This was what I ended up finding when I looked for evidence. Lots of claims of 3 DAs, no screenshots of TP return to support them. At this point I have to agree, seems like there would be some hard evidence out there if DA didn't cap but it appears 2 is the maximum. Thanks.
Mikus: If you want to speed things up a bit, skip Metallic Body, Helldive, Cursed Sphere, Blood Drain, Grand Slam, Sound Blast, Chaotic Eye, Death Ray, and Digest. You could get by with skipping more, but I feel that's pushing what you can sacrifice and still play the job effectively at EXP camps 1-37. If you do ever take it to 75, I strongly recommend learning every spell.
Sorcerer's Gloves for Magic Bursting, you shouldn't need the Skill from Wizard's Gloves and Sorcerer's will outdamage Zenith.
Right after I made my post, I got invited to an Astral Burn party so I'm 24 now. Hopefully going back and learning the spells won't be quite as painful. I spent a little over 2 hours trying to learn Feather Storm with no luck earlier. Thanks for the reply.
Backing that up with three hours for Feather Storm and six straight hours for Metallic Body. Got my other low-level spells without too much trouble though, it's all random.
Is Haste belt magical haste?
I know wiki says it is, but there is no reference, it's just given as fact.
If it was classed as JA then it would be an amazing piece for zerging.
It's magical haste.
This isnt quite a rate-my-shit post, but I'm a little curious if I overlooked any rng gear that I could possibly need. I'll simply post my windower macros, presuming thats ok. Its for an upcoming Yoich (chose to upgrade it due to utility, very rarely played rng to be honest), presumed /sam, STP pieces are all factored in, and they should be sufficient (524+90 delay)
TP:
Main: Mekki Shaki
Sub: Rose Strap
input /equip Ring1 "Merman's Ring"; <-Ratk+1 aug
input /equip Head "Optical Hat"; <-Will hopefully become Zha'Go's Barbut
input /equip Neck "Hope Torque";
input /equip Ear1 "Drone Earring";
input /equip Ear2 "Triumph Earring"; <- AGI+1 Aug
input /equip Body "Mirke Wardecors"; <- Racc+Snapshot
input /equip Hands "Skadi's Bazubands";
/input /equip Hands "Seiryu's Kote"; <-Have if high eva mob
input /equip Ring2 "Rajas Ring";
input /equip Back "Amemet Mantle +1";
input /equip Waist "Scout's Belt";
input /equip Legs "Skadi's Chausses";
input /equip Feet "Sct. Socks +1";
WS:
input /equip Ring1 "Merman's Ring";
input /equip Head "Anwig Salade"; STR WSDmg/ AGI WSAcc
input /equip Neck "Breeze Gorget"; <-atm for Sidewinder, need to farm Aqua/Snow, or would Hope Torque still be better?
input /equip Ear1 "Drone Earring";
input /equip Ear2 "Triumph Earring";
input /equip Body "Kirin's Osode";
input /equip Hands "Skadi's Bazubands";
input /equip Ring2 "Rajas Ring";
/input /equip Ring2 "Merman's Ring";
input /equip Back "Amemet Mantle +1";
input /equip Waist "Scout's Belt";
input /equip Legs "Scout's Braccae";
input /equip Feet "Sct. Socks +1";
/SAM = STP+15
Mekki Shakki = +5
Rajas Ring = +5
Rose Strap = +4
Skadi Leg = +7
Store TP +36, should put me at a 5shot build for both from 0 and after WS?
So in my old salvage runs, we very rarely did 4th floor Bhaf, and when we did, we usually had a gear warp. I've also only done the rampart 2 times and boss 1-2 times. In my new group, we've got multiple people wanting Skadi body and needing 25s to finish pieces. I'm trying to work out the best setup to run.
What setups are viable for doing a rampart farm w/ 4th floor, and a rampart farm (inc. the 4th floor) + boss? Also, any tips for gears or boss that aren't obvious from reading strats would be appreciated. =)
1: BRD RDM WHM BLM MNK
2: SAM MNK COR
3: MNK SAM RDM
4: RDM DRG
5: MNK WAR DRG SAM NIN COR THF
6: THF BRD
7: RDM BLM DRK BLU
8: SAM COR
9: THF SAM RDM BRD BLM RNG (WHM)
We run 3 days a week with different people being able to make different runs:
Friday: 1-4, 6, 9 and maybe 7
Saturday: All but 9
Sunday: 1-6, 9
Notes:
No MNKs have BB (Fing Turtle)
2 - Amano SAM
4 - Very well geared DRG
5 - Lacking in merits for most jobs. (Jack of all trades, master of none.)
6 - Our only TH4 atm - 9 actively trying to get, not dropping for him though; ;/
7 - lolGalka mage, pretty standard gear for all jobs, no merits for BLM yet
9 - WHM is in the 70s, could be 75 fairly soon.
fri: 1 brd 2 Sam 3 mnk 4 rdm 6. thf 9. rdm if 7. there blu
sat: 1 brd 2 Sam 3 rdm 4 rdm 5 mnk 6 thf 7 blu 8 cor
sun: 1 whm 2 Sam 3 mnk 4 rdm 5 mnk 6 thf 9. brd
Those assuming you must have TH4, but it ain't really a big deal if just TH3, and can rearange as see fit if gear/merit wise swaping a job is better. Ex: on sat putting 5 as the thf, 1 mnk 6 brd.
All setups should be able to farm ramparts and do boss well.
As far as gears, just pray wind don't pop mid pull >.<
And leave yourself with enough free time to take your time pulling them, cause sometiems they are in easy positions to just pull right away, sometimes you have to wait a while.
If I'm going for 4F rampart and boss, I don't do any other ramparts. I make sure at least the DDs are completely geared, at which point the mages probably have most gear too. I try to get as many stats unlocked as possible, and hopefully get everyone HP. But pulling those gears is stressful enough, especially for someone who isn't used to it. I like to have a ton of time. The gears could be mating for like 10 minutes straight, or worse, you could get wind weather. If we have time, we will just wait out wind weather.
Has there been any testing done on Imperial Weapons? They're the ones from assault with "Depending on Day: increases Elemental Weaponskill Damage", now theres one for every weapon.
i can't recall, but i'm overly positive there is no Elemental Weaponskill for Great Axe, so there must be something to these weapons, or the wording on them is wrong. each Weaponskill has an Element to it...