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  1. #121
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    Quote Originally Posted by Gergall View Post
    Ronin beat me to it but check this out:

    Einherjar is nothing more than another event with shitty drop rates that you need other people to do.
    Salvage is nothing more than another event with shitty drop rates that you need other people to do.
    Assault is nothing more than another event with shitty drop rates that you need other people to do.
    Dynamis is nothing more than another event with shitty drop rates that you need other people to do.
    Limbus is nothing more than another event with shitty drop rates that you need other people to do.
    KSNM/BCNM/ENM is nothing more than another event with shitty drop rates that you need other people to do.

    inb4 "i solo ENMs and Limbus". Good for you. I solo MMM.
    Einherjar 30min. You will get 1-3 great pieces every 2 weeks (2h).
    Salvage: 100min. You average 1 piece every 3-4 runs (300min). . Most job can get something out of it. You get ~25-40k gil per run. Personally, I think this is one of the most complete event in this game, because it require a lot of skill and coordination to do well.
    Dynamis: ~100-200k per person, good drop rate but most item rot now (???)
    Limbus: 70k gil in 30-60min, drop rate was pretty damn good..not so much now since most items were outclassed, but it served its purpose back then
    Assault: Shitty drop rate, but there is plenty of reason to do it other than the ??? reward. Content is also more varied then anything (until you start spamming RvB)

    MMM: Probably 50 runs (25 hours) before you get a drop that interest 1 or 2 jobs in game, and even more if you want a belt (I'm willing to bet 200+ x30min seeing the drop rate). "

    MMM highlight for me is the merit party, but shit, I hate xp'ing, and it's a lot easier to randomly join a traditional xp party than setting up a MMM merit.

    Unless you enjoy collecting runes (I do), MMM is less rewarding than other events, and people were already complaining that other event were not rewarding enough. The second biggest issue is that it's a lot more repetitive than any other event you mentioned, despite the customization.

    #05 and #06 werent repetitive at first (I had a lot of fun trying to beat the mission), but it get old long time before you see something good drop.

  2. #122
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    You get a salvage 35 piece every 3-4 runs?

    My last 2 Odin's were complete garbage. Last run especially (P Body, H Head, M Legs and nothing else).

    MMM yeah some people go 1/50 and some people go 6/10, welcome to FFXI. What else is new?

  3. #123
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    Quote Originally Posted by ronin sparthos View Post
    MMM was more popular in the beginning? The only reason MMM popularity dropped off the map was because uninformed morons who could not grasp the idea of doing Voucher 06 spread that "OMG SE NERFED OUR MARBLE FARMING" and the clueless masses ate that shit right up, myself included. Does it remind you of something? The BST paranoia that plagued early FF, the lolDRG sucks at everything and finally the lolPUP craze.
    Sorry, I had to comment on this ignorant bullshit of a post. The reason MMM dropped off on the popularity it had in the beginning is the retardedly random drop rates, omg random shitty drop rates in FFXI!? nowai!!!, people got fed up and said screw it. They eventually came back to try a few more times with the bullshit C.C. update only to see SE still LOL'ing in their fucking faces. This singlehandedly destroyed MMM's reputation.

  4. #124
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    Quote Originally Posted by Hirokei Kiaza View Post
    Sorry, I had to comment on this ignorant bullshit of a post. The reason MMM dropped off on the popularity it had in the beginning is the retardedly random drop rates, omg random shitty drop rates in FFXI!? nowai!!!, people got fed up and said screw it. They eventually came back to try a few more times with the bullshit C.C. update only to see SE still LOL'ing in their fucking faces.
    So you are going to argue that the marble nerf which wasn't really a marble nerf isn't one of the many reasons the event is badmouthed? Perhaps I should have been clearer in my wording. The number one complaint about MMM: bawww i cant get any marbles anymore, they hosed farming. If you've never heard about 06 then perhaps that rings true but once you are put in the know, that is no longer an issue.

    Ive had multiple PUG people 1/1 Koggel while it took me forever to build up marbles to even attempt Tanihwa, it's all about luck in XI surprise, surprise.

    Since Duplidoc, you dont even have to farm shit anymore, you can simply stroll in and run someone else's maze without putting in a drop of work so long as you can win the run. The C.C chest has been a godsend since you get two chances at a drop along with bonus marbles and you dont even have to go everyday anymore without feeling slighted.

    I really dont see how this is any different than getting Sandworm, running his instances and getting nothing. It's FFXI, bad drop rates should be advertised on the boxes I guess.

  5. #125
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    We did our runs once a week with 6 C.C points, Every friday night, it took about 3hours to do Everyones run, and we enjoyed the difficulty some of the NM's could possess(Especially that fucking DRK Bunny), and in the end took about 8 weeks (1 Night a week) total to get everyone what they wanted from MMM.

