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  1. #161
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    If you keep the return part and put it at the beginning of your rules section then your spellcast won't read anything below the return point.

  2. #162
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    so what should i do to make it work under a level capped zone? This is somewhat confusing for me ;/

  3. #163
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by illyst View Post
    so what should i do to make it work under a level capped zone? This is somewhat confusing for me ;/
    I don't understand what you mean. Mine work fine in level capped zones. Maybe yours already has this "stop working" switch and you don't know about it? Post it here or on pastebin or something.

  4. #164
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    this is what is under the rules section:

    <rules>
    <if MLVLLT="73"> <action type="return" /> </if>
    <if Status="Dead"> <action type="return" /> </if>
    <if Spell="Regen|Dia|Dia II|Diag*|Protec*|Shel*|Bar*|Blink|AquaVeil||Sneak| Invisible|Deodorize|Warp|Tractor|Escape|Reraise|Po isona|Paralyna|Blinda|Silena|Viruna|Cursna|Ice Spikes|Shock Spikes|Blaze Spikes|Tele*|"> <action type="return" /> </if>
    <action type="equip" when="resting" set="Resting" />
    <action type="equip" when="idle" set="Standard" />
    <action type="equip" when="engaged" set="Engaged" />

    <if Status="Engaged">
    <action type="equip" when="aftercast" set="Engaged" />
    </if>
    <else>
    <action type="equip" when="aftercast" set="Standard" />
    </else>

    <if TPGT="10">
    <if Mode="OR" BuffActive="Signet|Sigil" Status="Engaged">
    <action type="Disable" slot="main|sub|ranged" />
    </if>
    <else>
    <action type="Enable" slot="main|sub|ranged" />
    </else>
    </if>
    <else>
    <action type="Enable" slot="main|sub|ranged" />
    </else>

    <if Type="WeaponSkill" NotTPLT="100">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="Precast" set="WeaponSkill" />
    </if>

    <if Spell="Convert">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="Precast" set="Convert" />
    </if>

    <if Skill="*Magic">
    <action type="equip" when="precast" set="FastCast" />
    <if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
    <elseif notSkill="EnhancingMagic">
    <action type="equip" when="midcast">
    <main lock="yes">$%SpellElementStaff</main>
    </action>
    </elseif>

    <if Skill="EnfeeblingMagic">
    <action type="equip" when="precast" set="Standard" />
    <action type="equip" when="midcast" set="Enfeebling-%Type" />
    </if>
    <elseif Skill="ElementalMagic">
    <action type="equip" when="precast" set="Standard" />
    <action type="equip" when="midcast" set="ElementalMagic" />
    <if MPPAfterCastLT="50">
    <action type="equip" when="midcast">
    <neck lock="yes">Uggalepih Pendant</neck>
    </action>
    </if>
    </elseif>
    <elseif Skill="BlueMagic">
    <if advanced='"%SpellElement" = "Unknown"'>
    <action type="equip" when="midcast" set="BlueMagic-Physical" />
    </if>
    <else>
    <action type="equip" when="midcast" set="BlueMagic-Magical" />
    </else>
    </elseif>
    <elseif NotSpell="Stoneskin|Refresh|Haste|Blink|Regen|Prot ect*|Shell*|Warp|Sneak|Invisible|Deodorize|Aquavei l|Erase|Escape|Teleport*">
    <action type="equip" when="midcast" set="%Skill" />
    </elseif>

    <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
    <action Type="Equip" When="MidCast">
    <waist lock="yes">$%SpellElementObi</waist>
    </action>
    </if>
    </if>

    <if Spell="Sleep II">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    <action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    <action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    </if>
    <elseif Spell="Sleep|Sleepga">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    <action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    </elseif>

    <if Spell="Silence">
    <action type="equip" when="midcast">
    <head>Duelist's Chapeau</head>
    <neck>Enfeebling Torque</neck>
    <hands>Morrigan's Cuffs</hands>
    <back>Altruistic Cape</back>
    <feet>Avocat Pigaches</feet>
    <body>Wlk. Tabard +1</body>
    <lring>Snow Ring</lring>
    <rring>Omega Ring</rring>
    </action>
    </if>

    <if Spell="Utsusemi*">
    <action type="equip" when="Precast">
    <head>Wlk. Chapeau +1</head>
    <body>Duelist's Tabard</body>
    <lear>Loquac. Earring</lear>
    <waist>Swift Belt</waist>
    </action>
    </if>

