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  1. #61
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    Quote Originally Posted by Deimos View Post
    What else did I miss that people don't care about?
    One of the best TPing belts in game aside from ninurtas or black belt.

    Slim possibility, VERY slim, of getting a moblin cest with acc+7 haste+3

    And we dont even know if those are the caps, who knows it could be some sick belt like acc+8 haste+4. Either way, chance at a free speed belt while farming marbles (cause honestly imo actualization is one of the funnest marble farming runs in game) is win no matter how you play it.

    And by free speed belt I mean parsing <92% acc.

  2. #62
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    The time vs reward in almost every event/HNM system since Sky and Kings has gradually gotten worse and worse. MMM wasn't so bad before it was nerfed and isn't so bad if you have friends with the right mazes set up but it's terrible jumping in now.

    I think the main reason though it isn't very popular is it's not simple system. There's far more too it than Salvage from what I can tell. At this point the game I don't know how much people really care for something that complex with having to collect so many runes to do all the different stuff. Obviously some do but most people don't have the time when they have HNMs, Sky, Sea, Einherjar, Dynamis, Limbus, ZNMs, etc.

  3. #63
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    As others have mentioned, you dont need to farm marbles or make your own mazes, just copy someone else's maze from the npc, the only drawback is that you can only use it 5 times before you have to pay another 500gil for another one.

    I wanted to be able to build my own mazes, so I copied a marble farming maze (I think voucher 6? haven't been online in like a month) and farmed my own marbles, did that for a few weeks, and then I had enough marbles to buy the runes I needed to make my own farming maze, then a little while after I was able to get runes for NM farming mazes I wanted. It doesn't take too long if you want to do it, but it's just as easy to just copy someone else's and jump right into it.

  4. #64
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    Quote Originally Posted by urat View Post
    One of the best TPing belts in game aside from ninurtas or black belt.

    Slim possibility, VERY slim, of getting a moblin cest with acc+7 haste+3

    And we dont even know if those are the caps, who knows it could be some sick belt like acc+8 haste+4. Either way, chance at a free speed belt while farming marbles (cause honestly imo actualization is one of the funnest marble farming runs in game) is win no matter how you play it.

    And by free speed belt I mean parsing <92% acc.
    Free speed belt? More like free swift belt.



    As others have mentioned, you dont need to farm marbles or make your own mazes, just copy someone else's maze from the npc, the only drawback is that you can only use it 5 times before you have to pay another 500gil for another one.

    I wanted to be able to build my own mazes, so I copied a marble farming maze (I think voucher 6? haven't been online in like a month) and farmed my own marbles, did that for a few weeks, and then I had enough marbles to buy the runes I needed to make my own farming maze, then a little while after I was able to get runes for NM farming mazes I wanted. It doesn't take too long if you want to do it, but it's just as easy to just copy someone else's and jump right into it.
    Nothing wrong with the marble system. It's interesting, and your effort is rewarded. Every few run, you can add a new rune to your collection.

    The biggest issue is finding people that are willing to try random maze, when you're tired of doing the same old crap. The reward aren't good enough to lure people.

  5. #65
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    Quote Originally Posted by Kaylia View Post
    Free speed belt? More like free swift belt.
    Lets settle on swift belt +1?

  6. #66
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    Quote Originally Posted by urat View Post
    Lets settle on swift belt +1?
    Sure, as long we agree the +1 offer a marginal increase over the NQ!

  7. #67
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    What's funny is that some of the NMs in MMM are on the HNM tier of challenging for a typical ho-hum setup. It's a pretty intense experience for what is supposed to be a casual event among friends granted you use the correct runes. Seeing your tank get vaporized by Nimble Nelson is a humbling moment.

