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  1. #141
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
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    Phoenix

    For me, the most "resistant" mobs my RDM sees are in Dynamis, so I'm not too worried high-resist mobs.

    That being said, I prefer to have MP locking and not lose a butt-ton of MP casting para right after convert to having a potent para but losing ~200MP.

    For my BLM, I have some variables for low/mid/high resist mobs for nuking, depending on what I'm fighting, a simple //sc var set xx yy changes it, it's not an automatic change for me, since I'm still leveling it either solo or in level sync parties, if I sync down too low for my tastes, I'll swap to a high-resist set, but on those same mobs in a level sync party that is higher level or soloing, I'll swap to full damage gear. I like to have the control over that myself.

    I could add that into the XML if you're interested, it's actually quite simple, or just post the code here and you can add it in.

  2. #142
    Salvage Bans
    Join Date
    Sep 2008
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    972
    BG Level
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    FFXI Server
    Quetzalcoatl

    At the moment All I really want it to do is to wear Warlock's Tabard instead of Errant body when I'm casting para/slow on Gods / HNMs / Jailers / etc.

  3. #143
    Old Merits
    Join Date
    Apr 2009
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    1,174
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    Valefor

    Quote Originally Posted by Nishida View Post
    At the moment All I really want it to do is to wear Warlock's Tabard instead of Errant body when I'm casting para/slow on Gods / HNMs / Jailers / etc.
    Code:
    <if Skill="EnfeeblingMagic">
    	<if spell="Slow*|Para*" NotSpellTargetName="Tiamat|Jormungand|Vrtra|Cerberus">
    		<action type="equip" when="midcast" set="Enfeebling-Potent" />
    	</if>
    	<else>
    		<action type="equip" when="midcast" set="Enfeebling-%Type" />
    	</else>				
    </if>
    You will need to add more mob names

    For that to work you need 3 sets, "Enfeebling-WhiteMagic", "Enfeebling-BlackMagic" and "Enfeebling-Potent".

  4. #144
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
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    Phoenix

    This is what I use on BLM:
    Spoiler: show

    Variables:
    Code:
    <var name="Resist">0</var>
    <var name="HaveUgga">0</var>
    <var name="HaveSorc">0</var>
    <var name="BLMAF2Pants">1</var>
    Sets:
    Code:
    <set name="Idle">
    	<main>$Staff-Earth</main>
    	<sub>Buggard Strap +1</sub>
    	<ammo>Phantom Tathlum</ammo>
    	<neck>Elemental Torque</neck>
    	<lear>Moldavite Earring</lear>
    	<rear>Morion Earring</rear>
    	<body>Shaman's Cloak</body>
    	<hands>Wizard's Gloves</hands>
    	<lring>Hale Ring</lring>
    	<rring>Wisdom Ring</rring>
    	<back>Red Cape +1</back>
    	<waist>Penitent's Rope</waist>
    	<legs>Seer's Slacks +1</legs>
    	<feet>Wood M Ledelsens</feet>
    </set>
    <set name="LowResist" baseset="Idle">
    	<head>Wizard's Petasos</head>
    	<neck>Philomath Stole</neck>
    	<body>Black Cotehardie</body>
    </set>
    <set name="MidResist" baseset="Idle">
    	<head>Wizard's Petasos</head>
    	<body>Black Cotehardie</body>
    </set>
    <set name="HighResist" baseset="Idle"/>
    Rules:
    Code:
    <if skill="Elemental Magic" notspell="Choke|Rasp|Shock|Drown|Burn|Frost">
    	<if advanced='("%WeatherElement" = "%SpellElement") AND "$BLMAF2Pants"="1"'>
    		<action type="equip" when="midcast">
    			<legs lock="yes">Sorcerer's Tonban</legs>
    		</action>
    	</if>
    	<if advanced='("$HaveUgga" = "1")' mppaftercastlt="51">
    		<equip when="midcast">
    			<neck lock="yes">Uggalipih Pendant</neck>
    		</equip>
    	</if>
    	<if advanced='("$HaveSorc" = "1")' hpplt="75">
    		<equip when="midcast">
    			<lring lock="yes">Sorcerer's Ring</lring>
    		</equip>
    	</if>
    	<if mode="OR" advanced='("$Resis" = "0")' buffactive="Elemental Seal">
    		<equip when="midcast" set="LowResist" />
    	</if>
    		<elseif advanced='("$Resist" = "1")'>
    			<equip when="midcast" set="MidResist" />
    		</elseif>
    		<elseif advanced='("$Resist" = "2")'>
    			<equip when="midcast" set="HighResist" />
    		</elseif>
    </if>


