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Thread: Patch 3.3 Deployed on PTR     submit to reddit submit to twitter

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    Quote Originally Posted by Eaglestrike View Post
    I wasn't aware they decided the hard mode 258 gear was changed to be 232 gear. Where did this happen, can you link me a blue post stating this?
    What

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    Quote Originally Posted by Boyiee View Post
    What
    You're complaining that your current hard mode efforts (258 gear) is being trivialized by 232 gear being in the new heroic.

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    Quote Originally Posted by Day View Post
    I read on AJ that this patch will bring a DR to CoI. Gonna fucking suck for those of us that pvp. I imagine they are increasing desecration and adding this glyph to attempt to make up for that. It's not in the notes but someone has a screenshot of it from the PTR.
    That uh, sucks pretty bad. Hopefully they don't go through with that, but I wager they probably will.

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    They better not increase desecration, that's fucking annoying. No one except frost mages (built around snares) gets perma-snare for free. Rogues give up a damage poison (or talent points) warriors give up rage and a gcd, etc. And desecration is an AOE snare that's always up from a normal rotation. Most of those snares can be removed too, only freedom gets you out of desecration.

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    Too late =( Desecration now lasts 20 sec. (Up from 12 sec)

    I'd rather them just leave everything alone to be honest.

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    Quote Originally Posted by Boyiee View Post
    It just seems like the content and gear becoming obsolete is happening quicker these days. It's becoming frustrating when you raid 4-5nights a week to be in a competitive guild and are pushing hard modes to be a high ranked guild when in a month everyones gear is equivalent just from doing a pug or whatever.

    Although the point about alts getting geared is a good one, since I have almost 4 80's and it keeps my sister at a decent point on meters when she's not that into the raiding thing. I guess I would have just preferred the ilvls not being like they are in toc and IC.
    While its true, raiding has never been about gear since TBC. FOR THE GLORY!

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    Quote Originally Posted by Palin View Post
    While its true, raiding has never been about gear since TBC. FOR THE GLORY!
    Yeah thats what I was talking about, but like mentioned it gives my sister a chance to get the gear and my alts which is also nice. Just seems at the same time like wasted hours on freya/mimi since the content is being released so fast.

    Quote Originally Posted by Eaglestrike View Post
    You're complaining that your current hard mode efforts (258 gear) is being trivialized by 232 gear being in the new heroic.
    negative. And you're not one who should be talking about people complaining, buddy.

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    Heh. Those are the exact reasons I play this game. I can take things slow, have a RL, and still get gear. It's just more slow going than the people who do those things, but it's nowhere near the pace of a certain other game...

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    Yeah but when you raid at said pace the rewards are short lived. They are trying to cater to both types of players at the same time which is great, and they are close, but not quite there yet. Cataclysm so far looks pretty decent and they are learning.

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    CoI has needed a nerf for a long, LOOOOONG time. Being unable to poly out of a single DK's effects because they can just spam it is bullshit.

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    Eh, if we are spamming CoI we are losing our frost runes = no big strikes. I really don't think it's going to be as bad as a lot of DK are making it out to be, the more I think about it, I rarely chain someone more than 3 times a fight anyways. I won't lie the ability feels somewhat broken I agree.

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    Blood DKs already don't need their Frost runes for big strikes, and my big problem with it is getting away. One DK can immobilize you near indefinitely if they rotate abilities properly, while their partner (or two) can simply focus on killing you while he keeps you in place.

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    Quote Originally Posted by Norellicus View Post
    Blood DKs already don't need their Frost runes for big strikes, and my big problem with it is getting away. One DK can immobilize you near indefinitely if they rotate abilities properly, while their partner (or two) can simply focus on killing you while he keeps you in place.
    If you're talking PvP and Blood there's already something wrong with this conversation.

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    I don't care what spec it is, you're still missing my point. I, as a Druid, can see a DK and two of his friends. Knowing the odds are against me, I hit Travel Form and make a break for it; after which the sequence of events goes something like this:

    CoI > Shapeshift > CoI > Shapeshift > DG > Stun > Trinket > Shapeshift > CoI

    By this point, I'M DEAD, because his friends have been nuking me the whole time. And this is just the DK's abilities, I'm not getting stuns or other CC from his allies. I would have probably gotten away scot free if not for the double CoI.

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    I don't think I ever tried to make the point that CoI wasn't broken. In fact, I agree with Day wholeheartedly, the ability feels horribly broken at times.

    I'm sure there's a lot of DK's throwing a fit about it, but it's really not that big of a deal. Same as Day, I can't really think of many matches where I've used CoI more than a couple times, certainly not in the sense of spamming it every time a frost rune is up.

    If you want to talk about when CoI was really broken though, we could always have a conversation about the old DK PvP gloves.

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    AJ is now saying that the CoI DR is just a bug on the PTR, apparently there is a blue post but I can't get to US wow forums from work. So we are getting 20 sec desecration and no DR on CoI. Let the QQing begin.

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    Complain about CoI if you want, but remember that all that really matters in PVP is the complete class and, as a complete class, DK is pretty useless in PVP right now. You could easily say that something from every class is OP, but those individually "OP" abilities don't always define success.

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    Agree 100%, seems like they've dumbed DK down quite a fuckton. I just recently hit 80 so I don't know what the broken shit was like, but right now I have a tough time with most classes 1v1, chains feels a little broke but really the only time I feel OP is spreading diseases in a large BG like AV or Isle. Feels pretty balanced, I would say my mage is way more OP than my DK but it's also much better geared.

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    Quote Originally Posted by Maxxthepenguin View Post
    Complain about CoI if you want, but remember that all that really matters in PVP is the complete class and, as a complete class, DK is pretty useless in PVP right now. You could easily say that something from every class is OP, but those individually "OP" abilities don't always define success.
    I would have to disagree, DK has an insane representation in the top tiers of all 3 brackets..

    Melee cleave or shadowplay anyone?

    It is a very complete class, complete with a lot of bullshit that they have been watering down patch after patch. I think they've reached a pretty good point now that they are pretty balanced with all other classes

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    I don't think they do this season Arv.

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