    The rewards are fine though some are a bit underwhelming, the hit or miss on V07 mobs is what really hurts MMM though. Toss in some consolation prizes (khroma-fucking-ore) and it'd be alot more bearable. They really should have finished the monster families by now, honestly. (Aquan, Demon, Dragon, Amorph, Bird NMs)

    I too was butthurt when SE nerfed V01 farming but V05 is a damn good replacement and it's actually fun, alot more fun than some of the more recent additions to XI. V04 remains a failure due to the crafting system and the low as hell skillup rates but overall MMM is leaps and bounds more interesting than most of the most recent content.

    Northlands and Fay Augments (the system, not the rewards) are easily bigger failures than MMM. The former added very little of substance to the game outside Cointeach solo/duo and Fay Augment battles are just a tad too hard for a typical 6man group outside Grauberg (S). I really have no idea why the monsters in some zones repop while others stay dead, it just seems retarded.

  8. #68
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    Seeing your tank get vaporized by Nimble Nelson is a humbling moment.
    I dont know, bunnies were always some of the nastiest motherfucker in FFXI. It's obvious they are demon in disguises.

    I agree some of the fight are pretty fucking hard, but you're not rewarded if you beat them. It's a shame, because MMM could be interesting otherwise. Right now, you have to stick to the typical grinding pattern.



    How is northland a faillure? It wasnt suposed to be new content, just a region for the new missions.

  9. #69
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    Quote Originally Posted by urat View Post
    One of the best TPing belts in game aside from ninurtas or black belt.

    Slim possibility, VERY slim, of getting a moblin cest with acc+7 haste+3

    And we dont even know if those are the caps, who knows it could be some sick belt like acc+8 haste+4. Either way, chance at a free speed belt while farming marbles (cause honestly imo actualization is one of the funnest marble farming runs in game) is win no matter how you play it.

    And by free speed belt I mean parsing <92% acc.
    lol

  10. #70
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    How is northland a faillure? It wasnt suposed to be new content, just a region for the new missions.
    It wasn't supposed to be new content?

    SE had over a year to create challenging zones that people would use and we end up with yet again another place packed full of VT-IT mobs that no one will reasonably touch because the monsters are so overpowered and placed so poorly that they serve no other purpose other than to kill passerby's.

    /sea all's in both zones usually draw up 0s unless the stray campaign happens in which you'll have people being picked off by imps and the dragons before you can even get to campaigning.

    A golden opportunity to solve the problem of endgame camps wasted, the Cointeach the only saving grace of the whole damn place. I love overpowered monsters as much as the next person but cmon at least make part of the zone useful. We waited over a year for Uleguerand Range 2.0, without the ENMs, HNM or useful camps of the day.

  11. #71
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    Quote Originally Posted by ronin sparthos View Post
    It wasn't supposed to be new content?

    SE had over a year to create challenging zones that people would use and we end up with yet again another place packed full of VT-IT mobs that no one will reasonably touch because the monsters are so overpowered and placed so poorly that they serve no other purpose other than to kill passerby's.

    /sea all's in both zones usually draw up 0s unless the stray campaign happens in which you'll have people being picked off by imps and the dragons before you can even get to campaigning.

    A golden opportunity to solve the problem of endgame camps wasted, the Cointeach the only saving grace of the whole damn place. I love overpowered monsters as much as the next person but cmon at least make part of the zone useful. We waited over a year for Uleguerand Range 2.0, without the ENMs, HNM or useful camps of the day.
    Do you remember when Al'taieu was added. There was nothing but mission. Palace and garden were added later, but it was mission only again. Then they added obi, limbus, sea god..etc. You had very little reasons to go attowah chasm or uleguerand, or arrapago reef (unless you want to count this one walk through for teleport)

    It's just one of the many exemples I could give you of zones that were added 1 or 2 updates before the content.

    Of couse, maybe it won't have any, and endgame content will happen entirely in castle vahlz, but it's your own fault if you were expecting new content in beau/xarc.



    [edit]
    There is about 10 billions obvious fix that would make this game better. Obviously, it could have been a better zone, but SE are lazy fuck.

