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  1. #621
    Salvage Bans
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    Apr 2009
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    FFXIV Character
    Ada Rusheart
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Capping out Bio 3 is the only major concern for solos, I think. Slow 2 and maybe Paralyze 2 can be useful if you need to straight tanks things and can spare the MP.

    Bio 3 needs (I think) 3 merits to get a better Damage/MP ratio than Bio2, meritting it further increases efficiency and killspeed.

  2. #622
    TSwiftie
    Join Date
    Oct 2005
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    1,920
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    FFXI Server
    Fenrir

    Anyone have the math behind Usu Body + Sword Strap vs Haub+1 + Pole Strap? I'm fairly certian the Usu Body/Sword Strap is better(unless SAM rolls are being given.) But I'd like to know how much better and with all the pretti math and stuff.

    Hagun/Strap/-/Black Tathlum
    Body/Dusk+1/Snipers+1/Rajas
    Cerb+1/Velo Belt/Byakko's/Usu

    Assume no SAM Roll, capped acc /w Pizza, Haste/Marchx2/Hasso~

    DEX+2, sTP+6, Delay-3% vs STR+6, Attack+12, DA+2%

    Also, /w SAM roll, Usu Body + Pole Strap is best combo for majority of rolls, correct?

  3. #623
    We wear wine red on Wednesdays

    Join Date
    Sep 2006
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    FFXIV Character
    Marius Krieg
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    I brought this up on KI's SAM forums actually, the thought had occurred to me, too.

    Sword strap is -3% of 450, comes out to 436.5. Being that 437 is Amano's delay, and that with Usu body and boots you already have a smidge more than enough to fix Amano SAM back to 6-hit, then it should keep your 6-hit with it just fine.

    It would probably end up being a bit better in a parse.

    As for SAM roll and Usu body, you would need to be pushed into a 5-hit I think? I donno how much SAM roll can give you at the most offhand.

  4. #624
    Relic Weapons
    Join Date
    Jul 2009
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    355
    BG Level
    4
    FFXI Server
    Ragnarok

    Anyone know how much haste% from gear do i need to cap Ni/ichi's timer on rdm?
    i used af1 hat/ af2 body/ dusk gloves+1/speed belt/nashira seraweel/loq earring. I assuming i still need dusk feet/+1 for Ni?

    Another question is can rdm solo the warmachine in La vaule besides the zoning out method? like kiting in the river? wiki suggested /whm.

  5. #625
    Mrp
    Mrp is offline
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    Jun 2006
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    226
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    4

    Esc Shortcut In ffxi

    Anyone know a windower command that would reproduce a Esc KEY?

    thx

  6. #626
    Banned.

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    Oct 2007
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    Quote Originally Posted by Siniroth View Post
    Tier 2 merits for rdm soloing, and why, I like maths but not necessary, just a base explanation if possible
    Slow II and Bio III. Slow is fantastic for anything you end up straight-tanking, and Bio should be obvious.

    Conversely, there's no reason to ever cast Phalanx II on yourself, Dia III is really only useful against things like KA(which you shouldn't need help with TBH), and Paralyze II is better than its predecessor, but not worth the MP cost while soloing.

    I won't dignify Blind II by mentioni.. Crap.

  7. #627
    Banned.

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    Quote Originally Posted by Windfoxster View Post
    Another question is can rdm solo the warmachine in La vaule besides the zoning out method? like kiting in the river? wiki suggested /whm.
    Kite in the river, /WHM to Erase bind from Blastbomb

  8. #628
    Old Merits
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    Valefor

    Quote Originally Posted by Windfoxster View Post
    Anyone know how much haste% from gear do i need to cap Ni/ichi's timer on rdm?
    i used af1 hat/ af2 body/ dusk gloves+1/speed belt/nashira seraweel/loq earring. I assuming i still need dusk feet/+1 for Ni?

    Another question is can rdm solo the warmachine in La vaule besides the zoning out method? like kiting in the river? wiki suggested /whm.
    You can't cap timers while solo. The best you can do is 46.6% reduction with:
    Turban
    Sentinel shield
    Goliard body
    speed
    Dusk+1 (feet and hands)
    Nash
    loq


    The gear you listed will get you:
    Percentage reduction: 43.91%
    Ichi: 16.827 seconds
    Ni: 25.2405 seconds

  9. #629
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    Add another 1%, as per the SA augment pants

  10. #630
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    Quote Originally Posted by Tsuko_Asura View Post
    Add another 1%, as per the SA augment pants
    That list is 25%.

    If you could get the full effect from the 1 haste then you would get to 47.49% reduction.

  11. #631
    Banned.

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    Quote Originally Posted by Argettio View Post
    That list is 25%.
    Which means you're not truly at 25%

  12. #632
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    Quote Originally Posted by Tsuko_Asura View Post
    Which means you're not truly at 25%
    Yes I know that, but you also won't get the full benifit of adding 1%, as you aren't adding 1% you are adding a bit (~0.6% iirc) to cover rounding errors.

    So I would imagine you would reach around 47% reduction with 26% in description haste

  13. #633
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    I didn't actually mean you'd gain an additional 1%, I should have clarified.

  14. #634
    Cerberus
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    Question for the augmented items from mini expansions (ACP/Kupo/Shantoto), i.e. the "Critical hit damage +x %". How does this work for blu spells? Will it work for, let's say, SA+Cannonball? Also, I'm assuming it will proc on normal ws like Vorpal Blade? (Provided if you can get a crit during the said ws).

