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  1. #121
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    Don't worry. Deimos should be landing back in the western hemisphere this weekend.

  2. #122
    Ned
    Ned is offline
    Puppetmaster
    Join Date
    May 2009
    Posts
    55
    BG Level
    2
    FFXI Server
    Diabolos

    Quote Originally Posted by residue View Post
    Does anyone have their spellcast to auto-potion? echo's, holy waters and antidotes? mind posting
    You can do it easily with AutoExec and buffactive

  3. #123
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by residue View Post
    Does anyone have their spellcast to auto-potion? echo's, holy waters and antidotes? mind posting
    Here's what I use on NIN. Has a rule to healing waltz me if /dnc or use echo if not /dnc.
    Code:
    <if BuffActive="Silence" CommandPrefix="/ma|/magic|/ninjutsu">
    	<if subjob="DNC">
    		<action type="command">input /ja "Healing Waltz" &lt;me&gt;</action>
    	</if>
    		<else>
    			<action Type="Command">input /item "Echo Drop" &lt;me&gt;</action>
    		</else>
    	<action Type="CancelSpell" />
    </if>

  4. #124
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Is that with auto-exec? That's beast :Q I'd do that with eye drops and WAR.

  5. #125
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by SathFenrir View Post
    Is that with auto-exec? That's beast :Q I'd do that with eye drops and WAR.
    No, that doesn't use autoexec. If you try to cast any sort of magic/ninjutsu while silenced, that'll use a Waltz/Echo. Nice way of doing it.

    And yeah, I'm back now. Jet lag is probably going to kick my ass pretty soon here, but I'll try to post the files I put together for a job or two sometime in the near future.

  6. #126
    Banned.

    Join Date
    Apr 2009
    Posts
    3,083
    BG Level
    7
    FFXI Server
    Shiva

    Quote Originally Posted by calinz View Post
    Yeah, I didn't list everything since probably other people will post their RDM suggestions. I kinda thought the point of the thread was for everyone to list their ideas so the OP can make a super-xlm for each job.
    >_> mind posting yours? i've been looking for a good RDM xml, im using one based off my friends blm

  7. #127
    Melee Summoner
    Join Date
    Nov 2008
    Posts
    28
    BG Level
    1
    WoW Realm
    Silvermoon

    Did Neo ever get round to posting his PLD's? I was looking forward to seeing what kind of additions I could include in my own.

  8. #128
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    Quote Originally Posted by Kenkyo View Post
    Did Neo ever get round to posting his PLD's? I was looking forward to seeing what kind of additions I could include in my own.
    Nope Was looking forward to it as well. Well here is my PLD currently. Learned about Inherit Groups yesterday so went through some edits for it. Haven't added every Group I'd want to yet, but looking for some suggestions.

