Page 6 of 39 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 101 to 120 of 763

Thread: Dead Space 2     submit to reddit submit to twitter

  1. #101
    okay guy I guess
    Join Date
    Nov 2010
    Posts
    24,249
    BG Level
    10

  2. #102
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    23,755
    BG Level
    10
    FFXIV Character
    Bad Karma
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kel'Thuzad

    I came

  3. #103
    Nidhogg
    Join Date
    Aug 2006
    Posts
    3,785
    BG Level
    7
    FFXI Server
    Ramuh

    Wonder if that's Earth or the second marker. Did the supposed 2nd one even have a color?

  4. #104
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Second (or original?) Marker was supposed to be black. So either that is Earth or they moved the Marker someplace else.

    And I think it would be better if Isaac didn't speak, cause it could either make him more badass or just be totally out of place. And since Isaac is clearly a badass, I don't see a need for him to change.

  5. #105
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,196
    BG Level
    9
    FFXI Server
    Asura

    I hope he doesn't speak. Resistance 2 pulled that stunt (mute in first, spoke in second) and it ruined what my perception of his 'character' was.

    I would rather 'be' Isaac and just observe things as they are and go along with other NPCs, a la Gordon Freeman.

    At any rate, fuck this thread, it's making me remember why I stopped playing Insane on Dead Space 1, friggen rough with low ammo count.

  6. #106
    RIDE ARMOR
    Join Date
    Sep 2008
    Posts
    23
    BG Level
    1
    FFXI Server
    Bismarck

    RelyOnHorror’s posted up a ton of detail on Dead Space 2 from a subs issue from the latest Game Informer, apparently confirming that the sequel’s set three years after the first game on a large space station named Sprawl.

    The second title’s to push the horror element more, with Isaac facing seemingly impossible situations and bosses. The developers talk about “better pacing” in this respect.

    Isaac can now drift through space if he jumps too far away from a surface, and can alter direction while floating. Obviously, he can fire weapons like this as well.

    The magazine says Sprawl is an “organic, haphazardly constructed, long-term place that’s built around the remaining shards of one of Saturn’s moon-The first planet-crack ever. Like any real city it is not all built by one person. Some stuff was built up, and some areas, corporate areas, government areas, and public areas.”

    It makes the Ishimura look tiny, and includes residential features such as shopping malls, schools and churches.

    And yep, this time Isaac’s going to speak. And there’s something called a Javelin gun (don’t tell IW). And there are dead, lipless babies trying to claw you to death.

    And multiplayer? Apparently the following is teased: “All I can say is it’s really fun, and you’ll get to strategically dismember your friends.

    There’s loads more through here
    Kinda mixed about the multi-player, seems like every sequel now has to have it to justify its purchase for replayability. I just hope they put as much thought into the story as the first.

  7. #107
    RIDE ARMOR
    Join Date
    Sep 2008
    Posts
    23
    BG Level
    1
    FFXI Server
    Bismarck

    -

  8. #108
    Nidhogg
    Join Date
    Aug 2006
    Posts
    3,785
    BG Level
    7
    FFXI Server
    Ramuh

    Really awesome to hear. Multiplayer sounds kind of like L4D from first impression, but in the end, I won't be buying it for the multiplayer anyway

  9. #109
    It's sooo veiny
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2008
    Posts
    2,327
    BG Level
    7
    FFXIV Character
    Arch Dizzle
    FFXIV Server
    Excalibur

    Same here only purchasing for the single player, but we could get lucky and get another Uncharted 2 as far as the MP is concerned.

  10. #110
    Nidhogg
    Join Date
    Aug 2006
    Posts
    3,785
    BG Level
    7
    FFXI Server
    Ramuh

    Rely On Horror updated some of its pictures. Daken babies running all over

  11. #111
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    23,755
    BG Level
    10
    FFXIV Character
    Bad Karma
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kel'Thuzad

    http://gameinformer.com/b/features/a...ead-space.aspx

    Staring Into The Void: The Lore of Dead Space
    The Dead Space franchise is only a year old, but the universe has already amassed a sizable backstory encompassing ancient alien artifacts, covert government experiments, and underground religious operations. With two games, a comic spin-off, and an animated prequel, several sources feed into and expand the lore of Dead Space. Dead Space 2 incorporates all of this material and moves it forward. “Everything that happens in Dead Space 1 is relevant to what happens in Dead Space 2,” Visceral Game’s senior production designer Ben Wanat told us. With that in mind, we combed through the game logs and grilled the franchise's creative team to unearth a few clues that hint to where the franchise is headed next.

