
Originally Posted by
FailureMidgard
Good news is, regardless of rounding, its 10.8 TP/hit. 'cause I dunno how the game rounds.
First off, assuming Kaiten's aftermath is up 100% of the time:
You need an average of ~55 storeTP (16.7/10.8 rounded up).
25 base, 10 merit, 5 rajas, 1 brutal, 13 usu, 7 kaiten = 61 storeTP.
1.61*10.8=17.3 *5=86.5 TP phase, only need 25 storeTP for WS, which is guaranteed.
WS (no aftermath) = 10.8*1.41=15.2
100-15.2 = 84.8
Hit with Aftermath = 10.8*1.61=17.3
Hit without = 10.8*1.54=16.6
16.6*5=83, 1.8 short, you gain .7 per aftermath hit, 3*.7>1.8
So you need 3 hits with aftermath, 2 hits+WS without to keep your build.
I'd rather not get into the hypothetical other StoreTP gains personally.
My own question, if anyone knows the answer to save me some effort:
If you go with the assumption that you are fighting a mob with enough defense that Gekko will outdamage Kaiten, are you necessarily at a point where you are just under the attack cap on Gekko as well? Specifically, does an Amano sam have any use for Osode/Smilo+1? On meritish level mobs, you'd be spamming Kaiten and using Cerb+1/Foragers, when you hit a high defense mob and switch to Gekko, is there a chance you're still Gekko attk capped using said items? Or are you guaranteed to be under Gekko attack cap?