    Note: While this should work, I haven't tested this as I've put off leveling my BLM for a while since I want to finish PLD before going back to BLM. That and soloing is making my want to punch babies and when I try to party, it usually ends up as fail or there are already 6 blms in Vunker[S].

  5. #145
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
    3
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    Ramuh

    Quote Originally Posted by Argettio View Post
    Code:
    <if TPGT="10">
         <if advanced='$KeepTP == 1'>
               <action type="Disable" slot="main|sub|ranged>
         </if>
         <else> 
               <action type="Enable" slot="main|sub|ranged>
         </else>
    </if>
    <else>
          <action type="Enable" slot="main|sub|ranged>
    </else>
    The weapons will always swap if you have less than 10TP, if you have more than you choose based on a variable.

    //sc var set KeepTP 1 = No weapon swaps
    //sc var set KeepTP 1 = Weapon swaps

    Disclaimer: untested code, probably won't work due to syntax errors etc, but the concept is sound.
    Tested, causes a C++ runtime error and crashed POL. Fixed some of the code as it's incomplete. See: " after Ranged, etc.

    Fixed. Working code:

    Variables:
    Code:
    <!-- Does not allow weapon swaps if your TP is greater than 10. -->
    		<var name="KeepTP">1</var>
    Rules:
    Code:
    <if TPGT="10">
    		<if advanced='"$KeepTP"=="1"'>
               <action type="Disable" slot="main|sub|ranged" />
    		</if>
    			<else> 
    				<action type="Enable" slot="main|sub|ranged" />
    			</else>
    	</if>

  6. #146
    Old Merits
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    Apr 2009
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    Valefor

    Quote Originally Posted by nakedsnake09 View Post
    Tested, causes a C++ runtime error and crashed POL. Fixed some of the code as it's incomplete. See: " after Ranged, etc.
    That's the problem of copy pasting code out of xmls I don't use.

    Glad you got it working

  7. #147
    Hydra
    Join Date
    Aug 2007
    Posts
    132
    BG Level
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    FFXI Server
    Ramuh

    Quote Originally Posted by Argettio View Post
    That's the problem of copy pasting code out of xmls I don't use.

    Glad you got it working
    Makes sense. Works like a charm, was the only code I could find to even begin to get me started on a TP lock. Thanks.

  8. #148
    Hydra
    Join Date
    Aug 2007
    Posts
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    Ramuh

    Finally finished a COR spellcast for my mule account; Can't think of any way to expand on it, so have fun with it~

