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  1. #101
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
    FFXI Server
    Ramuh

    Quote Originally Posted by ringthree View Post
    I have used this and advise against it. You will more often find yourself unable to WS on large mobs than you will find yourself losing TP on smaller mobs. I would suggestion something higher like 5+.
    Hmmm, I haven't had time to test it on larger model mobs. Thanks for that input.

  2. #102
    Salvage Bans
    Join Date
    Sep 2008
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    972
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    5
    FFXI Server
    Quetzalcoatl

    So when can we expect to see some XMLs? =)

  3. #103
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
    FFXI Server
    Ramuh

    Quote Originally Posted by Nishida View Post
    So when can we expect to see some XMLs? =)
    Theres been a few XMLs in the thread! Here's one I've been working on for SAM, however. Not finished quite yet, as you can see after a quick scroll through the rule section. Still trying to work out every single kink.
    Still need to change some of the rules around, example: <action equip="" /> rules

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config RequireVersion="2.3" />
    	<sets>
    		<group name="SAM" default="yes">
    			<set name="Engaged">
    				<main lock="t" />
    				<sub lock="t" />
    				<head>Walahra Turban</head>
    				<neck>Peacock Charm</neck>
    				<lear>Bushinomimi</lear>
    				<rear lock="t">Brutal Earring</rear>
    				<body>Haubergeon +1</body>
    				<hands>Dusk Gloves</hands>
    				<lring lock="t">Rajas Ring</lring>
    				<rring>Sniper's Ring</rring>
    				<back>Cuchulain's Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Usukane Sune-ate</feet>
    			</set>
    			<set name="Idle" BaseSet="Engaged">
    				<hands>bandomusha kote</hands>
    				<neck>Orochi Nodowa"</neck>
    			</set>
    			<set name="WS">
    				<main lock="t" />
    				<sub lock="t" />
    				<head>Shr.Znr.Kabuto</head>
    				<lear>Bushinomimi</lear>
    				<rear lock="t">Brutal Earring</rear>
    				<body>Haubergeon +1</body>
    				<hands>Pallas's Bracelets</hands>
    				<lring lock="t">Rajas ring</lring>
    				<rring>Flame Ring</rring>
    				<back>Forager's Mantle</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Shura Haidate</legs>
    				<feet>Rutter Sabatons</feet>
    			</set>
    			<set name="Meditate" BaseSet="Engaged">
    				<head>Myochin Kabuto</head>
    				<hands>Saotome Kote</hands>
    			</set>
    			<set name="Oshit" BaseSet="Engaged">
    				<head>Arhat's Jinpachi +1</head>
    				<body>Arhat's Gi +1</body>
    				<rring>Jelly Ring</rring>
    			</set>
    			<set name="Tachi: Gekko" BaseSet="WS">
    				<neck>Aqua Gorget</neck>
    			</set>
    			<set name="Tachi: Yukikaze" BaseSet="WS">
    				<neck>Breeze Gorget</neck>
    			</set>
    			<set name="Tachi: Kasha" BaseSet="WS">
    			</set>
    			<set name="Tachi: Rana" BaseSet="WS">
    				<hands>Bandomusha Kote</hands>
    			</set>
    			<set name="Utsusemi" BaseSet="Idle">
    				<head>Arhat's Jinpachi +1</head>
    				<body>Arhat's Gi +1</body>
    			</set>
    			<set name="haste" BaseSet="Idle">
    				<head>Walahra Turban</head>
    				<hands>Dusk Gloves</hands>
    				<legs>Byakko's Haidate</legs>
    				<waist>Swift Belt</waist>
    				<feet>Usukane Sune-ate</feet>
    			</set>
    			<set name="Resting" BaseSet="idle">
    			</set>
    			<set name="Jump" BaseSet="Engaged">
    				<head>Saotome Kabuto +1</head>
    				<hands>Bandomusha Kote</hands>
    				<lear>Bushinomimi</lear>
    			</set>
    		</group>
    		<group name="Polearm" default="No">
    			<set name="Engaged">
    				<main lock="t" />
    				<sub lock="t" />
    				<head>Walahra Turban</head>
    				<neck>Peacock Charm</neck>
    				<lear>Fowling Earring</lear>
    				<rear>Brutal Earring</rear>
    				<body>Haubergeon +1</body>
    				<hands>Dusk Gloves</hands>
    				<lring lock="t">Rajas Ring</lring>
    				<rear lock="t">Brutal</rear>
    				<rring>Sniper's ring</rring>
    				<back>Cuchulain's Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Usukane Sune-ate</feet>
    			</set>
    			<set name="Penta Thrust">
    				<main lock ="t" />
    				<sub lock="t" />
    				<ammo>Tiphia Sting</ammo>
    				<head>Shr.Znr.Kabuto</head>
    				<neck>Peacock Charm</neck>
    				<lear>Bushinomimi</lear>
    				<rear lock="t">Brutal Earring</rear>
    				<body>Haubergeon +1</body>
    				<hands>Bandomusha Kote</hands>
    				<lring lock="t">Rajas ring</lring>
    				<rring>Ulthalum's Ring</rring>
    				<back>Cuchulain's Mantle</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Usukane Sune-Ate</feet>
    			</set>
    			<set name="Meditate" BaseSet="Engaged">
    				<head>Myochin Kabuto</head>
    				<hands>Saotome Kote</hands>
    			</set>
    			<set name="Idle" BaseSet="Engaged">
    				<hands>bandomusha kote</hands>
    				<neck>Orochi Nodowa</neck>
    			</set>
    			<set name="Resting" BaseSet="Idle">
    			</set>
    			<set name="Utsusemi" BaseSet="Idle">
    				<head>Arhat's Jinpachi +1</head>
    				<body>Arhat's Gi +1</body>
    				<lear>Loq. Earring</lear>
    			</set>
    			<set name="haste" BaseSet="Idle">
    				<head>Walahra Turban</head>
    				<hands>Dusk Gloves</hands>
    				<legs>Byakko's Haidate</legs>
    				<waist>Swift Belt</waist>
    				<feet>Usukane Sune-ate</feet>
    				<lear>Loq. Earring</lear>
    			</set>
    			<set name="Oshit" BaseSet="Engaged">
    				<head>Arhat's Jinpachi +1</head>
    				<body>Arhat's Gi +1</body>
    				<rring>Jelly Ring</rring>
    			</set>			
    		</group>
    	</sets>
    	<rules>
    		<!-- begin JA -->
    		<if Spell="Meditate">
    				<action type="castdelay" delay=".2" />
    				<action type="Equip" when="Precast" set="Meditate" />
    				<action type="Equip" when="Aftercast" set="Engaged" />
    				<action type="command" when="aftercast">wait 142;input /echo %spell ready in 5 seconds.</action>
    		</if>
    		<if Spell="Warding Circle">
    				<action type="castdelay" delay=".2" />
    				<action type="Equip" when="Precast" set="Meditate" />
    				<action type="Equip" when="Aftercast" set="Engaged" />
    		</if>
    		<if spell="Sekkanoki|Berserk|Warcry">
    				<action type="command" when="aftercast">wait 292;input /echo %spell ready in 5 seconds.</action>
    		</if>
    