    <if Spell="Sneak" advanced='"%target"="&lt;me&gt;"'>
    <action type="command" when="midcast">cancel 71</action>
    <action type="midcastdelay" delay="1" />
    </if>
    <elseif Spell="Stoneskin">
    <action type="midcastdelay" delay="3" />
    <action type="equip" whem="midcast" set="SS" />
    <action type="command" when="midcast">cancel 37</action>
    </elseif>
    <elseif Spell="Blink">
    <action type="command" when="midcast">cancel 36</action>
    <action type="midcastdelay" delay="2" />
    </elseif>
    <elseif spell="Utsusemi: Ichi">
    <action type="midcastdelay" delay="1" />
    <action type="Command" when="midcast">cancel 66</action>
    </elseif>
    <elseif spell="Spectral Jig">
    <action type="Command" when="precast">cancel 71</action>
    </elseif>
    </rules>

  5. #165
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Get rid of this:

    Code:
    <if MLVLLT="73"> <action type="return" /> </if>
    That says "If my level is less than 73, don't do anything".

  6. #166
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    ahh ic, thank you very much!

  7. #167
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Anyone have any examples of using the %IsInCombat variable? Been trying to set up different idle sets based on being in combat and not engaged and the basic idle run around set, but I can't seem to get it to work right.

  8. #168
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Hi, anyone got a good pld spellcast template that is easy to modify?

    Thank you.

  9. #169
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    308
    BG Level
    4
    FFXI Server
    Bahamut

    Based on Belkin's guide, perhaps?

  10. #170
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    link plz, thank you. I searched Belkin's livejournal and there isn't a template.

  11. #171
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    308
    BG Level
    4
    FFXI Server
    Bahamut

    Oh, I don't have one, just recommending what I'd also like to see. T_T

  12. #172
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    T_T me too...

    I was waiting for Neo to put up his

  13. #173
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Is there a way I can pull gear from my satchel as well as put gear in it upon either a job change or an action?

  14. #174
    Xaru
    Guest

    Quote Originally Posted by Nishida View Post
    Is there a way I can pull gear from my satchel as well as put gear in it upon either a job change or an action?
    Not with spellcast on its own.

  15. #175
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    308
    BG Level
    4
    FFXI Server
    Bahamut

    http://forums.windower.net/topic/149...december-2009/

    part of the reason I want to get Spellcast working.

  16. #176
    Melee Summoner
    Join Date
    Dec 2009
    Posts
    26
    BG Level
    1
    FFXI Server
    Leviathan
    WoW Realm
    Hellscream

    I've been trying to sift through all of the user submitted xmls for setting up conditions for using Medicine Ring for WHM. Most of them are part of much larger and complex scripts that don't work when I try to just take the sections about using the medicine ring.
    I'd like something like:

    "If HP < 75% and TP <100 and spell = cur*" . . . equip when precast rring Medine Ring,
    if that is possible.

    My XML skills are at beginner level. Any thoughts? Input would be greatly appreciated. Thanks.

  17. #177
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    <if HPPLT="75" TPLT="100" Spell="Cur*">

    should work, or am I wrong? (anyone who knows for sure can correct me)

  18. #178
    RIDE ARMOR
    Join Date
    Jan 2009
    Posts
    24
    BG Level
    1
    FFXI Server
    Bismarck

    While I think that the Spellcast plugin would be quite handy....... I stop and consider how many rules/variables I would have to set up for my Warrior and my brain suddenly explodes. Gear sets for Aggressor up/down. Madrigal up/down. Aggressor up/Madrigal down. Aggressor up/Madrigal

    ...dear god it just exploded again.

    (Not like I'd ever get a merit party with a bard that used madrigal anyways....but you just never know..... lol I like to be thorough and prepare for any and all circumstances)

    If only I paid attention during all those programming classes from back in the day eh?

    And sorry for not adding anything worth reading

  19. #179
    Xaru
    Guest

    Quote Originally Posted by Multiabuse View Post
    I've been trying to sift through all of the user submitted xmls for setting up conditions for using Medicine Ring for WHM. Most of them are part of much larger and complex scripts that don't work when I try to just take the sections about using the medicine ring.
    I'd like something like:

    "If HP < 75% and TP <100 and spell = cur*" . . . equip when precast rring Medine Ring,
    if that is possible.

    My XML skills are at beginner level. Any thoughts? Input would be greatly appreciated. Thanks.
    Code:
    <if HPPLT="76" TPLT="101" Spell="Cur*">
        <equip>
            <lring lock="yes">Medicine Ring</lring>
        </equip>
    </if>
    Just put that close to the top of your rules and it will equip the ring and stop any subsequent rules equipping something else instead.

  20. #180
    CoP Dynamis
    Join Date
    Nov 2007
    Posts
    268
    BG Level
    4

    I didn't see any news on the starter file that this thread is about in the past few pages.. Any updates?

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