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Thread: JoL Strategy     submit to reddit submit to twitter

  1. #61
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    SAM/RNG != Soboro SAM with Yoichi

  2. #62
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    That is Amano + Yoichi, not Soboro.

  3. #63
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    Much of a muchness, you need the bow to get a weaponskill that doesn't need far more R.acc than SAM can muster. Or something. Ranged attacking is something I still know jack all about.

  4. #64
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    Look, I don't know what the fuck you problem is but Tsuko didn't say "SAM/RNG is pointless on everything even with Yoichi" so your arguement is invalid. stfu, you are annoying.

  5. #65
    yotevol
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    So, before angers flare, SAM/RNG is useful, but not often.
    RNG seems more useful. Like, a halfway decently geared RNG is better than a very well geared SAM/RNG (not ++Elite). That's good to know. We have some SAM/RNGs that would be able to hit JoL and still deal damage through it's defense, which would be helpful.

    Yes, MNK/DRK is fun to watch... and so is DRG/DRK.
    Hell, I enjoy the looks I get in brennor when I take on a MNK/DRK with my RDM/PLD- and win! :D

    But all friendly banter aside, I am enjoying this debate amongst people that have far more experience with sea than I do.
    I am proud to say, that we are working closer to our goal, and even last night we were able to bring down Jailer of Temperance with only 8 people!

    For us, and some newer Sea 'shells, that is a good!
    I was pround of my friends and I. =D
    Because, in the end, isn't it all about the fun of playing a game?

  6. #66
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    I'm nowhere implying I think SAM/RNG would be a good idea for JoL, for the record.

  7. #67
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    Quote Originally Posted by Starr View Post
    Look, I don't know what the fuck you problem is but Tsuko didn't say "SAM/RNG is pointless on everything even with Yoichi" so your arguement is invalid. stfu, you are annoying.
    Starr, really? -_-;

    You know I didn't mean Yoichi

  8. #68
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    Quote Originally Posted by yotevol View Post
    and even last night we were able to bring down Jailer of Temperance with only 8 people
    that makes you better than fake-SA

  9. #69
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    I know that but come on, you shoulda saaaid that, I just took the chance to say it before someone else did. I mean you should feel good it was me and not someone else.

  10. #70
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    btw Thorny what jobs do you use to kill omega with 4 and ultima with 6? I'm sure I've missed it many times.

  11. #71
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    Quote Originally Posted by Starr View Post
    btw Thorny what jobs do you use to kill omega with 4 and ultima with 6? I'm sure I've missed it many times.
    5man omega:
    RDM/NIN RDM/NIN BLM/NIN BLM/NIN BRD/WHM

    6man ultima:
    DRK/NIN DRK/NIN BRD/WHM BRD/WHM RDM/WHM BLM/RDM

    DRKs tank nin/drk style with terra's, blm does most/all of damage until 20%, SEBW during countdown after 20% with m.kris or kclub and SV marches/mads.

  12. #72
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    Hmm I see, you have to stun Omega's AoE Para move with that set up because only one person has Paralyna? Or do you use meds or what? Do you think the Ultima could be done with 2 SMN/WHM and a RDM/DRK?

  13. #73
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    Quote Originally Posted by Starr View Post
    Hmm I see, you have to stun Omega's AoE Para move with that set up because only one person has Paralyna?
    Omega should get all of 3-4 tp moves from 100%-25%. It's irrelevant, they can cast paralyna twice. After 25%, rdms chainspell and blms manafont to kill it.

    Do you think the Ultima could be done with 2 SMN/WHM and a RDM/DRK?
    Replacing what? The BLM and RDM(ie: moving up to 7)? Most likely, also takes away having to deal with petrify, though it only lasts 30 seconds. Replacing a BRD? Not so likely.

  14. #74
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    I meant RDM/DRK DRK/NIN DRK/NIN SMN/WHM SMN/WHM BRD/WHM

  15. #75
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    Quote Originally Posted by Starr View Post
    I meant RDM/DRK DRK/NIN DRK/NIN SMN/WHM SMN/WHM BRD/WHM
    probably not a good idea, mads are important for zerg and having 2 ballad 2 march is helpful to tanks :S possible i guess if everything is done right, smns could give drks that shitty acc buff and go with march2/mad2 :/

  16. #76
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    Oh I saw it's only one BLM, could SMN replace that BLM and still do enough damage?

  17. #77
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    Quote Originally Posted by Starr View Post
    Oh I saw it's only one BLM, could SMN replace that BLM and still do enough damage?
    I'm not sure, SMN also lacks the ability to manafont near the end if drk zerg doesn't take it out. You'd have to try it yourself, though my gut says no.

  18. #78
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    Astral flow couldn't do as much damage?

  19. #79
    yotevol
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    Here it is

    Ok, gathering the information I have, I have put together this extremely safe first approach to JoL, with job setups:

    Objectives-

    Main Ally:
    Tank Party-
    COR will provide Magic Def bonus and MP Rolls.
    BRD will provide MP and Def bonus songs.
    RDM will need merits in Paralyze II and/or Slow II.
    WHM will have merits in Shell V and Prot V, with helpful merits of Regen.
    PLDs must have an HP set and a Magic Def Set.

    DD Party:
    RNGs will ranged attack after 2 sets pop, but should only WS if they expect to die (i.e. alone in a corner away from everyone).
    DDs and THF will DD to assist in DoT and hate control, but don't put self at risk.
    BRD will focus on R Atk.

    Objective of Add Ally:
    SCH/??? pulls intial 3 add summon with gravity-aga or bind-aga.
    BLMs will nuke the 3 adds. When 9 rounds of SMNs have passed, DDs will begin DDing JoL.
    CORs will give Magic Atk and MP rolls.
    RDM will focus on Refresh

    I. Main Alliance:

    A. Tank Party:
    WHM/SCH
    RDM/BLM
    BRD/RDM* (Dual boxes RDM outside of ally)
    COR/WHM* (Dual boxes WHM outside of ally)
    PLD/RDM (needs HP and Magic Def set)
    PLD/RDM (needs HP and Magic Def set)

    1. Outside Assist of Tank Party:

    WHM* (Dual boxes COR in tank pty)
    RDM* (Dual boxes BRD in tank pty)
    PLD/RDM (Backup tank in case 1 dies)

    B. Ranger Party:
    RNG/NIN
    RNG/NIN
    RNG/NIN
    RNG/NIN
    COR/BRD
    BRD/WHM

    C. Additional DD Party for extras:

    DD
    DD
    DD
    DD
    THF

    II. Add Alliance:

    A. Add Pullers:
    PLD/RDM* (dual boxes RDM)- if SCH unable, pull all 3 w/ diaga and kite with W Legs till blms kill all 3
    SCH/??? –pull 3 summoned with gravi-ga and let BLMs kill
    SCH/??? –pull 3 summoned with gravi-ga and let BLMs kill
    BLM/RDM (back ups for low MP)
    BLM/RDM (back ups for low MP)
    BLM/RDM (back ups for low MP)

    B. Add Killer:
    BLM/RDM or /WHM
    BLM/RDM or /WHM
    BLM/RDM or /WHM
    BLM/RDM or /WHM
    RDM* (dual boxes PLD/RDM)
    COR

    Just remember, for my LS, we're doing this for the first time.
    Only a few members (main tank included) have ever fought this before.
    Please give constructive criticism on if I should change certain strategies or jobs.

    Respectfully,
    Yote

  20. #80
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    Quote Originally Posted by Starr View Post
    Astral flow couldn't do as much damage?
    as much as manafont nukes? not even close

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