  12. #72
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    Quote Originally Posted by Kaylia View Post
    Sure, as long we agree the +1 offer a marginal increase over the NQ!
    Welcome to FFXI

  13. #73
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    More like goodbye. I canceled my account today after 7 years (or whatever it is).

    And I think you missed my point, since it was exactly what I was refering to. However, since there is a much better alternative in this case, it make the "swift belt+1" much less interesting.

  14. #74
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    I started MMM after the marble nerf. Started doing the maze about two months ago. Already have two nm mazes built. Its not easy and does take effort to get it built. I go with my friends and sometimes grab random people for extra points.

    The best suggestion I would have to people who want to get quick farming done is if you have jeuno mules for selling stuff... (or your friends have jeuno mules) take turns using them to help each other get more points. 6 mules who never done a single maze give you as many marbles as 6 C.C. (or close enough) and eventually you can get the trial runes for your mules too.

  15. #75
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    Damn it. I'm late to the party...

    Oh well, at least I can try to be helpful.
    If you want to farm marbles:
    Duplidoc will almost always have a maze that offers the most marbles for voucher 06, the problem is finding it sometimes as depending on it's popularity it could be swamped in amongst others.
    Basically what you're looking for is an R03 (or R01 or R02) maze with rune 016 (stillness, resonating if R03), and then 103 to cancel out the penalty. Then you want some combination of runes 002, 009, 010, 011, 071, 072, 073, 074, 076, 077, 078 on that maze filling it up for mazes that are generally 60+ marbles each not taking into account stored cc.
    (Page 50 of MMM findings for specific rune values - http://www.bluegartr.com/forum/2867823-post1497.html).
    * This maze takes practice to get the hang of.
    * Take in mules if you want to build marbles on them, but more importantly give them a copy of the maze too to do it multiple times when you get the hang of it.


    If you're after marbles and a potentially good belt:
    Voucher 05 doesn't have the same marble potential (as far as we know) as Voucher 06, but again Duplidoc should a copy of the maze. Look for mazes with the runes 108, 017, 018, and then something from 029 (Str), 030 (Dex), and 031-037. No data on current marble values on each specific rune yet though, however the mazes can easily give 40+ marbles per run. Again use your mules for more.
    Strats for completing the maze are around page 62 of MMM findings.
    http://www.bluegartr.com/forum/3116187-post1846.html

    Want a specific weapon or armour?
    Duplidoc should have your solution.
    Voucher 07 and look in particular for runes that are resonating, and generally fill the maze, but also look to make sure they have 017, and 018 on them.
    Koggelmander - Required runes 005, 013, and 094.
    Mamool Ja Earring - Required runes 005, 016, and 094 (combine with combo for koggelmander for shot at both - but a harder NM).
    Gnole Torque - Required runes 007, 014, and 094.
    Ermines Tail - Required runes 007, 013, and 094.
    Other weapons and armour too are easy enough to work out.
    If you can beat the NM with 5 people, take mules and do daily for more chances.

    Looking for an exp maze:
    Well this one depends on preference, but for a melee style, look for a maze with rune 108, 017, 018, and then perhaps 003, 010, and 014, on Vouchers 01, 02 or 03.
    Level sync after you enter the lobby.

  16. #76
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    Quote Originally Posted by Deimos View Post
    Source of:
    • Extremely easy 20k+/hour exp at any level, camp never taken, built-in wc breaks every ~20 mins.
    • Best easily-obtainable HMP neckpiece in the game.
    • Best easily-obtainable MND earring in the game. (Good luck with a Celestial)
    • The only Reraise III item in the game except for an AV drop (and the AV drop has ~1/4 as many charges).
    • Best BLU sword in the game short of Mythic. (I think?)
    • Only Fast Cast belt in the game.
    • Only Snapshot belt in the game.
    • Best known nuking belt in the game.


