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  1. #321
    TSwiftie
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    Quote Originally Posted by FailureMidgard View Post
    ^ This as far as screenshots for this goes. Just for fun though, assuming a 7% DA chance, the chance of seeing 3 DAs on a single Guillotine is .13% (just under that, actually), meaning you'd see 1 out of every ~770 WSes. The chance of 3 on a Penta is .3%, or 1 out of every ~333 WSes. RR is .03%, or 1 out of every 3333 WSes.
    Assuming WAR /w DA Merits, Brutal, Askar, Pole Strap, umm Ares Legs, and I guess WAR Roll for COR, what would be the rate of a 3DA RR?

  2. #322
    Banned.

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    Quote Originally Posted by Kirschy View Post
    Assuming WAR /w DA Merits, Brutal, Askar, Pole Strap, umm Ares Legs, and I guess WAR Roll for COR, what would be the rate of a 3DA RR?
    With an XI fighters, full merits, and all of that gear you'd have a 50% DA rate. .5^3 or .125(1/8) chance of a 3 DA RR.

  3. #323
    Nidhogg
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    Quote Originally Posted by Kirschy View Post
    Assuming WAR /w DA Merits, Brutal, Askar, Pole Strap, umm Ares Legs, and I guess WAR Roll for COR, what would be the rate of a 3DA RR?
    Ya, I'm not sure why I did the math for a warrior with 7% DA on Raging Rush, lol. But what Thorny said, if you have all that, it should be easily common enough to see it.

  4. #324
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Kirschy View Post
    SS are not going to help much since sTP/Getting Hit are hard to prove through SS. If I recall the argument well, we know how DA% works, so there is an expected amount of 0DA, 1DA, 2DA, etc... for each WS depending on how much DA% is present. The 0DA/1DA/2DA fit in line with our math, but anything more doesn't. You'll always have someone who claims they got a 7-hit Guillotine or 6-hit RR(I've been there myself, I could swear I've seen it), but whenever it's tested precisely, it never occurs.

    So the two possibilities are that 2DA is the cap, and the few times we see a higher TP return, it was from sTP roll/getting hit/etc... or that there is no cap on DA+ and any DA that occur after the second have a different method of calculating when it will occur so it happens less than 1% of the time.

    It's generalli agreed the first case is more plausable~
    This was what I ended up finding when I looked for evidence. Lots of claims of 3 DAs, no screenshots of TP return to support them. At this point I have to agree, seems like there would be some hard evidence out there if DA didn't cap but it appears 2 is the maximum. Thanks.

    Mikus: If you want to speed things up a bit, skip Metallic Body, Helldive, Cursed Sphere, Blood Drain, Grand Slam, Sound Blast, Chaotic Eye, Death Ray, and Digest. You could get by with skipping more, but I feel that's pushing what you can sacrifice and still play the job effectively at EXP camps 1-37. If you do ever take it to 75, I strongly recommend learning every spell.

    Sorcerer's Gloves for Magic Bursting, you shouldn't need the Skill from Wizard's Gloves and Sorcerer's will outdamage Zenith.

  5. #325
    Cerberus
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    Siren

    Right after I made my post, I got invited to an Astral Burn party so I'm 24 now. Hopefully going back and learning the spells won't be quite as painful. I spent a little over 2 hours trying to learn Feather Storm with no luck earlier. Thanks for the reply.

  6. #326
    Relic Weapons
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    Quote Originally Posted by Mikus View Post
    Right after I made my post, I got invited to an Astral Burn party so I'm 24 now. Hopefully going back and learning the spells won't be quite as painful. I spent a little over 2 hours trying to learn Feather Storm with no luck earlier. Thanks for the reply.
    Did you cap your blue magic skill?

  7. #327
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    Quote Originally Posted by Mikus View Post
    Right after I made my post, I got invited to an Astral Burn party so I'm 24 now. Hopefully going back and learning the spells won't be quite as painful. I spent a little over 2 hours trying to learn Feather Storm with no luck earlier. Thanks for the reply.
    It took me three days to get Feather Storm. Earlier spells simply take more time.

  8. #328
    xXNyteFyreXx420Sharingan
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    Fenrir

    Backing that up with three hours for Feather Storm and six straight hours for Metallic Body. Got my other low-level spells without too much trouble though, it's all random.

  9. #329
    assburgers
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    Quote Originally Posted by Nightfyre View Post
    This was what I ended up finding when I looked for evidence. Lots of claims of 3 DAs, no screenshots of TP return to support them. At this point I have to agree, seems like there would be some hard evidence out there if DA didn't cap but it appears 2 is the maximum. Thanks.
    I've specifically documented TP returns on well over 1500 Raging Rushes at this point from my WS gorget tests, never seen 3 DA TP returns.

    Also never seen Dmg returns which didn't fit 5 hit full crit calculations for the peak RR's posted anywhere.

  10. #330
    Old Merits
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    Valefor

    Is Haste belt magical haste?

    I know wiki says it is, but there is no reference, it's just given as fact.