    		<if spell="Third Eye" BuffActive="Seigan">
    				<action type="command" when="aftercast">wait 22;input /echo %spell ready in 5 seconds.</action>
    		</if>
    		<elseif spell="Third Eye" NotBuffActive="Seigan">
    				<action type="command" when="aftercast">wait 52;input /echo %spell ready in 5 seconds.</action>
    		</elseif>
    		<!-- delay with 4/5 BB merits. -->
    		<if spell="Blade Bash">
    				<action type="command" when="aftercast">wait 442;input /echo %spell ready in 5 seconds.</action>
    		</if>
    		<!-- end JA -->
    		<!-- begin ws checker; stops you from WSing if above 5.0 distance -->
    		<if commandprefix="/weaponskill|/ws">
    			<if mode="OR" advanced='%spelltargetdistance &gt; 5.0' tplt="100">
    				<action type="cancelspell" />
    				<action type="command">input /echo Target out of range. %spell cancelled.</action>
    				<action type="return" />
    			</if>
    		</if>
    		<!-- end WS check -->
    		<!-- begin equip rules for ws -->
    		<if spell="Tachi: Yukikaze">
    			<action type="castdelay" delay="0.2" />
    			<equip when="precast" set="Tachi: Yukikaze" />
    		</if>
    		<if spell="Tachi: Gekko">
    			<action type="castdelay" delay="0.2" />
    			<equip when="precast" set="Tachi: Gekko" />
    		</if>
    		<if spell="Tachi: Kasha">
    			<action type="castdelay" delay="0.2" />
    			<equip when="precast" set="Tachi: Kasha" />
    		</if>
    		<if spell="Tachi: Rana">
    			<action type="castdelay" delay="0.2" />
    			<equip when="precast" set="Tachi: Rana" />
    		</if>		
    		<elseif spell="Tachi*">
    			<action type="castdelay" delay=".2" />			
    			<equip when="precast" set="WS" />
    		</elseif>
    		<elseif spell="Penta Thrust">
    			<action type="castdelay" delay="0.2" />
    			<equip when="precast" set="Penta Thrust" />
    		</elseif>
    		<!-- end WS rules -->
    		<!-- begin /DRG rules -->
    		<if SubJob="DRG">
    			<equip When="Aftercast|Engage|Idle"><lear>wyvern earring</lear></equip>
    		</if>
    		<!-- end /DRG equip rules -->
    		<!-- auto equips ulthalam's ring, and locks it while in assault/salvage. -->
    		<if Area="*Remnants|Nyzul*|Periqia|Ilrusi*|*Training Grounds|Lebros*|*Sanctum">
     			<action type="equip">
    				<rring lock="True">Ulthalam's Ring</rring>
    			</action>
    		</if>
    		<!-- end assault/salvage ring -->
    		<!-- auto cancel various buffs when recasting them/activating. Requires Cancel Plugin -->
    		<if SubJob="WAR">
    			<if spell="Berserk" BuffActive="Defender">
    				<action type="command" when="precast">cancel 57</action>
    			</if>
    				<else>
    					<return />
    				</else>
    		</if>
    		<if SubJob="NIN">
    			<if spell="Utsusemi: Ichi" BuffActive="Copy Image">
    				<action type="midcastdelay" delay="3.0" />
    				<action type="Command" when="midcast">cancel 66</action>
    			</if>
    			<if spell="Monomi: Ichi">
    				<action type="midcastdelay" delay="2.5" />
    				<action type="Command" when="midcast">cancel 71</action>
    			</if>
    			<!-- removes seigan/hasso while casting utsu ichi and ni. -->
    				<if spell="Utsusemi: Ichi" BuffActive="Seigan">
    				<action type="Command" when="precast">cancel 354</action>
    			</if>
    				<if spell="Utsusemi: Ni" BuffActive="Seigan">
    				<action type="Command" when="precast">cancel 354</action>
    			</if>
    			<if spell="Utsusemi: Ichi" BuffActive="Hasso">
    				<action type="Command" when="precast">cancel 353</action>
    			</if>
    				<if spell="Utsusemi: Ni" BuffActive="Hasso">
    				<action type="Command" when="precast">cancel 353</action>
    			</if>
    				<else>
    					<Return />
    				</else>
    		</if>
    		<elseif SubJob="DNC">
    			<if Spell="Spectral Jig">
    				<action type="Command" when="Precast">cancel 71</action>
    			</if>
    				<else>
    					<Return />
    				</else>
    		</elseif>
    		<!-- end cancel -->
    		<!-- perfect timer utsusemi casting -->
    		<if SubJob="NIN">
    		<elseif type="*Magic|Ninjutsu">
    			<if type="Ninjutsu">
    				<if spell="Utsusemi:*">
    					<if spell="*Ichi">
    						<equip when="PreCast" set="Utsusemi" />
    						<midcastdelay delay="3.2" />
    						<equip when="MidCast" set="Haste" />
    						<action type="Equip" when="Aftercast" set="Engaged" />
    					</if>
    					<elseif spell="*Ni">
    						<equip when="PreCast" set="Haste" />
    						<action type="Equip" when="Aftercast" set="Engaged" />
    					</elseif>
    				</if>
    				<else>
    					<Return />
    				</else>
    			</if>
    		</elseif>
    		</if>
    		<!-- end utsusemi casting -->
    		<!-- Cannot preform action set I.E.: Stun (use an "Oshit" set here) -->
    		<if BuffActive="Terror|Sleep|Petrification|Stun">
    			<equip set="Oshit" when="AfterCast|Idle|Engaged" />
    		</if>
    		<!-- equips set: idle when disengaged and set: Engaged, when engaged. Good for movement speed swaps -->
    		<action type="Equip" set="%Status" when="AfterCast|Engaged|Disengaged|Idle" />
    		<!-- changes to group: SAM when a gkt is equipped. -->
    		<if Advanced='"%EquipMain"=="Hagun"' NotGroup="SAM">
    			<action type="command" When="Aftercast|Engage|Idle" >input /sc group SAM</action>
    		</if>
    		<if Advanced='"%EquipMain"=="Soboro Sukehiro"' NotGroup="SAM">
    			<action type="command" When="Aftercast|Engage|Idle" >input /sc group SAM</action>
    		</if>
    		<!-- Changes to group: Polearm when a Polearm is equipped. -->
    		<if Advanced='"%EquipMain"=="Engetsuto"' NotGroup="Polearm">
    			<action type="command" When="Aftercast|Engage|Idle" >input /sc group Polearm</action>
    		</if>
    		<if Advanced='"%EquipMain"=="Love Halberd"' NotGroup="Polearm">
    			<action type="command" When="Aftercast|Engage|Idle" >input /sc group Polearm</action>
    		</if>
    		 <!-- swaps in virtue stones for halberd -->
    		<if Advanced='"%EquipMain"=="Love Halberd"' >
    			<equip When="Aftercast|Engage|Idle" ><ammo lock="t">Virtue Stone</ammo></equip>
    		</if>
    	</rules>
    </spellcast>