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config RequireVersion="2.3" />
    	<variables>
        <!-- Elemental Staves -->
    		<var name="DarkStaff">Dark Staff</var>
    		<var name="LightStaff">Light Staff</var>
    		<var name="ThunderStaff">Thunder Staff</var>
    		<var name="IceStaff">Ice Staff</var>
    		<var name="FireStaff">Fire Staff</var>
    		<var name="WindStaff">Wind Staff</var>
    		<var name="WaterStaff">Water Staff</var>
    		<var name="EarthStaff">Earth Staff</var>
        <!-- Special Equipment, set to 1 for the ones you have. -->
    		<var name="CommodoreTricorne">0</var>
    		<var name="CommodoreFrac">0</var>
    		<var name="LuzafRing">0</var>
    		<var name="UggPendant">1</var>
    		<var name="ThunderObi">0</var>
    		<var name="IceObi">0</var>
    		<var name="FireObi">0</var>
    		<var name="WindObi">0</var>
    		<var name="WaterObi">0</var>
    		<var name="EarthObi">0</var>
    		<var name="SalvageRing">0</var>
    	<!-- ** Echo lucky numbers ** -->
    		<var name="echolucky">1</var>
    	<!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
    	<!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
    		<var name="SleepTimers">1</var>
    	<!-- Does not allow weapon swaps if your TP is greater than 10. -->
    		<var name="KeepTP">1</var>
    	<!-- Auto swaps between the two groups based on weapon/sub -->
    		<var name="AutoGroups">1</var>
    	<!-- Bullet/Ring names here -->
    		<var name="WSBullet">Steel Bullet</var>
    		<var name="TPBullet">Steel Bullet</var>
    		<var name="AssaultRing">Balrahn's Ring</var>
      </variables>
    	<sets>
    		<group name="CORMage" default="Yes">	
    			<set name="Engaged">
    			</set>
    			<set name="Idle">
    				<main>Earth Staff</main>
    				<sub lock="t">Wise Strap</sub>
    				<ammo>Steel Bullet</ammo>
    				<legs>denali Kecks</legs>
    				<body>Mirke Wardecors</body>
    				<feet>Hermes' Sandals</feet>
    				<head>Corsair's Tricorne</head>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    				<lear>Moldavite Earring</lear>
    				<lring>Emerald Ring</lring>
    				<rring>Emerald Ring</rring>
    				<waist>Forest Belt</waist>
    			</set>
    			<set name="Slug Shot">
    				<ammo>$WSBullet</ammo>
    				<lear>Vision Earring</lear>
    				<feet>Corsair's Bottes</feet>
    				<legs>Denali kecks</legs>
    				<body>Corsair's Frac</body>
    				<head>Corsair's Tricorne</head>
    				<rring>Behemoth Ring</rring>
    				<lring>Behemoth Ring</lring>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    			<set name="QDMAB">
    				<main>$%SpellElementStaff</main>
    				<sub lock="t">Wise Strap</sub>
    				<body>Mirke Wardecors</body>
    				<head>Corsair's Tricorne</head>
    				<neck>Agile Gorget</neck>
    				<hands>Mage's Cuffs</hands>
    				<waist>Forest Belt</waist>
    				<legs>denali kecks</legs>
    				<feet>Wood F Ledelsens</feet>
    				<lring>Emerald Ring</lring>
    				<rring>Emerald ring</rring>
    				<lear>Moldavite Earring</lear>
    				<rear>Drone Earring</rear>
    				<ammo>$WSBullet</ammo>
    				<back>Nomad's Mantle</back>
    			</set>
    			<set name="QDACC" BaseSet="QDMAB">
    			</set>
    			<set name="Resting" BaseSet="Idle">
    				<main>Dark Staff</main>
    			</set>
    			<set name="Leaden Salute">
    				<ammo>$WSBullet</ammo>
    			</set>
    			<set name="Cure">
    				<main>$%SpellElementStaff</main>
    			</set>
    			<set name="Stoneskin">
    				<waist>Remove</waist>
    			</set>
    			<set name="Ranged Attack">
    				<ammo>$TPBullet</ammo>
    				<lear>Vision Earring</lear>
    				<feet>Corsair's Bottes</feet>
    				<legs>Denali kecks</legs>
    				<body>Corsair's Frac</body>
    				<head>Corsair's Tricorne</head>
    				<rring>Behemoth Ring</rring>
    				<lring>Behemoth Ring</lring>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    		</group>
    		<group name="CORMelee">
    			<set name="Engaged">
    				<main lock="t" />
