
Originally Posted by
Kawfee
I agree 100% with BRP's above post. There are many games out there that involve little to no progression that keep people coming back for years; look at other genre games like Starcraft, Counterstrike/TeamFortress/RandomFPS, DOTA, Tekken/Fighting Games. People play them because the gameplay is so good that the replayability is near endless. They don't require you to grind, they prevent you with dynamic, competitive challenges that are unique and challenging even in short time spans.
An MMO should be an extension of that principle, presenting players with a constantly updated set of dynamic challenges that test player skill (skill meaning things like reaction time, tactical thinking, organization, etc.) not player endurance.