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Thread: Patch 3.3 Deployed on PTR     submit to reddit submit to twitter

  1. #201
    Ridill
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    looks like you guys are safe afterall. ghostcrawler just confirmed the LoH changes were reverted on their builds, though he says expect some type of change to it.

  2. #202
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    Honestly I'm not sure why it didn't keep it's BC cost: Uses all remaining mana. That alone would balance the ability. Then just make it restore mana to the paladin if used on someone else.

  3. #203
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    Its not even like it would have been a huge nerf it just seems such a pointless thing to change.

  4. #204
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    It's one of our tanking cooldowns.

    Without it we have DP and AD, and nothing else.


    It's the reason we have no 1 minute tanking cd's, if they want to take it, they have to give us shit in return.


    That's the thing I don't get about both of these changes, they both seem like either an extremely obvious "ok we've got to change this so we can do blah blah," or just didn't realize huge things about the issues. But, then, their comments about them make it appear as though they were specifically directed at nerfing those things you'd think they didn't realize and bringing nothing whatsoever new to the table.


    I mean, seriously, ret paladins feel too tanky? I do not believe anyone could possibly have said that among a group of people where one had played a ret pally in arena without being told they're a fucking idiot.


    Fortunately they realized the LoH change was stupid as hell right away, hopefully they'll realize the SS change is dumb, too.

  5. #205
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    It's not really a "necessary" tanking cooldown now that AD works like a passive last stand. That gives us shield wall and last stand, same as warriors.

    I can see them making it so LoH isn't usable in rated BG's whenever those come out, I don't think I'd mind that so much, I am pretty OP in BG's depending on what I'm against.

  6. #206
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    But then warriors also get their insane shield block, and disarm on fights where that works. DK's have their IBF and their version of AD+blood tap, and then ams and bone shield.

    They can't redo holy shield mid expansion, as they'd have to entirely rebalance everything, and it would probably require even further stam scaling... I think we know how that would be received by the other tanks.


    And yeah I can definitely see it gone for rated bg's, but if that happens they'll have to remove ankh, and probably stuff like rebirth, soulstone, etc.

  7. #207
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    Is AD random like Cheat Death or does it fire off every time without fail (barring the ICD)?

    If it's not random, then yeah, LoH isn't a big deal there I don't think.

    It needed to be nerfed. Having to kill a paladin from 100 to 0 three times to kill him for real is a bit much.

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    Quote Originally Posted by Norellicus View Post
    Is AD random like Cheat Death or does it fire off every time without fail (barring the ICD)?

    If it's not random, then yeah, LoH isn't a big deal there I don't think.

    It needed to be nerfed. Having to kill a paladin from 100 to 0 three times to kill him for real is a bit much.
    It's a 100% chance to proc as long as it's not on cooldown.

    And the only times you'd need to "kill a paladin 3 times" is if he has LoH to use, you don't have any MS effect (since MS does reduce LoH healing) and you do not have a bubble remover. A lot of classes have an MS effect now and two have a way to remove bubble. And LoH is only usable in world PvP and BG's.

  9. #209
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    Quote Originally Posted by Norellicus View Post
    Is AD random like Cheat Death or does it fire off every time without fail (barring the ICD)?

    If it's not random, then yeah, LoH isn't a big deal there I don't think.

    It needed to be nerfed. Having to kill a paladin from 100 to 0 three times to kill him for real is a bit much.
    It's a big deal for things like anub10. There's 2 healers covering 10% hp per second on the entire raid + 2 tanks taking dmg + a random multi target aoe. Every cooldown of every class is important there. Let alone 25 man, faction champs, the glyph usage, etc.


    I'm sorry, this is not a personal thing at you or anything, I'm annoyed with all the crap on the official forums, but you don't need to fuck with people's insanity runs because of that 1 flag cap you couldn't stop in wsg.

  10. #210
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    Quote Originally Posted by Plow View Post
    It's a big deal for things like anub10. There's 2 healers covering 10% hp per second on the entire raid + 2 tanks taking dmg + a random multi target aoe. Every cooldown of every class is important there. Let alone 25 man, faction champs, the glyph usage, etc.


    I'm sorry, this is not a personal thing at you or anything, I'm annoyed with all the crap on the official forums, but you don't need to fuck with people's insanity runs because of that 1 flag cap you couldn't stop in wsg.
    I'm not really disagreeing with you, but this wouldn't be the first time they made a pvp nerf without even remotely considering the pve effects. I just meant that paladin tanks still have their oh shit button on turbo, so it's not like they've actually been made less effective in that regard. The burden just got shifted to the healers in those situations, is all.

    And in pvp it was a crock of shit. A paladin being able to instantly nullify the last 20 seconds of damage done with no serious ill effect to himself is distinctly different and out of band compared to every other class' oh shit buttons.