    				<sub lock="t" />
    				<ranged lock="t" />
    				<body>Scorpion Harness</body>
    				<head>Walahra Turban</head>
    				<waist>Life Belt</waist>
    				<legs>Denali Kecks</legs>
    				<ammo>$WSBullet</ammo>
    				<lring>Emerald Ring</lring>
    				<rring>Sniper's Ring</rring>
    				<back>Amemet Mantle +1</back>
    			</set>
    			<set name="Idle">
    				<main lock="t"/>
    				<sub lock="t"/>
    				<head>Corsair's Tricorne</head>
    				<ammo>$WSBullet</ammo>
    				<legs>denali Kecks</legs>
    				<body>Mirke Wardecors</body>
    				<feet>Hermes' Sandals</feet>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    			<set name="Slug Shot">
    				<ammo>$WSBullet</ammo>
    				<lear>Vision Earring</lear>
    				<feet>Corsair's Bottes</feet>
    				<legs>Denali kecks</legs>
    				<body>Corsair's Frac</body>
    				<head>Corsair's Tricorne</head>
    				<rring>Behemoth Ring</rring>
    				<lring>Behemoth Ring</lring>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    			<set name="QDMAB">
    				<body>Mirke Wardecors</body>
    				<head>Corsair's Tricorne</head>
    				<neck>Agile Gorget</neck>
    				<hands>Mage's Cuffs</hands>
    				<waist>Forest Belt</waist>
    				<legs>denali kecks</legs>
    				<feet>Wood F Ledelsens</feet>
    				<lring>Emerald Ring</lring>
    				<rring>Emerald ring</rring>
    				<lear>Moldavite Earring</lear>
    				<rear>Drone Earring</rear>
    				<ammo>$WSBullet</ammo>
    				<back>Nomad's Mantle</back>
    			</set>
    			<set name="QDACC" BaseSet="QDMAB">
    				<lear>Drone Earring</lear>
    			</set>
    			<set name="Ranged Attack">
    				<ammo>$TPBullet</ammo>
    				<lear>Vision Earring</lear>
    				<feet>Corsair's Bottes</feet>
    				<legs>Denali kecks</legs>
    				<body>Corsair's Frac</body>
    				<head>Corsair's Tricorne</head>
    				<rring>Behemoth Ring</rring>
    				<lring>Behemoth Ring</lring>
    				<back>Amemet Mantle +1</back>
    				<neck>Peacock Charm</neck>
    			</set>
    			<set name="Resting" BaseSet="Idle" />
    			<set name="Cure" />
    			<set name="Stoneskin">
    				<waist>Remove</waist>
    			</set>
    		</group>
    	</sets>
    	<rules>
    	<if advanced='"$KeepTP"="1"'>
    		<if TPGT="10">
               <action type="Disable" slot="main|sub|ranged" />
    		</if>
    			<else TPLT="10"> 
    				<action type="Enable" slot="main|sub|ranged" />
    			</else>
    	</if>
    	<if advanced='"$AutoGroups"="1"'>
    		<if advanced='"%EquipSub"="Wise Strap"' NotGroup="CORMage">
    			<action type="Command" when="Precast|Idle|Engaged">input /sc group CORMage</action>
    		</if>
    		<if advanced='"%EquipMain"="Joyeuse"' NotGroup="CORMelee">
    			<action type="command" when="Precast|Idle|Engaged">input /sc group CORMelee</action>
    		</if>
    	</if>
    	<if type="CorsairShot">
    	<!-- only equip pendant in situations you would equip full damage gear -->
    		<if MPPPreCastLT="50" Advanced='"$UggPendant"="1"' Spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    			<action type="equip" when="Precast">
    				<neck lock="yes">Uggalepih Pendant</neck>
    			</action>
    		</if>
    	<!-- Handle Elemental Obi's -->
    		<if Advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$%SpellElementObi"="1"'>
    			<if Element="Thunder">
    				<equip when="precast"><waist lock="t">Rairin Obi</waist></equip>
    			</if>
    			<elseif Element="Ice">
    				<equip when="precast"><waist lock="t">Hyorin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Fire">
    				<equip when="precast"><waist lock="t">Karin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Wind">
    				<equip when="precast"><waist lock="t">Furin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Water">
    				<equip when="precast"><waist lock="t">Suirin Obi</waist></equip>
    			</elseif>
    			<elseif Element="Earth">
    				<equip when="precast"><waist lock="t">Dorin Obi</waist></equip>
    			</elseif>
    		</if>