    The Basics
    The core premise of Dead Space is simple. In the 26th century, humanity has exhausted most of the Earth’s natural resources, bringing its population precariously close to extinction. In order to feed the beasts of commerce and industry, humanity turns to the stars, searching for new raw materials on other planets. Giant vessels called “planetcrackers” travel the galaxy, mining the universe’s nearly inexhaustible resources.

    The USG Ishimura was the first planetcracker, and it performed its function admirably for over 60 years. Then, during a routine missions to the planet Aegis VII, the Ishimura uncovered the Red Marker – a giant curved obelisk covered in alien script. As the Dead Space comics revealed, strange organic matter found near the Marker was brought aboard the ship. Once the crew was exposed to this unusual substance, a zombie-like outbreak ensued. Nearly the entire ship’s complement of 1,300 crew members were either killed or transformed into monstrous creatures called Necromorphs.

    The original Dead Space chronicles protagonist Isaac Clarke’s attempt to answer the Ishimura’s distress call, as well as his own confrontation with the Necromorphs and the Marker. But the larger story is far more detailed than the game lets on. To gain clues about where the series is headed, it’s important to focus more closely on some of the bigger factions within the Dead Space universe.

    Mysteries Of The Marker

    The Marker is a central entity in the Dead Space universe, and possibly the series’ primary antagonist. “At the heart of all of it is the Marker,” says Dead Space 2 senior designer John Calhoun. “If people missed that in Dead Space, we definitely want them to be aware of that now.” The Marker is the origin of the Necromorph outbreak, and those who have come in contact with it experience hallucinations and become burdened by extreme mental distress.

    The Marker is potentially even more dangerous than the Necromorphs it spawns. Throughout Dead Space, protagonist Isaac Clark has multiple hallucinations where he interacts with his ex-girlfriend Nicole. In the prequel comic, the Marker’s presence drives a whole group of Unitologists (a major religious group) to commit mass suicide in the public square of Aegis VII mining prep colony. In the opening level of the Wii shooter Dead Space Extraction, one of the Marker excavation team members, Sam Caldwell, goes on a murdering spree after he mistakes his fellow miners for Necromorphs.

    Some argue that the Marker has a consciousness of its own. As a result of contact with the Marker, the Ishimura’s resident doctor Terrence Kyne held hallucinatory conversations with his dead wife. These conversations convinced him that the Marker needed to stay on Aegis VII. At the same time, Clark’s hallucinations involving his ex-girlfriend drove him to return the Marker to the surface of Aegis VII. Since the Marker was the source of their visions, it’s reasonable to assume that the Marker was somehow pulling the strings to further a larger agenda. The Marker’s true motive – and why it would have wanted to stay on Aegis VII – is still a mystery.

    We do know that the Marker is not one-of-a-kind. In one of Dead Space’s in-game logs – a report addressed to the Commander of the USM Valor, the ship featured in Chapter 9: Dead on Arrival – the Red marker is referred to as "Marker 3A." Its reasonable to assume that there are at least three markers at this point, but how many there are in total, where any of the other Markers are located, or where they came from are questions that could be addressed in Dead Space 2.

    Religious Recourse

    The only other Marker mentioned in Dead Space lore up to this point is the Black Marker, a large obelisk similar to the Red Marker. Discovered by the government on Earth nearly 200 years prior to the events of Dead Space, the Black Marker’s discovery was quickly covered up by the government. Not everyone was willing to stay silent, however. Michael Altman, one of the chief scientists who helped uncover the black rock, was very vocal about its mysterious alien markings. Believing that the inscriptions on the Black Marker were a message revealing the true origin and meaning of human life, Altman founded a movement called Unitology. When Altman’s beliefs began to gain a following, he was murdered, making him a martyr and driving up the popularity of the new religion.

