Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 36
  1. #1
    Lv.99 Mjollnir
    Join Date
    Sep 2008
    Posts
    254
    BG Level
    4
    FFXI Server
    Gilgamesh

    Afflatus Solace - New Cureskin Findings

    My original testing after 04.09.2009 update:Test#1, Test#2

    http://i685.photobucket.com/albums/v...kintest001.gif

    SHORT VERSION:
    • Curepot/MND/skill do increase Stoneskin amount
    • Stoneskin is 25% of cure amount
    • Calculated cure amount determines skin amount
    • Amount restored to target does not affect skin amount (cure for zero works)
    • Divine Seal doubles the resulting skin amount
    • Day/Weather also increase the skin amount appropriately
    • Maximum skin amount appears to be 300

    • Strong indication that this was changed! (ninja fix? grrr )

    EDIT: added maximum, and Divine Seal

    Recently, I dug up my tests to answer a question, but I realized I never got around to retesting.

    I felt compelled to point out a mistake I made in testing -- the idea was to match HP motion, using Sublimation (-2) with Orochi Nodowa (+1) to cancel out Auto-Regen. However, subli chews outta stoneskin regardless of regen (order of operations) ... so really it would have been WAY more accurate to just skip Subli & Nodowa.

    But then, I was so bothered by my mistake that I went back and re-tested it:

    ----

    Rya's Afflatus Solace
    Cureskin Re-Test
    09.29.2009


    Rules:
    •1000hp -250hp
    (from devo/martyr) = 750 without skin
    •watch auto-refresh to time JA mid-tick
    (ensures auto-regen doesn't skew things)
    •test each cure 3 times
    •reset JA timers @ Nomad Moogle for rapid testing


    Results:
    Spoiler: show
    0% potency
    newHP@cure# = skinHP


    758@1 = 8
    758@1 = 8
    758@1 = 8

    773@2 = 23
    773@2 = 23
    773@2 = 23

    798@3 = 48
    798@3 = 48
    798@3 = 48

    847@4 = 97
    847@4 = 97
    847@4 = 97

    911@5 = 161
    911@5 = 161
    911@5 = 161



    12% potency
    newHP@cure# = skinHP


    759@1 = 9
    759@1 = 9
    759@1 = 9

    776@2 = 26
    776@2 = 26
    776@2 = 26

    804@3 = 54
    804@3 = 54
    804@3 = 54

    859@4 = 109
    859@4 = 109
    859@4 = 109

    930@5 = 180
    930@5 = 180
    930@5 = 180


    27% potency
    newHP@cure# = skinHP


    760@1 = 10
    760@1 = 10
    760@1 = 10

    779@2 = 29
    779@2 = 29
    779@2 = 29

    811@3 = 61
    811@3 = 61
    811@3 = 61

    874@4 = 124
    874@4 = 124
    874@4 = 124

    957@5 = 207
    957@5 = 207
    957@5 = 207

    ----

    So basically, cure potency does affect skin amount, and I don't just mean "+potency" gear, I mean the actual calculated cure amount!

    I made this other distinction by fine-tuning MND a bit while maintaining 27% and 1000hp. I used Furen's calc to find my cure value, then took a measurement of my actual cureskin:

    @ 81mnd/0%pot/276skill
    Cure V should be 644hp

    results: 911hp = 161skin (161/644 = 25.00%)

    @ 83mnd/27%pot/276skill
    Cure V should be 821hp

    results: 955hp = 205skin (205/821 = 24.96%)

    @ 106mnd/27%pot/276skill
    Cure V should be 866hp

    results: 966hp = 216skin (216/866 = 24.94%)

    Conclusions:
    • the cure amount (even if it lands for zero) does affect cureskin amount
    • cureskin appears to be 25% of the cure amount




