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Thread: Patch 3.3 Deployed on PTR     submit to reddit submit to twitter

  1. #141
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    Yeah same goes for me, WoW till bored -> FFXI till bored -> Repeat. Doesn't make guilds/linkshells very happy though.

  2. #142
    Mithra Ero-Sensei
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    Quote Originally Posted by Palin View Post
    IMO any guild in ToGC25 should have gone back to Ulduar and killed Alg/Yogg0. Its so much easier with new gear and there's no excuse. It's also great practice for your raid team in different mechanics and personal responsibility. Learning Firefighter/Alg/Freya/Yogg0 helps a lot when it comes time to learn Anub Heroic, or something hard in ICC.

    Alas most guilds just farm their loots and say fuck Ulduar without even touching Alg or Yogg0. Their loss.
    My guild only does ulduar to sell proto drakes now both 10/25mans

    Very good money for personal use (like theirs anything really cept flasks and 10,000 arrows a raid night) making an average 5000-8000g a week or something now, and probably more when selling 10man toc mounts.

    although having guild repairs on 24/7 is really nice.

    Once ic comes out though people will probably stop doing that... maybe... (well cept for the raid weekly quest)

  3. #143
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    "Glyph of Mind Flay now Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
    Glyph of Shadow Word: Pain changed to - The periodic damage ticks of your Shadow Word: Pain spell restore 1% of your base mana.
    Glyph of Shadow now increase your spell power by 30% of your spirit for 10 sec. (Up from 10%)

    Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
    Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
    Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff."


    <3.

  4. #144
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    Dungeon Master of the House of Weave

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    Dots and channeled spells benefiting from haste confuses me slightly -- am I correct in assuming that it means they deal the same amount of damage across fewer-but-larger ticks with haste added in?

  5. #145
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    Quote Originally Posted by Norellicus View Post
    Dots and channeled spells benefiting from haste confuses me slightly -- am I correct in assuming that it means they deal the same amount of damage across fewer-but-larger ticks with haste added in?

    edit: Although upon really giving some thought on the way they wrote it, I'm not entirely sure. Probably what you said would be correct, though the wording is kind of confusing.

  6. #146
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    Quote Originally Posted by Norellicus View Post
    Dots and channeled spells benefiting from haste confuses me slightly -- am I correct in assuming that it means they deal the same amount of damage across fewer-but-larger ticks with haste added in?
    It means they will tick faster. So that a 24s devouring plague with 10% haste will deal its full damage over 21.6s.

  7. #147
    Relic Horn
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    100% necessary change. Priest dps is pretty awful right now.

  8. #148
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    Yeah it's pretty much just a straight buff to DPS.

  9. #149
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    Spoiler inc


    Spoiler: show
    New screenshot on MMO champ shows Arthas yelling to Trion that he could have been his top lieutenant, and instead it's Bolvar, via Bolvar yelling. Interesting, I wonder if we'll get a "choose your own adventure" type deal where if you save him you get a certain fight, and if you don't you end up fighting him as a DK.

    Bolvar is one of my fave WoW characters tho, so I'm pretty pumped to see how it turns out. I hate to think about him being something other than a pally, though. HoJ-ga is just too badass.

  10. #150
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    Quote Originally Posted by Plow View Post
    Spoiler inc


    Spoiler: show
    New screenshot on MMO champ shows Arthas yelling to Trion that he could have been his top lieutenant, and instead it's Bolvar, via Bolvar yelling. Interesting, I wonder if we'll get a "choose your own adventure" type deal where if you save him you get a certain fight, and if you don't you end up fighting him as a DK.

    Bolvar is one of my fave WoW characters tho, so I'm pretty pumped to see how it turns out. I hate to think about him being something other than a pally, though. HoJ-ga is just too badass.
    Spoiler: show
    The conversation implies that Bolvar is still being bent to the Lich King's will. Bolvar isn't the DK you end up fighting, it's Deathbringer Saurfang, who has already been turned. As to if Bolvar will actually be saved through the course of the Citadel, I'd say it's highly unlikely.

  11. #151
    Mithra Ero-Sensei
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    .. you know what I think...!

    Spoiler: show
    Save Bolvar timed event ! and or get to him in X attempts, tribute chest number 2 go! haha (well its a random guess but you never know what blizzard could do)

  12. #152
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    Quote Originally Posted by Gulkeeva View Post
    .. you know what I think...!

    Spoiler: show
    Save Bolvar timed event ! and or get to him in X attempts, tribute chest number 2 go! haha (well its a random guess but you never know what blizzard could do)
    I will personally fly to CA and kick the developer that puts that in the Citadel in the teeth.

  13. #153
    blax n gunz
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    Spoiler: show
    I doubt it's a race against the clock to save Bolvar but it's almost certainly going to be part of the difficulty slider in the citadel. Save Bolvar, then decide to use his help against the Lich King (easy mode) or leave him to return home (hard mode)

  14. #154
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    Quote Originally Posted by Correction View Post
    Spoiler: show
    I doubt it's a race against the clock to save Bolvar but it's almost certainly going to be part of the difficulty slider in the citadel. Save Bolvar, then decide to use his help against the Lich King (easy mode) or leave him to return home (hard mode)
    They've said plainly IC won't work like that, I was mostly just kidding lol, surprised the discussion went that direction.

    But yeah, IC is only 1 instance per size per week, not like ToC with separate heroic and normal instances. Instead, hard mode or easy mode is decided, and changeable throughout the instance, by the heroic option.

    I.E. if you want to do all easy modes up to 10 man Arthas so that you can work on his heroic, you set it to 10 man normal, clear to him, then set it to heroic for his fight.


    Spoiler: show
    I'm just happy to hear there's going to be more to Bolvar's story, even if just a little bit. While it would be awesome to find out that Terenas and Mara boned and he's Arthas's brother or something, and that ties into Jaina's quest to find a memory of Arthas, I'm not getting my hopes up too much.

    Based on how he fell for Ony's shit, I'm guessing he'll keep resisting, and Arthas will like show us helping in strat and fighting amongst Ally/Horde even while on the doorstep of the "great evil," and trick him into siding with him.

  15. #155
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    Tank Trinkets

    * Item - Icecrown 10 Normal Tank Trinket - Each time you dodge an attack, you gain 24 stamina for the next 10 sec, stacking up to 10 times.
    * Item - Icecrown 10 Heroic Tank Trinket - Each time you dodge an attack, you gain 27 stamina for the next 10 sec, stacking up to 10 times.

    It's official, the Sundi has infiltrated Blizz.

  16. #156
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    Trinkets have always been hit/miss given their odd nature.

  17. #157
    Ridill
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    Trinkets are almost all moving in one direction now: terribly worthless.

  18. #158
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    For any boss that dual wields that should basically be a 270 stam trinket. Though I agree the RNG can make it useless at times, it still seems fairly nice unless the RNG hates you (and the RNG hates me so...)

  19. #159
    blax n gunz
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    Will need to see more details but it's unlikely the stam gain duration * ICD of the trinket will allow 100% uptime, and less than 100% uptime on a stam trinket is really, really bad.

  20. #160
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    Quote Originally Posted by Correction View Post
    Will need to see more details but it's unlikely the stam gain duration * ICD of the trinket will allow 100% uptime, and less than 100% uptime on a stam trinket is really, really bad.
    True. If they increased it to 15s or so I think it'd be pretty strong. You don't really need to start fights at full, most fights get harder as you go along (like Koralon) so it just needs to be up for that. I can see Anub'arak being terrible for these trinkets though because you can't dodge while stunned and a 3-4s stun (however long it actually is) can really hurt your uptime.

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