  15. #635
    Cerberus
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    Sep 2006
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    Maybe I should ask this on the windower forums, but I feel it's basic enough to ask here: What am I doing wrong with my dynamis /assist macro? I used this in FFXI's own macro system:

    /target Tirrock
    /assist Mainassistguy
    /wait 1
    /attack on

    And it worked just fine. I had the first line target myself since I'd occasionally be targeting a monster to light shot it or something. I got tired of the 1 second wait, so I made a windower version, so my macro was:

    input /target Tirrock;
    input /assist Mainassistguy;
    pause 0.1;
    input /attack on;

    It'd assist, but wouldn't ever attack. I tried replacing "pause" with "wait", I tried putting a pause/wait between targeting myself and assisting. I tried larger pauses, up to 0.5. I also tried .1 instead of 0.1. And I'm out of ideas. I checked the windower wiki to make sure I was even using it right, but as far as I can tell I was.

    It isn't a huge issue, I could always go back to how I did it before, which just made assisting and attacking two button presses, but if I can streamline it some that'd be nice.

  16. #636
    Puppetmaster
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    Quetzalcoatl

    Can anyone give me a precise strat for soloing JoF on Cor.

  17. #637
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    Try a long wait (1-2) and see if that works.

    If it does then it is simply too low a pause.

    A windower macro wait is around 3 times faster than a SE macro wait.

  18. #638
    Kaeko
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    Mar 2006
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    1,974
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    Odin

    Hypothetical question:

    How high can you really get Quick Draw damage (excluding the unknown of the mythic weapon)?

    Best "base damage" you can get from bullet and gun is 224 (Corsair+1, Steel).

    234 (+10) base from AF1 hat.

    269.1 (+15%) HQ staff

    Best Magic Attack Bonus Gear with ridiculous augments included:
    Main: +5(?) MAB augmented HQ staff
    Sub: none
    Head: none, use AF1(+1) head
    Body: +4 (ACP body with -5 QD)
    Back: +2 (Augment)
    Neck: +8 (Ugg Pendant)
    Hand: +2(?) (Augment)
    Belt: +2(?) (Augment) (or possibly obi)
    Ears: +12 (Novio Moldy)
    Gun: +2 (Augment Cor+1)
    Ring: +4 (x2 Augment?)
    Legs: +4 (new ASA augment)
    Feet: +2(?) (Augment)

    +47 MAB >> +67 with /RDM, +71 with /BLM

    Say you are using obis with /BLM (+69), then on top of that get a lucky roll with no BLM in the party wizard roll (+80)...

    484.38 damage before day/weather.

    Then say triple weather/day...

    653.91 damage? Excludes MB and magic crit.

    Looking for really suggestions on the MAB gear part. I'm not clear as to which pieces can get a MAB augment and if the 'cap' is 1 or 2.

  19. #639
    Relic Shield
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    Jun 2007
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    6

    Quote Originally Posted by Kirschy View Post
    Anyone have the math behind Usu Body + Sword Strap vs Haub+1 + Pole Strap? I'm fairly certian the Usu Body/Sword Strap is better(unless SAM rolls are being given.) But I'd like to know how much better and with all the pretti math and stuff.

    Hagun/Strap/-/Black Tathlum
    Body/Dusk+1/Snipers+1/Rajas
    Cerb+1/Velo Belt/Byakko's/Usu

    Assume no SAM Roll, capped acc /w Pizza, Haste/Marchx2/Hasso~

    DEX+2, sTP+6, Delay-3% vs STR+6, Attack+12, DA+2%

    Also, /w SAM roll, Usu Body + Pole Strap is best combo for majority of rolls, correct?
    do an intermediate gear with with pole grip + usu body for easier comparison:

    Gear A: hauby+1 + pole
    Gear B: usu body + pole
    Gear C: usu body + sword

    Gear A > gear B is usually a downgrade, you get 1-2 more accuracy, a bit more str but less attack. Depending on the attack buff you are getting, this downgrade can be minimized. If you do need those 2 acc its an upgrade, but its unlikely with pizza. also usu body is always +2 fstr, while hauby+1 is not. It has its importance. Notice also that this downgrade is only affecting your melee damage, which is generally beween 40% and 30% of your total damage for hagun.

    Gear B > gear C is a big upgrade. And the maths is actually easy. Sword strap's math is simple, simply equiping it increases your number of melee hits and WS my 3.1% ( 1/0.97=1.031), by comparison to what you'd get w/o any grip. The pole grip is a much smaller increase: moving from 15% to 17% DA is 1.7% more melee hits ( 1.17/1/15=1.017) and hence 1.7% more WS. But pole grip will also occasionnaly boost your WS, one out of 50 gekkos will be DA'd and get +50% dmg boost, so that's about +1% average WS dmg.

    In the end sword strap is +3.1% melee and ws, while pole is +1.7% melee and +2.7% ws. deduce what you lose from changing bodies and gear C still wins by 1-2% overall in a typical merit pt wiht 2 bars or bard+ cor. Of course there are situations where gear A is better, those situation where you are low on attack ( no minuet, no cor and no meat no berserk etc).

  20. #640
    Nidhogg
    Join Date
    Mar 2008
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    3,793
    BG Level
    7

    Quote Originally Posted by Kirschy View Post
    Anyone have the math behind Usu Body + Sword Strap vs Haub+1 + Pole Strap? I'm fairly certian the Usu Body/Sword Strap is better(unless SAM rolls are being given.) But I'd like to know how much better and with all the pretti math and stuff.

    Hagun/Strap/-/Black Tathlum
    Body/Dusk+1/Snipers+1/Rajas
    Cerb+1/Velo Belt/Byakko's/Usu

    Assume no SAM Roll, capped acc /w Pizza, Haste/Marchx2/Hasso~

    DEX+2, sTP+6, Delay-3% vs STR+6, Attack+12, DA+2%

    Also, /w SAM roll, Usu Body + Pole Strap is best combo for majority of rolls, correct?
    http://ffximath.risen-guild.com/?p=35

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