  4. #104
    Relic Weapons
    Join Date
    Oct 2005
    Posts
    294
    BG Level
    4

    This sounds like an awesome idea. I've dealt with a couple bad templates on the windower site. Anyways as Xanthe said and showed in his xml which is an amazing Drg xml. I've using it and it works perfect. Drg needs:

    High Jump build
    Jump build
    Each weaponskill from Skewer to Drakesbane
    A pre/mid/post healing breath set's that have to be activated at certain times.
    Uhh Angon and that's really it.

  5. #105
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Quote Originally Posted by Gustave View Post
    The pld xml should also contian a function for when sentinel is active it uses your max haste set for enmity spells. Also I use 3 xml's for pld because I'm not totally sure how to write the vairables. I have one thats for /rdm when I don't want swap out of my pdt/shield set for bind/blind/sleep/grav/dispel unless reprisal and/or sentinel is active.. I could combine 2 of them and keep a seperate one for DI.
    Good point about the full haste (instead of haste/emnity) during sentinel for emnity based spells. Also, I just seperate my "groups" by SJ, then have basic "sets" for each group (as mentioned on the other page). Then in my rules section I specify any specific SJ relevant changes for each spell/action. Keeps me from having multiple SC files.

  6. #106
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    Yea but I do dynamis /rdm sometimes and also kite /rdm so I wouldnt be as worried as staying in full shield/pdt gear during spells (mobs sleeping or casting stuff).

  7. #107
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Quote Originally Posted by Gustave View Post
    Yea but I do dynamis /rdm sometimes and also kite /rdm so I wouldnt be as worried as staying in full shield/pdt gear during spells (mobs sleeping or casting stuff).
    I have a different group for kiting

  8. #108
    Sea Torques
    Join Date
    Feb 2005
    Posts
    699
    BG Level
    5
    FFXI Server
    Asura

    update
    Thief
    Original Post

    Starter Sets
    Example - Idle (Movement Speed)
    Code:
    input /eqiup ammo "Fire Bomblet";
    input /equip neck "Love Torque";
    input /equip waist "Speed Belt";
    input /equip head "Anwig Salade"
    input /equip ear2 "Suppanomimi";
    input /equip ring2 "Toreador's Ring";
    input /equip feet "Strider Boots";
    input /equip back "Cerberus Mantle +1";
    input /equip ear1 "Brutal Earring";
    input /equip ring1 "Rajas Ring";
    input /equip body "Homam Corazza";
    input /equip hands "Homam Manopolas";
    //input /equip legs "Homam Cosciales";
    input /equip legs "Skadi's Chausses";
    input /echo ----<Walking Set: On :: Struttin>----;
    Long ->
    Spoiler: show

    I don't use spellcast, so the format herein is for normal windower scripts. This is going to be really long but I think this is what the OP is looking for.

    Notes
    *For Thf, sometimes we use xbow and sometimes we use bomblet/etc. Sometimes we use Ungur Boomerang. Might be worth taking into account for spellcasts. Oftentimes what I do though is just throw my bomblet/etc in my satchel when I'm using xbow. That way even if it tries to switch, it can't.
    *For /war /drk /sam /etc you usually want to replace Suppanomimi with Hollow Earring (or some alternative). Mirke Wardecors is only a TP piece to use /nin as well.
    *For Assassin's Charge use, the SA/TA+Mandalic/SharkBite could possibly use more accuracy and str.
    *TH4-fulltime for the paranoid, is useful. This would prolly require a separate spellcast though.
    *BQ-Ring-fulltime Sets for tanking, keeping hp at set levels are likewise very useful but might also require a wholly separate spellcast.

    Idle (Movement Speed)
    input /eqiup ammo "Fire Bomblet";
    input /equip neck "Love Torque";
    input /equip waist "Speed Belt";
    input /equip head "Anwig Salade"
    input /equip ear2 "Suppanomimi";
    input /equip ring2 "Toreador's Ring";
    input /equip feet "Strider Boots";
    input /equip back "Cerberus Mantle +1";
    input /equip ear1 "Brutal Earring";
    input /equip ring1 "Rajas Ring";
    input /equip body "Homam Corazza";
    input /equip hands "Homam Manopolas";
    //input /equip legs "Homam Cosciales";
    input /equip legs "Skadi's Chausses";
    input /echo ----<Walking Set: On :: Struttin>----;

    Include show-off / town-gear as you please. Can also idle in full evasion, + striders.

    TP Sets
    High Accuracy (for when you have lower hit rate)
    input /equip neck "Love Torque";
    input /equip waist "Speed Belt";
    input /equip head "Anwig Salade";
    input /equip ear2 "Suppanomimi";
    input /equip hands "Homam Manopolas";
    input /equip legs "Skadi's Chausses";
    input /equip ring2 "Toreador's Ring";
    input /equip ring1 "Rajas Ring";
    input /equip feet "Homam Gambieras";
    input /equip back "Cuchulain's Mantle";
    input /equip ear1 "Brutal Earring";
    input /equip body "Mirke Wardecors";

    Mid-Range
    input /equip neck "Love Torque";
    input /equip waist "Speed Belt";
    input /equip head "Walahra Turban";
    input /equip ear2 "Suppanomimi";
    input /equip hands "Homam Manopolas";
    input /equip legs "Skadi's Chausses";
    input /equip ring2 "Toreador's Ring";
    input /equip ring1 "Rajas Ring";
    input /equip feet "Homam Gambieras";
    input /equip back "Cerberus Mantle +1";
    input /equip ear1 "Brutal Earring";
    input /equip body "Mirke Wardecors";

    Low Accuracy (High hit-rate)
    the above, except change to ->
    input /equip ring2 "Ulthalam's Ring";
    input /equip body "Rapparee Harness";
    this set should also be used in salvage, etc