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.22"
            />
        <variables>
            <var name="Tiamat">0</var>
            <var name="Ixion">0</var>
        </variables>
        <sets>
            <group name="Main" default="yes">
                <set name="Standard">
                    <head>Koenig Schaller</head>
                    <neck>Ritter Gorget</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Homam Manopolas</hands>
                    <lring>Shadow Ring</lring>
                    <rring>Bomb Queen Ring</rring>
                    <back>Shadow Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Crimson Cuisses</legs>
                    <feet>Glt. Leggings +1</feet>
                </set>
                <set name="Waltz">
                    <head>Koenig Schaller</head>
                    <body>Koenig Cuirass</body>
                    <hands>Kng. Handschuhs</hands>
                    <legs>Koenig Diechlings</legs>
                    <feet>Koenig Schuhs</feet>
                    <waist>Warwolf Belt</waist>
                    <back>Shadow Mantle</back>
                </set>
                <set name="Melee" BaseSet="Standard">
                    <head>Askar Zucchetto</head>
                    <neck>Peacock Charm</neck>
                    <waist>Swift Belt</waist>
                    <legs>Homam Cosciales</legs>
                    <body>Haubergeon +1</body>
                    <lring>Iota Ring</lring>
                    <back>Forager's Mantle</back>
                </set>
                <set name="Turtle" BaseSet="Standard">
                    <head>Koenig Schaller</head>
                    <neck>Shield Torque</neck>
                    <rear>Suppanomimi</rear>
                    <lring>Jelly Ring</lring>
                    <rring>Bomb Queen Ring</rring>
                    <waist>Warwolf Belt</waist>
                    <legs>Koenig Diechlings</legs>
                    <feet>Glt. Leggings +1</feet>
                    <body>Koenig Cuirass</body>
                    <hands>Kng. Handschuhs</hands>
                </set>
                <set name="KiteTurtle" BaseSet="Turtle">
                    <legs>Crimson Cuisses</legs>
                </set>
                <set name="ShieldBash">
                    <head>Bahamut's Mask</head>
                    <neck>Ritter Gorget</neck>
                    <rear>Hades Earring +1</rear>
                    <body>Nuevo Coselete</body>
                    <hands>Valor Gauntlets</hands>
                    <lring>Hercules' Ring</lring>
                    <rring>Bomb Queen Ring</rring>
                    <back>Cerberus Mantle</back>
                    <waist>Trance Belt</waist>
                    <legs>Valor Breeches</legs>
                    <feet>Askar Gambieras</feet>
                    <lear>Ethereal Earring</lear>
                </set>
                <set name ="Sentinel" BaseSet="ShieldBash">
                    <hands>I.R. Dastanas</hands>
                    <feet>Valor Leggings</feet>
                </set>
                <set name="Rampart">
                    <head>Valor Coronet</head>
                    <body>Koenig Cuirass</body>
                    <hands>Kng. Handschuhs</hands>
                    <legs>Koenig Diechlings</legs>
                    <feet>Koenig Schuhs</feet>
                    <neck>Ritter Gorget</neck>
                    <rear>Hades Earring +1</rear>
                    <lring>Hercules' Ring</lring>
                    <rring>Bomb Queen Ring</rring>
                    <back>Cerberus Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <lear>Ethereal Earring</lear>
                </set>
                <set name="Flash">
                    <lear>Loquac. Earring</lear>
                    <hands>Homam Manopolas</hands>
                    <waist>Swift Belt</waist>
                    <legs>Homam Cosciales</legs>
                    <feet>Homam Gambieras</feet>
                    <head>Bahamut's Mask</head>
                    <neck>Ritter Gorget</neck>
                    <rear>Hades Earring +1</rear>
                    <body>Nuevo Coselete</body>
                    <lring>Hercules' Ring</lring>
                    <rring>Bomb Queen Ring</rring>
                    <back>Cerberus Mantle</back>
                </set>
                <set name="Cure" BaseSet="Flash">
                    <hands>I.R. Dastanas</hands>
                    <waist>Trance Belt</waist>
                    <legs>Valor Breeches</legs>
                    <feet>Askar Gambieras</feet>
                </set>
                <set name="Cure4" BaseSet="Cure">
                    <lear>Ethereal Earring</lear>
                    <waist>Trance Belt</waist>
                    <legs>Koenig Diechlings</legs>
                    <feet>Homam Gambieras</feet>
                    <head>Aegishjalmr</head>
                    <body>Koenig Cuirass</body>
                </set>
                <set name="Provoke" BaseSet="Flash">
                    <hands>I.R. Dastanas</hands>
                    <waist>Trance Belt</waist>
                    <legs>Valor Breeches</legs>
                    <feet>Askar Gambieras</feet>
                    <lear>Ethereal Earring</lear>
                </set>
                <set name="Chivalry" BaseSet="Provoke">
                    <neck>Morgana's Choker</neck>
                    <body>Crimson Scale Mail</body>
                </set>
                <set name="Ichi">
                    <head>Koenig Schaller</head>
                    <neck>Shield Torque</neck>
                    <lear>Loquac. Earring</lear>
                    <rear>Hades Earring +1</rear>
                    <body>Nuevo Coselete</body>
                    <lring>Hercules' Ring</lring>
                    <rring>Bomb Queen Ring</rring>
                    <feet>Glt. Leggings +1</feet>
                    <hands>Homam Manopolas</hands>
                    <back>Shadow Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Homam Cosciales</legs>
                </set>
                <set name="Ni" BaseSet="Ichi">
                    <head>Walahra Turban</head>
                    <feet>Homam Gambieras</feet>
                </set>
                <set name="Cure3Swap">
                    <lear>Loquac. Earring</lear>
                    <hands>Valor Gauntlets</hands>
                    <waist>Swift Belt</waist>
                    <legs>Homam Cosciales</legs>
                    <feet>Askar Gambieras</feet>
                    <head>Bahamut's Mask</head>
                    <neck>Morgana's Choker</neck>
                    <rear>Hades Earring +1</rear>
                    <body>Haubergeon +1</body>
                    <lring>Shadow Ring</lring>
                    <rring>Ether Ring</rring>
                    <back>Settler's Cape</back>
                </set>
                <set name="Cure4Swap">
                    <lear>Loquac. Earring</lear>
                    <hands>remove</hands>
                    <waist>Swift Belt</waist>
                    <legs>remove</legs>
                    <feet>Askar Gambieras</feet>
                    <head>Bahamut's Mask</head>
                    <neck>Morgana's Choker</neck>
                    <rear>Hades Earring +1</rear>
                    <body>Haubergeon +1</body>
                    <lring>Shadow Ring</lring>
                    <rring>Ether Ring</rring>
                    <back>Settler's Cape</back>
                </set>
                <set name="FireResist">
                    <main>Hrotti</main>
                    <sub>Numinous Shield +1</sub>
                    <range>Cerberus Bow</range>
                    <head>Black Ribbon</head>
                    <neck>Buburimu Gorget</neck>
                    <lear>Sapphire Earring</lear>
                    <rear>Sapphire Earring</rear>
                    <body>Bastokan Harness</body>
                    <hands>Tarasque Mitts</hands>
                    <rring>Ruby Ring</rring>
                    <lring>Malflame Ring</lring>
                    <back>Cerberus Mantle</back>
                    <waist>Water Belt</waist>
                    <legs>Crimson Cuisses</legs>
                    <feet>Power Sandals</feet>
                </set>
                <set name="Cover">
                    <body>Valor Surcoat</body>
                </set>
            </group>
            <group name="Melee" default="no" Inherit="Main">
                <set name="Standard">
                    <head>Askar Zucchetto</head>
                    <neck>Peacock Charm</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Haubergeon +1</body>
                    <hands>Homam Manopolas</hands>
                    <lring>Iota Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Crimson Cuisses</legs>
                    <feet>Homam Gambieras</feet>
                </set>
                <set name="Melee" BaseSet="Standard">
                    <legs>Homam Cosciales</legs>
                </set>
            </group>
            <group name="Warsub" default="no" Inherit="Main">
                <set name="Standard">
                    <head>Koenig Schaller</head>
                    <neck>Shield Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Homam Manopolas</hands>
                    <lring>Shadow Ring</lring>
                    <rring>Bomb Queen Ring</rring>
                    <back>Shadow Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Homam Cosciales</legs>
                    <feet>Glt. Leggings +1</feet>
                </set>
                <set name="Melee" BaseSet="Standard">
                    <head>Askar Zucchetto</head>
                    <neck>Peacock Charm</neck>
                    <body>Haubergeon +1</body>
                    <rring>Rajas Ring</rring>
                </set>
            </group>
            <group name="Kite" default="no" Inherit="Main">
                <set name="Standard">
                    <head>Koenig Schaller</head>
                    <neck>Ritter Gorget</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Kng. Handschuhs</hands>
                    <lring>Shadow Ring</lring>
                    <rring>Bomb Queen Ring</rring>
                    <back>Shadow Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Crimson Cuisses</legs>
                    <feet>Askar Gambieras</feet>
                </set>
                <set name="Melee" BaseSet="Standard">
                    <head>Askar Zucchetto</head>
                    <neck>Peacock Charm</neck>
                    <body>Haubergeon +1</body>
                    <hands>Homam Manopolas</hands>
                    <lring>Iota Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Homam Cosciales</legs>
                    <feet>Homam Gambieras</feet>
                </set>
            </group>
            <group name="Ixion" default="no" Inherit="Main">
                <set name="Standard">
                    <head>Koenig Schaller</head>
                    <neck>Ritter Gorget</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Ares's Cuirass</body>
                    <hands>Kng. Handschuhs</hands>
                    <lring>Shadow Ring</lring>
                    <rring>Bomb Queen Ring</rring>
                    <back>Shadow Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Crimson Cuisses</legs>
                    <feet>Askar Gambieras</feet>
                </set>
                <set name="Melee" BaseSet="Standard">
                    <head>Askar Zucchetto</head>
                    <neck>Peacock Charm</neck>
                    <hands>Homam Manopolas</hands>
                    <waist>Swift Belt</waist>
                    <feet>Homam Gambieras</feet>
                </set>
            </group>
        </sets>
        <rules>
            <if Skill="HealingMagic" SpellTarget="Vitto">
                <precastdelay delay="0.5"/>
            </if>
            <equip when="idle|zoning" set="Standard"/>
            <equip when="engaged" set="Melee"/>
            <if Type="JobAbility|WeaponSkill">
                <if Status="engaged">
                    <if Advanced='"$Tiamat" == "1"'>
                        <equip when="engaged|aftercast" set="FireResist" />
                    </if>
                    <else>
                        <equip when="engaged|aftercast" set="Melee" />
                    </else>
                </if>
                <if Status="idle">
                    <if Advanced='"$Tiamat" == "1"'>
                        <equip when="idle|aftercast" set="FireResist" />
                    </if>
                    <else>
                        <equip when="idle|aftercast" set="Standard" />
                    </else>
                </if>
            </if>
            <if Skill="DivineMagic|Ninjutsu|HealingMagic|EnhancingMagic|EnfeeblingMagic">
                <if Status="engaged">
                    <if Advanced='"$Tiamat" == "1"'>
                        <equip when="engaged|aftercast" set="FireResist" />
                    </if>
                    <else>
                        <equip when="engaged|aftercast" set="Melee" />
                    </else>
                </if>
                <if Status="idle">
                    <if Advanced='"$Tiamat" == "1"'>
                        <equip when="idle|aftercast" set="FireResist" />
                    </if>
                    <else>
                        <equip when="idle|aftercast" set="Standard" />
                    </else>
                </if>
            </if>
            <if spell="Cover">
                <equip when="start|done" lock="yes" set="Cover"/>
            </if>
            <if BuffActive="Cover">
                <equip when="done" lock="yes" set="Cover"/>
            </if>
            <if spell="Utsusemi: Ichi" BuffActive="Copy Image">
                <if Advanced='"$Ixion" == "0"'>
                    <midcastdelay delay="3.0" />
                    <command when="midcast">cancel 66</command>
                </if>
            </if>
            <if spell="Utsusemi: Ichi">
                <equip when="precast" set="Ichi"/>
                <equip when="midcast">
                    <legs>Valor Breeches</legs>
                </equip>
            </if>
            <if spell="Utsusemi: Ni|Reprisal">
                <equip when="precast" set="Ni"/>
            </if>
            <if Spell="Sneak|Monomi*" BuffActive="Sneak" SpellTargetName="Vitto">
                <command when="midcast">cancel 71</command>
                <midcastdelay delay="1.8" />
            </if>
            <if skill="EnfeeblingMagic">
                <equip when="precast" set="Flash"/>
            </if>
            <if spell="Flash">
                <equip when="precast" set="Flash"/>
            </if>
            <if spell="Sentinel">
                <equip when="start" set="Sentinel"/>
            </if>
            <if spell="Shield Bash">
                <equip when="start" set="ShieldBash"/>
            </if>
            <if spell="Rampart">
                <equip when="start" set="Rampart"/>
                <if day="Darksday">
                    <equip when="start">
                        <back>Shadow Mantle</back>
                    </equip>
                </if>
            </if>
            <if spell="Provoke|Warcry|Holy Circle|Invincible|Fealty|Defender|Atonement">
                <equip when="start" set="Provoke"/>
            </if>
            <if spell="Chivalry">
                <equip when="start" set="Chivalry"/>
            </if>
            <if spell="Curing Waltz*">
                <equip when="start" set="Waltz"/>
            </if>
            <if Advanced='"%HPP"&gt;85 AND "%MPP"&lt;=50 AND "$Tiamat" == "0"'>
                <equip when="aftercast|done|engaged|idle">
                    <neck>Parade Gorget</neck>
                </equip>
            </if>
            <if Advanced='"%HPP"&lt;=50 AND "$Tiamat" == "0"'>
                <equip when="aftercast|done|engaged|idle">
                    <lring>Hercules' Ring</lring>
                </equip>
            </if>
            <if Advanced='"%MPP"&lt;=50 AND "$Tiamat" == "0"'>
                <equip when="aftercast|done|engaged|idle">
                    <body>Ares's Cuirass</body>
                </equip>
            </if>
            <if spell="Cure*"  notTarget="Vitto">
                <equip when="precast" set="Cure"/>
            </if>
            <if spell="Cure|Cure II" Target="Vitto">
                <equip when="precast" set="Cure"/>
            </if>
            <if spell="Cure III" SpellTarget="Vitto">
                <if HPGT="1200">
                    <equip when="precast" set="Cure3Swap"/>
                    <equip when="midcast" set="Cure"/>
                    <elseif HPLT="1200">
                        <equip when="midcast" set="Cure"/>
                    </elseif>
                </if>
            </if>
            <if spell="Cure IV" SpellTarget="Vitto">
                <if HPGT="1100">
                    <equip when="precast" set="Cure4Swap"/>
                    <equip when="midcast" set="Cure4"/>
                    <elseif HPLT="1100">
                        <equip when="midcast" set="Cure"/>
                    </elseif>
                </if>
            </if>
        </rules>
    </spellcast>

