EDIT: Crap, this was supposed to go in the "what's better" thread.
EDIT: Crap, this was supposed to go in the "what's better" thread.
Does anyone know how buff duration is scaled down based on target level? For example, I know Protect IV lasts only a few seconds on a level 1 character, but 30 minutes on 75. I also recall how pro/shell would wear off on the lower levelled PT members in exp PTs just a few seconds before the higher levelled PT members.
However, I would like to know exactly how level affects buff duration. Even if it's only semi-accurate. I don't have a retail account anymore, but I still require a lot of research for our project.
Thank you in advance.
KC rng, which earrings for TPing?? (Assuming not /drg)
i'm guessing brutal would slow down the KC.
AN & DM earrings are already claimed by PLD
I used Pixie and Hollow; since you can't use AN for Hollow and not everyone has Pixie, I'd say Diabolos / Accurate Earring is your best bet replacing Diabolos in dyna with something else.
Is it possible to get two CoP rings using item-restoral-GM-stupidity trick?
No, because they'll make sure you don't have it already. Additionally, it's a re-obtainable item, and they do not restore those.
Square Enix Support Center
Originally Posted by SquareEnix
http://i107.photobucket.com/albums/m...ppanobushi.jpg Yeah, they totally do not restore requestable items. Totally.
Edit: I'm well aware they don't intend for you to have two DM earrings, etc. I was just wondering if anyone had done it specifically with CoP rings.
Anyone with some experience with Iriri Samariri, could you please give any tips on jobs, camp, strat, and just any info from your experience with him? Thanks a lot.
Is it actually possible (or worth it) to swap to DRG head in time after a ws for it to have any effect for wyvern's breath?
Even if it's possible, it wouldn't be worth losing 4/5% Haste for if you're in a merit party. It's only an extra ~30 damage assuming it lands for full damage. Solo it might be worth it.
/DRG or /SAM on HNM for WAR with G. axe, not relic
all gear options/food options are open let me know whats best thanks.
War/Sam > War/Drg, was saying it years ago and I turned out to be right.
War/Drg is just more fun cause great axe jumps ROCK, especially doubled/critted jumps for 800 Dmg on wussier mobs.
Wouldn't /drg be better over a longer fight. Using high jump allowing you not pull hate might allow you to be more beneficial to the alliance.
Yup, you'll do more, and mitigate more damage /Sam than you could ever do /Drg.
I used to fuck around in sky with diff subs a lot on farming days, /Thf, /Mnk, /Drg, /Nin, /Dnc, and default /Sam.
War/Sam is metal, War/Drg is like Sam/Drg if you never use hasso or seigan or third eye.
From what I understand you'll lose 10k TE if you were at cap upon usage. Assuming your tanks can stay at/near the hate cap you'll have to be doing 5k CE damage/3 mins to get hate.
Cerberus for example LV 85 NM. You'll need to do more than 3625 damage every 3 mins in order to go from 5k CE to 10k CE, which assuming you have good tanks is when you'll pull hate. Now while that's not difficult to do; until you break that damage cap you're not gonna be taking hate, which is a lot less strenuous on your healers than attempting to mitigate your damage through a dodgy Seigan+TE.
WAR/SAM has no way to lose CE other than taking damage, where as WAR/DRG has high jump and taking damage.