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  1. #161
    Old Merits
    Join Date
    Oct 2006
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    1,096
    BG Level
    6
    FFXI Server
    Kujata

    Obviously some people go 0/holyshit on things, but I don't think you can suggest the chances of actually obtaining an item you want from ??? Assault items are the least bit reasonable. My assault static spent a few months trying to farm a Divisor Ring, and barely ever saw any ??? rings, none of which appraised to a Divisor. Out of ~60 runs of Preemptive Strike, a different Assault group saw 1 Spectacles (and 0 Storm Torques).

    In a few months (if that), my MMM group got 5 torques, 3 MMJ earrings, 3-4 sashes, 4 lyc. earrings, 2 polearms, a dagger, and 3+ Koggelmanders. Some people go 0/wtf on Salvage pieces, too. I don't think you can really use low drop rates as an indictment of any specific system in FFXI as opposed to the game as a whole.

    It is a valid point that boss runs are (mostly) "all or nothing" as opposed to a buildup of tiny rewards along the way. Though many such rewards for other systems are diminished with the repetition necessary to get drops from them, or in other ways. Nyzul tokens are (mostly) for using in Nyzul. ABCs are a lot less now. Alexandrite is a few gil per run (I donate mine to my LS leader, who is doing Yagrush). I'm long since capped on ampoule items, and SE doesn't seem to want to add more. Dynamis currency is nice, for the person or LS bank getting it, but the zones where you get a lot less of it are more appealing for AF drops and everyone not killing themselves.

    (You do get 200 exp per boss, and then a bunch more if you have a CC crate, which is I guess SOMETHING...not earth-shattering, but it helped cap my mule over time. You get a sad amount of marbles per boss run, too. It wouldn't kill them to increase that.)

    I would love it if you could buy meaningful gear with marbles, even if it were Ex. Every system in the game has room for improvement, and this is another one.

  2. #162
    New Merits
    Join Date
    Jan 2008
    Posts
    219
    BG Level
    4

    Quote Originally Posted by ronin sparthos View Post




    MMM Droprates can be bad but this is around half of what ive seen in a few months of doing it. All of these were post marble-nerfage, <3 me sum Duplidoc.
    I hate you right now.... 0/whatever still for my Koggelmander...



    On another note though, people need to remember that MMM is also far from finished. It's not complete, and many of the complaints could also be addressed if SE's box is spammed enough. The major downside to MMM is the drop rate like many have said, but while others claim to get drops every so often from places like Salvage, Limbus, etc, how often do you have to go back, because the 1 item you want out of the multitude of drops never drops?

    Variety of drops could still be addressed in the future with more Vouchers, but at the moment they're going to focus on their augment baby, until someone comes up with another bright idea.

    Also, I'll agree that marbles could also go toward gradual progression of obtaining other nice armour, but again it's still something that could be in the pipes (hopefully something of assault level, rather than salvage level which I would hope comes from whatever endgame event they're planning for WotG). Perhaps it needs to cater towards two groups of armour, one group aesthetic, and the other functional.

    Bakthi's already said what I wanted to about capping out on an event.

    To be honest, my main hope for the crafting Voucher was that it would offer sellables worth a decent amount. Maybe even collecting some other kind of counter to eventually exchange for high level crafting mats. I'm sure many crafters find certain base ingredients hard to find, and would love to have another avenue of obtaining them that couldn't be botted. Maybe even some combination of lower level drops (but at least higher than the level you crafted in the maze - screw stuff like copper ore when you're doing journeyman level ...) from the hoardbox and a rusty item that could be traded for some level 90+ item if you also spend some marbles as well, or even something you could trade to the guild for a list of high level mats to trade for gil.

    The final thing to remember though is that this was also supposed to be designed as casual content rather than endgame content, so I think it should really be only comparable to stuff like Assault, rather than Salvage, Limbus, Dyna, etc.

  3. #163
    Banned.

    Join Date
    Aug 2009
    Posts
    665
    BG Level
    5
    FFXI Server
    Ragnarok
    WoW Realm
    Aegwynn

    Was this supposed to be something we care about? Because i've never entered the bloody Maze crap.

  4. #164
    Puppetmaster
    Join Date
    Nov 2007
    Posts
    55
    BG Level
    2

    Quote Originally Posted by Suiram View Post
    I always just assumed that the reason Chocobo Racing isn't that popular is because the people who are active in it don't like talking it up and ruining their easy 100k/day.
    This.

    And Suiram, summer's over and my kids are back in school, lets do some MMM!
    (sadly the last run i did was with you and you know how long ago THAT was.)

  5. #165
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    On another note though, people need to remember that MMM is also far from finished. It's not complete, and many of the complaints could also be addressed if SE's box is spammed enough
    It is true. However, you need to keep in mind it's the only content they are giving us every update, and despite being uncomplete, it should have enough material to make us last 4 months.

  6. #166
    aduidarnenye
    Guest

    I don't like Maze Mongers because it's just not very interesting. I tried it several times, set up mazes that would drop nice armour (my team got a few things but not very much), and promptly lost interest.

    I liked Salvage and Nyzul (and Assault) because they offered a nice challenge with nice rewards. They take fairly small teams to complete and are pretty interesting. Maze Mongers was, I think, a shot at another event like those, but it fails because (and no real other reason) it's dull.

  7. #167
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by aduidarnenye View Post
    I don't like Maze Mongers because it's just not very interesting. I tried it several times, set up mazes that would drop nice armour (my team got a few things but not very much), and promptly lost interest.

    I liked Salvage and Nyzul (and Assault) because they offered a nice challenge with nice rewards. They take fairly small teams to complete and are pretty interesting. Maze Mongers was, I think, a shot at another event like those, but it fails because (and no real other reason) it's dull.
    Have you at least tried every voucher?

  8. #168
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Have you tried getting your ass handed to you by the bunny of doom yet?

    =/= dull O_o;

  9. #169
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,204
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    fuck that horrible Rabbit ;; god, i made it a DRK And thats a bad idea.

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