ninjutsu Wheel
    /rng for spamming Shurikens


    Necessary Functions
    Max Haste for :Ni casting
    Max Enmity Build for /ja while tanking (berserk/warcry/last resort/Soul Eater)


    Option Functions
    Max Haste and -PDB for :Ichi


    Might have missed a few. feel free to add any richardd

  12. #52
    Smells like Onions
    Join Date
    Feb 2009
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    Bismarck

    Quote Originally Posted by FailureMidgard View Post
    Eh, I disagree with some of what you're doing here.

    First off, Devotion/Martyr key off current HP. So to begin with, it needs to be clarified that the devotion set is not put on when you use devotion, but rather needs to just be a separate macro to equip so you can cure yourself before using devotion.
    Second off, it's never worth using a Martyr set. A lot don't even merit it, but if you are going to use it, it's either to not aggro magic or to use a quick instant heal, or because you are out of MP and want to get off 1 last cure. I guess in the situation of the first, you could run out of range, put on your martyr set, cure yourself, then run back into magic aggro range to use martyr...that seems like something you wouldn't really be doing still though. Most the time, you're just going to hit it, and using mp or time to cure yourself up first is not worth it. Even devotion sets don't actually generate more MP for the alliance, they just basically trade roughly 1:1 mp from the white mage to a paladin (and granted, the pld can't rest and the whm can, but that's the only benefit to a devotion set).

    Second, banish and holy should have different sets (relic gloves anyway), so holy should be mentioned (since holy is nice with solace now).

    Regen should get haste + relic body. Stoneskin should have haste in it as well, should easily be able to cap with haste gear (blessed+turban+swift), and just put mnd in other slots.
    Aspir may want a note that unlike rdm/blm/sch, haste is a useless stat, as you're limited by grimoire recast, so really 1-2 int is better than any amount of haste, as is leaving your max mp at a decent level.
    Devotion/Marty sets probably do make more sense to just do with a macro, perhaps using a max hp set and then locking all slots curing self and using the ja, then unlocking all slots but if we were to not do that then yes a simple macro would do the trick just fine.

    Good point on holy/banish I forget about the gloves because I have not managed to get them yet >< . I agree with you on Regen and it seems to me like thats what I said, but yes haste should be a priority with regen as well as swapping in the relic body midcast.

    I will make the changes to my previous post

  13. #53
    That SpellCast Guy
    Join Date
    Feb 2006
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    BG Level
    5

    Updated the second post a bit, still working my way through. Trying to cover most of the major stuff, let me know if you see problems.

    I'm still debating the best way to handle defining the actual gear-sets, I'm not sure if I should put example gear in there for people to replace (should this be ideal gear? Average gear?), or just explain how to define gear-sets and let them go from scratch.

  14. #54
    CoP Dynamis
    Join Date
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    Alexander

    Quote Originally Posted by FailureMidgard View Post
    Eh, I disagree with some of what you're doing here.
    Regen should get haste + relic body. Stoneskin should have haste in it as well, should easily be able to cap with haste gear (blessed+turban+swift), and just put mnd in other slots.
    Aspir may want a note that unlike rdm/blm/sch, haste is a useless stat, as you're limited by grimoire recast, so really 1-2 int is better than any amount of haste, as is leaving your max mp at a decent level.
    As a heads up, Turban + blessed + Belt is only 19% haste, you need either Goliard and full HQ blessed, or capricorn and 2 HQ blessed to hit 26%. Personally, I use both (Goliard + 7is for non-regens where I cap haste, and Capricorn + AF2 body for regens) but you can't just say "blessed+turban+swift"

    And yes, you're 100% right that with Aspir, we're limited by grimoire. Unless you know you'll have enough time to wait for the recast and do two before swapping, stacking M.Acc, skill, and int is the better option.

  15. #55
    Nidhogg
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    Quote Originally Posted by dantaro View Post
    As a heads up, Turban + blessed + Belt is only 19% haste, you need either Goliard and full HQ blessed, or capricorn and 2 HQ blessed to hit 26%. Personally, I use both (Goliard + 7is for non-regens where I cap haste, and Capricorn + AF2 body for regens) but you can't just say "blessed+turban+swift"

    And yes, you're 100% right that with Aspir, we're limited by grimoire. Unless you know you'll have enough time to wait for the recast and do two before swapping, stacking M.Acc, skill, and int is the better option.
    I meant you can cap stoneskin absorb while using haste gear.

  16. #56

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Deimos View Post
    I'm still debating the best way to handle defining the actual gear-sets, I'm not sure if I should put example gear in there for people to replace (should this be ideal gear? Average gear?), or just explain how to define gear-sets and let them go from scratch.
    Don't want to turn this into "what's better?" thread, questions about optimal/doing-your-best-with-what-you-have gear questions go there.