    			<if spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    				<action type="PrecastDelay" delay=".2" />
    				<equip when="precast" set="QDMAB" />
    			</if>
    				<elseif spell="Thunder*|Earth*|Water*|Wind*|Ice*|Fire*">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Sarameya">
    						<action type="PreCastDelay" delay=".2" />
    						<equip when="precast" set="QDACC" />
    					</if>
    				</elseif>
    					<else spell="Dark*|Light*">
    						<action type="PrecastDelay" delay=".2" />
    						<equip when="precast" set="QDACC" />
    					</else>
    	<!-- Timers for when sleep is wearing off. -->
    			<if advanced='"$SleepTimers"="1"'>
    				<if Spell="Light Shot">
    					<action type="command" when="aftercast">spellcast var inc sleepid;wait 15;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    					<action type="command" when="aftercast">wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    					<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    				</if>
    			</if>
    	</if>
    	<if type="JobAbility" CommandPrefix="/ja|/jobability">
    		<if spell="Random Deal">
    			<if advanced='"$CommodoreFrac"="1"'>
    				<equip when="Precast"><body>Commodore Frac</body></equip>
    			</if>
    		</if>	
    	</if>
    		<if type="CorsairRoll">
    			<action type="castdelay" delay=".2" />	
    			<if NotSpell="Corsair*|Wild*">
    				<if advanced='"$CommodoreTricorne"="1"'>
    					<equip when="Precast"><head>Commodore Tricorne</head></equip>
    				</if>
    			</if>
    			<if spell="Corsair*">
    				<if advanced='"$LuzafRing"="1"'>
    					<equip when="Precast"><lring>Luzaf's Ring</lring></equip>
    				</if>
    			</if>
    			<if advanced='"$echolucky"="1"'>
    				<if spell="choral*|samurai*|scholar*">
    					<action type="command">input /echo [%spell] Lucky: 2 ~*~ Unlucky: 6</action>
    				</if>
    				<elseif spell="healer*|monk*|drachen*|gallant*|dancer*">
    					<action type="command">input /echo [%spell] Lucky: 3 ~*~ Unlucky: 7</action>
    				</elseif>
    				<elseif spell="ninja*|hunter*|chaos*|puppet*|beast*|warlock*">
    					<action type="command">input /echo [%spell] Lucky: 4 ~*~ Unlucky: 8</action>
    				</elseif>
    				<else spell="Fighter*|Wizard*|Rogue*|Evoker*|Cor*">
    					<action type="command">input /echo [%spell] Lucky: 5 ~*~ Unlucky: 9</action>
    				</else>
    			</if>
    		</if>
    		<if commandprefix="/range|/ra">
    			<equip when="Precast" set="Ranged Attack" />
    			<equip when="Aftercast" set="%status" />
    		</if>
    		<if type="WeaponSkill" commandprefix="/weaponskill|/ws">
    			<if mode="OR" advanced='%spelltargetdistance &gt; 16.0' tplt="100">
    				<action type="cancelspell" />
    				<action type="command">input /echo Target out of range or not enough TP. %spell cancelled.</action>
    				<action type="return" />
    			</if>
    			<if spell="Slug Shot|Detonator">
    				<equip when="precast" set="Slug Shot" />
    			</if>
    			<else spell="Leaden Salute">
    				<equip when="precast" set="%spell" />
    			</else>
    		</if>
    		<if advanced='"%SubJob"="WHM|RDM"'>
    			<if skill="HealingMagic">
    				<if spell="Cure|Cure II|Cure III|Curaga*">
    					<action type="equip" when="precast" set="Cure" />
    				</if>
    			</if>
    			<elseif skill="EnhancingMagic">
    				<if spell="Stoneskin">
    					<equip set="Stoneskin" when="Precast" />
    					<if BuffActive="Stoneskin">
    						<action type="midcastdelay" delay="2.5" />
    						<action type="command" when="midcast">cancel 37</action>
    					</if>
    				</if>
    			</elseif>
    		</if>
    			<action type="Equip" set="%Status" when="AfterCast|Engaged|Disengaged|Idle|Resting" />
    		<if advanced='"$SalvageRing"="1"'>
    			<if Area="*Remnants|Nyzul*|Periqia|Ilrusi*|*Training Grounds|Lebros*|*Sanctum">
    				<equip><rring lock="True">$AssaultRing</rring></equip>
    			</if>
    		</if>
    	</rules>
    </spellcast>

