If you keep the return part and put it at the beginning of your rules section then your spellcast won't read anything below the return point.
If you keep the return part and put it at the beginning of your rules section then your spellcast won't read anything below the return point.
so what should i do to make it work under a level capped zone? This is somewhat confusing for me ;/
this is what is under the rules section:
<rules>
<if MLVLLT="73"> <action type="return" /> </if>
<if Status="Dead"> <action type="return" /> </if>
<if Spell="Regen|Dia|Dia II|Diag*|Protec*|Shel*|Bar*|Blink|AquaVeil||Sneak| Invisible|Deodorize|Warp|Tractor|Escape|Reraise|Po isona|Paralyna|Blinda|Silena|Viruna|Cursna|Ice Spikes|Shock Spikes|Blaze Spikes|Tele*|"> <action type="return" /> </if>
<action type="equip" when="resting" set="Resting" />
<action type="equip" when="idle" set="Standard" />
<action type="equip" when="engaged" set="Engaged" />
<if Status="Engaged">
<action type="equip" when="aftercast" set="Engaged" />
</if>
<else>
<action type="equip" when="aftercast" set="Standard" />
</else>
<if TPGT="10">
<if Mode="OR" BuffActive="Signet|Sigil" Status="Engaged">
<action type="Disable" slot="main|sub|ranged" />
</if>
<else>
<action type="Enable" slot="main|sub|ranged" />
</else>
</if>
<else>
<action type="Enable" slot="main|sub|ranged" />
</else>
<if Type="WeaponSkill" NotTPLT="100">
<action type="castdelay" delay=".2" />
<action type="Equip" when="Precast" set="WeaponSkill" />
</if>
<if Spell="Convert">
<action type="castdelay" delay=".2" />
<action type="Equip" when="Precast" set="Convert" />
</if>
<if Skill="*Magic">
<action type="equip" when="precast" set="FastCast" />
<if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
<elseif notSkill="EnhancingMagic">
<action type="equip" when="midcast">
<main lock="yes">$%SpellElementStaff</main>
</action>
</elseif>
<if Skill="EnfeeblingMagic">
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="midcast" set="Enfeebling-%Type" />
</if>
<elseif Skill="ElementalMagic">
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="midcast" set="ElementalMagic" />
<if MPPAfterCastLT="50">
<action type="equip" when="midcast">
<neck lock="yes">Uggalepih Pendant</neck>
</action>
</if>
</elseif>
<elseif Skill="BlueMagic">
<if advanced='"%SpellElement" = "Unknown"'>
<action type="equip" when="midcast" set="BlueMagic-Physical" />
</if>
<else>
<action type="equip" when="midcast" set="BlueMagic-Magical" />
</else>
</elseif>
<elseif NotSpell="Stoneskin|Refresh|Haste|Blink|Regen|Prot ect*|Shell*|Warp|Sneak|Invisible|Deodorize|Aquavei l|Erase|Escape|Teleport*">
<action type="equip" when="midcast" set="%Skill" />
</elseif>
<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
<action Type="Equip" When="MidCast">
<waist lock="yes">$%SpellElementObi</waist>
</action>
</if>
</if>
<if Spell="Sleep II">
<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 45s</action>
<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
</if>
<elseif Spell="Sleep|Sleepga">
<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
</elseif>
<if Spell="Silence">
<action type="equip" when="midcast">
<head>Duelist's Chapeau</head>
<neck>Enfeebling Torque</neck>
<hands>Morrigan's Cuffs</hands>
<back>Altruistic Cape</back>
<feet>Avocat Pigaches</feet>
<body>Wlk. Tabard +1</body>
<lring>Snow Ring</lring>
<rring>Omega Ring</rring>
</action>
</if>
<if Spell="Utsusemi*">
<action type="equip" when="Precast">
<head>Wlk. Chapeau +1</head>
<body>Duelist's Tabard</body>
<lear>Loquac. Earring</lear>
<waist>Swift Belt</waist>
</action>
</if>
<if Spell="Sneak" advanced='"%target"="<me>"'>
<action type="command" when="midcast">cancel 71</action>
<action type="midcastdelay" delay="1" />
</if>
<elseif Spell="Stoneskin">
<action type="midcastdelay" delay="3" />
<action type="equip" whem="midcast" set="SS" />
<action type="command" when="midcast">cancel 37</action>
</elseif>
<elseif Spell="Blink">
<action type="command" when="midcast">cancel 36</action>
<action type="midcastdelay" delay="2" />
</elseif>
<elseif spell="Utsusemi: Ichi">
<action type="midcastdelay" delay="1" />
<action type="Command" when="midcast">cancel 66</action>
</elseif>
<elseif spell="Spectral Jig">
<action type="Command" when="precast">cancel 71</action>
</elseif>
</rules>
Get rid of this:
That says "If my level is less than 73, don't do anything".Code:<if MLVLLT="73"> <action type="return" /> </if>
ahh ic, thank you very much!
Anyone have any examples of using the %IsInCombat variable? Been trying to set up different idle sets based on being in combat and not engaged and the basic idle run around set, but I can't seem to get it to work right.
Hi, anyone got a good pld spellcast template that is easy to modify?
Thank you.
Based on Belkin's guide, perhaps?
link plz, thank you. I searched Belkin's livejournal and there isn't a template.
Oh, I don't have one, just recommending what I'd also like to see. T_T
T_T me too...
I was waiting for Neo to put up his
Is there a way I can pull gear from my satchel as well as put gear in it upon either a job change or an action?
http://forums.windower.net/topic/149...december-2009/
part of the reason I want to get Spellcast working.
I've been trying to sift through all of the user submitted xmls for setting up conditions for using Medicine Ring for WHM. Most of them are part of much larger and complex scripts that don't work when I try to just take the sections about using the medicine ring.
I'd like something like:
"If HP < 75% and TP <100 and spell = cur*" . . . equip when precast rring Medine Ring,
if that is possible.
My XML skills are at beginner level. Any thoughts? Input would be greatly appreciated. Thanks.
<if HPPLT="75" TPLT="100" Spell="Cur*">
should work, or am I wrong? (anyone who knows for sure can correct me)
While I think that the Spellcast plugin would be quite handy....... I stop and consider how many rules/variables I would have to set up for my Warrior and my brain suddenly explodes. Gear sets for Aggressor up/down. Madrigal up/down. Aggressor up/Madrigal down. Aggressor up/Madrigal
...dear god it just exploded again.
(Not like I'd ever get a merit party with a bard that used madrigal anyways....but you just never know..... lol I like to be thorough and prepare for any and all circumstances)
If only I paid attention during all those programming classes from back in the day eh?
And sorry for not adding anything worth reading![]()
I didn't see any news on the starter file that this thread is about in the past few pages.. Any updates?