    What's interesting, though, is that in spite of my inferior method of testing when it first came out, I definitely did not see this huge of a fluctuation in skin amount. Yes, they would vary by a few HP depending on how long Subli had to nibble on the skin, but certainly not to the extent that I saw this time (lowest tested 5skin was 161, highest was 216):

    Prev test: c5 @ 640 = 156 skin
    This test: c5 @ 644 = 161 skin

    Prev test: c5 @ 812 = 156 skin
    This test: c5 @ 821 = 205 skin


    Yeah, I'm 99% confident that they changed this since I tested it last...
    In any case, it's good to know~

  2. #2
    Lv.99 Mjollnir
    Join Date
    Sep 2008
    Posts
    254
    BG Level
    4
    FFXI Server
    Gilgamesh

    Update:
    Tested Divine Seal and possible cap on skin amount (350?)


    ----

    Divine Seal:

    Just a quick test. Same idea as the stuff above.

    @83mnd/27%pot/276skill
    Cure III should be 247hp; DS=494

    results: 811hp = 61 skin (61/247 = 24.69%)
    withDS: 873hp = 123 skin (123/494 = 24.89%)
    (successfully doubled)

    @83mnd/27%pot/276skill
    Cure IV should be 496hp; DS=992

    results: 874hp = 124 skin (124/496 = 25.00%)
    withDS: 998hp = 248 skin (248/992 = 25.00%)
    (successfully doubled)

    ----

    Maximum Stoneskin Amount:

    http://i685.photobucket.com/albums/v...kintest002.gif

    This test is not as precise as just giving myself 1400hp or something, but I didn't feel like getting all my HP gear out just yet.

    Instead, I used my ever-helpful Devotion target (Rane), to split 1000 Needles in half. The thinking is ... my standard Cure V is 942 (without day/weather). So, with DS, that's 1884, for a skin of 471.

    Rane had some "DMG-%" on, but I didn't. Here's what I got:

    http://i685.photobucket.com/albums/v...kintest003.gif

    Took 200 damage, so it seemed to be capped at 300 skin.

    This will hafta suffice until I test using Devo/Martyr in a huge HP build.

    Note: I did have to try multiple times, resetting my DS timer in Rabao. The stoneskin effect only lasts 30 seconds, and he really liked spamming Photosynthesis during that window.

    ----

    Update #2:
    • Does not work with Wild Carrot
    (don't ask, I'm weird)
    DOES work with day/weather


    ----

    Update #3:
    Confirmed 300hp cap on Cureskin


    http://i685.photobucket.com/albums/v...kintest004.gif

    This set (78mnd/68vit/276skill/27%pot, and no that's not templar), with Aurorastorm + Lightday, should come out to 979 on a Cure V, so with DS it's 1958, for a skin of 489.

    Here's what I got:

    http://i685.photobucket.com/albums/v...kintest005.gif

    I get 1126 without stoneskin (1501*0.25=375), so that's exactly 300hp in savings.

    I don't like that it has this cap, but at least I'm more confident now -- I trust this method more for some reason, it's just simpler and cleaner.

  3. #3
    Sea Torques
    Join Date
    Dec 2005
    Posts
    669
    BG Level
    5
    FFXI Server
    Valefor

    Not surprised. Good work fleshing it out so thoroughly!

    I wonder if Stone Gorget allows to reach 350?

  4. #4
    YOU ARE SEARED
    Dungeon Master of the House of Weave

    Join Date
    May 2007
    Posts
    4,453
    BG Level
    7
    WoW Realm
    Kilrogg

    Can we get something a little less blue so it's actually readable without copypasting to notepad >_>

  5. #5
    Lv.99 Mjollnir
    Join Date
    Sep 2008
    Posts
    254
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Norellicus View Post
    Can we get something a little less blue so it's actually readable without copypasting to notepad >_>
    Sure! It's nowhere near unreadably bright on my screen ... but maybe I'm the one with the messed up screen.

    Either way, took me like 10 seconds to change, so I'm happy to do it.

  6. #6
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    I always like your colourful posts.