  9. #149
    The Sig...
    Join Date
    Apr 2005
    Posts
    4,934
    BG Level
    7
    FFXI Server
    Sylph

    Ohhh thanks for posting that :D

    Now I need to tinker WHM.

  10. #150
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,062
    BG Level
    10

    I'm trying to switch out equips in my TP set while a buff is up. I know I have to use something like <if buff active> or something to that effect. What exactly is the line and where would I have to put it? Halp, I'm an SC noob.

  11. #151
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Hirokei Kiaza View Post
    I'm trying to switch out equips in my TP set while a buff is up. I know I have to use something like <if buff active> or something to that effect. What exactly is the line and where would I have to put it? Halp, I'm an SC noob.
    What I have for Monk is

    Code:
    <if status="engaged">
       <if buffactive="Hundred Fists">
           <equip when="aftercast" set="HF" />
       </if>
          <else>
             <equip when="aftercast" set="TP" />
          </else>
    </if>

  12. #152
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,062
    BG Level
    10

    Just crashed ffxi trying this.

    Code:
    		<if spell="autoset">
     
    			<if status="Idle">
    				<action type="equip" when="idle" set="Idle" />
    			</if>
    			<elseif status="engaged">
    				<if buffactive="Diabolic Eye">
    					<equip when="aftercast" set="DE TP"
    				</if>
    				<else>
    					<equip when="aftercast" set="TP"/>
          				</else>
    
    			</elseif>
     
    		</if>
    Any clue what could have caused it?

  13. #153
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    You're missing the "/>" on the end of the equip line inside Diabolic Eye.

  14. #154
    mcb
    mcb is offline
    New Merits
    Join Date
    May 2009
    Posts
    210
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    war needs steel Cyclone (str/vit)
    mnk needs chi blast set (mnd)

    on a side note: its not as nessicarry that you put ideal gear into the set sense everyone is a little bit different. just make the sets and put 1 or two pieces of gear there and let people fill in the rest of their stuff.

  15. #155
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by mcb View Post
    war needs steel Cyclone (str/vit)
    mnk needs chi blast set (mnd)

    on a side note: its not as nessicarry that you put ideal gear into the set sense everyone is a little bit different. just make the sets and put 1 or two pieces of gear there and let people fill in the rest of their stuff.
    Yeah, I haven't updated in a while, but the decision I actually came to was this:

    I'll only actually define gear when it's unconditionally the correct piece, and basically the only option, to use for something. What I mean by that is that, for example, for MNK I'm not going to define any pieces at all in the "TP gear" set. But I do define Temple Crown inside the "Focus" set.

    Does that make sense? It seemed like the best approach to me.

  16. #156
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Can someone who knows spellcast well enough to critique my xml file for my drk before I start using it? If you can, send me a PM, and I will send you my file.

    Thank you.

  17. #157
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,062
    BG Level
    10

    I used the code posted for my DE setup, corrected the /> I always miss. It doesn't crash my ffxi anymore but it also doesn't swap to my TP gear anymore, neither the DE gear I had set up. My code for everything as is.