  9. #129
    Melee Summoner
    Join Date
    Nov 2008
    Posts
    28
    BG Level
    1
    WoW Realm
    Silvermoon

    Yea, I've been using inherit groups for a while with mine, though I did my Tiamat handling a little differently, it was just another group, though I think maybe using vars could possibly be better.

    Personally, the main thing I want to see about Neo's is his timings and inclusions during spells. I get the feeling it's going to be similar to mine, but I just want to make sure there isn't anything I've missed.

  10. #130
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Ragnell View Post
    >_> mind posting yours? i've been looking for a good RDM xml, im using one based off my friends blm
    This. My RDM XML is so jumbled right now..I keep adding and changing shit so much that it's too out of whack now. I know everything I want it to do, but I don't know how to code it all, lol.

  11. #131
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Ragnell View Post
    >_> mind posting yours? i've been looking for a good RDM xml, im using one based off my friends blm
    Esvedium's Red Mage: Updated 10-23-09 [Windower.net]

    MP Locking, Melee vs Casting rules, auto-en-spell switching, auto-composure on self-buffs only if the recast is up, cancels utsu shadows when casting ichi only if ni was the last one cast, auto-cancel buffs for stoneskin, sneak, etc when casting, etc etc.

    If you have questions, post here or PM me. I am finally happy with my RDM xml, and I'm not touching it (other than to update gear) any more... I hope. <_<

  12. #132
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Esvedium View Post
    Esvedium's Red Mage: Updated 10-23-09 [Windower.net]

    MP Locking, Melee vs Casting rules, auto-en-spell switching, auto-composure on self-buffs only if the recast is up, cancels utsu shadows when casting ichi only if ni was the last one cast, auto-cancel buffs for stoneskin, sneak, etc when casting, etc etc.

    If you have questions, post here or PM me. I am finally happy with my RDM xml, and I'm not touching it (other than to update gear) any more... I hope. <_<
    What the hell is up with this? =X

    http://i35.tinypic.com/2csgyvq.jpg

    All I changed was gear, and any values that you listed to change if needed..ie: gear names, max MP, etc.

    Code:
    <?xml version="1.0"?>
    <spellcast>
    	<config Debug="false" HideErrors="false" ShowGearSwaps="false" />
    	<variables>
    		<var name="Ut">0</var>
    		<var name="ChangeComposure">0</var>	
    		<var name="ChangeDSeal">0</var>
    		<!-- set to 1 if you have it, 0 if you don't -->
    		<var name="SleepTimers">1</var>
    		<var name="HaveKillerMantle">0</var>
    		<var name="HaveWizardsEarring">0</var>
    		<var name="HaveFencersRing">0</var>
    		<!-- set to 1 if you have it, 0 if you don't -->
    		<var name="HaveObi-Dark">0</var>
    		<var name="HaveObi-Light">0</var>
    		<var name="HaveObi-Thunder">0</var>
    		<var name="HaveObi-Ice">0</var>
    		<var name="HaveObi-Fire">0</var>
    		<var name="HaveObi-Wind">0</var>
    		<var name="HaveObi-Water">0</var>
    		<var name="HaveObi-Earth">0</var>
    		<!-- Set to the name of the staff you use -->
    		<var name="Staff-Fire">Fire Staff</var>
    		<var name="Staff-Ice">Aquilo's Staff</var>
    		<var name="Staff-Water">Auster's Staff</var>
    		<var name="Staff_Earth">Terra's Staff</var>
    		<var name="Staff-Thunder">Thunder Staff</var>
    		<var name="Staff-Water">Water Staff</var>
    		<var name="Staff-Light">Light Staff</var>
    		<var name="Staff-Dark">Pluto's Staff</var>
    		<var name="Grip-Ice">Ice Grip</var>
    		<var name="Grip-Earth">Earth Grip</var>
    		<var name="Grip-Wind">Wind Grip</var>
    		<var name="Grip-Thunder">Thunder Grip</var>
    		<var name="Grip-Fire">Fire Grip</var>
    		<var name="Grip-Water">Water Grip</var>
    		<var name="Grip-Dark">Dark Grip</var>
    		<var name="Grip-Light">Bugard Strap +1</var>
    		<!-- En-Spell variables -->
    		<var name="En-ice">Enblizzard</var>
    		<var name="En-earth">Enstone</var>
    		<var name="En-wind">Enaero</var>
    		<var name="En-thunder">Enthunder</var>
    		<var name="En-fire">Enfire</var>
    		<var name="En-water">Enwater</var>
    		<!-- used for engaged set-->
    		<var name="Main">Vorpal Sword</var>
    		<var name="Sub">Genbu's Shield</var>
    		<var name="Head">Walahra Turban</var>
    		<var name="Joy">Joyeuse</var>
    		<var name="Vorp">Vorpal Sword</var>
    		<var name="HN">Hornetneedle</var>
    		<var name="Genbu">Genbu's Shield</var>
    		<var name="Sentinel">Sentinel Shield</var>
    		<var name="Chap">Warlock's Chapeau +1</var>
    		<var name="Wala">Walahra Turban</var>
    		<var name="REar">Brutal Earring</var>
    		<var name="Diab">Diabolos's Earring</var>
    		<var name="Insomnia">Insomnia Earring</var>
    		<var name="Spike">Spike Earring</var>
    		<!-- Don't change these -->
    		<var Name="Obi-Earth">Dorin Obi</var>
    		<var Name="Obi-Thunder">Rairin Obi</var>
    		<var Name="Obi-Water">Suirin Obi</var>
    		<var Name="Obi-Fire">Karin Obi</var>
    		<var Name="Obi-Ice">Hyorin Obi</var>
    		<var Name="Obi-Wind">Furin Obi</var>
    		<var Name="Obi-Light">Korin Obi</var>
    		<var Name="Obi-Dark">Anrin Obi</var>
    		<!-- Enter values for Max MP in Convert set for each SubJob -->
    		<var name="BLMMaxMP">918</var>
    		<var name="WHMMaxMP">899</var>
    		<var name="PLDMaxMP">821</var>
    		<var name="DRKMaxMP">821</var>
    		<var name="BLUMaxMP">880</var>
    		<var name="NINMaxMP">821</var>
    		<var name="WARMaxMP">821</var>
    		<var name="THFMaxMP">821</var>
    		<!-- MP Locking Variables -->
    		<!-- Change slot name and MP values to your own gear. Put first unlocked gear in slot01, etc -->
    		<!-- The rules unlock them in numerical order. -->
    		<var name="gear14slot">Phantom Tathlum</var>
    		<var name="gear14mp">10</var>
    		<var name="gear13slot">Antivenom Earring</var>
    		<var name="gear13mp">15</var>
    		<var name="gear12slot">Loquacious Earring</var>
    		<var name="gear12mp">30</var>
    		<var name="gear11slot">Lamia Mantle +1</var>
    		<var name="gear11mp">26</var>
    		<var name="gear10slot">Errant Pigaches</var>
    		<var name="gear10mp">20</var>
    		<var name="gear09slot">Ether Ring</var>
    		<var name="gear09mp">30</var>
    		<var name="gear08slot">Electrum Ring</var>
    		<var name="gear08mp">20</var>
    		<var name="gear07slot">Errant Cuffs</var>
    		<var name="gear07mp">20</var>
    		<var name="gear06slot">Hierarch Belt</var>
    		<var name="gear06mp">48</var>
    		<var name="gear05slot">Zenith Slacks</var>
    		<var name="gear05mp">50</var>
    		<var name="gear04slot">Beak Necklace +1</var>
    		<var name="gear04mp">22</var>
    		<var name="gear03slot">Goliard Saio</var>
    		<var name="gear03mp">42</var>
    		<var name="gear02slot">Zenith Crown</var>
    		<var name="gear02mp">50</var>
    		<var name="gear01slot">Earth Grip</var>
    		<var name="gear01mp">20</var>
    	</variables>
     	<sets>
    		<group default="no" name="Red Mage">
    			<set name="Idle">
    				<main>$Staff-Earth</main>
    				<sub>$Grip-Earth</sub>
    				<ammo>Phantom Tathlum</ammo>
    				<head>Warlock's Chapeau +1</head>
    				<neck>Beak Necklace +1</neck>
    				<lear>Antivenom Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Goliard Saio</body>
    				<hands>Errant Cuffs</hands>
    				<lring>Jelly Ring</lring>
    				<rring>Ether Ring</rring>
    				<back>Lamia Mantle +1</back>
    				<waist>Hierarch Belt</waist>
    				<legs>Zenith Slacks</legs>
    				<feet>Errant Pigaches</feet>
    			</set>
    			<set name="Resting" BaseSet="Idle">
    				<main>$Staff-Dark</main>
    				<head>Zenith Crown</head>
    				<neck>Beak Necklace +1</neck>
    				<body>Errant Hpl.</body>
    				<legs>Baron's Slops</legs>
    				<lring>Electrum Ring</lring>
    				<waist>Hierarch Belt</waist>
    			</set>
    			<set name="Convert" BaseSet="Idle">
    				<main>$Staff-Light</main>
    				<sub>$Grip-Ice</sub>
    				<head>Zenith Crown</head>
    				<lring>Electrum Ring</lring>
    			</set> 
    			<set name="Engaged" BaseSet="Idle">
    				<main>$Main</main>
    				<sub>$Sub</sub>
    				<head>$Head</head>
    				<neck>Spectacles</neck>
    				<lear>Bushinomimi</lear>
    				<rear>$REar</rear>
    				<body>Goliard Saio</body>
    				<hands>Dusk Gloves</hands>
    				<lring>Jelly Ring</lring>
    				<rring>Blood Ring</rring>
    				<back>Forager's Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Vendor's Slops</legs>
    				<feet>Ogre Ledelsens</feet>
    			</set>
    			<set name="WeaponSkill" BaseSet="Engaged">
    				<head>Optical Hat</head>
    				<hands>Pallas's Bracelets</hands>
    				<lring>Rajas Ring</lring>
    				<waist>Warwolf Belt</waist>
    			</set>
    			<set name="Fastcast" BaseSet="Idle">
    				<head>Warlock's Chapeau +1</head>
    				<body>Goliard Saio</body>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift Belt</waist>
    			</set>
    			<set name="Stats" BaseSet="Fastcast">
    				<body>Errant Hpl.</body>
    				<lring>Insect Ring</lring>
    				<back>Rainbow Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Mahatma Slops</legs>
    			</set>
    			<set name="MNDStuff" BaseSet="Stats">
    			<head>Zenith Crown</head>
    			<body>Errant Hpl.</body>
    			<hands>Devotee's Mitts +1</hands>
    			<lring>Sapphire Ring</lring>
    			<rring>Sapphire Ring</rring>
    			<back>Rainbow Cape</back>
    			<waist>Penitent's Rope</waist>
    			<legs>Mahatma Slops</legs>
    			<feet>Errant Pigaches</feet>
    			</set>
    			<set name="INTStuff" BaseSet="Stats">
    				<head>Warlock's Chapeau +1</head>
    			<ammo>Phantom Tathlum</ammo>
    			<lear>Phantom Earring</lear>
    			<body>Errant Hpl.</body>
    			<hands>Errant Cuffs</hands>
    			<rring>Diamond Ring</rring>
    			<back>Rainbow Cape</back>
    			<waist>Penitent's Rope</waist>
    			<legs>Mahatma Slops</legs>
    			<feet>Magna M Ledelsens</feet>
    