  11. #211
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    I keep having problems with the stupid ptr, I dl everything set up a character, then they update it and I cant finish the update... try to run the repair, and it wont do it cause it doesnt suppor and older version or something.
    Fuck it, I ll just play when it comes out.

  12. #212
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    Icewell Radiance go!

  13. #213
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    yay for artificial difficulty? :/

  14. #214
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    Quote Originally Posted by Norellicus View Post
    And in pvp it was a crock of shit. A paladin being able to instantly nullify the last 20 seconds of damage done with no serious ill effect to himself is distinctly different and out of band compared to every other class' oh shit buttons.
    Again, call me when a pally can lay on hands in pvp somewhere anybody gives the slightest shit about at all.


    edit:

    Also, with Icewell Radiance in, I'd just like to add a fucking HUGE LOLBLIZZ @ those stam trinkets stacking when you dodge.

    Well done.

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    Quote Originally Posted by Plow View Post
    Again, call me when a pally can lay on hands in pvp somewhere anybody gives the slightest shit about at all.


    edit:

    Also, with Icewell Radiance in, I'd just like to add a fucking HUGE LOLBLIZZ @ those stam trinkets stacking when you dodge.

    Well done.
    Lol...that's a nice catch. They'll need the duration to get a dodge extended to 20-25s or change it to "when you take damage" or something.

  16. #216
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    Sindragosa/Deathwhisper look insane on normal mode, there's hope yet!

  17. #217
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    Quote Originally Posted by Plow View Post
    Again, call me when a pally can lay on hands in pvp somewhere anybody gives the slightest shit about at all.


    edit:

    Also, with Icewell Radiance in, I'd just like to add a fucking HUGE LOLBLIZZ @ those stam trinkets stacking when you dodge.

    Well done.
    I care very much when a faggy pally uses LoH and I got to kill him a 3rd time before he actually dies.

  18. #218
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    Quote from: Blizzard (Source)
    In ages past the great Dragon Aspects worked alongside the night elves to forge powerful prismatic blades that could be used to thwart any evil that came into the world. They would become known as the blades of Quel'Serrar. One of these blades, which had become lost in time, was recently unearthed again by brave heroes of Azeroth. Now rediscovered, Quel'Serrar is revered once more as a mighty tool of raw power.

    Its sister blade, however, has not been seen for many years...

    The sword known as Quel'Delar was held by the group of kaldorei who would eventully become the high elves, and it was handed down from generation to generation. Most recently Quel'Delar was wielded by the valiant high elven warrior Thalorien Dawnseeker. Thalorien fought tirelessly in the Troll Wars to defend his beloved home of Silvermoon, the Sunwell, and all of Quel'Thalas. When the Scourge swept through the lands during the Third War, Thalorien was among the last lines of defense for the Sunwell. Despite the sword's power, he was ultimately slain by the overwhelming might of Arthas and his legendary runeblade, Frostmourne. Quel'Delar was thought to be lost forever.

    Following the destruction of their homeland, the determined blood elves began to regroup and rebuild. It was during this time that the battle-hardened warrior Lana'thel stumbled upon Quel'Delar, and soon afterward the greatest opportunity to use the blade presented itself: Prince Kael'thas Sunstrider raised an army and combined forces with Illidan Stormrage, who led them north to Icecrown on a mission to destroy the Lich King. Lana'thel readily followed her prince with one thought in mind -- revenge against the Scourge -- but only tragedy awaited her.

    In the icy hills of Northrend, Arthas ultimately defeated Illidan and Kael'thas, and the expedition's few survivors were scattered across the frozen wastes. One by one the Lich King sought out those who had challenged him, and Lana'thel found herself cornered. Using Quel'Delar, she struck at him with all her might... but Frostmourne's evil powers overwhelmed her. Through his blade, the Lich King chose Lana'thel to serve him in undeath as queen of the San'layn, a group responsible for overseeing the Scourge's operations across Azeroth.

    Queen Lana'thel eagerly carried out her new duties, but every time she looked at her blade, maddening anger would swell within her as she remembered her former life. She could not afford such distractions, and with a scream that echoed throughout Icecrown, she shattered Quel'Delar and flung the fractured pieces as far as she could.

    Now...

    The champions of the Alliance and the Horde who confront the Lich King's armies have but a slim chance of finding the pieces of this fabled blade. If they succeed, the heroes can embark on an epic adventure to re-forge Quel'Delar. They will require the strongest materials and a source of great power to make this shattered blade into the fearsome weapon it once was. Several classes can use Quel'Delar, and the sword can fit several different play styles. For any class that is unable to wield it, however, the Sunreaver blood elves and the Silver Covenant high elves will gladly take this relic of their history in exchange for a usable weapon.

    The search begins soon...
    HAY GUYZ, HAVE SUM LEGENDZZ

  19. #219
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    it's from the 5 man dungeon chain. Not likely to be a legendary.

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    aww, I wanted sum legendz..

    yeah thats right now that I think of it, shadowmourne is the only new legend getting added right?

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