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Thread: Patch 3.3 Deployed on PTR     submit to reddit submit to twitter

  1. #81
    Mithra Ero-Sensei
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    Don't recall this mentioned but....


    World of Warcraft - English (NA) Forums -> Icecrown Citadel: The Frozen Throne

    mmm full set of T9 in a week...!

    my alts going to be strolling around in full t9... with like 1 Lv 200 blue ring ;/

  2. #82
    Ridill
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    hardcores are bitching about it already. Personally I love it. Means by the time my rogue is doing heroics i can deck him out and at least consider IC. And to the people that are going to inevitably bitch about it: it's the last update before cata, when all our gear will be outdated immediately upon release, who gives a shit if casuals are getting 232.

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    Yeah, the bitching about gear is hilarious, it's like come on now, really? You're complaining about gear being obsoleted? It's only happened what, every major content patch ever?

    The funny thing is, if they're pissed because "well if they couldn't clear ToCr for gear they shouldn't be in IC"...gear won't help them get through IC either if they're dumb enough to not be able to clear the previous content. It just gives them new shinies.

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    Ridill
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    Exactly. We just recruited a badass new healer that has a few greens. (newish 80). Gear. Means. SHIT. Good gear helps good players be even better. Good gear makes shitty players...still shitty.

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    Such a great time for me to be leveling alts. Gonna have 4 80's maybe 5 and all fully geared out for cat and debating which will be the "main" for cat. Don't like rogue in PVE anymore, just pvp, so my others will get a shot at it. Hunter DK Warrior and Mage. WHO WILL WIN.

  6. #86
    Mithra Ero-Sensei
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    I would of found it more fun personally if like.. a raider having atm 245-258 gear, and instances from 5man etc still gave heroisim, so casuals are still running around in 170-200 gear. Then you go to a BG, and obliterate people wearing quest blues/heroic epics still...

    Oh wait thats still happening even after blizz is handing out epics ;/

    Although the once in awhile 40,000-45,000 hp prot warrior/prot pally might as well have god mode on with 1 healer that has like 30,000hp and 25,000 mana and watching your group of green/blues geared people all attack the tank guy for 2min and taking off 10K hp at most... >.>

    usefully I'll die from laughing at how bad that is before some rogue rapes me with chain stun

    on a side note, looking forward to it, want to get T9 for my druid !

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    It's such a pleasure doing a BG or, especially wintergrasp with a few tenacity, to find a player still running around with 16k health.

    Jumped in WG yesterday to see a 16.1k shaman standing next to a 16.8k balance druid, while I had 4 tenacity on a 2k+ arena geared rogue.... amazing. Mutilate twice, next.

  8. #88
    Ridill
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    lol. funny you should bring that up. 9 stack tenacity on my blood dk today. im running around with 63k health, 5300-7300 attack, 9400+ power. it was so great. we lost of course, but killing pally's before they even think of bubbling is so very therapudic.

  9. #89
    Relic Horn
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    Quote Originally Posted by Guitarman View Post
    Exactly. We just recruited a badass new healer that has a few greens. (newish 80). Gear. Means. SHIT. Good gear helps good players be even better. Good gear makes shitty players...still shitty.
    This is entirely untrue but okay. Go give running ToC25 hardmodes a shot in greens and get back to me on how big of a part gear actually plays.

    Is it true that a shitty player in epics is still a shitty player? Yes. Is it true that a good player in purples is better than a good player in greens? Absolutely.

    Acting like gear isn't a big deal is a flawed train of thought though, avoidance, HP, AP, everything goes up as you gear yourself better, and when the newer raid models have bosses relying on the principal of "You either avoid this attack or you take a 20k hit because your avoidance is expected to be this high", you can't expect an undergeared tank to sit there and soak 20k hits with 24k HP buffed, or expect a bunch of poorly geared DPS (that are good players) to take 39 million HP off of the twins before they enrage while managing to break shields.

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    Ridill
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    Quote Originally Posted by Rokku View Post
    This is entirely untrue but okay. Go give running ToC25 hardmodes a shot in greens and get back to me on how big of a part gear actually plays.

    Is it true that a shitty player in epics is still a shitty player? Yes. Is it true that a good player in purples is better than a good player in greens? Absolutely.

    Acting like gear isn't a big deal is a flawed train of thought though, avoidance, HP, AP, everything goes up as you gear yourself better, and when the newer raid models have bosses relying on the principal of "You either avoid this attack or you take a 20k hit because your avoidance is expected to be this high", you can't expect an undergeared tank to sit there and soak 20k hits with 24k HP buffed, or expect a bunch of poorly geared DPS (that are good players) to take 39 million HP off of the twins before they enrage while managing to break shields.

    Way to completely miss my point. My point is giving out 232s this way is NOT a huge deal. People need to give up the need to be a pretty individual snowflake and realize this benefits everyone. And go take a 50k fully buffed tank that can't hold threat worth a damn and tell me how that goes for you. Gear is great, but skill is always worth more. Gear can be fixed, stupid is forever.

    avoidance, HP, AP, everything goes up as you gear yourself better
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  11. #91
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    Might wanna take a chill pill there sparky, not everything is a personal attack, and I never moved to say that skill wasn't every bit as important as gear. Just that making the point that gear means shit is flawed logic.

    If people want to QQ about casuals getting raid level gear, whatever, that's their priority. As long as they aren't clunking up my raids I could care less.

    Also, trying to counter my comment with logic that I already agreed to (aka 50k HP tank that can't play for shit) is pretty pro too.

  12. #92
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    So what you're saying is you just posted to +1

  13. #93
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    Quote Originally Posted by Norellicus View Post
    So what you're saying is you just posted to +1
    Nope, but good try.

    I posted to say that in a game where a couple gear upgrades can make all the difference in a guild's progression that gear is shit is flawed logic. It's logic that works in XI, but not in WoW.

    Back on topic though.

    * Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
    * Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.

    * Death Knight Tier-9 4-Piece Bonus: This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
    not sure if want

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  15. #95
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    Is there a general eta on this patch?

  16. #96
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    If you go by the typical cycle of things, probably 6-8 weeks, though it could be longer.

  17. #97
    Hydra
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    fuking love how they improve the 4T9 set for DK then go ahead and gimp it again, if they weren't sure that it was gonna work test it more. Also SS is now going to be a new OB since it needs ArP as its going to be white based damage.

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    Ridill
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    I gave up on unholy after 3.2. It's been nerfed into the ground so many times it's unreal.

  19. #99
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    Item - Shaman T10 Restoration 2P Bonus - Your Riptide spell grants 20% spell haste for your next spellcast.
    Item - Shaman T10 Restoration 4P Bonus - Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over until cancelled.

    best resto bonuses ever.

    Item - Shaman T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
    Item - Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.

    LvB is 8 sec CD. If that's a typo, then whatever but I wonder if they realize the potential of how high single target DPS would get with no CD on LvB.

    Resto shaman is going to be fucking sick though, so happy.

  20. #100
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    Quote Originally Posted by omgaggrohelpme View Post
    fuking love how they improve the 4T9 set for DK then go ahead and gimp it again, if they weren't sure that it was gonna work test it more. .
    It's not being nerfed because they weren't sure it would work, it's being nerfed because of the new Icy Touch glyph. The increased Frost Fever damage on crits paired with Wandering Plague crits would be very very broken.

    Also the T10 bonuses are fucking amazing.

    Death Knight T10 Melee 2P Bonus - Your Obliterate, Scourge Strike, and Death Strike abilities deal 10% increased damage.
    Death Knight T10 Melee 4P Bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.

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