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  1. #581
    A. Body
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    Quote Originally Posted by matt4684 View Post
    So long story short, unless I';m specifically asked to sub something it boils down to my preference and how often I feel like eating dirt?
    More like, what makes sense to use due to effectiveness. Personally, I did WAR/NIN straight through to 75 because I was in a static with another WAR/NIN, and we were the tank.

    Good DDs will pull and hold hate pretty well, so in general I'd say /NIN is a good bet at least until 70 unless you're really sure of the rest of the party.

  2. #582
    Relic Shield
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    Quote Originally Posted by matt4684
    Guess if we're all talking about WAR may as well ask this. I'm about to take my WAR from 37 to 75 soon as I finish leveling SCH as a sub (yeah I procrastinated on this one). Is there a recommended subjob for leveling? I know /SAM will come in handy at 50 with Hasso, but what about before then? I have /THF /SAM /NIN /MNK and several other subs that wouldn't be worth even considering using. Should I just take /DRG to 37 and ISNM until I get a K. Ore and buy a wyvern earring or can I get away with using THF, NIN, or SAM as a sub despite their relative uselessness?
    • 37-69 /NIN
    • 70-75 /SAM

    Of course things change if you have a PL, but that's the general idea. If you're a competent DD, you /will/ be tanking. /NIN at 70+ is just gimping yourself though, in EXP/merits.

    If your party can allow you to facetank, I suppose /SAM would be better from 50 and up, but it won't happen without a PL or a most likely shitty party setup.

  3. #583
    Relic Shield
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    Phoenix

    Are there any extinsive test done on how reprisal effects shield block %? Considering swaping out a few pieces of gear when reprisal is active... like dmg reduction/spell interuption rate down for shield skill.

  4. #584
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    Lakshmi
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    Quote Originally Posted by matt4684 View Post
    So long story short, unless I';m specifically asked to sub something it boils down to my preference and how often I feel like eating dirt?
    Well, subbing anything but /NIN from 50 to 70 will have you eating dirt a lot of the time if your gear is good. Like, you'll die often enough that you'd definitely do more damage if you were /NIN because you could stay alive after you took hate.
    I showed up to a level 50 party /DRG because it had a PL and was two healers, a BRD, a NIN, and a THF so I was figuring we needed the damage and definitely had enough healers. It didn't work. I gained about 1k xp over the course of the party. Shit just starts raping you fast around level 50 if you don't have shadows.

    Btw. Leucous Voulge +1 is a really badass weapon for level 50, and it's tier 1 if you can find the rare alchemist with 60 Goldsmithing and 20 Woodworking. It definitely contributed to my demise.

  5. #585
    Cerberus
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    Siren

    is haste cap 15% haste gear + 2x march +haste spell? i know it's in another thread somewhere but just looking for a yes/no. friend telling me that in meripo after that, my haste gear is doing nothing for me.

  6. #586
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    Lakshmi
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    25% haste gear cap, but you have to go for 26% to be capped due to the way the game calculates percentages.

    Quote Originally Posted by http://wiki.ffxiclopedia.org/wiki/Haste_(Status_Effect)
    Limitations

    There are limitations to the amount of haste gained from various sources:
    Equipment: 25% - Includes Catastrophe
    Magical effects: ~43.75%
    Job abilities: 25% - Haste gained from job abilities does not reduce spell recast timers

    The maximum recast time reduction from all sources is capped at 50%, and the absolute maximum amount of haste from all sources is ~80%.

  7. #587
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    Leviathan

    Quote Originally Posted by Mikus View Post
    is haste cap 15% haste gear + 2x march +haste spell? i know it's in another thread somewhere but just looking for a yes/no. friend telling me that in meripo after that, my haste gear is doing nothing for me.
    Your friend means magic recast reduction from haste. Your friend is both right, and retarded:

    For magic spell recast reduction: With 50% haste, all of your magical recasts are halved. They cannot go below that, so march x2 haste and 15% haste gear caps your recast timers.

    For attack speed while meleeing, the attack speed cap is 80%, or 5x as fast as normal. There are three categories from which attack speed haste can be gathered:
    - Magic: Marches, Haste spell, Haste belt. Cap is 43.3% (or something) and this also reduces magic recast.
    - Gear: caps at 25% (though due to weird rounding w/ item descriptions you need 26% in item description to reach this), and also contributes to spell recast reduction.
    - Job ability: Haste samba, Hasso, Desperate Blows. Cap is 25%, and these do not lower recast timers of spells.

  8. #588
    Banned.

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    Does sam\rng outperform sam\war in zergs?

  9. #589
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    How much acc. on THF/NIN would I need to reach acc cap? Would I need to include pizza?

  10. #590
    assburgers
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    It's hard for a 1hed job to break 370~ Acc generally, and trash mobs like colibri and dyna and shit usually need 400+.

  11. #591
    D. Ring
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    Quetzalcoatl

    How do i change the font colour for beneficial stats wearing off? I started leveling whm and now i cant figure out when to recast haste on people since i dont see it wearing in bright colours on the chatlog.

  12. #592
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    Quote Originally Posted by residue View Post
    Does sam\rng outperform sam\war in zergs?
    Depends on buffs/mob, obviously Gekko is going to shine if you're not sporting attack and accuracy augments out the ass

  13. #593
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    lets go with DL, feinted min 1-4 and possibly cor rolls

  14. #594
    Nidhogg
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    Quote Originally Posted by residue View Post
    lets go with DL, feinted min 1-4 and possibly cor rolls
    DiaX/Angon?

    In general, sam/rng should be able to beat out sam/war with sufficient buffs on a zerg.

  15. #595
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    I use tomoe when HIGHLY buffed. Like on dyna lord, outparsed the amano came in 2nd after the kraken drk.

  16. #596
    Cerberus
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    Sylph

    what about DI sam/rng n sam/thf

    minus getting face planted with a kick because you're stuck in animation lock

  17. #597
    Relic Shield
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    Quote Originally Posted by Wakabo View Post
    How much acc. on THF/NIN would I need to reach acc cap? Would I need to include pizza?
    cap accuracy on what?

    dynamis, limbus salvage nyzul or other events like that, 375 more then enough, unless specifically evasive mobs ( thf mobs).

    colibris merits, 407, impossible to cap w/o sacrificing too much haste. can't use pizza either.

    merit ( MMJ) or einherjar aim for 430 with food to be safe.

    A 75 THF/NIN mithra with top gear can get 375-380 acc prefood with max haste ( 25%), at the expense of a lot of attack /str. so 420 acc with pizza. however, a THF's accuracy is higher than that due to feint and ambush, in practice.

  18. #598
    Relic Shield
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    Where is dual wield factored in into attack speed?

  19. #599
    assburgers
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    (Delay * DW) * Haste, as I recall.

  20. #600
    Sea Torques
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    Carbuncle

    Quote Originally Posted by residue View Post
    lets go with DL, feinted min 1-4 and possibly cor rolls
    With that many buffs Sidewinder will easily outdo whatever gekko can manage. As already mentioned you can avoid changing jobs and just use polearm and do slightly less damage. Best place for sam/rng is KV (because its not highest level HNM and you wouldn't be changing job mid event), 2x 2hr'd minuets and subs + dia and angon is usually enough to do substantially more damage than you would with Hagun.

    Sam/Rng has no place outside of zergs though, especially something like DI you will land so few WS and would require a lot of attack buffs to come anywhere close to gekko damage.

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