    If it was classed as JA then it would be an amazing piece for zerging.

  11. #331
    Cerberus
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    Xeydias Stahlzahn
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    Lakshmi

    It's magical haste.

  12. #332
    Old Merits
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    Quote Originally Posted by Vlorsutes View Post
    It's magical haste.
    I thought as much, otherwise they would be selling like mad.

  13. #333
    Banned.

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    Quote Originally Posted by Kirschy View Post
    Assuming WAR /w DA Merits, Brutal, Askar, Pole Strap, umm Ares Legs, and I guess WAR Roll for COR, what would be the rate of a 3DA RR?
    I have merited for hundreds of hours with Fighter's Roll, Brutal, Pole Grip and 4 DA merits, it is NOT possible to DA 3x on RR or any multi hit 2 handed WS.

  14. #334
    Relic Shield
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    Gilgamesh

    This isnt quite a rate-my-shit post, but I'm a little curious if I overlooked any rng gear that I could possibly need. I'll simply post my windower macros, presuming thats ok. Its for an upcoming Yoich (chose to upgrade it due to utility, very rarely played rng to be honest), presumed /sam, STP pieces are all factored in, and they should be sufficient (524+90 delay)

    TP:
    Main: Mekki Shaki
    Sub: Rose Strap
    input /equip Ring1 "Merman's Ring"; <-Ratk+1 aug
    input /equip Head "Optical Hat"; <-Will hopefully become Zha'Go's Barbut
    input /equip Neck "Hope Torque";
    input /equip Ear1 "Drone Earring";
    input /equip Ear2 "Triumph Earring"; <- AGI+1 Aug
    input /equip Body "Mirke Wardecors"; <- Racc+Snapshot
    input /equip Hands "Skadi's Bazubands";
    /input /equip Hands "Seiryu's Kote"; <-Have if high eva mob
    input /equip Ring2 "Rajas Ring";
    input /equip Back "Amemet Mantle +1";
    input /equip Waist "Scout's Belt";
    input /equip Legs "Skadi's Chausses";
    input /equip Feet "Sct. Socks +1";

    WS:
    input /equip Ring1 "Merman's Ring";
    input /equip Head "Anwig Salade"; STR WSDmg/ AGI WSAcc
    input /equip Neck "Breeze Gorget"; <-atm for Sidewinder, need to farm Aqua/Snow, or would Hope Torque still be better?
    input /equip Ear1 "Drone Earring";
    input /equip Ear2 "Triumph Earring";
    input /equip Body "Kirin's Osode";
    input /equip Hands "Skadi's Bazubands";
    input /equip Ring2 "Rajas Ring";
    /input /equip Ring2 "Merman's Ring";
    input /equip Back "Amemet Mantle +1";
    input /equip Waist "Scout's Belt";
    input /equip Legs "Scout's Braccae";
    input /equip Feet "Sct. Socks +1";



    /SAM = STP+15
    Mekki Shakki = +5
    Rajas Ring = +5
    Rose Strap = +4
    Skadi Leg = +7
    Store TP +36, should put me at a 5shot build for both from 0 and after WS?

  15. #335
    Relic Weapons
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    Valefor

    So in my old salvage runs, we very rarely did 4th floor Bhaf, and when we did, we usually had a gear warp. I've also only done the rampart 2 times and boss 1-2 times. In my new group, we've got multiple people wanting Skadi body and needing 25s to finish pieces. I'm trying to work out the best setup to run.

    What setups are viable for doing a rampart farm w/ 4th floor, and a rampart farm (inc. the 4th floor) + boss? Also, any tips for gears or boss that aren't obvious from reading strats would be appreciated. =)

    1: BRD RDM WHM BLM MNK
    2: SAM MNK COR
    3: MNK SAM RDM
    4: RDM DRG
    5: MNK WAR DRG SAM NIN COR THF
    6: THF BRD
    7: RDM BLM DRK BLU
    8: SAM COR
    9: THF SAM RDM BRD BLM RNG (WHM)

    We run 3 days a week with different people being able to make different runs:
    Friday: 1-4, 6, 9 and maybe 7
    Saturday: All but 9
    Sunday: 1-6, 9

    Notes:
    No MNKs have BB (Fing Turtle)
    2 - Amano SAM
    4 - Very well geared DRG
    5 - Lacking in merits for most jobs. (Jack of all trades, master of none.)
    6 - Our only TH4 atm - 9 actively trying to get, not dropping for him though; ;/
    7 - lolGalka mage, pretty standard gear for all jobs, no merits for BLM yet
    9 - WHM is in the 70s, could be 75 fairly soon.

  16. #336
    THFONRY
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    Odin

    Quote Originally Posted by Terravcota View Post
    So in my old salvage runs, we very rarely did 4th floor Bhaf, and when we did, we usually had a gear warp. I've also only done the rampart 2 times and boss 1-2 times. In my new group, we've got multiple people wanting Skadi body and needing 25s to finish pieces. I'm trying to work out the best setup to run.

