1. Does skillchain damage have any enmity associated with it?
2. If so, who will receive the enmity? The closer?
3. Assuming skillchain damage has enmity and it is given to the closer, would a Namas Arrow or Coronoach SC closer nerf the SC enmity, or would it stay the same?
Renkei damage gives enmity to the person who closed the skillchain. Renkei damage from closing with Namas Arrow accumulates normal enmity for the damage it does. In a perfect world, it'd be better to open with Namas Arrow. Coronach is probably different in that it applies a major enmity down effect upon use of the weaponskill, I'm uncertain about it.
Also note that if the closing WS is TA'ed, the enmity from the Skillchain is assigned to the TA target.
I'm not sure anyone has tested the effect of Enmity +/- gear on Skillchain hate, or whose Enmity +/- gear affects a TAed Skillchain. I'm not even sure anyone has tested whose Enmity+/- gear affects TA damage. It would be pretty funny if the TA target's Enmity+ gear mattered, considering how much Enmity gear THF is given supposedly for that purpose.
Has anyone determined the boost Vajra gives to Sneak Attack/Trick Attack?
Old question I know, but I'm looking for the condensed math.
What are the numbers for the increase in ws frequency and overall damage for a 6hit war/sam vs war/nin, assuming the same gear, support, and playstyle?
lose of 6-hit to 7-hit on /nin is 16.6% ws damage lost, atleast 15% from hasso if you can use it, and damage lost from mediate.
Quick question, can you see if you have a character that's restorable without paying fees or calling up SE? And if I have to call them up, do I need the registration codes as well? Or will the credit card it was paid with work?
EDIT: Another question, when you pay for a server transfer, does it charge your card then, or at the end of the month?
How/where to skill Shield 200+ (I'm at 201) @ 75PLD?
Could someone give me a good idle set for PLD/RDM? An optimal set and reasonably acquirable set would be appreciated.
For what? Soloing? Tanking? JoL? Ouryu?
I can give you 10 idle sets for PLD/RDM just need to know what you're doing.
Yea I shoulda specified, I ment for soloing.
when did san d'oria campaign npcs start casting stoneskin and phalanx on people? lol
Up in Arms - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more
The wiki page on Up In Arms lists "zero to two" for the KC drop table. The Discussion page has a note that someone's friend had both club and mask drop, implying either a: they're lying and the current drop table is correct or b: club and mask are separate categories. Has anyone ever, in a million years, heard anything of two clubs or two masks dropping? Or more than just this one statement that club and mask can drop in the same pool? I solo this BC quite regularly (had over 2.5k seals from grinding my cap on FoV, and I still get more as I FoV grind most of my merits) and if 2 clubs could possibly drop, I'm gonna want to get a 2nd account to drag up there "just in case" >.>;
edit - to answer the above question, I think it's to do with their nation's prosperity. I've seen NPCs of all three nations do it at various times, and I think the Cut and Cauterize Ops have something to do with it.
Can a Rdm/Nin take on Kruetzet solo? I've dual boxed it head on before with a brd alt, but that character is no longer on my server. Is there any chance I could keep my shadows up without march, or would I just get face planted?
The bird? Can't you just kite him with Bind and shit?
joy/shield/cerb bow
mhead / parade / buckler / suppa or knight's or your choice
ares or your choice / homam / patronus / jelly
boxer's / swift / homam / gallant +1
That's the most ideal (as in least amount of damage taken / most prolonged stoneskin) idle set you're gonna have for PLD while still pumping out decent atonement spam.
Obviously you can tweak it. Weaker shit = less shield skill = more haste. If you're fighting EM+ though this is what I would recommend.
Obviously macro in all your enhancing for phalanx and look over SS formula to make sure you're maximizing SS while maintaining the highest shield skill possible in SS cap gear.