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  1. #2281
    New Spam Forum
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    Kujata

    Does anybody know if there is anything weird about pop conditions for Nightmare Vase such as weather or time of day etc.? Been trying to pop him for hours to find out what his evolite is, but no go.

  2. #2282
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by Jornna View Post
    just drop pants, get key item, and do the fight again in one day
    That provided you haven't received a pair of pants today.

  3. #2283
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Alright, so as long as I didnt get the pants the same day I go and do them again, I can drop em right before I get my first key item?

  4. #2284
    Yoshi P
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    Fitz Everleigh
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    Going to go camp Xolawltl again soon and wondering what the lowest it can be done with, what jobs and how. Right now I could do THF, WAR or DRK and a RDM and fight it straight while kiting the skeleton adds. Is it easily done this way or do I need to add more people to get this done realistically? Also, can the THF just kite to Boneyard Gully and just keep rezoning the skeletons there or will they run back too fast to be gotten reliably like this and need to just be taken to the Maze zone instead?

  5. #2285
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    RDM to kite/kill and then 2(possibly 1) to zone adds. I did it RDM RDM BLU where I did the kiting/killing and the other two just zoned the skeles, pulled it to the rocks out front of the tunnel that leads to Boneyard Gully and just did figure 8's around the rocks there. It's pretty easy as long as the others keep the skeletons off.

  6. #2286
    They're coming to take me away. Ha Ha!
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    Quote Originally Posted by Callisto View Post
    RDM to kite/kill and then 2(possibly 1) to zone adds. I did it RDM RDM BLU where I did the kiting/killing and the other two just zoned the skeles, pulled it to the rocks out front of the tunnel that leads to Boneyard Gully and just did figure 8's around the rocks there. It's pretty easy as long as the others keep the skeletons off.
    Is that with 1 person on each skele or 1 person zones both while the other gets into a position to intercept as they come back?

  7. #2287
    Old Merits
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    If you were to solo tier 2 ZNMs from Sarameya path as BLM, which one would be the easiest/less time consuming one? I was thinking of Anantaboga, pulling it to the South of the island, but then I figured the Lullaby spam wouldnt make it very viable unless I brought with me a lot of poison pots or found a berserker's torque. Are any of the others easier/faster to do, or a better way to do Anantaboga as BLM?

  8. #2288
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Quote Originally Posted by Darlantan View Post
    If you were to solo tier 2 ZNMs from Sarameya path as BLM, which one would be the easiest/less time consuming one? I was thinking of Anantaboga, pulling it to the South of the island, but then I figured the Lullaby spam wouldnt make it very viable unless I brought with me a lot of poison pots or found a berserker's torque. Are any of the others easier/faster to do, or a better way to do Anantaboga as BLM?
    Verdelet is on that path I think. If you find a time when the mire is packed, you can pop him and try the DoT + Kite method at the lack near Nashmau. The difficult part (As I hear it since I've not tried this) is getting him there without aggroing other imps.

  9. #2289
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    Quote Originally Posted by Yugl View Post
    Verdelet is on that path I think. If you find a time when the mire is packed, you can pop him and try the DoT + Kite method at the lack near Nashmau. The difficult part (As I hear it since I've not tried this) is getting him there without aggroing other imps.
    Sarameya path T2s are Anantaboga, Dextrose and Reacton, arent they?

  10. #2290
    E. Body
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    Quote Originally Posted by Yugl View Post
    Verdelet is on that path I think. If you find a time when the mire is packed, you can pop him and try the DoT + Kite method at the lack near Nashmau. The difficult part (As I hear it since I've not tried this) is getting him there without aggroing other imps.
    Uh Verdelet is on tyger path, and would be really slow solo on him that way, it took long enough before when I did it duo, or trio. And I am not sure blm could manage, it with rage, wiki says rdm/nin has.

  11. #2291
    Old Merits
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    Quote Originally Posted by Callisto View Post
    How I do reduction sets is with normal spellcast variables, such as:

    Code:
    <if status="idle">
         <if advanced='$Mdef = 1'>
              <equip when="aftercast|idle" set="MDef" />
         </if>
         <else>
              <equip when="aftercast|idle" set="Normal" />
         </else>
    </if>
    Then I have my macro that will change the variable('//sc var set MDef 1' and such) then use Boost(just a random JA to reset).