    			</set>
    			<set name="DarkMagic">
    				<head>Warlock's Chapeau +1</head>
    				<neck>Dark Torque</neck>
    				<body>Goliard Saio</body>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift Belt</waist>
    			</set>
    			<set name="EnhancingMagic">
    				<legs>Warlock's Tights</legs>
    			</set>	  
    			<set name="ElementalMagic" BaseSet="INTStuff">
    				<head>Warlock's Chapeau +1</head>
    				<neck>Elemental Torque</neck>
    				<rear>Moldavite earring</rear>
    			</set>
    			<set name="EnfeeblingBase" BaseSet="Stats">
    				<neck>Enfeebling Torque</neck>
    				<body>Warlock's Tabard</body>
    			</set>
    			<set name="Enfeebling-BlackMagic" BaseSet="INTStuff|EnfeeblingBase" />
    			<set name="Enfeebling-WhiteMagic" BaseSet="MNDStuff|EnfeeblingBase" />
    			<set name="SS" BaseSet="Fastcast">
    			<hands>Devotee's Mitts +1</hands>
    			<lring>Sapphire Ring</lring>
    			<rring>Sapphire Ring</rring>
    			<back>Rainbow Cape</back>
    			<waist>Penitent's Rope</waist>
    			<legs>Mahatma Slops</legs>
    			<feet>Errant Pigaches</feet>
    			</set>
    			<set name="BlueMagicBase" Baseset="Fastcast" />
    			<set name="BlueMagic-Physical" Baseset="BlueMagicBase" />
    			<set name="BlueMagic-Magical" Baseset="BlueMagicBase" />
    			<set name="%Skill" Baseset="Fastcast" />
    			<set name="Town">
    				<main>$Main</main>
    				<sub>$Sub</sub>
    				<ammo>Phantom Tathlum</ammo>
    				<head>Warlock's Chapeau +1</head>
    				<neck>Enfeebling Torque</neck>
    				<lear>Moldavite Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Goliard Saio</body>
    				<hands>Errant Cuffs</hands>
    				<lring>Jelly Ring Ring</lring>
    				<rring>Insect Ring</rring>
    				<back>Lamia Mantle +1</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Zenith Slacks</legs>
    				<feet>Errant Pigaches</feet>
    			</set>
    		</group>
    	</sets>
     	<rules>
    			<if Spell="Escape|Warp|Warp II|Retrace|Teleport-*|Reraise|Tractor"> 
    			<action type="return" /> 
    			</if>
    
    		<equip when="resting" set="Resting" />
    		<equip when="idle" set="Idle" />
    		<equip when="engaged" set="Engaged" />
    		<if group="Melee">
    			<if mplt="350">
    				<action type="var" cmd="set Head $Chap" />
    			</if>
    				<else>
    					<action type="var" cmd="set Head $Wala" />
    				</else>
    			<if notweather="Dark*">
    				<action type="var" cmd="set rear $Diab" />
    			</if>
    				<else>
    					<action type="var" cmd="set rear $Spike" />
    				</else>
    			<if hpplt="75" tplt="100" Advanced='"$HaveFencersRing" = "1"'>
    				<equip when="aftercast">
    					<lring lock="yes">Fencer's Ring</lring>
    				</equip>
    			</if>
    			<if TPGT="10">
    				<equip when="precast|midcast|aftercast|resting|idle|engaged">
    					<main lock="yes">$Main</main>
    					<sub lock="yes">$Sub</sub>
    					<range lock="yes"></range>
    				</equip>
    			</if>
    			<if Type="WeaponSkill" NotTPLT="100">
    				<equip when="Precast" set="WeaponSkill" />
    			</if>
    		</if>
    			<if Status="Engaged">
    			<equip when="aftercast" set="Engaged" />
    		</if>
    			<elseif area="*Bastok*|*Windurst*|*Jeuno|Aht Ur*|Norg|Rabao|Kazham" notarea="*Dynamis*">
    				<equip when="aftercast" set="Town" />
    			</elseif>
    			<else>
    				<equip when="aftercast" set="Idle" />
    			</else>
     		<if spell="Convert">
    			<if subjob="WHM" advanced='("$ChangeDSeal" = "0")'>
    				<equip when="precast|midcast|aftercast" set="Convert" />
    				<action type="var" cmd="set ChangeDSeal 1" />
    				<action type="command">wait 1.8;%Spell %SpellTargetRaw;</action>
    				<action type="command">Divine Seal;wait 600; sc var set ChangeDSeal 0</action>
    				<action type="command" when="aftercast">input /raw /ma "Cure IV" &lt;me&gt;</action>
    				<action type="cancelspell" />
    				<action type="return" />
    			</if>
    				<else>
    					<equip when="precast|midcast|aftercast" set="Convert" />
    					<action type="command" when="aftercast">input /raw /ma "Cure IV" &lt;me&gt;</action>
    				</else>
    		</if>
     		<if ValidTarget="Self">
    			<action type="DefaultTarget" target="&lt;me&gt;" />
    		</if>
    			<elseif ValidTarget="Enemy">
    				<action type="DefaultTarget" target="&lt;stnpc&gt;" />
    			</elseif>
    			<elseif ValidTarget="*Enemy*|Unknown">
    				<action type="DefaultTarget" target="&lt;st&gt;" />
    			</elseif>
    				<else>
    					<action type="DefaultTarget" target="&lt;stpc&gt;" />
    				</else>
     		<if Skill="*Magic">
    			<equip when="precast" set="FastCast" />
    			<action type="Disable" 
    
