Delay*(1-DW) is used for TP. That times (1-haste) for total delay.
Delay*(1-Haste)*(1-DW) is fine too purely for attack speed. Multiplication, etc.
Delay*(1-DW) is used for TP. That times (1-haste) for total delay.
Delay*(1-Haste)*(1-DW) is fine too purely for attack speed. Multiplication, etc.
So did we determine that we DO have to WS in aurum body to keep 6-hit with metatron torment?
Writing my macro now and idk whether to use Shadow or Aurum ~_~
If you tp in aurum and WS in a non-stp body piece you will be left with 99.9%, you need to find 1 more stp to reach 100%.
STR8 ATT15 seems like a pretty decent choice then. Not like I have to WS in a total piece of crap.
I have no idea if Attila's Earring is augmentable but if it were you could get a better set with E body + that earring. It would actually be better to use Attila's + E body (ideally Ares) over Aurum + Triumph, you would gain 2 dex and 15 accuracy.
Edit: Forgot you were using shadow body, doesn't change the fact that attila's would still be better to WS in and use a better body piece than Aurum.
Could WS in atilla's instead of.. 2str earring?
25atk 10str vs 8str 15atk 2str
Edit: atilla's is augmentable and the above is shadow breastplate/atilla's vs aurum/triumph
That seems like a pretty good idea. At the moment the difference between shadow and aurum in my WS set is 11 attack so that's a pretty hefty amount. Would put me at 598 with just berserk, I like that.
Why not both? I've seen an Atilla's Earring with 2str augment, I'll try and find a picture.
http://i48.photobucket.com/albums/f2...029_090108.png
Been meaning to post this for a while, Augment I saw on a SAM while meriting, should work nicely for a TP earring if you need 1 sTP (Only posting it here since it's related to the discussion)
Do you guys think it's better to stack Warrior's Charge with Weaponskills when meleeburning or not?
I would argue that it should be used while TPing:
The odds of a "wasted" DA and the odds of missing are assumed constant and thus ignored between WS and TP. If the Hit rate dropped too abysmally low this could have an adverse affect on the assumption of Attack Rounds to 100% TP.
* 100% DA during TP = 20% of a weaponskill + normal melee hit damage
* 100% DA during WS = +1 fTP worth of damage. 4.1fTP/3.1fTP = 32% of a weaponskill (KJ or RR) (35% for MT)
If your melee hit average does 12% of your weaponskill average or more, then you should be using Warrior's Charge during normal meleeing and not stacking it with Weaponskills.
In truth, WAR DAs more often than it misses so the time between WSs is less than I assume with a good hit rate. Thus, forcing a DA actually decreases it further and results in a larger percentage increase WS damage. Because there's been so much talk about it lately, Metatron Torment has all the more reason to use Warrior's Charge during the TP phase, because it has a lower WS average than RR/KJ, higher average hits, and less of a chance to land the DA if you're using a good set.
WC needs to be used for my signature. Shows how SE gave WAR the shaft for group 2 merits. It's worthless. I think you're probably right unless you have so much haste that actually using a JA slows you down more than a DA can gain (DNC merit parties).
Using WC during TP phase will make my head spin for a good long time. I'm not sure how I feel about that :Q
When I played I stacked it with WS for sure, but I'm not entirely sure it was a smart thing to do. It bugged me a little then, but I didn't really think about it because I honestly wasn't on WAR often enough for it to matter.
I don't know what the delay from using the job ability itself is, but if it's longer then it will probably favor stacking the JA with a weaponskill. I don't know about you guys, but I always had the sneaking suspicion that JA/WS animations did affect my TP swing rate, but if I spammed them so the animations overlapped then I was delayed less. So Warrior's Charge -> WS would result in less TP swing delay than Warrior's Charge -> Swing. Best example of this that I can think of would be how I used to use Drain Samba -> Boost when soloing my low level DNC/MNK to cancel out the rest of the crappy dance animation.
Haha, me too. I don't think I've ever hit a monster during the later half of a JA animation, but I have swung towards the very beginning of the animation (probably server->client lag).
I guess if you decided that it was better to use Warrior's Charge during TP then you could spam WS->Warrior's Charge instead of Warrior's Charge -> WS and be delayed the same amount.
Is there any use in attempting to gear a relic SAM in a crit setup, similar to the trend I've seen with some WAR setups? I don't really do much anymore except dynamis, so I'd consider that my benchmark mob. How exactly do dynamis mobs (City and Glacier) compare with Greater Colibri in terms of level and average AGI and evasion?
Edit: Using Pizza as food, to cover accuracy lost for DEX added.
Not worth the haste lost, since sam has such high ws : melee damage ratio; w/o giving head/hands to askar I don't see a crit build being viable for sam.
Tier 2 merits for rdm soloing, and why, I like maths but not necessary, just a base explanation if possible
Also for end-game non-solo stuff, just cause I'm curious <_<
bio 3
phx 2
And why? I enjoy seeing the reasoning behind things