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Thread: Patch 3.3 Deployed on PTR     submit to reddit submit to twitter

  1. #261
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    It's also possible the 232 trinket will proc slightly more often.

  2. #262
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    Quote Originally Posted by Eaglestrike View Post
    It's also possible the 232 trinket will proc slightly more often.
    Doubtful. Maybe higher proc rate, but it will still follow the 45s icd so it's entirely pointless.

  3. #263
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    Glad to see the Rogue T10 set has no blue fucking sockets... too bad the helm looks ridiculous.

  4. #264
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    Quote Originally Posted by Clipse View Post
    Glad to see the Rogue T10 set has no blue fucking sockets... too bad the helm looks ridiculous.
    When I get that helm I'm going to keep it on and RP as a TF2 Pyro. At least as long as folks don't call me 'the gimp'

  5. #265
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    Emblem of frost trinkets are fuggin hawt.

    Tank one is 228 stam/3200 absorb use.


    Melee one is 153 haste + fotff buff that reaches 340 ap on *EQUIP* not use.

  6. #266
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    The caster staff named Abracadaver that summons a zombie makes me want to punch someone. Did they honestly think that that name wasn't terrible?

  7. #267
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    Dungeon Master of the House of Weave

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    Blizzard lives for bad puns, you should know this by now.

  8. #268
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    Yeah, but this is a new low.

  9. #269
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    WTF is this shit, no Quel'Delar tanking weapon. Instead they have a 2H sword with Haste on it.

  10. #270
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    Quote Originally Posted by Bweigelt View Post
    WTF is this shit, no Quel'Delar tanking weapon. Instead they have a 2H sword with Haste on it.
    Almost as good as the fact that none of the Ashen Verdict rep rings is a melee DPS STR ring, only AGI/AP.

  11. #271
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    thats the same as scale of the sands tho, so its just going in the same footsteps as before
    sucks for war/pld/dk at any rate

  12. #272
    blax n gunz
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    Quote Originally Posted by Rokku View Post
    Yeah, but this is a new low.
    Not really, the innuendo/punnage from Blizz items runs deeper than zombie making items.

    Small Brown-wrapped Package - Item - World of Warcraft from feeding a lizard a bunch of sprouts

    Every reward from There's Always Time for Revenge - Quest - World of Warcraft has an extremely suggestive name.

    Wirt's Third Leg - Item - World of Warcraft. 'nuff said.

  13. #273
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    Quote Originally Posted by Correction View Post
    Not really, the innuendo/punnage from Blizz items runs deeper than zombie making items.

    Small Brown-wrapped Package - Item - World of Warcraft from feeding a lizard a bunch of sprouts

    Every reward from There's Always Time for Revenge - Quest - World of Warcraft has an extremely suggestive name.

    Wirt's Third Leg - Item - World of Warcraft. 'nuff said.
    and ret pally NPCs in front of TOC area are named Isimode (easy mode) and Faesrol (Face Roll) lol

  14. #274
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    Quote Originally Posted by SamanosukeShiva View Post
    and ret pally NPCs in front of TOC area are named Isimode (easy mode) and Faesrol (Face Roll) lol
    Those ones are actually funny though.

  15. #275
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    All of the (names of the) Hodir dailies still make me giggle, f u gaiz

  16. #276
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    Needle-Encrusted Scorpion got updated.

    Get fucked, mjolnir.

  17. #277
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    Icecrown Citadel testing has been progressing very well over the last few weeks, and this has been a huge help to the encounter design team. I want to thank everyone who has logged onto the PTR and tried the encounters there.

    As we're now getting closer to the release of 3.3.0, I wanted to talk about our plans for access progression within Icecrown Citadel. Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live. At this point I can't give precise dates for these release dates as they are determined by when patch 3.3.0 goes live. Once dates are known with more certainty, I'll update the community so they can plan appropriately.

    The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. Progress beyond that point will be prevented for several weeks. Then the Plagueworks will open with Rotface, Festergut, and Professor Putricide becoming available. After another period of time, the Crimson Hall will open and you can then fight the Blood Princes and Blood-Queen Lana'thel. The final Frostwing Halls unlock then occurs after that, making Valithria Dreamwalker, Sindragosa, and the Lich King available. We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.

    There are other elements that gate access along the way. Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. Similarly, players must defeat the Lich King in a 25 player raid before they can attempt a Heroic 25 player encounter. So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.

    The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated. Furthermore, the Heroic difficulty of The Lich King encounter may not be attempted in any week unless the three aforementioned encounters have been defeated in Heroic difficulty that week.

    The Ashen Verdict provides reinforcements and material for players to assault Icecrown Citadel, but this support is not endless. Raids will have a limited number of attempts total each week to defeat the four most difficult encounters in Icecrown Citadel: Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. As these boss encounters are unlocked, the number of attempts available per week will increase. The initial number of attempts provided for defeating Professor Putricide is only five. When Blood-Queen Lana'thel unlocks, the amount of total attempts remaining will increase to 10. Then when Sindragosa and the Lich King unlock, 15 total attempts will be available to defeat all four bosses. After a raid has exhausted their attempts for the week, the Ashen Verdict must withdraw their support and the four most difficult bosses all despawn and become unavailable for the week. The limited attempt system is a feature of both Normal and Heroic difficulty.

    There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).

    In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done. This effect will also increase in effectiveness over time. Players may opt out of the spell's effect if they so wish.

    http://blue.mmo-champion.com/12/2103...ogression.html
    Limited attempts on normal mode.

    Didn't they just get done saying a month ago that they didn't want to set up IC with a limiting gate that says "must be this elite to raid"?

  18. #278
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    A lot of the ICC plans I'm very much not a fan of.

  19. #279
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    This is epic lulz. Talk about artificially inflating the length of content.

  20. #280
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    The limited tries sound more to me like they want the players to rely on skill more than luck, which is usually the case when people progress. They keep trying until everything falls into place, which usually means they need to get lucky with certain things, rather than being capable of dealing with bad stuff happening.

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