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  1. #541
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    EDIT: Crap, this was supposed to go in the "what's better" thread.

  2. #542
    Puppetmaster
    Join Date
    Apr 2009
    Posts
    63
    BG Level
    2
    FFXI Server
    Titan

    Does anyone know how buff duration is scaled down based on target level? For example, I know Protect IV lasts only a few seconds on a level 1 character, but 30 minutes on 75. I also recall how pro/shell would wear off on the lower levelled PT members in exp PTs just a few seconds before the higher levelled PT members.

    However, I would like to know exactly how level affects buff duration. Even if it's only semi-accurate. I don't have a retail account anymore, but I still require a lot of research for our project.

    Thank you in advance.

  3. #543
    Old Merits
    Join Date
    Feb 2008
    Posts
    1,033
    BG Level
    6
    FFXI Server
    Phoenix

    KC rng, which earrings for TPing?? (Assuming not /drg)

    i'm guessing brutal would slow down the KC.

    AN & DM earrings are already claimed by PLD

  4. #544
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
    Posts
    10,582
    BG Level
    9
    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    I used Pixie and Hollow; since you can't use AN for Hollow and not everyone has Pixie, I'd say Diabolos / Accurate Earring is your best bet replacing Diabolos in dyna with something else.

  5. #545
    Salvage Bans
    Join Date
    Apr 2008
    Posts
    740
    BG Level
    5
    FFXI Server
    Caitsith

    Is it possible to get two CoP rings using item-restoral-GM-stupidity trick?

  6. #546
    Old Merits
    Join Date
    Oct 2007
    Posts
    1,085
    BG Level
    6

    Quote Originally Posted by TheTaru View Post
    Is it possible to get two CoP rings using item-restoral-GM-stupidity trick?
    No.

  7. #547
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by TheTaru View Post
    Is it possible to get two CoP rings using item-restoral-GM-stupidity trick?
    No, because they'll make sure you don't have it already. Additionally, it's a re-obtainable item, and they do not restore those.

    Square Enix Support Center

    Quote Originally Posted by SquareEnix

    However, in any of the below situations, we may not be able to restore the item. [...]

    [Note]This includes repeatable mission & quest reward items.

  8. #548
    Salvage Bans
    Join Date
    Apr 2008
    Posts
    740
    BG Level
    5
    FFXI Server
    Caitsith

    http://i107.photobucket.com/albums/m...ppanobushi.jpg Yeah, they totally do not restore requestable items. Totally.

    Edit: I'm well aware they don't intend for you to have two DM earrings, etc. I was just wondering if anyone had done it specifically with CoP rings.

  9. #549
    Fake Numbers
    Join Date
    Jun 2006
    Posts
    85
    BG Level
    2

    Anyone with some experience with Iriri Samariri, could you please give any tips on jobs, camp, strat, and just any info from your experience with him? Thanks a lot.

  10. #550
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by TheTaru View Post
    Edit: I'm well aware they don't intend for you to have two DM earrings, etc. I was just wondering if anyone had done it specifically with CoP rings.
    Then you already know the answer to your question. If someone's not paying attention, they might do it for you, and you'll get away with it. If they know what they're doing, they won't.

  11. #551
    Nidhogg
    Join Date
    Apr 2006
    Posts
    3,717
    BG Level
    7

    Quote Originally Posted by grozny View Post
    Anyone with some experience with Iriri Samariri, could you please give any tips on jobs, camp, strat, and just any info from your experience with him? Thanks a lot.
    He's not any harder than a normal poroggo. Clear a kite path so a PLD/RDM (or other kiter of preference) can diaga the wartkin away. They will eventually despawn.

    Other than that, standard Poroggo techniques apply.

  12. #552
    Melee Summoner
    Join Date
    Oct 2006
    Posts
    30
    BG Level
    1

    Is it actually possible (or worth it) to swap to DRG head in time after a ws for it to have any effect for wyvern's breath?

  13. #553
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Even if it's possible, it wouldn't be worth losing 4/5% Haste for if you're in a merit party. It's only an extra ~30 damage assuming it lands for full damage. Solo it might be worth it.

  14. #554
    Banned.

    Join Date
    Jan 2009
    Posts
    3,872
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Kil'jaeden

    /DRG or /SAM on HNM for WAR with G. axe, not relic

    all gear options/food options are open let me know whats best thanks.

  15. #555
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    War/Sam > War/Drg, was saying it years ago and I turned out to be right.

    War/Drg is just more fun cause great axe jumps ROCK, especially doubled/critted jumps for 800 Dmg on wussier mobs.

  16. #556
    Banned.

    Join Date
    Jan 2009
    Posts
    3,872
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Kil'jaeden

    Quote Originally Posted by Max™ View Post
    War/Sam > War/Drg, was saying it years ago and I turned out to be right.

    War/Drg is just more fun cause great axe jumps ROCK, especially doubled/critted jumps for 800 Dmg on wussier mobs.
    in all scenarios and on all HNM?

  17. #557
    Sea Torques
    Join Date
    Mar 2007
    Posts
    538
    BG Level
    5
    FFXI Server
    Asura

    Wouldn't /drg be better over a longer fight. Using high jump allowing you not pull hate might allow you to be more beneficial to the alliance.

  18. #558
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Quote Originally Posted by Aero View Post
    Wouldn't /drg be better over a longer fight. Using high jump allowing you not pull hate might allow you to be more beneficial to the alliance.
    You'll cap out anyway, you may as well be prepared to mitigate some damage with TE.

  19. #559
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Yup, you'll do more, and mitigate more damage /Sam than you could ever do /Drg.

    I used to fuck around in sky with diff subs a lot on farming days, /Thf, /Mnk, /Drg, /Nin, /Dnc, and default /Sam.

    War/Sam is metal, War/Drg is like Sam/Drg if you never use hasso or seigan or third eye.

  20. #560
    Sea Torques
    Join Date
    Mar 2007
    Posts
    538
    BG Level
    5
    FFXI Server
    Asura

    From what I understand you'll lose 10k TE if you were at cap upon usage. Assuming your tanks can stay at/near the hate cap you'll have to be doing 5k CE damage/3 mins to get hate.

    Cerberus for example LV 85 NM. You'll need to do more than 3625 damage every 3 mins in order to go from 5k CE to 10k CE, which assuming you have good tanks is when you'll pull hate. Now while that's not difficult to do; until you break that damage cap you're not gonna be taking hate, which is a lot less strenuous on your healers than attempting to mitigate your damage through a dodgy Seigan+TE.

    WAR/SAM has no way to lose CE other than taking damage, where as WAR/DRG has high jump and taking damage.

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