    slot="$gear14slot|$gear13slot|$gear12slot|$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04
    
    slot|$gear03slot|$gear02slot|$gear01slot" />
    			<if advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear14mp-$gear13mp-$gear12mp-$gear11mp-$gear10mp-$gear09mp-
    
    $gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" 
    
    slot="$gear14slot|$gear13slot|$gear12slot|$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04
    
    slot|$gear03slot|$gear02slot|$gear01slot" />
    			</if>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear13mp-$gear12mp-$gear11mp-$gear10mp-$gear09mp-$gear08mp-
    
    $gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" 
    
    slot="$gear13slot|$gear12slot|$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03
    
    slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear12mp-$gear11mp-$gear10mp-$gear09mp-$gear08mp-$gear07mp-
    
    $gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" 
    
    slot="$gear12slot|$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02
    
    slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear11mp-$gear10mp-$gear09mp-$gear08mp-$gear07mp-$gear06mp-
    
    $gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" 
    
    slot="$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01
    
    slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear10mp-$gear09mp-$gear08mp-$gear07mp-$gear06mp-$gear05mp-
    
    $gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" 
    
    slot="$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear09mp-$gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-
    
    $gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" 
    
    slot="$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-
    
    $gear02mp-$gear01mp)'>
    				<action type="enable" 
    
    slot="$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-
    
    $gear01mp)'>
    				<action type="enable" 
    
    slot="$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" 
    
    />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear01mp)'>
    				<action type="enable" slot="$gear01slot" />
    			</elseif>
    			<if notbuffactive="Composure" skill="EnhancingMagic" notspell="Erase|Escape|Protect*|Shell*|Tele*|Warp" 
    
    spelltargetname="Nishida" advanced='("$ChangeComposure" = "0")'>
    				<action type="Var" cmd="set ChangeComposure 1" />
    				<action type="Command">wait 1.8;%Spell %SpellTargetRaw;</action>
    				<action type="Command">Composure;wait 300; sc var set ChangeComposure 0</action>
    				<action type="CancelSpell" />
    				<action type="Return" />
    			</if>
    			<if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
    			<if notSkill="EnhancingMagic">
    				<equip when="midcast">
    					<main lock="yes">$Staff-%SpellElement</main>
    					<sub lock="yes">$Grip-%SpellElement</sub>
    				</equip>
    			</if>
     			<if Skill="EnfeeblingMagic" notspell="Paralyze|Paralyze II|Slow|Slow II">
    				<equip when="midcast" set="Enfeebling-%Type" />
    			</if>
    				<elseif spell="Slow|Slow II|Paralyze|Paralyze II">
    					<equip when="precast|midcast">
    						<main lock="yes">$Staff-%SpellElement</main>
    						<sub lock="yes">$Grip-%SpellElement</sub>
    						<head lock="yes">Zenith Crown</head>
    						<neck lock="yes">Enfeebling Torque</neck>
    						<body lock="yes">Errant Hpl.</body>
    						<hands lock="yes">Devotee's Mitts +1</hands>
    						<lring lock="yes">Sapphire Ring</lring>
    						<rring lock="yes">Sapphire Ring</rring>
    						<back lock="yes">Rainbow Cape</back>
    						<waist lock="yes">Penitent's Rope</waist>
    						<legs lock="yes">Mahatma Slops</legs>
    						<feet lock="yes">Errant Pigaches</feet>
    					</equip>
    				</elseif>
    			<elseif Skill="BlueMagic">
    				<if advanced='"%SpellElement" = "Unknown"'>
    					<equip when="midcast" set="BlueMagic-Physical" />
    				</if>
    				<else>
    					<equip when="midcast" set="BlueMagic-Magical" />
    				</else>
    			</elseif>
    			<elseif Skill="DarkMagic" Subjob="DRK" Advanced='"$HaveKillerMantle" = "1"'>
    				<equip when="midcast">
    					<back lock="yes">Killer Mantel</back>
    				</equip>
    			</elseif>
    			<elseif Skill="ElementalMagic" Subjob="BLM" Advanced='"$HaveWizardsEarring" = "1"'>
    				<equip when="midcast">
    					<lear lock="yes">Wizard's Earring</lear>
    				</equip>
    			</elseif>
    			<elseif 
    
    NotSpell="Stoneskin|Refresh|Haste|Blink|Regen|Protect*|Shell*|Warp|Sneak|Invisible|Deodorize|Aquaveil|Erase|Escape|Teleport*">
    				<equip when="midcast" set="%Skill" />
    			</elseif>
    			<if Spell="Cure IV" MPLT="88">
    				<action type="ChangeSpell" Spell="Cure III" />
    			</if>
    			<elseif Spell="Cure III" MPLT="46">
    				<action type="ChangeSpell" Spell="Cure II" />
    			</elseif>
    			<elseif Spell="Cure II" MPLT="24">
    				<action type="ChangeSpell" Spell="Cure" />
    			</elseif>
    			<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$HaveObi-%
    
    SpellElement" = "1"'>
    				<equip When="MidCast">
    					<waist lock="yes">$Obi-%SpellElement</waist>
    				</equip>
    			</if>
    		</if>
    		<if advanced='"$SleepTimers"="1"'>
    			<if Spell="Sleep II">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%
    
    spell] &lt;%target&gt; Wearing off in 45s</action>
    				<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing 
    
    off in 15s</action>
    				<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing 
    
    off in 5s;spellcast var dec sleepid;</action>
    			</if>
    			<elseif Spell="Sleep|Sleepga">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%
    
    spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing 
    
    off in 5s;spellcast var dec sleepid;</action>
    			</elseif>
    		</if>
    		<if Spell="Sneak" advanced='"%target"="&lt;me&gt;"'>
    			<action type="command" when="midcast">cancel 71</action>
    			<action type="midcastdelay" delay="1" />
    			<equip when="midcast">
    				<feet>Dream Boots +1</feet>
    			</equip>
    		</if>
    		<elseif Spell="Stoneskin">
    			<action type="midcastdelay" delay="3" />
    			<equip when="midcast" set="SS" />
    			<action type="command" when="midcast">cancel 37</action>
    		</elseif>
    		<elseif Spell="Blink">
    			<action type="command" when="midcast">cancel 36</action>
    			<action type="midcastdelay" delay="2" />
    		</elseif>
    		<if spell="Utsusemi:*">
    			<equip when="precast" set="Fastcast" />
    			<equip when="midcast">
    				<head>Walahra Turban</head>
    			</equip>
    			<if spell="*Ichi">
    				<if advanced='"$Ut"=="Ni"'>
    					<midcastdelay delay="2" />
    					<command when="midcast">cancel 66</command>
    				</if>
    				<var cmd="set Ut Ichi" />
    			</if>
    				<else>
    					<var cmd="set Ut Ni" />
    				</else>
    		</if>
    		<if spell="Enfire|Enwater|Enstone|Enaero|Enblizzard|EnThunder">
    			<equip when="midcast" set="EnhancingMagic"/>
    			<if weather ="*x2" notweather="None|Light*|Dark*">
    				<action type = "ChangeSpell" spell = "$En-%WeatherElement"/>
    			</if>
    				<elseif notday = "Light*|Dark*">
    					<action type = "ChangeSpell" spell = "$En-%DayElement"/>
    				</elseif>
    		</if>
    		<if spell="Enfire II|Enwater II|Enstone II|Enaero II|Enblizzard II|EnThunder II">
    			<equip when="midcast" set="EnhancingMagic"/>
    			<if weather ="*x2" notweather="None|Light*|Dark*">
    				<action type = "ChangeSpell" spell = "$En-%WeatherElement II"/>
    			</if>
    				<elseif notday = "Light*|Dark*">
    					<action type = "ChangeSpell" spell = "$En-%DayElement II"/>
    				</elseif>
    		</if>
    		<elseif spell="Spectral Jig">
    			<action type="Command" when="precast">cancel 71</action>
    		</elseif>
    	</rules>
    </spellcast>