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
    		language = "NA"
     		ShowSpellInfo="False"
    		ShowGearSwaps="False"
    		Debug="False"
    		Autoloadxmljobchange="True" />
    	<sets>
     
    		<group default="yes" name="drk">
    			<set name="Idle" baseset="TP">
    				<hands>Abyss Gauntlets</hands>
    				<legs>Crimson Cuisses</legs>
    				<feet>Abyss Sollerets</feet>
    			</set>
    
    			<set name="TP">
    				<ammo>Fire Bomblet</ammo>
    				<head>Walahra Turban</head>
    				<lear>Brutal Earring</lear>
    				<rear>Assault Earring</rear>
    				<neck>Peacock Charm</neck>
    				<body>Hauberk +1</body>
    				<back>Forager's Mantle</back>
    				<hands>Dusk Gloves</hands>
    				<lring>Ulthalam's Ring</lring>
    				<rring>Rajas Ring</rring>
    				<waist>Swift Belt</waist>
    				<legs>Homam Cosciales</legs>
    				<feet>Dusk Ledelsens</feet>
    			</set>
    
    			<set name="DE TP" baseset="TP">
    				<ammo>Bomb Core</ammo>
    				<body>Askar Korazin</body>
    			</set>
     
    			<set name="Haste" baseset="TP">
    				<head>Walahra Turban</head>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift Belt</waist>
    				<feet>Dusk Ledelsens</feet>
    			</set>
     
    			<set name="Dark" baseset="TP">
    				<head>Chaos Burgeonet</head>
    				<neck>Dark Torque</neck>
    				<lear>Abyssal Earring</lear>
    				<rear>Dark Earring</rear>
    				<hands>Crimson Fng. Gnt.</hands>
    				<legs>Abyss Flanchard</legs>
    			</set>
     
    			<set name="Enfeebling_skill" baseset="TP">
    				<body>Chaos Cuirass</body>
    				<feet>Abyss Sollerets</feet>
    			</set>
     
    			<set name="Stun" baseset="TP">
    				<neck>Dark Torque</neck>
    				<legs>Abyss Flanchard</legs>
    				<rear>Dark Earring</rear>
    			</set>
     
    			<set name="FastCast" baseset="TP">
    				<rear>Loquac. Earring</rear>
    			</set>
     
    			<set name="WSSpinning">
    				<head>Chs. Burgeonet +1</head>
    				<neck>Breeze Gorget</neck>
    				<body>Hecatomb Harness</body>
    				<hands>Alkyoneus's Brc.</hands>
    				<lear>Triumph Earring</lear>
    				<legs>Black Cuisses</legs>
    				<waist>Warwolf Belt</waist>
    				<lring>Triumph Ring</lring>
    				<feet>Hecatomb Leggings</feet>
    			</set>
     
    			<set name="WSGround">
    				<head>Chaos Burgeonet</head>
    				<neck>Breeze Gorget</neck>
    				<body>Hecatomb Harness</body>
    				<lear>Triumph Earring</lear>
    				<hands>Alkyoneus's Brc.</hands>
    				<legs>Black Cuisses</legs>
    				<waist>Warwolf Belt</waist>
    				<lring>Triumph Ring</lring>
    				<feet>Hecatomb Leggings</feet>
    			</set>
     
    			<set name="DayGuillotine" baseset="TP">
    				<ammo>Bomb Core</ammo>
    				<head>Champion's Galea</head>
    				<neck>Snow Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Hauberk +1</body>
    				<hands>Alkyoneus's Bracelets</hands>
    				<lring>Flame Ring</lring>
    				<rring>Rajas Ring</rring>
    				<back>Forager's Mantle</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Black Cuisses</legs>
    				<feet>Hecatomb Leggings</feet>
    			</set>
    			
    			<set name="NightGuillotine" baseset="DayGuillotine">
    				<rear>Vampire Earring</rear>
    			</set>
     
    			<set name="WSSpiral">
    				<head>Chaos Burgeonet</head>
    				<neck>Justice Torque</neck>
    				<lear>Triumph Earring</lear>
    				<body>Hecatomb Harness</body>
    				<hands>Alkyoneus's Brc.</hands>
    				<legs>Black Cuisses</legs>
    				<waist>Warwolf Belt</waist>
    				<feet>Hecatomb Leggings</feet>
    			</set>
     