    By the time of the events of Dead Space, the Unitologist movement is a powerful force. “They’ve got their hands in pretty much everything,” Wanat explains. “They’ve got lots of money and lots of influence.” This is all in spite of the fact that no one has actually seen the Black Marker. The Black Marker has become something of an urban legend, so the uncovering of the Red Marker was a messianic-level discovery for the Unitologists; it helped validate their beliefs and proved to the world that they weren’t entirely crazy.

    The Red Marker wasn’t the only important discovery made on Aegis VII. “According to church doctrine, there are going to be people who exhibit signs of being immune to the Marker’s effects,” Calhoun explains. In Extraction, we were introduced to such a person, Lexine Murdoch, a 20-year old surveyor who was not only immune to the Marker’s effects, but also seemed to blunt the effects it had on those around her. At the end of Extraction we watched Lexine board a shuttle and set a course for the Sprawl, the space station that serves as the setting for Dead Space 2. Does that mean we’ll see Lexine in the sequel? Neither Wanat nor Calhoun is telling.

    The Shroud of Government

    Another powerful entity in the Dead Space universe stands in stark contrast to the Unitologists – the government. “The Unitologist and the government don’t see eye-to-eye, and they both have their own agendas,” Wanat says. The government cover up all knowledge about the Black Marker’s existence, and it was rumored to have been behind the assassination of Unitologist leader Michael Altman.

    We don’t yet know why the government has been so secretive about the Marker, but it likely knows more about the alien construct than the Unitologists. At the end of Dead Space, Kendra Daniels (an undercover operative for the government’s military wing, the Earth Defense Force) revealed that the Red Marker was, in fact, a man-made copy of the Black Marker. It seems the government thought the Black Marker would make a powerful weapon, and in the process of reverse-engineering the Black Marker, created the Red Marker. However, according Dead Space logs, when this Red Marker was “test fired” on Aegis VII, it created an alien microbial life-form composed of recombinant DNA – a precursor to the Necropmorphs. These experiments also produced the Hive Mind, the giant tentacle boss that Isaac fought at the end of the first Dead Space.

    The Red Marker experiments were considered too dangerous to pursue, so the government buried the Red Marker on Aegis VII before designating the entire Aegis Cluster as a prohibited space travel zone. It is unknown if the government understood the full capabilities of the Markers, but whatever it discovered on Aegis VII scared the most powerful people in the universe enough to quarantine a whole solar system. Wanat and Calhoun both say the government has a much bigger role in Dead Space 2.

    Big Business

    Nothing stays buried forever. Eventually the Concordance Extration Company uncovered the government’s secret. The CEC is big business; it’s only interested in making money. Logs at the end of Dead Space revealed that in its quest for the almighty dollar, the CEC ignored the legal restrictions around the Aegis Sector and begin an illegal mining operation. “The Marker to them is just a rock. It’s in their way,” Calhoun explains. “It’s kind of like discovering an ancient burial ground in the middle of your oil drumming field. It halts progress.”

    Even though the CEC disobeyed government laws and was responsible for the death of thousands when it uncovered the Red Marker, the CEC is also viewed as humanity’s savior. When Earth started to run out of natural resources, the CEC was the first company to build ships to travel across the universe and collect new raw materials. By the time of Dead Space, however, the CEC is not an uncorrupted organization. Wanat explains that one of the CEC’s majority stakeholders is the Unitologist church. This was evidenced in Extraction when we discovered that, before the Aegis VII mission, several Ishimura crewmembers were swapped out with Unitologist supporters at the last minute. “The CEC is a puppet in a way,” Calhoun explains. “But it’s also the proxy by which the player gets to find out about the universe. It’s kind of caught in the middle of this power struggle between the church and state.”