  13. #133
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Nishida View Post
    What the hell is up with this? =X

    http://i35.tinypic.com/2csgyvq.jpg

    All I changed was gear, and any values that you listed to change if needed..ie: gear names, max MP, etc.
    Spoiler: show

    Code:
    <?xml version="1.0"?>
    <spellcast>
    	<config Debug="false" HideErrors="false" ShowGearSwaps="false" />
    	<variables>
    		<var name="Ut">0</var>
    		<var name="ChangeComposure">0</var>	
    		<var name="ChangeDSeal">0</var>
    		<!-- set to 1 if you have it, 0 if you don't -->
    		<var name="SleepTimers">1</var>
    		<var name="HaveKillerMantle">0</var>
    		<var name="HaveWizardsEarring">0</var>
    		<var name="HaveFencersRing">0</var>
    		<!-- set to 1 if you have it, 0 if you don't -->
    		<var name="HaveObi-Dark">0</var>
    		<var name="HaveObi-Light">0</var>
    		<var name="HaveObi-Thunder">0</var>
    		<var name="HaveObi-Ice">0</var>
    		<var name="HaveObi-Fire">0</var>
    		<var name="HaveObi-Wind">0</var>
    		<var name="HaveObi-Water">0</var>
    		<var name="HaveObi-Earth">0</var>
    		<!-- Set to the name of the staff you use -->
    		<var name="Staff-Fire">Fire Staff</var>
    		<var name="Staff-Ice">Aquilo's Staff</var>
    		<var name="Staff-Water">Auster's Staff</var>
    		<var name="Staff_Earth">Terra's Staff</var>
    		<var name="Staff-Thunder">Thunder Staff</var>
    		<var name="Staff-Water">Water Staff</var>
    		<var name="Staff-Light">Light Staff</var>
    		<var name="Staff-Dark">Pluto's Staff</var>
    		<var name="Grip-Ice">Ice Grip</var>
    		<var name="Grip-Earth">Earth Grip</var>
    		<var name="Grip-Wind">Wind Grip</var>
    		<var name="Grip-Thunder">Thunder Grip</var>
    		<var name="Grip-Fire">Fire Grip</var>
    		<var name="Grip-Water">Water Grip</var>
    		<var name="Grip-Dark">Dark Grip</var>
    		<var name="Grip-Light">Bugard Strap +1</var>
    		<!-- En-Spell variables -->
    		<var name="En-ice">Enblizzard</var>
    		<var name="En-earth">Enstone</var>
    		<var name="En-wind">Enaero</var>
    		<var name="En-thunder">Enthunder</var>
    		<var name="En-fire">Enfire</var>
    		<var name="En-water">Enwater</var>
    		<!-- used for engaged set-->
    		<var name="Main">Vorpal Sword</var>
    		<var name="Sub">Genbu's Shield</var>
    		<var name="Head">Walahra Turban</var>
    		<var name="Joy">Joyeuse</var>
    		<var name="Vorp">Vorpal Sword</var>
    		<var name="HN">Hornetneedle</var>
    		<var name="Genbu">Genbu's Shield</var>
    		<var name="Sentinel">Sentinel Shield</var>
    		<var name="Chap">Warlock's Chapeau +1</var>
    		<var name="Wala">Walahra Turban</var>
    		<var name="REar">Brutal Earring</var>
    		<var name="Diab">Diabolos's Earring</var>
    		<var name="Insomnia">Insomnia Earring</var>
    		<var name="Spike">Spike Earring</var>
    		<!-- Don't change these -->
    		<var Name="Obi-Earth">Dorin Obi</var>
    		<var Name="Obi-Thunder">Rairin Obi</var>
    		<var Name="Obi-Water">Suirin Obi</var>
    		<var Name="Obi-Fire">Karin Obi</var>
    		<var Name="Obi-Ice">Hyorin Obi</var>
    		<var Name="Obi-Wind">Furin Obi</var>
    		<var Name="Obi-Light">Korin Obi</var>
    		<var Name="Obi-Dark">Anrin Obi</var>
    		<!-- Enter values for Max MP in Convert set for each SubJob -->
    		<var name="BLMMaxMP">918</var>
    		<var name="WHMMaxMP">899</var>
    		<var name="PLDMaxML">821</var>
    		<var name="DRKMaxMP">821</var>
    		<var name="BLUMaxMP">880</var>
    		<var name="NINMaxMP">821</var>
    		<var name="WARMaxMP">821</var>
    		<var name="THFMaxMP">821</var>
    		<!-- MP Locking Variables -->
    		<!-- Change slot name and MP values to your own gear. Put first unlocked gear in slot01, etc -->
    		<!-- The rules unlock them in numerical order. -->
    		<var name="gear14slot">ammo</var>
    		<var name="gear14mp">10</var>
    		<var name="gear13slot">lear</var>
    		<var name="gear13mp">30</var>
    		<var name="gear12slot">rear</var>
    		<var name="gear12mp">15</var>
    		<var name="gear11slot">back</var>
    		<var name="gear11mp">26</var>
    		<var name="gear10slot">feet</var>
    		<var name="gear10mp">20</var>
    		<var name="gear09slot">rring</var>
    		<var name="gear09mp">30</var>
    		<var name="gear08slot">lring</var>
    		<var name="gear08mp">20</var>
    		<var name="gear07slot">hands</var>
    		<var name="gear07mp">20</var>
    		<var name="gear06slot">waist</var>
    		<var name="gear06mp">48</var>
    		<var name="gear05slot">legs</var>
    		<var name="gear05mp">50</var>
    		<var name="gear04slot">neck</var>
    		<var name="gear04mp">22</var>
    		<var name="gear03slot">body</var>
    		<var name="gear03mp">42</var>
    		<var name="gear02slot">head</var>
    		<var name="gear02mp">50</var>
    		<var name="gear01slot">sub</var>
    		<var name="gear01mp">20</var>
    	</variables>
     	<sets>
    		<group default="no" name="Red Mage">
    			<set name="Idle">
    				<main>$Staff-Earth</main>
    				<sub>$Grip-Earth</sub>
    				<ammo>Phantom Tathlum</ammo>
    				<head>Warlock's Chapeau +1</head>
    				<neck>Beak Necklace +1</neck>
    				<lear>Antivenom Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Goliard Saio</body>
    				<hands>Errant Cuffs</hands>
    				<lring>Jelly Ring</lring>
    				<rring>Ether Ring</rring>
    				<back>Lamia Mantle +1</back>
    				<waist>Hierarch Belt</waist>
    				<legs>Zenith Slacks</legs>
    				<feet>Errant Pigaches</feet>
    			</set>
    			<set name="Resting" BaseSet="Idle">
    				<main>$Staff-Dark</main>
    				<head>Zenith Crown</head>
    				<neck>Beak Necklace +1</neck>
    				<body>Errant Hpl.</body>
    				<legs>Baron's Slops</legs>
    				<lring>Electrum Ring</lring>
    				<waist>Hierarch Belt</waist>
    			</set>
    			<set name="Convert" BaseSet="Idle">
    				<main>$Staff-Light</main>
    				<sub>$Grip-Ice</sub>
    				<head>Zenith Crown</head>
    				<lring>Electrum Ring</lring>
    			</set> 
    			<set name="Engaged" BaseSet="Idle">
    				<main>$Main</main>
    				<sub>$Sub</sub>
    				<head>$Head</head>
    				<neck>Spectacles</neck>
    				<lear>Bushinomimi</lear>
    				<rear>$REar</rear>
    				<body>Goliard Saio</body>
    				<hands>Dusk Gloves</hands>
    				<lring>Jelly Ring</lring>
    				<rring>Blood Ring</rring>
    				<back>Forager's Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Vendor's Slops</legs>
    				<feet>Ogre Ledelsens</feet>
    			</set>
    			<set name="WeaponSkill" BaseSet="Engaged">
    				<head>Optical Hat</head>
    				<hands>Pallas's Bracelets</hands>
    				<lring>Rajas Ring</lring>
    				<waist>Warwolf Belt</waist>
    			</set>
    			<set name="Fastcast" BaseSet="Idle">
    				<head>Warlock's Chapeau +1</head>
    				<body>Goliard Saio</body>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift Belt</waist>
    			</set>
    			<set name="Stats" BaseSet="Fastcast">
    				<body>Errant Hpl.</body>
    				<lring>Insect Ring</lring>
    				<back>Rainbow Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Mahatma Slops</legs>
    			</set>
    			<set name="MNDStuff" BaseSet="Stats">
    			<head>Zenith Crown</head>
    			<body>Errant Hpl.</body>
    			<hands>Devotee's Mitts +1</hands>
    			<lring>Sapphire Ring</lring>
    			<rring>Sapphire Ring</rring>
    			<back>Rainbow Cape</back>
    			<waist>Penitent's Rope</waist>
    			<legs>Mahatma Slops</legs>
    			<feet>Errant Pigaches</feet>
    			</set>
    			<set name="INTStuff" BaseSet="Stats">
    				<head>Warlock's Chapeau +1</head>
    			<ammo>Phantom Tathlum</ammo>
    			<lear>Phantom Earring</lear>
    			<body>Errant Hpl.</body>
    			<hands>Errant Cuffs</hands>
    			<rring>Diamond Ring</rring>
    			<back>Rainbow Cape</back>
    			<waist>Penitent's Rope</waist>
    			<legs>Mahatma Slops</legs>
    			<feet>Magna M Ledelsens</feet>
    