    Feint Set (or capped hit rate)
    the above, except change to ->
    input /equip neck "Justice Torque";
    input /equip ring2 "Triumph Ring +1";
    essentially the same. if fStr is capped (really weak TW mobs), the above set should be better, but who cares

    WS Sets
    SA+MercyStroke, TA+MercyStroke (same)
    input /equip ammo "Bomb Core";
    input /equip neck "Justice Torque";
    input /equip head "Hecatomb Cap +1";
    input /equip hands "Hecatomb Mittens +1";
    input /equip feet "Hecatomb Leggings +1";
    input /equip back "Cerberus Mantle +1";
    input /equip ring1 "Rajas Ring";
    input /equip ring2 "Triumph Ring +1";
    input /equip ear2 "Triumph Earring +1";
    input /equip ear1 "Brutal Earring";
    input /equip legs "Hecatomb Subligar +1";
    input /equip body "Hecatomb Harness +1";
    input /equip waist "Warwolf Belt";

    Unstacked Evisceration
    input /equip neck "Love Torque";
    input /equip head "Hecatomb Cap +1";
    input /equip hands "Hecatomb Mittens +1";
    input /equip back "Cuchulain's Mantle";
    input /equip ring1 "Rajas Ring";
    input /equip ring2 "Adroit Ring +1";
    input /equip ear2 "Hollow Earring";
    input /equip ear1 "Brutal Earring";
    input /equip feet "Hecatomb Leggings +1";
    input /equip legs "Hecatomb Subligar +1";
    input /equip body "Antares Harness";
    input /equip waist "Cuchulain's Belt";

    Unstacked Dancing Edge
    Might want to replace with,
    input /equip neck "Breeze Gorget";
    input /equip back "Cerberus Mantle +1"; (maybe use only with sa/ta+ or ta+)

    SA+EV & SA+DE
    Stacking dex is a good idea. However, might want to replace with,
    input /equip body "Dragon Harness +1";

    TA+EV & TA+DE
    Might want to replace with,
    input /equip body "Dragon Harness +1";
    input /equip hands "Rogue's Armlets +1";

    SA+ Shark Bite
    input /equip neck "Breeze Gorget";
    input /equip waist "Cuchulain's Belt";
    input /equip head "Hecatomb Cap +1";
    input /equip hands "Hecatomb Mittens +1";
    input /equip back "Cerberus Mantle +1";
    input /equip ring1 "Rajas Ring";
    input /equip ring2 "Adroit Ring +1";
    input /equip ear2 "Hollow Earring";
    input /equip ear1 "Brutal Earring";
    input /equip feet "Hecatomb Leggings +1";
    input /equip body "Dragon Harness +1";
    input /equip legs "Hecatomb Subligar +1";

    TA+ Shark Bite
    Might want to replace with,
    input /equip hands "Rogue's Armlets +1";
    input /equip feet "Dragon Leggings +1";

    SA+ Mandalic Stab
    The same as SA+SB. Might want to switch around some dex<->atk.

    TA+ Mandalic Stab
    The same as TA+SB. However, it's possible some agi options are best.

    Sneak Attack
    input /equip waist "Cuchulain's Belt";
    input /equip body "Dragon Harness +1";
    input /equip feet "Strider Boots";
    input /equip legs "Hecatomb Subligar +1";
    input /equip back "Cerberus Mantle +1";
    input /equip ring1 "Rajas Ring";
    input /equip ring2 "Adroit Ring +1";
    input /equip neck "Love Torque";
    input /equip ear1 "Brutal Earring";
    input /equip ear2 "Suppanomimi";
    input /equip hands "Hecatomb Mittens +1";
    input /equip head "Skadi's Visor";

    Trick Attack
    input /equip ring1 "Nimble Ring";
    input /equip ring2 "Nimble Ring +1";
    input /equip body "Denali Jacket";
    input /equip ear1 "Genin Earring";
    input /equip feet "Strider Boots";
    input /equip legs "War Brais +1";
    input /equip back "Cerberus Mantle +1";
    input /equip neck "Love Torque";
    input /equip waist "Speed Belt";
    input /equip head "Skadi's Visor";
    input /equip ear2 "Suppanomimi";
    input /equip hands "Rogue's Armlets +1";

    Can also replace strider/skadi feet with enkidu's or dragon(+1) if desired. Can also go with charger mantle. SA/TA sets can also vary based on haste levels, subs, and subtle blow use. For SA, pixie earring is quite possibly a better option than brutal.

    Ranged Accuracy
    input /equip legs "Skadi's Chausses";
    input /equip head "Optical Hat";
    input /equip ring1 "Behemoth Ring +1";
    input /equip ring2 "Behemoth Ring +1";
    input /equip body "Pahluwan Khazagand";
    input /equip neck "Peacock Charm";
    input /equip back "Jaeger Mantle";
    input /equip waist "Precise Belt";
    input /equip hands "Deadeye Gloves";
    input /equip feet "Homam Gambieras";
    input /equip ear2 "Suppanomimi";
    input /equip ear1 "Hollow Earring";

    Can also use dusk trousers and vision earring.

    Ranged Acc (+eva)
    When soloing, mobs still attack you and you still want to evade. Might want to use some of the following (flexible),
    input /equip legs "War Brais +1";
    input /equip body "Antares Harness";
    input /equip neck "Evasion Torque";
    input /equip waist "Scouter's Rope";
    input /equip ear1 "Novia Earring";


    Max Evasion
    input /equip ring2 "Nimble Ring +1";
    input /equip neck "Evasion Torque";
    input /equip waist "Scouter's Rope";
    input /equip head "Optical Hat";
    input /equip ear2 "Novia Earring";
    input /equip hands "Denali Wristbands";
    input /equip feet "Dance Shoes +1";
    input /equip back "Boxer's Mantle";
    input /equip ear1 "Musical Earring";
    input /equip body "Antares Harness";
    input /equip legs "Raven Hose";
    input /equip ring1 "Wivre Ring +1";

    Utsu: Ni Build (Max haste, then max evasion)
    input /equip ring1 "Wivre Ring +1";
    input /equip body "Rapparee Harness";
    input /equip head "Walahra Turban";
    input /equip legs "Homam Cosciales";
    input /equip feet "Homam Gambieras";
    input /equip hands "Homam Manopolas";
    input /equip waist "Speed Belt";
    input /equip ear2 "Novia Earring";
    input /equip ear1 "Musical Earring";
    input /equip neck "Evasion Torque";
    input /equip back "Boxer's Mantle";
    input /equip ring2 "Nimble Ring +1";

    Loquacious earring is also an option.