    I'd just replace gear sets with, and say you're doing rdm para/slow set, this:

    Code:
    - <set name="EnfeeblingMagic-WhiteMagic" BaseSet="Standard">
      <main>XXX</main> 
      <sub>XXX</sub> 
      <neck>XXX</neck> 
      <lear>XXX</lear> 
      <rear>XXX</rear> 
      <hands>XXX</hands> 
      <lring>XXX</lring> 
      <rring>XXX</rring> 
      <back>XXX</back> 
      <waist>XXX</waist> 
      <legs>XXX</legs> 
      <head>XXX</head> 
      <body>XXX</body> 
      <feet>XXX</feet> 
      <ammo>XXX</ammo> 
      </set>

  17. #57
    Old Merits
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    Kujata

    My WHM has an HP down set, since I use JSE ring, but this sounds like something a lot of people don't bother with.

    There should also be a provision for starting cures in Cure Clogs, and other things in Rostrum Pumps (as well as any other FC gear, in both cases). There should definitely not be code by default that prevents you from casting Cure IV or curing RvB NPCs >.>

  18. #58
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by Thunder View Post
    Shouldn't have the ifengagedlockmeleegear function if you plan on tanking on rdm. Optional functions could include swapping into fast cast before each spell. Enmity on barspells/bind/sleep/blind/dispel/etc while engaged. MDT set. I don't personally use a PDT set because if I'm getting hit I'm probably casting anyway so it'd be for nothing but you can include that also.

    For required you missed stoneskin gear and haste gear for ending haste/refresh/ni/ichi/na/erase/blink in. Convert gear should also be required. Idle gear is movement speed/PDT/MTD/refresh/regen gear. And I'm sure you meant it, but there should be two enfeebling accuracy sets, one for spells like grav/bind/sleep and another for slow/para.

    Oh, optional could also have int rate- gear for stoneskin, ichi, and blink. Also, I guess, could have int potency gear for blind.
    You shouldn't really need a dedicated Stoneskin set outside of your normal Enhancing set, if you're hitting 300~ skill you should easily be hitting enough MND to cap the rest from other slots.

    For meleeing, I use a weapon lock rule, but only if I have Joyeuse or ESword equipped and am over 12 TP, this way nothing funky happens when I engage with Terra's or beavertail when set up to tank.

    I keep my MDT gear on a plain windower script so I can just pop it in whenever I want and tap that macro when needed, didn't really feel like bothering with making a variable to make that my idle set or w/e.

    Edit: almost forget re: other functions, making sure that you add some sort of MP gear lock when over xxx MP is good for Convert/resting to full so your MP doesn't get junked after your first action. That and I have a rule that locks Balrahn's in if I'm in any sort of Assault/Salvage zone.

  19. #59

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Callisto View Post
    You shouldn't really need a dedicated Stoneskin set outside of your normal set, if you're hitting 300~ skill you should easily be hitting enough MND to cap the rest from other slots.

    For meleeing, I use a weapon lock rule, but only if I have Joyeuse or ESword equipped and am over 12 TP, this way nothing funky happens when I engage with Terra's or beavertail when set up to tank.

    I keep my MDT gear on a plain windower script so I can just pop it in whenever I want and tap that macro when needed, didn't really feel like bothering with making a variable to make that my idle set or w/e.
    Should be casting SS in int rate > haste = PDT gear imo ;x and no enhancing skill+ beats mnd that you can get in the same slot unless it's af+1 legs which is = to mahatma. Good idea on the weapon lock rule, and MDT set(full MDT gear) was to be used as a "windower macro" xD just wanted to point it out.

    Comment I made on idle was just that you should be idling in not only movement speed gear but also terra's, umbra, PDT or MDT rings, etc etc if you have those.

  20. #60
    Relic Weapons
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    Phoenix

    I really like this idea. Would be willing to help out with it if you need anything.
    I have a bad habit of this as well. I'm in the process of writing a couple of my own Spellcasts, but I have copied + modified ones from the user-provided ones on the Windower site as well.

    RDM
    Idle Set
    Enfeebling - MND (Potency + Accuracy? Possibly use a rule similar to Aikar's low/high resist?)
    Enfeebling - INT
    Nuking (again, possible low/high resist)
    Stoneskin
    Phalanx
    Other Buffs (Refresh, Haste mainly - shit not affected by stats)
    Convert
    Dark Magic
    Stun
    Pure FC (Ninjutsu etc)
    Possible tanking group?
    Possible melee grouop?

    COR
    Idle
    Quick Draw
    LightShot/DarkShot
    AF2 Hat/Body and Luzaf's Support
    Ranged TP
    Various WS's
    /mage group with MP+ gear and possible MP locks?
    Uggy Pendant rule

    PLD
    seperate groups for /nin, /war, /rdm, other
    Flash
    Ichi
    Ni
    Rampart
    Chivalry
    other JA's (Sentinel, Shield Bash, etc. Might want to have seperate set for each JA?)
    Idle/TP (possibly for each group)
    Parade Gorget/Hercules' Ring Rules
    Cure Cheat for Cure4 and possibly Cure3
    Possible Various resist sets?

    BLM
    I honestly use Aikar's and think its perfect dunno really.

    SMN
    Idle Set
    Idle set w/ Avatar out
    Elemental Siphon options (automatically pick correct spirit, equip smn skill+ gear, ES, and release)
    Garuda Headpiece option
    Avatar attribute+ set
    summoning magic+ set
    I'm sure I'm missing stuff in here.

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