    			</set>
    			<set name="DarkMagic">
    				<head>Warlock's Chapeau +1</head>
    				<neck>Dark Torque</neck>
    				<body>Goliard Saio</body>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift Belt</waist>
    			</set>
    			<set name="EnhancingMagic">
    				<legs>Warlock's Tights</legs>
    			</set>	  
    			<set name="ElementalMagic" BaseSet="INTStuff">
    				<head>Warlock's Chapeau +1</head>
    				<neck>Elemental Torque</neck>
    				<rear>Moldavite earring</rear>
    			</set>
    			<set name="EnfeeblingBase" BaseSet="Stats">
    				<neck>Enfeebling Torque</neck>
    				<body>Warlock's Tabard</body>
    			</set>
    			<set name="Enfeebling-BlackMagic" BaseSet="INTStuff|EnfeeblingBase" />
    			<set name="Enfeebling-WhiteMagic" BaseSet="MNDStuff|EnfeeblingBase" />
    			<set name="SS" BaseSet="Fastcast">
    			<hands>Devotee's Mitts +1</hands>
    			<lring>Sapphire Ring</lring>
    			<rring>Sapphire Ring</rring>
    			<back>Rainbow Cape</back>
    			<waist>Penitent's Rope</waist>
    			<legs>Mahatma Slops</legs>
    			<feet>Errant Pigaches</feet>
    			</set>
    			<set name="BlueMagicBase" Baseset="Fastcast" />
    			<set name="BlueMagic-Physical" Baseset="BlueMagicBase" />
    			<set name="BlueMagic-Magical" Baseset="BlueMagicBase" />
    			<set name="%Skill" Baseset="Fastcast" />
    			<set name="Town">
    				<main>$Main</main>
    				<sub>$Sub</sub>
    				<ammo>Phantom Tathlum</ammo>
    				<head>Warlock's Chapeau +1</head>
    				<neck>Enfeebling Torque</neck>
    				<lear>Moldavite Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Goliard Saio</body>
    				<hands>Errant Cuffs</hands>
    				<lring>Jelly Ring Ring</lring>
    				<rring>Insect Ring</rring>
    				<back>Lamia Mantle +1</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Zenith Slacks</legs>
    				<feet>Errant Pigaches</feet>
    			</set>
    		</group>
    	</sets>
     	<rules>
    			<if Spell="Escape|Warp|Warp II|Retrace|Teleport-*|Reraise|Tractor"> 
    			<action type="return" /> 
    			</if>
    