    Hybird Evasion/DPS Set
    These sets are very flexible/customizable.
    input /equip neck "Evasion Torque";
    input /equip waist "Scouter's Rope";
    input /equip head "Denali Bonnet";
    input /equip ear2 "Suppanomimi";
    input /equip hands "Denali Wristbands";
    input /equip legs "Homam Cosciales";
    input /equip ring2 "Toreador's Ring";
    input /equip feet "Dance Shoes +1";
    input /equip back "Boxer's Mantle";
    input /equip ring1 "Rajas Ring";
    input /equip ear1 "Brutal Earring";
    input /equip body "Antares Harness";

    Subtle Blow Sets
    These sets are extremely flexible/customizable. Can replace to Dragon Cap +1 and Dragon Subligar +1 to cap.

    Tanking
    input /equip ring2 "Nimble Ring +1";
    input /equip neck "Evasion Torque";
    input /equip waist "Peiste Belt +1";
    input /equip head "Optical Hat";
    input /equip ear2 "Novia Earring";
    input /equip hands "Denali Wristbands";
    input /equip feet "Dance Shoes +1";
    input /equip back "Boxer's Mantle";
    input /equip ear1 "Musical Earring";
    input /equip body "Dragon Harness +1";
    input /equip legs "Enkidu's Subligar";
    input /equip ring1 "Rajas Ring";

    DPS
    input /equip neck "Love Torque";
    input /equip waist "Peiste Belt +1";
    input /equip head "Anwig Salade";
    input /equip ear2 "Suppanomimi";
    input /equip hands "Dragon Mittens +1";
    input /equip legs "Enkidu's Subligar";
    input /equip ring2 "Toreador's Ring";
    input /equip ring1 "Rajas Ring";
    input /equip feet "Homam Gambieras";
    input /equip back "Cerberus Mantle +1";
    input /equip ear1 "Brutal Earring";
    input /equip body "Dragon Harness +1";
    input /equip ammo "Fire Bomblet";

    Atk > Acc/Haste Alternative
    A different way of minimizing tp fed. Might want to replace some of the following,
    input /equip waist "Cuchulain's Belt";
    input /equip head "Skadi's Visor";
    input /equip ring2 "Ulthalam's Ring";
    input /equip ammo "Bomb Core";

  9. #109
    RIDE ARMOR
    Join Date
    Mar 2009
    Posts
    14
    BG Level
    1
    FFXI Server
    Ramuh

    BRD
    Sets

    Wind Instrument
    *Bard's Roundlet
    *Wind Torque
    *Musical Earring
    *Wind Earring
    *Minstrel's Coat
    *Choral Cuffs (+1)
    *Nereid Ringsx2
    *Sea Cape (Altruistic?)
    *Choral Cannions (+1)
    *Oracle's Pigaches

    Stringed Instrument
    *String Torque
    *String Earring
    *Minstrel's Coat/Choral Justaucorps+1
    *Bard's Slippers
    *Choral Cuffs(+1)
    *Bard's Roundlet
    *Erato's Cape

    Fast Cast/Song Spellcasting Time
    *Walahra Turban
    *Loquacious Earring
    *Sha'ir Manteel/Yigit Gomlek/Goliard Saio
    *Dusk Gloves
    *Swift Belt
    *Byakko's Haidate
    *Dusk Ledelsens/Augmented Dance Shoes/Rostrum Pump

    CHR/Debuff
    *Elemental Staff
    *Elemental Grip/Bugard Grip+1
    *Bard's Roundlet
    *Piper's Torque/Star Necklace
    *Musical Earring
    *Delta/Melody Earring
    *Errant Hpl./Choral Justaucorps+1
    *Choral Cuffs(+1)
    *Omega/Balrahn's/Angel/Insect Rings (o0)
    *JEster's Cape +1
    *Gleeman's Belt
    *Bard's Cannions/Mahatma Slops (o.0)/Marduk Shalwar
    *Goliard Clogs

    Mind/Stoneskin
    *Water Staff
    *Raptor Grip
    *Choral Roundlet+1
    *Morgana's Choker/Justice Badge
    *Geist/Static Earring
    *Errant Hpl.
    *Devotee's mitts +1
    *Omega/Aqua/MND Rings
    *Prism/Aslan Cape
    *Bard's Cannions/Mahatma slops
    *Suzaku's Sune-ate

    Melee/TP
    *Dagger
    *Dagger/Shield
    *Angel Lyre
    *Walahra Turban
    *PCC/Love
    *Suppa
    *Brutal
    *Goliard/Redingote/Bard's Justaucorps/Scorpion Harness
    *Dusk Gloves/Goliard Cuffs
    *Woodsman/Sniper/rajas/etc
    *Amemet+1/Bard's Cape
    *Swift/Gleeman's Belt
    *Choral Cannions +1/Byakko's Haidate
    *Dusk Ledelsens/Goliard Clogs

    WS
    *Dagger
    *Dagger/Shield
    *Frenzy Fife
    *Optical Hat/Selenian Cap/Heca
    *Love/Soil Gorget/Chiv Chain/PCC
    *Delta Earring/Brutal Earring
    *Bard's Justaucorps/Scorpion Harness/Redingote/AJ/Heca
    *Dusk Gloves/Battle Gloves (o.0)/Goliard Cuffs/Heca
    *ACC/STR/DEX rings
    *Amemet +1/Bard's Cape
    *Gleeman's Belt/Warwolf Belt
    *Choral Cannions +1/Heca
    *Goliard Clogs/Heca

    Necessary

    Appropriate Instrument for songs (I recommend a String build and some harp for Ballad unless in Assault/Salvage/Nyzul)
    Fast Cast > Skill for buffs
    Fast Cast > CHR for debuffs
    MND for Stoneskin
    TP
    WS


    Optional

    Ridiculously complicated swaps for the sake of timers (like, Rostrum to Dusk to Goliard/Oracle)
    I like to have a rule that changes from engaged/TP to idle to resting.
    Idle (refresh body, vermy/ixion/dalmy/gaudy harness >.>)

    That's my opinion. I didn't see any BRD in your original post. I'd love to see other builds and sets myself.

  10. #110
    Banned.

    Join Date
    Jun 2006
    Posts
    2,461
    BG Level
    7

    Does anyone have their spellcast to auto-potion? echo's, holy waters and antidotes? mind posting

  11. #111
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by residue View Post
    Does anyone have their spellcast to auto-potion? echo's, holy waters and antidotes? mind posting
    Wouldn't something like this work?

    <if BuffActive="Curse">
    <action Type="Command">
    input /item "Holy Water" <me>
    </action>
    </if>

  12. #112
    Relic Weapons
    Join Date
    Apr 2008
    Posts
    332
    BG Level
    4
    FFXI Server
    Phoenix

    Quote Originally Posted by residue View Post
    Does anyone have their spellcast to auto-potion? echo's, holy waters and antidotes? mind posting
    I don't think you can do that without using a dummy spell to trigger it (similar to checking if Sublimation is full or if an Aftermath effect is up). Spellcast responds to actions, and won't constantly check your buffs to see if you're Silenced, Cursed, etc. You could probably set a status-macro to check if you have any status down effects and respond to any you do have, but you would still have to hit a macro at some point.