    What setups are viable for doing a rampart farm w/ 4th floor, and a rampart farm (inc. the 4th floor) + boss? Also, any tips for gears or boss that aren't obvious from reading strats would be appreciated. =)

    1: BRD RDM WHM BLM MNK
    2: SAM MNK COR
    3: MNK SAM RDM
    4: RDM DRG
    5: MNK WAR DRG SAM NIN COR THF
    6: THF BRD
    7: RDM BLM DRK BLU
    8: SAM COR
    9: THF SAM RDM BRD BLM RNG (WHM)

    We run 3 days a week with different people being able to make different runs:
    Friday: 1-4, 6, 9 and maybe 7
    Saturday: All but 9
    Sunday: 1-6, 9

    Notes:
    No MNKs have BB (Fing Turtle)
    2 - Amano SAM
    4 - Very well geared DRG
    5 - Lacking in merits for most jobs. (Jack of all trades, master of none.)
    6 - Our only TH4 atm - 9 actively trying to get, not dropping for him though; ;/
    7 - lolGalka mage, pretty standard gear for all jobs, no merits for BLM yet
    9 - WHM is in the 70s, could be 75 fairly soon.
    fri: 1 brd 2 Sam 3 mnk 4 rdm 6. thf 9. rdm if 7. there blu
    sat: 1 brd 2 Sam 3 rdm 4 rdm 5 mnk 6 thf 7 blu 8 cor
    sun: 1 whm 2 Sam 3 mnk 4 rdm 5 mnk 6 thf 9. brd

    Those assuming you must have TH4, but it ain't really a big deal if just TH3, and can rearange as see fit if gear/merit wise swaping a job is better. Ex: on sat putting 5 as the thf, 1 mnk 6 brd.

    All setups should be able to farm ramparts and do boss well.
    As far as gears, just pray wind don't pop mid pull >.<
    And leave yourself with enough free time to take your time pulling them, cause sometiems they are in easy positions to just pull right away, sometimes you have to wait a while.

  17. #337
    Old Merits
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    Kujata

    If I'm going for 4F rampart and boss, I don't do any other ramparts. I make sure at least the DDs are completely geared, at which point the mages probably have most gear too. I try to get as many stats unlocked as possible, and hopefully get everyone HP. But pulling those gears is stressful enough, especially for someone who isn't used to it. I like to have a ton of time. The gears could be mating for like 10 minutes straight, or worse, you could get wind weather. If we have time, we will just wait out wind weather.

  18. #338
    TSwiftie
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    Fenrir

    Quote Originally Posted by Starr View Post
    I have merited for hundreds of hours with Fighter's Roll, Brutal, Pole Grip and 4 DA merits, it is NOT possible to DA 3x on RR or any multi hit 2 handed WS.
    I know, I was just curious on the expected rate since Failure posted small 3DA%s on the other WS.

  19. #339
    Banned.

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    Quote Originally Posted by Terravcota View Post
    So in my old salvage runs, we very rarely did 4th floor Bhaf, and when we did, we usually had a gear warp. I've also only done the rampart 2 times and boss 1-2 times. In my new group, we've got multiple people wanting Skadi body and needing 25s to finish pieces. I'm trying to work out the best setup to run.

    What setups are viable for doing a rampart farm w/ 4th floor, and a rampart farm (inc. the 4th floor) + boss? Also, any tips for gears or boss that aren't obvious from reading strats would be appreciated. =)

    1: BRD RDM WHM BLM MNK
    2: SAM MNK COR
    3: MNK SAM RDM
    4: RDM DRG
    5: MNK WAR DRG SAM NIN COR THF
    6: THF BRD
    7: RDM BLM DRK BLU
    8: SAM COR
    9: THF SAM RDM BRD BLM RNG (WHM)

    We run 3 days a week with different people being able to make different runs:
    Friday: 1-4, 6, 9 and maybe 7
    Saturday: All but 9
    Sunday: 1-6, 9

    Notes:
    No MNKs have BB (Fing Turtle)
    2 - Amano SAM
    4 - Very well geared DRG
    5 - Lacking in merits for most jobs. (Jack of all trades, master of none.)
    6 - Our only TH4 atm - 9 actively trying to get, not dropping for him though; ;/
    7 - lolGalka mage, pretty standard gear for all jobs, no merits for BLM yet
    9 - WHM is in the 70s, could be 75 fairly soon.
    I pop them regularely with mnk sam thf, if you bring a brd and have a relic SAM it should be cake. Be sure to have 3 DD unlocked (including str/dex) for this floor. We go with WHM and RDM and RDM systematically does 2 nukes (~1k damage) which helps.

  20. #340
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Asura

    Has there been any testing done on Imperial Weapons? They're the ones from assault with "Depending on Day: increases Elemental Weaponskill Damage", now theres one for every weapon.

    i can't recall, but i'm overly positive there is no Elemental Weaponskill for Great Axe, so there must be something to these weapons, or the wording on them is wrong. each Weaponskill has an Element to it...

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