    Caught in the middle is exactly how we feel. Dead Space established an expansive universe and set up a rich sci-fi framework full of political intrigue, but we are still a long way from discovering all the revelations Visceral Games has planned for this franchise. Even the whereabouts of Isaac Clarke feel somewhat in limbo. At the end of Dead Space, Isaac boards a shuttle taking him away from Aegis VII, but just before the credits roll, the camera pans and, with a scream, we watch as he is attacked by his mutated ex-girlfriend. “I can’t believe how much content was generated online about what actually happened in that little scream,” Wanat teases. “We can’t actually say anything about it, and I won’t tell you if it’s relevant or not, but I will say that you’ll find it interesting how the new game begins.”

  12. #112

  13. #113
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,188
    BG Level
    10
    FFXI Server
    Sylph

    Badass armor

  14. #114
    Nidhogg
    Join Date
    Aug 2006
    Posts
    3,785
    BG Level
    7
    FFXI Server
    Ramuh

    Mmmmmm, dead sexy

  15. #115
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,043
    BG Level
    10

    I kind of don't like that they're specifically trying to make it less scarier. :/

  16. #116
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Despite what I've said in this thread, I don't like it either. 100% tension is what made Dead Space great, the fact that you're never safe and could be attacked is what made it so appealing. I also don't like that they're giving Isaac a voice, but I suppose it was inevitable.

  17. #117
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I didn't get that tension... If you've played a video game before you could tell which rooms you could generally be safe in once you've cleared them, which rooms had the typical "stress out because infinite mobs spawn until you complete this" objectives, which old rooms you weren't safe in because the objectives had you backtrack through them, which vents/windows/etc were going to have a necromorph fall/crash through them once you hit a switch for your current objective (WHICH WAS ALWAYS. AKA RETARDED).

    It sounds like they are improving upon their lack of tension in Dead Space 1. They specifically said there were going to be instances in Dead Space 2 where you had to just survive/hide/run/etc. instead of just clearing out the monsters in your current room. That leaves you to wonder whether your current situation is even able to be overcome or whether you're hosed if you stick around. That is tension.

  18. #118
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Quote Originally Posted by miokomioko View Post
    I didn't get that tension... If you've played a video game before you could tell which rooms you could generally be safe in once you've cleared them, which rooms had the typical "stress out because infinite mobs spawn until you complete this" objectives, which old rooms you weren't safe in because the objectives had you backtrack through them, which vents/windows/etc were going to have a necromorph fall/crash through them once you hit a switch for your current objective (WHICH WAS ALWAYS. AKA RETARDED).

    It sounds like they are improving upon their lack of tension in Dead Space 1. They specifically said there were going to be instances in Dead Space 2 where you had to just survive/hide/run/etc. instead of just clearing out the monsters in your current room. That leaves you to wonder whether your current situation is even able to be overcome or whether you're hosed if you stick around. That is tension.
    While true having video game experience will give you this, you have to admit Dead Space did switch it up a bit at times. we all apparently have our own definition of what tension is, but Dead Space wasn't forced like lots of current Survival Horror games these days. Play on the hardest difficulty on DS, there's your tension >.>

  19. #119
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

    Join Date
    Sep 2007
    Posts
    21,547
    BG Level
    10

    I'm not gonna bump the old ass Dead Space original thread but I just recently got the first game for PC and my mouse controls like shit. I've tried some of the common fixes like disabling vsync in game and forcing on in nvidia panel, but still it's poo. Anyone have this issue with the original and fix it?

  20. #120
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    23,755
    BG Level
    10
    FFXIV Character
    Bad Karma
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kel'Thuzad

    Got my new GI today, article on dead space 2 was good, was made better by the giant ass Mass Effect 2 one right behind it.

Page 6 of 39 FirstFirst ... 4 5 6 7 8 16 ... LastLast

Similar Threads

  1. Dead Space 3
    By Insanecyclone in forum Gaming Discussion
    Replies: 396
    Last Post: 2013-03-24, 23:48
  2. Dead Space
    By Kyo in forum Gaming Discussion
    Replies: 167
    Last Post: 2010-08-26, 17:11
  3. Dead Space Wii
    By Klain in forum Gaming Discussion
    Replies: 19
    Last Post: 2009-02-18, 21:30