    I could be wrong about all of that, someone correct me if I am.

  13. #113
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    Quote Originally Posted by Nishida View Post
    Wouldn't something like this work?

    <if BuffActive="Curse">
    <action Type="Command">
    input /item "Holy Water" <me>
    </action>
    </if>
    No

    Quote Originally Posted by Tanthalass View Post
    I don't think you can do that without using a dummy spell to trigger it (similar to checking if Sublimation is full or if an Aftermath effect is up). Spellcast responds to actions, and won't constantly check your buffs to see if you're Silenced, Cursed, etc. You could probably set a status-macro to check if you have any status down effects and respond to any you do have, but you would still have to hit a macro at some point.

    I could be wrong about all of that, someone correct me if I am.
    AFAIK you're correct, it's designed so that you can't turn on spellcast and have the game play for you, you actually need to input commands and it will respond based on the command you input, the only automatically functioning thing it does is equip idling gear if say, you're hit while resting, but I'm not even 100% sure it does that.

  14. #114
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,096
    BG Level
    6
    FFXI Server
    Kujata

    Standing up is standing up, whether you input a command or take damage and are forced by the game to stand. You're still changing from resting to standing, so idle gear is equipped.

  15. #115
    Wisemage
    Guest

    Quote Originally Posted by residue View Post
    Does anyone have their spellcast to auto-potion? echo's, holy waters and antidotes? mind posting
    Code:
    <if BuffActive="silence|mute">
                <action type="AftercastDelay" delay="1" />
                <action type="Command" when="Aftercast">input /item "Echo drops" &lt;me&gt;</action>
            </if>
    I don't remember why I added a so long delay and why on Aftercast now it seems bad logic, you may need to adjust it.

  16. #116
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    Quote Originally Posted by Bakthi View Post
    Standing up is standing up, whether you input a command or take damage and are forced by the game to stand. You're still changing from resting to standing, so idle gear is equipped.
    The point was that it's the only thing that spellcast will do on it's own if you sit around picking your nose instead of telling the game to do something

    Quote Originally Posted by Wisemage View Post
    Code:
    <if BuffActive="silence|mute">
                <action type="AftercastDelay" delay="1" />
                <action type="Command" when="Aftercast">input /item "Echo drops" &lt;me&gt;</action>
            </if>
    I don't remember why I added a so long delay and why on Aftercast now it seems bad logic, you may need to adjust it.
    Midcast so that you use while trying to cast would work better, but might be better to post in the other spellcast thread

  17. #117
    RIDE ARMOR
    Join Date
    Dec 2008
    Posts
    14
    BG Level
    1

    Not sure if anyone is interested in Spellcast tailored to jobs under 75 or capped events. Here's how I use Spellcast to adapt with Level Sync. This is a simple example for BRD but works well on all jobs.

    I used this when Level Sync was first introduced and took my BRD from 10 to 75. It made life easy because I generally like to use level appropriate gear rather than the higher level gear used at my true level.

    To set your level of equipment you issue the command /sc group level. So if I am to be in a party which is Level Synced to 60 it's /sc group 60. When the party levels to 61 I'd change it and gear automatically follows.

    Code:
    <?xml version="1.0" ?>
    <spellcast>
      <config
        RequiredVersion="2.17"
        Debug="false"
        HideErrors="false"
        ShowGearSwaps="false"
        ShowSpellInfo="false"
      />
    
      <variables clear="true">
        <var name="syncLevel">0</var>
        <var name="DarkStaff">Pluto's Staff</var>
        <var name="LightStaff">Apollo's Staff</var>
        <var name="EarthStaff">Terra's Staff</var>
      </variables>
    
      <sets>
    
        <group name="0" default="yes" inherit="%MainJobLVL"><set name="dummy" /></group>
    
        <!-- sync groups -->
        <group name="10|11|12|13">
          <set name="normal|idle|engaged">
            <main>Monster Signa</main>
            <sub>Lizard Strap +1</sub>
            <range>Cornette +1</range>
            <ammo></ammo>
            <head>Noble's Ribbon</head>
            <body>Garrison Tunica</body>
            <hands>Zealot's Mitts</hands>
            <legs>Baron's Slops</legs>
            <feet>Garrison Boots</feet>
            <neck>Bird Whistle</neck>
            <waist>Mohbwa Sash +1</waist>
            <back>Mist Silk Cape</back>
            <lear>Morion Earring</lear>
            <lring>Hope Ring</lring>
            <rear>Morion Earring</rear>
            <rring>Hope Ring</rring>
          </set>
          <set name="Requiem|Madrigal|Mambo|RangedDefault">
            <range>Flute +1</range>
          </set>
          <set name="Minuet">
            <range>Cornette +1</range>
          </set>
          <set name="Paeon">
            <range>Harp +1</range>
          </set>
          <set name="Threnody">
            <range>Piccolo +1</range>
          </set>
          <set name="Minne">
            <range>Harp +1</range>
          </set>
          <set name="hMP">
            <body>Pilgrim Tunica</body>
          </set>
        </group>
    
        <group name="14|15|16" inherit="13">
          <set name="normal|idle|engaged">
            <head>Noble's Ribbon</head>
            <lring>Hope Ring</lring>
            <neck>Bird Whistle</neck>
            <rring>Hope Ring</rring>
          </set>
          <set name="Lullaby">
            <range>Mary's Horn</range>
          </set>
          <set name="Paeon">
            <range>Harp +1</range>
          </set>
          <set name="Minne">
            <range>Harp +1</range>
          </set>
        </group>
    
        <group name="17" inherit="16">
          <set name="normal|idle|engaged">
            <main>Monster Signa</main>
          </set>
        </group>
    
        <group name="18|19" inherit="17">
          <set name="normal|idle|engaged">
            <body>Garrison Tunica</body>
          </set>
        </group>
    
        <group name="20|21|22" inherit="19">
          <set name="normal|idle|engaged">
            <range>Royal Spearman's Horn</range>
            <waist>Mohbwa Sash +1</waist>
          </set>
          <set name="Requiem|Madrigal|Mambo|Etude|Elegy|Ballad|March|Prelude|Finale|Carol|RangedDefault">
            <range>Royal Spearman's Horn</range>
          </set>
          <set name="hMP">
            <legs>Baron's Slops</legs>
            <waist>Mohbwa Sash +1</waist>
          </set>
        </group>
    