    I use AutoExec for other stuff but I like doing my MDT/PDT- sets this way, then I have a 'normal' macro that sets the var back to 0 and boosts again.
    I do it a similar way,

    PHP Code:
    <if NotStatus="Engaged">
        <if 
    advanced='$Aftercast == 0'>
            <
    action type="equip" when="aftercast" set="Idle" />
        </if>
        <else>
            <
    action type="equip" when="aftercast" set="Idle|OhShit-$Aftercast/>
        </else>
    </if>
    <else>
        <if 
    advanced='$Aftercast == 0'>
            <
    action type="equip" when="aftercast" set="TP-Set-$Accuracy/>
        </if>
        <else>
            <
    action type="equip" when="aftercast" set="TP-Set-$Accuracy|OhShit-$Aftercast/>
        </else>
    </else> 
    Then I just have a macro for PDT:
    //sc var set Aftercast 1
    /ma "Meteor" <me>

    And for MDT
    //sc var set Aftercast 2
    /ma "Meteor" <me>

    And re-setting
    //sc var set Aftercast 0
    /ma "Meteor" <me>

  12. #2292
    Old Merits
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    Sry for the double post.

    How do you calculate the increase in DoT/WS freq from adding haste?

    I have always used:
    Improvement in x% haste = [x / (100 - old)] * 100

    But just had some one disagree with me on Alla saying it is:
    (100-old)/(100-new)

    EG:

    79% haste before blitz, what gain do you get from blitz?

    'My' way 1/(100-79) = 4.76%
    The other way (100-79)/(100-80) = 21/20 = 5%

  13. #2293
    Sea Torques
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    can you auto cancel a buff (hasso/seigan) when you start casting?(i know i can manually do it)

  14. #2294
    Nidhogg
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    Quote Originally Posted by Argettio View Post
    Rawr cat
    I think I made an oversimplification in that old post I made; it works fine between "typical" limits but as you approach extremes that approximation breaks down (as you've noticed there).

    Nowadays I use

    [x/(100 - (y + x))] * 100

    Where x = increase in haste
    y = old haste

    So there would be

    [1/(100 - (79 + 1))] * 100 = 0.05 * 100 = 5%.

    The problem with my old approximation became apparent when you consider very extreme values (which aren't attainable), 99 => 100% for instance. This would be an infinite increase in damage (since anything would just die instantly), however the old approximation predicts it to be [1/(100-99)] * 100 = 100% which is incorrect.

    The newer one I use predicts it to be 1/(100 - (99 + 1)) * 100 = 1/0 * 100 = infinity.

  15. #2295
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    Quote Originally Posted by Argettio View Post
    Sry for the double post.

    How do you calculate the increase in DoT/WS freq from adding haste?

    I have always used:
    Improvement in x% haste = [x / (100 - old)] * 100

    But just had some one disagree with me on Alla saying it is:
    (100-old)/(100-new)

    EG:

    79% haste before blitz, what gain do you get from blitz?

    'My' way 1/(100-79) = 4.76%
    The other way (100-79)/(100-80) = 21/20 = 5%
    Your way is correct, you can also confirm it by using
    1/(new delay/old delay) x 100.

    For exmaple

    100 delay, 50% haste
    100 x .5 = 50 delay

    50/(100-50) = 100% increase

    1/(50/100) = 200%. The 100 is already there (place holder or something) so subtract that and get 100%

    (For example of the place holder, let's look at 348 vs 400 delay 1/(348/400) = 1.14 x 100 = 114% = 14% increase)

    Edit: Nvm I thought u were doing it the way I do it.

    New haste/(100-total haste including what you added) is the correct way. Disregard the rest of my post.

  16. #2296
    Old Merits
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    Quote Originally Posted by seiji View Post
    can you auto cancel a buff (hasso/seigan) when you start casting?(i know i can manually do it)
    //cancel 353 = Hasso
    //cancel 354 = Seigan

    Assuming you have cancel loaded.

    You can also add this to spellcast
    Code:
    <action type="command" when="precast">cancel 353</action>

  17. #2297
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Edited my post btw arg

  18. #2298
    Sea Torques
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    Quote Originally Posted by Argettio View Post
    //cancel 353 = Hasso
    //cancel 354 = Seigan

    Assuming you have cancel loaded.

    You can also add this to spellcast
    Code:
    <action type="command" when="precast">cancel 353</action>
    TY

  19. #2299
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    Quote Originally Posted by Cream Soda View Post
    New haste/(100-total haste including what you added) is the correct way. Disregard the rest of my post.
    I don't quite understand what you are trying to say. By new haste do you mean the amount you are adding (1% in the case of blitz)?

    Using my example of 79% + blitz are you saying:

    1/(100-80) = 5%?

  20. #2300
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    Addded haste/(100-total haste)

    So let's say we're at 20% haste an we want to add hasso. Our total haste becomes 30% haste, but we are adding 10

    10(added haste)
    ______________
    100-30(total haste)

    = 10/(100-30) = 10/70 = 14.28% increase.

    Can also look at it this way.

    100 delay. Let's look at 20% haste vs 30% haste

    100 x .8 = 80 delay (20% haste)
    100 x .7 = 70 delay (30% haste)

    1/(new delay/old delay) = increase
    1/(70/80) = 1.1428 = 14.28% increase.

    So yes, with blitz going from 79 to 80, it's 1/(100-80) = 1/20 = 5%

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