    I think 1 Day a week for 6 or 7 Weeks to get an item that you want isn't much different from every other event in the game, and with the ability to buy most rune set ups for about 1k from Duplidoc only makes it easier for those who can't spend the time farming runes. Also, when 1 person gets the item they want, they can simply use their run for someone else, or just a free-lot item if it drops. You also get 200exp/10Marbles from a run, minus the bonuses in the C.C Box.

    MMM seems as random to me as Assault Appraisals, Salvage Drops, and any other endgame event, and requires about the same amount of Effort and luck to get what you want from it.

    I think what drove MMM Down is the Build-up they had for it, it didn't live up to what most people expected i think. However, its still an amazing Exp run with the right runes (If you don't have them theres probably one with Duplidoc), and some very nice rewards are possible. I use my Tabula now every day to Solo an Exp run..

  6. #126
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    Hey, at least it's not chocobo racing.

  7. #127
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    Quote Originally Posted by Aquilla View Post
    Hey, at least it's not chocobo racing.
    Dead empty waste of zone data if you ask me.

    One thing i could think of for MMM is to put an Entrance in all 3 Nations, as well as jeuno... much like the no-one-cares Chocobo Racing :X

  8. #128
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    Quote Originally Posted by Aquilla View Post
    Hey, at least it's not chocobo racing.
    This.

    Chocobo Racing was the biggest failure to grace the world of vanadiel, even Pankration has a stronger following.

  9. #129
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    I always just assumed that the reason Chocobo Racing isn't that popular is because the people who are active in it don't like talking it up and ruining their easy 100k/day.

  10. #130
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    How is P.body useless? I have both e.body and p.body (2hp regen, 10vit, 10atk 10 evasion VS 13dex 10acc), and there is many situation where I go with p.body. Particularly the one where accuracy is capped (salvage, nyzul, assault, campaign, solo). Saying p.body is useless when you are willing to defend MMM torque over a 5% drop rate necklace in assault is kinda hypocrite.

    I don't know much about BLU, but isnt odin's sword better than MMM's sword anyway?


    One drop every 4 runs sound about right. The drop rate of my last group was probably above that, but we were lucky. Really, it's only horrible when you start farming SSR non stop.


    MMM seems as random to me as Assault Appraisals, Salvage Drops, and any other endgame event, and requires about the same amount of Effort and luck to get what you want from it.
    Except that every other events offer more incentive to go. Out of the 20 jobs, only an handful get something out of MMM, and that item is in almost every case, the equivalent of something else in game.

    Every other events in game offered (when they were released) a few pieces that were major upgrades. If people didn't know about shit like 3hmp back when phi necklace was released, what make you think they care about gnole torque.

  11. #131
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    Quote Originally Posted by ronin sparthos View Post
    So you are going to argue that the marble nerf which wasn't really a marble nerf isn't one of the many reasons the event is badmouthed? Perhaps I should have been clearer in my wording. The number one complaint about MMM: bawww i cant get any marbles anymore, they hosed farming. If you've never heard about 06 then perhaps that rings true but once you are put in the know, that is no longer an issue.

    Ive had multiple PUG people 1/1 Koggel while it took me forever to build up marbles to even attempt Tanihwa, it's all about luck in XI surprise, surprise.

    Since Duplidoc, you dont even have to farm shit anymore, you can simply stroll in and run someone else's maze without putting in a drop of work so long as you can win the run. The C.C chest has been a godsend since you get two chances at a drop along with bonus marbles and you dont even have to go everyday anymore without feeling slighted.

    I really dont see how this is any different than getting Sandworm, running his instances and getting nothing. It's FFXI, bad drop rates should be advertised on the boxes I guess.
    Good job ignoring absolutely everything I said. No one gives a shit about the marble nerf in MMM, since most didn't even know what was the average to begin with. Point was no one is going to bother with certain items when better shit is easier to obtain with apparently easier odds. To bad so sad BLU's for Koggel's though.
    Shit's garbage when its only useful when item obtaining for certain jobs at a retarded drop rate is viable.
    MMM=XP? No!
    Shit's all nonsense at this moment.

  12. #132
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    Quote Originally Posted by Hirokei Kiaza View Post
    Good job ignoring absolutely everything I said. No one gives a shit about the marble nerf in MMM, since most didn't even know what was the average to begin with.
    The post of his that you originally quoted and went off on a tirade about was a reply to someone who had said that MMM lost popularity because marble farming was nerfed. That's probably also why he responded to you from that perspective.

  13. #133
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    Quote Originally Posted by Suiram View Post
    I always just assumed that the reason Chocobo Racing isn't that popular is because the people who are active in it don't like talking it up and ruining their easy 100k/day.
    Didnt they ban the guy who found the pattern and made millions out of it? I dont think you're allowed to make money there.



    Chocobo Racing was the biggest failure to grace the world of vanadiel, even Pankration has a stronger following.
    Pankration is useless, but at least, it's fun. When 2 ls member get into it, it's not uncommon to see the whole linkshell follow.