    		<equip when="resting" set="Resting" />
    		<equip when="idle" set="Idle" />
    		<equip when="engaged" set="Engaged" />
    		<if group="Melee">
    			<if mplt="350">
    				<action type="var" cmd="set Head $Chap" />
    			</if>
    				<else>
    					<action type="var" cmd="set Head $Wala" />
    				</else>
    			<if notweather="Dark*">
    				<action type="var" cmd="set rear $Diab" />
    			</if>
    				<else>
    					<action type="var" cmd="set rear $Spike" />
    				</else>
    			<if hpplt="75" tplt="100" Advanced='"$HaveFencersRing" = "1"'>
    				<equip when="aftercast">
    					<lring lock="yes">Fencer's Ring</lring>
    				</equip>
    			</if>
    			<if TPGT="10">
    				<equip when="precast|midcast|aftercast|resting|idle|engaged">
    					<main lock="yes">$Main</main>
    					<sub lock="yes">$Sub</sub>
    					<range lock="yes"></range>
    				</equip>
    			</if>
    			<if Type="WeaponSkill" NotTPLT="100">
    				<equip when="Precast" set="WeaponSkill" />
    			</if>
    		</if>
    			<if Status="Engaged">
    			<equip when="aftercast" set="Engaged" />
    		</if>
    			<elseif area="*Bastok*|*Windurst*|*Jeuno|Aht Ur*|Norg|Rabao|Kazham" notarea="*Dynamis*">
    				<equip when="aftercast" set="Town" />
    			</elseif>
    			<else>
    				<equip when="aftercast" set="Idle" />
    			</else>
     		<if spell="Convert">
    			<if subjob="WHM" advanced='("$ChangeDSeal" = "0")'>
    				<equip when="precast|midcast|aftercast" set="Convert" />
    				<action type="var" cmd="set ChangeDSeal 1" />
    				<action type="command">wait 1.8;%Spell %SpellTargetRaw;</action>
    				<action type="command">Divine Seal;wait 600; sc var set ChangeDSeal 0</action>
    				<action type="command" when="aftercast">input /raw /ma "Cure IV" &lt;me&gt;</action>
    				<action type="cancelspell" />
    				<action type="return" />
    			</if>
    				<else>
    					<equip when="precast|midcast|aftercast" set="Convert" />
    					<action type="command" when="aftercast">input /raw /ma "Cure IV" &lt;me&gt;</action>
    				</else>
    		</if>
     		<if ValidTarget="Self">
    			<action type="DefaultTarget" target="&lt;me&gt;" />
    		</if>
    			<elseif ValidTarget="Enemy">
    				<action type="DefaultTarget" target="&lt;stnpc&gt;" />
    			</elseif>
    			<elseif ValidTarget="*Enemy*|Unknown">
    				<action type="DefaultTarget" target="&lt;st&gt;" />
    			</elseif>
    				<else>
    					<action type="DefaultTarget" target="&lt;stpc&gt;" />
    				</else>
     		<if Skill="*Magic">
    			<equip when="precast" set="FastCast" />
    			<action type="Disable" slot="$gear14slot|$gear13slot|$gear12slot|$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			<if advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear14mp-$gear13mp-$gear12mp-$gear11mp-$gear10mp-$gear09mp-$gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear14slot|$gear13slot|$gear12slot|$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</if>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear13mp-$gear12mp-$gear11mp-$gear10mp-$gear09mp-$gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear13slot|$gear12slot|$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear12mp-$gear11mp-$gear10mp-$gear09mp-$gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear12slot|$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear11mp-$gear10mp-$gear09mp-$gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear11slot|$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear10mp-$gear09mp-$gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear10slot|$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear09mp-$gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear09slot|$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear08mp-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear08slot|$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear07mp-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear07slot|$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear06mp-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear06slot|$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear05mp-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear05slot|$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear04mp-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear04slot|$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear03mp-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear03slot|$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear02mp-$gear01mp)'>
    				<action type="enable" slot="$gear02slot|$gear01slot" />
    			</elseif>
    			<elseif advanced='%MP&amp;lt;=($%SubJobMaxMP-$gear01mp)'>
    				<action type="enable" slot="$gear01slot" />
    			</elseif>
    			<if notbuffactive="Composure" skill="EnhancingMagic" notspell="Erase|Escape|Protect*|Shell*|Tele*|Warp" spelltargetname="Nishida" advanced='("$ChangeComposure" = "0")'>
    				<action type="Var" cmd="set ChangeComposure 1" />
    				<action type="Command">wait 1.8;%Spell %SpellTargetRaw;</action>
    				<action type="Command">Composure;wait 300; sc var set ChangeComposure 0</action>
    				<action type="CancelSpell" />
    				<action type="Return" />
    			</if>
    			<if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
    			<if notSkill="EnhancingMagic">
    				<equip when="midcast">
    					<main lock="yes">$Staff-%SpellElement</main>
    					<sub lock="yes">$Grip-%SpellElement</sub>
    				</equip>
    			</if>
     			<if Skill="EnfeeblingMagic" notspell="Paralyze|Paralyze II|Slow|Slow II">
    				<equip when="midcast" set="Enfeebling-%Type" />
    			</if>
    				<elseif spell="Slow|Slow II|Paralyze|Paralyze II">
    					<equip when="precast|midcast">
    						<main lock="yes">$Staff-%SpellElement</main>
    						<sub lock="yes">$Grip-%SpellElement</sub>
    						<head lock="yes">Zenith Crown</head>
    						<neck lock="yes">Enfeebling Torque</neck>
    						<body lock="yes">Errant Hpl.</body>
    						<hands lock="yes">Devotee's Mitts +1</hands>
    						<lring lock="yes">Sapphire Ring</lring>
    						<rring lock="yes">Sapphire Ring</rring>
    						<back lock="yes">Rainbow Cape</back>
    						<waist lock="yes">Penitent's Rope</waist>
    						<legs lock="yes">Mahatma Slops</legs>
    						<feet lock="yes">Errant Pigaches</feet>
    					</equip>
    				</elseif>
    			<elseif Skill="BlueMagic">
    				<if advanced='"%SpellElement" = "Unknown"'>
    					<equip when="midcast" set="BlueMagic-Physical" />
    				</if>
    				<else>
    					<equip when="midcast" set="BlueMagic-Magical" />
    				</else>
    			</elseif>
    			<elseif Skill="DarkMagic" Subjob="DRK" Advanced='"$HaveKillerMantle" = "1"'>
    				<equip when="midcast">
    					<back lock="yes">Killer Mantel</back>
    				</equip>
    			</elseif>
    			<elseif Skill="ElementalMagic" Subjob="BLM" Advanced='"$HaveWizardsEarring" = "1"'>
    				<equip when="midcast">
    					<lear lock="yes">Wizard's Earring</lear>
    				</equip>
    			</elseif>
    			<elseif NotSpell="Stoneskin|Refresh|Haste|Blink|Regen|Protect*|Shell*|Warp|Sneak|Invisible|Deodorize|Aquaveil|Erase|Escape|Teleport*">
    				<equip when="midcast" set="%Skill" />
    			</elseif>
    			<if Spell="Cure IV" MPLT="88">
    				<action type="ChangeSpell" Spell="Cure III" />
    			</if>
    			<elseif Spell="Cure III" MPLT="46">
    				<action type="ChangeSpell" Spell="Cure II" />
    			</elseif>
    			<elseif Spell="Cure II" MPLT="24">
    				<action type="ChangeSpell" Spell="Cure" />
    			</elseif>
    			<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$HaveObi-%SpellElement" = "1"'>
    				<equip When="MidCast">
    					<waist lock="yes">$Obi-%SpellElement</waist>
    				</equip>
    			</if>
    		</if>
    		<if advanced='"$SleepTimers"="1"'>
    			<if Spell="Sleep II">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    				<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</if>
    			<elseif Spell="Sleep|Sleepga">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</elseif>
    		</if>
    		<if Spell="Sneak" advanced='"%target"="&lt;me&gt;"'>
    			<action type="command" when="midcast">cancel 71</action>
    			<action type="midcastdelay" delay="1" />
    			<equip when="midcast">
    				<feet>Dream Boots +1</feet>
    			</equip>
    		</if>
    		<elseif Spell="Stoneskin">
    			<action type="midcastdelay" delay="3" />
    			<equip when="midcast" set="SS" />
    			<action type="command" when="midcast">cancel 37</action>
    		</elseif>
    		<elseif Spell="Blink">
    			<action type="command" when="midcast">cancel 36</action>
    			<action type="midcastdelay" delay="2" />
    		</elseif>
    		<if spell="Utsusemi:*">
    			<equip when="precast" set="Fastcast" />
    			<equip when="midcast">
    				<head>Walahra Turban</head>
    			</equip>
    			<if spell="*Ichi">
    				<if advanced='"$Ut"=="Ni"'>
    					<midcastdelay delay="2" />
    					<command when="midcast">cancel 66</command>
    				</if>
    				<var cmd="set Ut Ichi" />
    			</if>
    				<else>
    					<var cmd="set Ut Ni" />
    				</else>
    		</if>
    		<if spell="Enfire|Enwater|Enstone|Enaero|Enblizzard|EnThunder">
    			<equip when="midcast" set="EnhancingMagic"/>
    			<if weather ="*x2" notweather="None|Light*|Dark*">
    				<action type = "ChangeSpell" spell = "$En-%WeatherElement"/>
    			</if>
    				<elseif notday = "Light*|Dark*">
    					<action type = "ChangeSpell" spell = "$En-%DayElement"/>
    				</elseif>
    		</if>
    		<if spell="Enfire II|Enwater II|Enstone II|Enaero II|Enblizzard II|EnThunder II">
    			<equip when="midcast" set="EnhancingMagic"/>
    			<if weather ="*x2" notweather="None|Light*|Dark*">
    				<action type = "ChangeSpell" spell = "$En-%WeatherElement II"/>
    			</if>
    				<elseif notday = "Light*|Dark*">
    					<action type = "ChangeSpell" spell = "$En-%DayElement II"/>
    				</elseif>
    		</if>
    		<elseif spell="Spectral Jig">
    			<action type="Command" when="precast">cancel 71</action>
    		</elseif>
    	</rules>
    </spellcast>
    I am going to guess it is a version mis-match.

    Basically it is erroring on the mp rules but I can't really see any reason for it (other than version issues).

  14. #134
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    Quote Originally Posted by Argettio View Post
    I am going to guess it is a version mis-match.

    Basically it is erroring on the mp rules but I can't really see any reason for it (other than version issues).
    I have the newest spellcast 2.3 afaik :3

  15. #135
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    Quote Originally Posted by Nishida View Post
    I have the newest spellcast 2.3 afaik :3
    Yes but it could have been written for 2.2...

  16. #136
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    Quote Originally Posted by Argettio View Post
    Yes but it could have been written for 2.2...
    You were right. I converted his XML to 2.3 and it works now. Thanks!

  17. #137
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    Actually, I need to change that. I noticed that same issue, and it's a problem with the rules for MP locking.

    Do a find and replace (CTRL+H in most programs) and replace all of the "&amp;" with "&" and that will go away (without the " marks). It was just an error in the MP locking rules that I copied over that I forgot to change after testing. <_<

    That's what I get for updating my XMLs at work.

    I updated the XML on windower.net just now, so nobody else should get that error. Sorry again. >_>

  18. #138
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    Also Earth_Staff should be Earth-Staff and you have Water-Staff listed for both water and wind so need to change one to Wind-Staff (in your vars)

  19. #139
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    Quote Originally Posted by Nishida View Post
    Also Earth_Staff should be Earth-Staff and you have Water-Staff listed for both water and wind so need to change one to Wind-Staff (in your vars)
    God damn, I'm a bucket of fail.

  20. #140
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    I wouldn't say that..aside from the minor changes..it's a very nice XML and I use it now.


    The only things I don't like about it are that with the MP Lock I sometimes cast Stoneskin / Para / Slow without any potency gear so they come off kind of weak. Also there is no coding for high resist/med resist/low resist.

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