        <group name="23|24" inherit="22">
          <set name="Requiem">
            <range>Siren Flute</range>
          </set>
        </group>
    
        <group name="25|26" inherit="24">
          <set name="normal|idle|engaged">
            <feet>Rambler's Gaiters</feet>
          </set>
        </group>
    
        <group name="27|28|29" inherit="26">
          <set name="normal|idle|engaged">
            <!--hands>Devotee's Mitts</hands-->
            <hands>Choral Cuffs</hands>
          </set>
        </group>
    
        <group name="30" inherit="29">
          <set name="normal|idle|engaged">
            <sub>Lizard Strap +1</sub>
            <lear>Morion Earring</lear>
            <waist>Mercenary Captain's Belt</waist>
            <rear>Morion Earring</rear>
          </set>
        </group>
    
        <group name="31" inherit="30">
          <set name="normal|idle|engaged">
            <!--legs>Wonder Braccae</legs-->
            <legs>Choral Cannions</legs>
          </set>
        </group>
    
            
        <group name="32" inherit="31">
          <set name="normal|idle|engaged">
            <back>White Cape +1</back>
          </set>
          <set name="Madrigal">
            <range>Traversiere +1</range>
          </set>
        </group>
    
        <group name="33|34" inherit="32">
          <set name="Finale|Paeon">
            <!--range>Military Harp</range-->
          </set>
        </group>
    
        <group name="35" inherit="34">
          <set name="normal|idle|engaged|Requiem|Madrigal|Mambo|Etude|Elegy|Ballad|March|Prelude|Finale|Carol|RangedDefault">
            <!--lear>Singing Earring</lear-->
            <!--rear>Wind Earring</rear-->
          </set>
          <set name="Minne|Paeon|Finale|Hymnus|Haste|Virelai">
            <!--lear>Singing Earring</lear-->
          </set>
        </group>
    
        <group name="36|37|38|39" inherit="35">
          <set name="normal|idle|engaged">
            <lring>Loyalty Ring</lring>
            <rring>Loyalty Ring</rring>
          </set>
          <set name="March">
            <range>Faerie Piccolo</range>
          </set>
        </group>
    
        <group name="40|41" inherit="39">
          <set name="normal|idle|engaged">
            <main>Chanter's Staff</main>
            <waist>Corsette +1</waist>
          </set>
          <set name="Elegy">
            <range>Horn +1</range>
          </set>
          <set name="hMP">
            <waist>Qiqirn Sash +1</waist>
          </set>
        </group>
    
        <group name="42|43|44|45|46|47" inherit="41">
          <set name="normal|idle|engaged">
            <back>Lucent Cape</back>
          </set>
        </group>
    
        <group name="48|49" inherit="47">
          <set name="Prelude">
            <range>Angel Flute +1</range>
          </set>
        </group>
    
        <group name="50" inherit="49">
          <set name="normal|idle|engaged|MP49">
            <body>Gaudy Harness</body>
            <!--lring>Minstrel's Ring</lring-->
            <lring>Nereid Ring</lring>
            <!--lring>Tamas Ring</lring-->
          </set>
          <set name="HP75">
            <lring>Minstrel's Ring</lring>
          </set>
          <set name="Assault">
            <!--lring>Balrahn's Ring</lring-->
          </set>
          <set name="hMP">
            <neck>Beak Necklace +1</neck>
          </set>
        </group>
    
        <group name="51" inherit="50">
          <set name="normal|idle|engaged">
            <main>$EarthStaff</main>
            <sub>Raptor Strap +1</sub>
            <!--lring>Tamas Ring</lring-->
            <!--lring>Nereid Ring</lring-->
            <rring>Nereid Ring</rring>
          </set>
          <set name="Minuet|Madrigal|Mambo|Etude|Ballad|March|Prelude|Carol|RangedDefault">
            <main>Chanter's Staff</main>
          </set>
          <set name="hMP">
            <main>$DarkStaff</main>
          </set>
          <set name="Lullaby|Finale|Requiem">
            <main>$LightStaff</main>
          </set>
          <set name="Elegy">
            <main>$EarthStaff</main>
          </set>
        </group>
    
        <group name="52|53" inherit="51">
          <set name="normal|idle|engaged">
            <!-- if singing/wind earrings aren't owned -->
            <lear>Melody Earring</lear>
            <rear>Melody Earring</rear>
          </set>
        </group>
    
        <group name="54|55" inherit="53">
          <set name="normal|idle|engaged">
            <back>Jester's Cape +1</back>
          </set>
        </group>
    
        <group name="56|57|58" inherit="55">
          <set name="normal|idle|engaged">
            <legs>Choral Cannions</legs>
            <feet>Cobra Pigaches</feet>
          </set>
          <set name="Carol">
            <range>Crumhorn +1</range>
          </set>
        </group>
    
        <group name="59" inherit="58">
          <set name="hMP">
            <body>Vermillion Cloak</body>
          </set>
        </group>
    
        <group name="60|61" inherit="59">
          <set name="normal|idle|engaged">
            <sub>Bugard Strap +1</sub>
            <range>Iron Ram Horn</range>
            <hands>Choral Cuffs</hands>
            <waist>Gleeman's Belt</waist>
          </set>
          <set name="Mambo|Etude|Ballad|March|Finale|Carol|RangedDefault">
            <range>Iron Ram Horn</range>
          </set>
          <set name="Paeon">
            <range>Ebony Harp +1</range>
          </set>
        </group>
    
        <group name="62|63|64" inherit="61">
          <set name="normal|idle|engaged">
            <!--body>Minstrel's Coat</body-->
          </set>
        </group>
    
        <group name="65|66|67" inherit="64">
          <set name="normal|idle|engaged">
            <head>Opo-opo Crown</head>
            <neck>Wind Torque</neck>
          </set>
          <set name="Requiem|Madrigal|Mambo|Etude|Elegy|Ballad|March|Minuet|Prelude|Finale|Carol|RangedDefault">
            <neck>Wind Torque</neck>
          </set>
          <set name="Minne|Paeon|Finale|Hymnus|Virelai">
            <neck>String Torque</neck>
          </set>
        </group>
    
        <group name="68|69" inherit="67">
          <set name="Mambo">
            <range>Hellish Bugle +1</range>
          </set>
        </group>
    
        <group name="70" inherit="69">
          <set name="normal|idle|engaged">
            <sub>Earth Grip</sub>
            <!--rear>Musical Earring</rear-->
          </set>
          <set name="Lullaby|Finale|Requiem">
            <sub>Light Grip</sub>
          </set>
          <set name="Elegy">
            <sub>Earth Grip</sub>
          </set>
          <set name="Mazurka">
            <!--range>Harlequin's Horn</range-->
          </set>
        </group>
    