    It's good to see this tested, and interesting... this means that WHMs can "pre-stoneskin" tanks about to eat Citadel Buster and such even though the cure lands for 0 right? Could be helpful, likewise with long -gas, Gates of Hades etc etc...

    I'm not a WHM so I could be entirely wrong here, but that is quite interesting potential for a WHM on top of their game I would've thought.

  7. #7
    Melee Mage
    Join Date
    Jul 2009
    Posts
    286
    BG Level
    4
    FFXIV Character
    Nermie Boy
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Any idea if the target is wearing Stone Gorget and/or Stone Mufflers if the cap is raised and/or if the target get the 30hp Stoneskin bonus?

    I don't have either item yet otherwise I would help test

  8. #8
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,329
    BG Level
    8

    Awesome testing! Thank you for doing it!

    I think most WHM had figured out they could pre-cure for stoneskin just from personal experience, but it is nice to know how much.

  9. #9
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
    BG Level
    6
    FFXI Server
    Valefor

    You need to cast a cure that would do 1200+ HP in order to to reach the 300 cap. Which means to cap it you will have to use DS + Cure V, which seems like a waste of DS.

    But a normal Cure V gives ~200HP stone skin, which could be useful for situation when you know your tank is about to get spanked as Raen said, CB, GoH etc.

    N.B. I had no problem with the blue writing, I liked it.

  10. #10
    Lv.99 Mjollnir
    Join Date
    Sep 2008
    Posts
    254
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Raen Ryong View Post
    It's good to see this tested, and interesting... this means that WHMs can "pre-stoneskin" tanks about to eat Citadel Buster and such even though the cure lands for 0 right? Could be helpful, likewise with long -gas, Gates of Hades etc etc...
    Absolutely! CB is my #1 favorite example actually. I've preskinned tanks, but they're usually ready for CB -- still, it's great when Mr.AnyPLD can walk away from it with half his HP left.

    It's when a non-tank takes hate @ CB, that preskin really shines. A RNG with 1100hp now has 1400 and can just stand there and take it! (hopefully)

    The difference now is, if I'm low on MP, I can just as easily DSc4 the tank, instead of having to chew up a Penury on c5. Before [pre-July, I assume?], doing DSc4 would only have provided ~100hp of protection.

    Quote Originally Posted by Nermie View Post
    Any idea if the target is wearing Stone Gorget and/or Stone Mufflers if the cap is raised and/or if the target get the 30hp Stoneskin bonus?

    I don't have either item yet otherwise I would help test
    I couldn't stop wondering myself, as I was testing it -- I'd love to find out. As soon as I find someone with those (Rane and I don't have either), I'll gladly test!

  11. #11
    Sea Torques
    Join Date
    Sep 2008
    Posts
    698
    BG Level
    5
    FFXI Server
    Ifrit

    Thanks for your tests Rya, as always very informative. Now if I could just remember to put solace up less than 2 hours into an event, or get to play notBRD to an event...

  12. #12
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by RyaWHM View Post
    Absolutely! CB is my #1 favorite example actually. I've preskinned tanks, but they're usually ready for CB -- still, it's great when Mr.AnyPLD can walk away from it with half his HP left.

    It's when a non-tank takes hate @ CB, that preskin really shines. A RNG with 1100hp now has 1400 and can just stand there and take it! (hopefully)

    The difference now is, if I'm low on MP, I can just as easily DSc4 the tank, instead of having to chew up a Penury on c5. Before [pre-July, I assume?], doing DSc4 would only have provided ~100hp of protection.
    Excuse my ignorance of WHM, but does the stoneskin effect work on curaga?

    Edit: I need to learn to read before posting... It doesn't work on AOE cures.

  13. #13
    Lv.99 Mjollnir
    Join Date
    Sep 2008
    Posts
    254
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Argettio View Post
    Excuse my ignorance of WHM, but does the stoneskin effect work on curaga?
    Newp! Sorries.