    		</group>
     
    	</sets>
     
    	<rules>
    		<if mainjob="drk">
     
    		<if skill="EnfeeblingMagic">
    		<if spell="Sleep*|Bind">
    			<action type="equip" when="precast">
    				<rear>Loquac. Earring</rear></action>
    			<action type="equip" when="midcast" set="Enfeebling_Skill" />
    			<action type="equip" when="after" set="TP" />
     
    		</if>
    		</if>
     
    		<if skill="DarkMagic">
    		<if spell="Drain*|Aspir|Bio*|Dread Spikes" notspell="Absorb*|Stun|">
    			<action type="equip" when="precast">
    				<rear>Loquac. Earring</rear></action>
    			<action type="equip" when="midcast" set="Dark" />
    			<action type="equip" when="aftercast" set="TP" />
     
    		</if>
    		</if>
     
    		<if spell="Stun" notspell="Drain*|Aspir|Absorb*|Bio*|">
    			<action type="equip" when="precast">
    				<rear>Loquac. Earring</rear></action>
    			<action type="equip" when="midcast" set="Stun" />
    			<action type="equip" when="aftercast" set="TP" />
     
    		</if>
     
    		<if spell="Drain*|Aspir|Bio*">
    		<if Weather="Dark">
    			<action type="Equip" when="midcast">
    				<waist lock="true">Anrin Obi</waist>
    			</action>
    		</if>
    		<if Day="Darksday">
    			<action type="Equip" when="midcast">
    				<waist lock="true">Anrin Obi</waist>
    			</action>
    		</if>
    		</if>
    		</if>
     
    		<if TimeLT="18.01" TimeGT="6.00">
    			<action type="var" cmd="set DayOrNight Day"/>
    		</if>
    			<else>
    				<action type="var" cmd="set DayOrNight Night"/>
    			</else>	
    
    		<if commandprefix="/weaponskill|/ws">
    			<if mode="OR" advanced='%spelltargetdistance &gt; 3.9' tplt="100">
    				<action type="cancelspell" />
    				<action type="return" />
    			</if>
    			<elseif spell="Guillotine|Insurgency">
    				<equip when="precast" set="$DayOrNightGuillotine"/>
    				<equip when="aftercast" set="TP"/>
    			</elseif>
    			
    		</if>
     
    		<if spell="autoset">
     
    			<if status="Idle">
    				<action type="equip" when="idle" set="Idle"/>
    			</if>
    			<elseif status="engaged">
    				<if buffactive="Diabolic Eye">
    					<action type="equip" when="aftercast" set="DE TP"/>
    				</if>
    				<else>
    					<action type="equip" when="aftercast" set="TP"/>
    				</else>
    			</elseif>
     
    		</if>
     
     
    	</rules>
     
    </spellcast>
    Any suggestions?

  18. #158
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    So i know this is a basic question, but can anyone tell me how to get my spellcast files to run in level capped zones? It annoys me greatly that when i go into level capped things and they stop working

  19. #159
    Smells like Onions
    Join Date
    Dec 2009
    Posts
    5
    BG Level
    0
    FFXI Server
    Odin

    Quote Originally Posted by illyst View Post
    So i know this is a basic question, but can anyone tell me how to get my spellcast files to run in level capped zones? It annoys me greatly that when i go into level capped things and they stop working
    Code:
    <if MLVLGT="51">
    </if>
    MLVGT = Main Level Greater then

  20. #160
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    Thanks for the reply, but where exactly do i put this, in every file? im somewhat not familiar with spellcast, just edited a friend's files to fit my gear in

    Edit: i see that he has this:
    <if MLVLLT="73"> <action type="return" /> </if>

    under the rules part, do i just need to change it to:
    <if MLVLGT="51">
    </if>

    do i need to keep the action return or change it to anything?

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