        <group name="71" inherit="70">
          <set name="Haste|Hymnus">
            <!--range>Angel Lyre</range-->
          </set>
        </group>
    
        <group name="72" inherit="71">
          <set name="normal|idle|engaged">
            <!--head>Bard's Roundlet</head-->
            <!--body>Yigit Gomlek</body-->
            <!--body>Gaudy Harness</body-->
            <body>Errant Houppelande</body>
            <legs>Mahatma Slops</legs>
            <!--feet>Sha'ir Crackows or Oracle's Pigaches</feet-->
          </set>
          <set name="hMP">
            <!--body>Yigit Gomlek</body-->
          </set>
          <set name="Requiem">
            <range>Requiem Flute</range>
          </set>
        </group>
    
        <group name="73" inherit="72">
          <set name="normal|idle|engaged">
            <!--main>Alkalurops</main-->
            <head>Demon Helm +1</head>
            <!--back>Astute Cape</back-->
          </set>
        </group>
    
        <group name="74" inherit="73">
          <set name="normal|idle|engaged">
            <!--hands>Choral Cuffs +1</hands-->
            <!--legs>Choral Cannions +1</legs-->
          </set>
        </group>
    
        <group name="75" inherit="74">
          <set name="normal|idle|engaged">
            <!--head>Marduk's Tiara or Bard's Roundlet +1</head-->
            <!--legs>Marduk's Shalwar</legs-->
            <!--feet>Goliard Clogs if no Oracle's Pigaches</feet-->
          </set>
        </group>
    
      </sets>
    
      <rules>
    
        <!-- If group changes, capture the change and equip a default set -->
        <if Advanced='"$syncLevel" != "%Group"'>
          <action type="equip" set="idle" />
          <action type="var" cmd="set syncLevel %Group" />
          <!--action type="command" when="midcast">input /echo Equipping Set: Normal</action-->
        </if>
    
        <!-- when first loading xml set the group to the main job level and equip a default set -->
        <elseif Advanced='"%Group" == "0"'>
          <action type="Command">/sc group %MainJobLVL</action>
          <action type="equip" SetGroup="%MainJobLVL" set="idle" />
          <action type="var" cmd="set syncLevel %MainJobLVL" />
          <!--action type="command" when="midcast">input /echo Welcome! Equipping Set: Idle on %MainJobLVL</action-->
        </elseif>
    
        <!-- autosets -->
        <if spell="autoset">
          <if status="resting">
            <action type="equip" when="resting" set="hMP" />
          </if>
          <elseif status="idle">
            <action type="equip" when="idle" set="idle" />
          </elseif>
        </if>
    
        <if type="BardSong">
          <if spell="Foe Requiem*">
            <action type="Equip" set="Requiem" />
          </if>
          <elseif spell="*Lullaby">
            <action type="Equip" set="Lullaby" />
            <action type="equip" when="aftercast" set="idle" />
          </elseif>
          <elseif spell="Magic Finale">
            <action type="Equip" set="Finale" />
            <action type="equip" when="aftercast" set="idle" />
          </elseif>
          <elseif spell="*Elegy">
            <action type="Equip" set="Elegy" />
          </elseif>
          <elseif spell="*March">
            <action type="Equip" set="March" />
          </elseif>
          <elseif spell="Valor Minuet*">
            <action type="Equip" set="Minuet" />
          </elseif>
          <elseif spell="Knight's Minne*">
            <action type="Equip" set="Minne" />
          </elseif>
          <elseif spell="Army's Paeon*">
            <action type="Equip" set="Paeon" />
          </elseif>
          <elseif spell="*Threnody">
            <action type="Equip" set="Threnody" />
          </elseif>
          <elseif spell="*Madrigal">
            <action type="Equip" set="Madrigal" />
          </elseif>
          <elseif spell="*Prelude">
            <action type="Equip" set="Prelude" />
          </elseif>
          <elseif spell="*Carol">
            <action type="Equip" set="Carol" />
          </elseif>
          <elseif spell="*Mambo">
            <action type="Equip" set="Mambo" />
          </elseif>
          <elseif spell="*Mazurka">
            <action type="Equip" set="Mazurka" />
          </elseif>
          <elseif spell="*Ballad*">
            <action type="Equip" set="Ballad" />
          </elseif>
          <else>
            <action type="Equip" set="RangedDefault" />
          </else>
        </if>
    
        <!-- auto cancel buffs when recasting them. Requires Cancel Plugin -->
        <elseif Spell="Sneak" BuffActive="Sneak">
          <action type="command" when="midcast">cancel 71</action>
          <action type="midcastdelay" delay="2.1" />
        </elseif>
        <elseif Spell="Monomi*" BuffActive="Sneak">
          <action type="command" when="midcast">cancel 71</action>
          <action type="midcastdelay" delay="2.8" />
        </elseif>
        <elseif spell="Utsusemi: Ichi" Advanced='"%Group" >= "74"'>
          <action type="midcastdelay" delay="2.8" />
          <action type="Command" when="midcast">cancel 66</action>
        </elseif>
        <elseif Spell="Stoneskin" BuffActive="Stoneskin">
          <action type="command" when="midcast">cancel 37</action>
          <action type="midcastdelay" delay="4.8" />
        </elseif>
        <elseif Spell="Blink" BuffActive="Blink">
          <action type="command" when="midcast">cancel 36</action>
          <action type="midcastdelay" delay="4.5" />
        </elseif>
    
        <!-- final swaps -->
        <if HPPLT="76" Advanced='"%Group" >= "50"'>
          <action type="equip" when="precast" set="HP75" />
        </if>
    
      </rules>
    </spellcast>

  18. #118
    Two Bards, One Cup
    Join Date
    Oct 2006
    Posts
    111
    BG Level
    3
    FFXI Server
    Ragnarok

    Lately, I have been obsessive with adding minor improvements to my 1500~ line RDM XML file. I am wondering about the limitations in waits inside <command> tags. It's late and I should be sleeping but I wanted to know if anybody has tried something like...

    Code:
    <if Spell="Refresh" SpellTargetType="Self" BuffActive="Composure">
        <command when="aftercast">wait 440;input /echo Composure Self-Refresh wearing in 10 seconds.</command>
    </if>
    The wait for Composure Stoneskin would be close to 900 seconds. Possible?

  19. #119
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
    FFXI Server
    Ramuh

    ^ I believe it would work it seems to count time quite well, no? Also, I've done the refresh and it worked just fine. Quite handy for knowing when my refresh will wear

  20. #120
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    308
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Deimos View Post
    I'll be able to post some initial versions for people to pick over soon, either when I'm back or from one of my hotels.

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