  14. #14
    EternalBlowJob
    Join Date
    Nov 2007
    Posts
    828
    BG Level
    5
    FFXI Server
    Siren

    I've been thinking about lvlin whm to 75 lately. Seems like an awesome job especially with all the new spells/abilities they got :D

  15. #15

    actually, the first thing i did after i got my stone gorget was test this. whm/sch, afflatus solace up, cast cure and let sublimation eat the stoneskin. equip gorget and repeat. unfortunately, i saw the same behavior both times, so unless i botched something, the gorget does not affect solace stoneskin. my assumption is that mufflers have the same behavior, however i can't say for certain as i do not own a pair. maybe someday.

  16. #16
    Melee Mage
    Join Date
    Jul 2009
    Posts
    286
    BG Level
    4
    FFXIV Character
    Nermie Boy
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Makes sense - seems like those two items only work with Stoneskin spell

  17. #17
    CoP Dynamis
    Join Date
    Apr 2006
    Posts
    267
    BG Level
    4
    FFXIV Character
    Rentwokay Champignon
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Thanks for posting this. I've wondered the specifics for a while.

    Just to clarify... The Stoneskin strength is based on the strength of the Cure and not the amount of HP cured, correct? So, casting Cure on somebody with max HP will still produce a Stoneskin effect of equivalent strength?

  18. #18
    Lv.99 Mjollnir
    Join Date
    Sep 2008
    Posts
    254
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Spekkio View Post
    actually, the first thing i did after i got my stone gorget was test this. whm/sch, afflatus solace up, cast cure and let sublimation eat the stoneskin. equip gorget and repeat. unfortunately, i saw the same behavior both times, so unless i botched something, the gorget does not affect solace stoneskin. my assumption is that mufflers have the same behavior, however i can't say for certain as i do not own a pair. maybe someday.
    I was most specifically interested in testing a 300 skin with these, but I guess that doesn't make much sense now. Thanks for testing!

    Quote Originally Posted by Rentwokay View Post
    Just to clarify... The Stoneskin strength is based on the strength of the Cure and not the amount of HP cured, correct? So, casting Cure on somebody with max HP will still produce a Stoneskin effect of equivalent strength?
    Yep!

  19. #19
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,329
    BG Level
    8

    Quote Originally Posted by Nermie View Post
    Makes sense - seems like those two items only work with Stoneskin spell
    Also, they only work on the recipient if the Stoneskin is cast on them by someone else, which I would assume would be the case with Solace. But that is just speculation.

  20. #20
    Melee Mage
    Join Date
    Jul 2009
    Posts
    286
    BG Level
    4
    FFXIV Character
    Nermie Boy
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Quote Originally Posted by ringthree View Post
    Also, they only work on the recipient if the Stoneskin is cast on them by someone else, which I would assume would be the case with Solace. But that is just speculation.
    Yeah I was aware of that - but I wanted to see if it worked at all given that it doesn't work with Diamondhide.

Similar Threads

  1. Afflatus Solace and Reraise / Recast
    By boogers in forum FFXI: Everything
    Replies: 4
    Last Post: 2009-04-28, 12:30
  2. Afflatus Solace and Magic Defense Bonus tests
    By Vyvian in forum FFXI: Everything
    Replies: 2
    Last Post: 2009-04-11, 18:23
  3. Replies: 13
    Last Post: 2009-04-08, 15:23
  4. New Aht Urghan Missions (Post your findings)
    By Brundlefly in forum FFXI: Everything
    Replies: 107
    Last Post: 2006-10-22, 05:19
  5. the new "find member" change is retarded
    By chilicheese in forum FFXI: Everything
    Replies: 43
    Last Post: 2005-12-21, 20:22
  6. Trick To Find New NM's
    By Aikar in forum FFXI: Everything
    Replies: 0
    Last Post: 2005-07-25, 05:21