    Chocobo racing was horrible since the beginning. The only way I can imagine it working is allowing people to travel from nation to nation, and take a bet on the way.

  14. #134
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    Quote Originally Posted by Kaylia View Post
    Didnt they ban the guy who found the pattern and made millions out of it? I dont think you're allowed to make money there.




    Pankration is useless, but at least, it's fun. When 2 ls member get into it, it's not uncommon to see the whole linkshell follow.


    Chocobo racing was horrible since the beginning. The only way I can imagine it working is allowing people to travel from nation to nation, and take a bet on the way.

    I don't really know the details because I never really got into chocobo racing, but I think the pattern was in the betting aspect and not the racing aspect. Pretty sure the people who were willing to put in the overhead of time spent spamming NPC races to build their super birds can still make steady gil racing them provided their servers aren't overcrowded, but I guess I could be wrong.

    And I agree, pankration is a lot of fun with friends to compete against. I do wish they'd add more to it to spend jettons on, though, otherwise it's hard for me to stay interested in it longer than 2-3 weeks at a time. (Of course if they announced something like that, you'd see a Nobody Cares About Pankration thread with the same theme of bitching lol)

  15. #135
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    They can't add something worthwhile to pankration, or trade bot would end up crowding the npc. Sure, they could have a "1 match per day" rule, or some bullshit like this, but I'm not sure how well it would work.


    And you're right, I was thinking of chocobo stadium, not chocobo breeding/racing.

  16. #136
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    Pankemon does have some entertainment value. I did it for a bit, racked up a few k points which I use for ZNM as need be. It was easy enough and reasonably fun.

    Chocobo raising and racing have been disappointments. Racing might've been fun if you actually got to, you know, race the bird. And drop things at other birds.

    Not being much of a gambler, that aspect does nothing for me. It's a bit confusing and about as likely to make you gil as any casino shout in whitegate.

    MMM I really can't complain about. I don't do it. I had when it came out a few times; didn't seem to be that much better than Nyzul in times of time/reward. Could it have been better? Sure.

    When it comes to endgame it's really kind of a 'pick your poison' situation. No matter what you do, you'll deal with repetitiveness and shitty drop rates. MMM isn't horrible. However, I'm not given much incentive to do it.

  17. #137
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    Quote Originally Posted by Kaylia View Post
    Except that every other events offer more incentive to go. Out of the 20 jobs, only an handful get something out of MMM, and that item is in almost every case, the equivalent of something else in game.

    Every other events in game offered (when they were released) a few pieces that were major upgrades. If people didn't know about shit like 3hmp back when phi necklace was released, what make you think they care about gnole torque.
    I 100% Understand you, but there are still items that benefit all jobs, in one way or the other.

    -Mamool ja Earring has MND+3 and Reraise III enchantment, i consider that worth someones time no matter what job, for Reraise III, and on top of that awesome for Stoneskin build for alot of jobs. Only alternative as powerful in MND Section is the Celestial Earring, but it doesn't have Reraise III.

    -Gnole Torque, while most people won't care about the MMP+3 Necklace, doesn't mean its not useful for every job that has MP and requires healing at some point in time. thats not even the best part, its the MND+5, which before MMM was not accessible to most jobs outside of a Sea Torque or a SMN/WHM Only neck armor.

    -Koggelmander is a great weapon for any job that gets a use out of Sword, but mainly BLU gets the best power.

    -Ermine's Tail is the greatest Eva -Dagger- thats available currently.

    -Lycopodium sash is pretty beautiful when solo'ing, or for most jobs "Idle" Build, as its reported to give 3hp/tic during daytime.

    while i agree most other items are junk, and some items are side-grades, just because people don't care to get them doesn't mean they're definite upgrade to their slot in the situation their uses have, and there is something for every job, even if its a simple HMP Piece, a Stoneskin Earring, or a convenient Raise III, they're all upgrades from wants currently available in their given situations, and frankly this late into the game almost everything introduced is going to be a situational side-grade item, when something like an item with Reraise III (That doesn't come from a currently unkillable murder machine)... i'd love to get it

    that's my thought anyway...

  18. #138
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    Quote Originally Posted by Karbuncle View Post
    its the MND+5, which before MMM was not accessible to most jobs outside of a Sea Torque or a SMN/WHM Only neck armor.
    Promise Badge says hello.

  19. #139
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    Quote Originally Posted by Onorgul View Post
    Promise Badge says hello.
    /sigh, damn. your right i didnt see that, then i guess that thing is really only good for HMP :\

  20. #140
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    Id say the Mamool Ja Mantle is unique among drops, mixing 5RACC with 10RATT making a great TP piece for a shooting COR, THF or RNG. The other options are mainly Limbus coin pieces that cost a pretty penny.

    You can always swap back into Amemet+1 for WS or situations where the RACC isn't needed.

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