    What else did I miss that people don't care about?
    I would have preferred if all of the items from Moblin Maze Mongers dropped of other Notorious Monsters or from previous events. I honestly think Moblin Maze Mongers is probably the worst event in the game and just no fun at all. Their time could have been better spent doing something else. But that's just what I think.

  17. #77
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    Quote Originally Posted by Antithesis View Post
    I would have preferred if all of the items from Moblin Maze Mongers dropped of other Notorious Monsters or from previous events. I honestly think Moblin Maze Mongers is probably the worst event in the game and just no fun at all. Their time could have been better spent doing something else. But that's just what I think.
    In MMM's current state, what's the difference of farming the drops off some other NM in the vanadiel to farming it off MMM?
    You don't need to collect marbles any more and that was the only hindrance when it was first released.

    Either way you're gonna get shitty drop rates, and if everyone can access it'll be heavily camped (for a while anyway), or you end up with some BCNM/ISNM equivalent - but that's no different to buying a maze off Duplidoc. The Goblin voucher is the only slightly different thing, but the reward system seems no different to doing FoV Elite manuals.

    In general, MMM events really are just re-hashes of existing content. However the difference is, you have 2 methods of getting to beat it if your group has trouble. 1) Do what people do for other mobs and try and try again till they get a strat or 2) Make your own maze and make the monster easier. If 2) were an option with AV, you can guarantee it would be taken.

  18. #78
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    Quote Originally Posted by Tsuko_Asura View Post
    Ass-peh-doh-sh-a-lone
    phuk-sev-eh-nth-win-doh-enn-cue

  19. #79
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    Oh, and everyone I've taken to MMM merits thought it was awesome. Lower-level exp is possible, but you can (depending) do better on colibri pre-75. For merits, MMM is at least as good as other camps. The only problem is not getting IS/Sanction bonuses, which for me isn't an issue. I guess it might be hard to talk a pickup party into meriting this way, but I never do those anyway.

    We did use a few level 1 mules for points-building for a while. This was even before duplication, so each mule had to build up their own maze; still didn't take long, and it snowballed into more marbles than we'd ever need by the time we had the runes we wanted. My RDM/SMN mule has SM, 108, and various job and magic runes, just as a side effect of helping our "real" characters get what we wanted. He also has a Lyc. Earring, whee.

    We did nearly all our NMs as RDM/NIN, BLM/NIN, BRD/WHM, and SMN/WHM (BRD and SMN both played by me). For Ermine's Tail, I 3-boxed and added a 2nd BLM/NIN; you need to kill that one faster as Healing Breeze sucks. NMs have been done with fewer people, too.

    Obviously, this is all a "waste of time". So many other things I could/should be doing. But, given that I'm going to "waste" some of my time, this is something in FFXI that I enjoy. And what I want to do with it right now, I can do solo, which is even better. I would say that it's the most fun solo thing in FFXI for me right now.

  20. #80
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    Quote Originally Posted by Arcanesoul View Post
    Spoiler: show
    In MMM's current state, what's the difference of farming the drops off some other NM in the vanadiel to farming it off MMM?
    You don't need to collect marbles any more and that was the only hindrance when it was first released.

    Either way you're gonna get shitty drop rates, and if everyone can access it'll be heavily camped (for a while anyway), or you end up with some BCNM/ISNM equivalent - but that's no different to buying a maze off Duplidoc. The Goblin voucher is the only slightly different thing, but the reward system seems no different to doing FoV Elite manuals.

    In general, MMM events really are just re-hashes of existing content. However the difference is, you have 2 methods of getting to beat it if your group has trouble. 1) Do what people do for other mobs and try and try again till they get a strat or 2) Make your own maze and make the monster easier. If 2) were an option with AV, you can guarantee it would be taken.
    Even so, it's a worthless event to me. They could have taken the time put in to Moblin Maze Mongers and probably have made a better event. In theory, Moblin Maze Monger sounds great. In execution? Atrocious.

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