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  1. #1301
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Anniversary Rings on Kupofried Rings on Empress Bands mang

  2. #1302
    BG Content
    Join Date
    Jul 2007
    Posts
    22,363
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Anyone wonder what would happen if they un-nerfed RNG now? DDing has changed a lot since RNG were "ZOMGOVERPOWARRD"

  3. #1303
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    They'd be better for EXP parties that overcamp?

  4. #1304
    Cerberus
    Join Date
    Jun 2008
    Posts
    498
    BG Level
    4
    FFXI Server
    Caitsith

    The guy was probably just reading off expwatch and ignoring that it doesn't really account for segments of down time after segments of killing really fast time, and also doesn't correct for exp bonus from rings.

  5. #1305
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    Quote Originally Posted by Tsuko_Asura View Post
    They'd be better for EXP parties that know to go to MMM
    ftfy

    New MMM colibri are weak as fuck. My RNG gear sucks:
    http://www.bluegartr.com/forum/attac...1&d=1257993585

  6. #1306
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,027
    BG Level
    6

    The problem with MMM is that it's a fast-paced roaming party, which doesn't necessarily mix well with Ranger unless you're using a multi-attack melee weapon to TP up. I enjoy my Ranger, but building TP gets thrown off fast when you're forever running around.

    Anyhow, what's this talk about un-nerfing Ranger? Rangers today perform better than they did back in 2004. We'd end up back in Ranger hell (or Ranger heaven, based on your perspective) if the level correction and firing distance changes were reverted.

  7. #1307
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    Real MMM merit pts rock V02. Why roam when the mobs will come to you?

  8. #1308
    E. Body
    Join Date
    Sep 2007
    Posts
    2,019
    BG Level
    7
    FFXI Server
    Fenrir

    from relic weapon thread:

    Quote Originally Posted by frodnonnag View Post
    pretty meager melee build, even by my standards. hastewise smn doesn't get anything but nashira set. and with the extra -1 perp from nirvana, and the potential spirit takers, i'd probably give up body, legs, and feet for nashira pieces. as for straight attack bonuses, we don't get shit aside from earrings, and maybe one or two other slots that aren't taken by haste, but from my pov, it would be better to max out haste and break a storeTP tier for faster WSing, and rely on the extra damage from bloodpacts to make up the difference.
    On the subject of SMN melee builds... (I'm new to store TP math)

    But this:

    http://www.ffxiah.com/item_sets.php?id=122385

    Should give storeTP + 39 if SMN/SAM (not in campaign)...

    10.3 TP per swing of Nirvana would make 7 swings give 100.219 TP... so 7 hit build, max haste, awesome accuracy...

    Am I right? And how would you improve this to get the best TP set for a lolmelee SMN?

  9. #1309
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,027
    BG Level
    6

    Quote Originally Posted by Viq View Post
    Real MMM merit pts rock V02. Why roam when the mobs will come to you?
    Didn't know about that (have only run with JPs and I don't speak enough Japanese). Thanks for the heads-up.

  10. #1310
    RIDE ARMOR
    Join Date
    May 2009
    Posts
    23
    BG Level
    1

    Quote Originally Posted by Wolfknight View Post
    New Ammo 1 str/3 acc over tipia
    Gorget over chiv chain,
    On ACP body piece I am not sure thats best augment for drakesbane, though Aurum Body would beat any augments if u do ZNM,
    Legs Ares, Askar, or Aurum good improvements for legs, or even AF+1 if you can't get those.
    Hollow/Pixie ear over Assault, if enough dex.
    Feet would need aurum, or heca to be improvement.
    Besides things that sometimes better that's it[like 12 acc/4 att belt over warwolf, ares/amir boots over marine, acc ring over flame, or etc].
    Working on Gorget now, just need 1 more UFO.
    The ACP body was made before i took DRG fulltime but use for TP as didnt need store TP to complete 6 hit and plan on Zahak body for the crit% increase if made for WS.

    Shall aim for askar/aurum on the other pieces as you've suggested but is the additional 2ACC on AF+1 legs better than the 2 STR 2 VIT on Blitzer? I understand Drakes to be 50/50 on these stats and i figured my acc to be satisfactory, otherwise switch flame to snipers in addition to the legs?.

  11. #1311
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Thorny View Post
    It's not theoretically possible at 57, chain 5 is ~280 x 14 birds = 3920 exp x 10 repops/hr(roughly, its a 5 min to 5:30 repop but pulls won't be instant) = 39200 exp. This is assuming they killed mobs all the way down hallway as well as all pops at leypoint, which just plain isn't going to happen. I can't be assed calculating damage per second capability of those jobs, but they're lying.
    You left off cor roll?

  12. #1312
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    I vaguely remember someone saying that Proto-Ultima targets the last person to take an action on it during Citadel Buster countdown. Is there any truth to this?

    Also, is CB hate reset only on people hit by it?

  13. #1313
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by Amok View Post
    I vaguely remember someone saying that Proto-Ultima targets the last person to take an action on it during Citadel Buster countdown. Is there any truth to this?

    Also, is CB hate reset only on people hit by it?
    I'm 90% positive that Ultima targets who ever has primary hate on it. Also 90% positive that it's a hate reset on everyone hit by it (altho I don't think the hate reset on it takes you back to 0ce0ve but is just a massive reduction, not sure tho).

  14. #1314
    Sea Torques
    Join Date
    Sep 2008
    Posts
    522
    BG Level
    5

    Since Enfeebling Earring is 2.3 million on my server, I just wanted to confirm that generally 1 skill=1 MACC=2 INT/CHR/MND. If that's the case, the new Helenus' Earring/Cassandra's Earring set is more magic accuracy for my enfeebles than Enfeebling Earring/2 INT earring (thinking Bind/Gravity mainly).

    So inventory space permitting, these two earrings do much more for me than the Enfeebling earring, correct?

  15. #1315
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    yup. that's the basic idea. You could also just spam acp and ASA missions for magic acc earrings instead.

  16. #1316
    Salvage Bans
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    Sep 2008
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    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    I know this is a dead horse question, but the answers are misguiding and strewn through multiple threads so I figure it's best to just ask here.

    Blue Mage nuking. In endgame is this even worth building sets for? What I mean is..can BLU be used as a nuker in endgame events (HNM, sky, sea, etc..any event) and if so which events/spells should be used?

    I've seen info on Regurgitation, Eyes on Me, Heat Breath, etc. but what I'm still not sure of is how well these do in actual endgame events.

  17. #1317
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    They can perform quite well; sea in particular is an area where BLU nuking excels.

  18. #1318
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Quote Originally Posted by Nishida View Post
    I know this is a dead horse question, but the answers are misguiding and strewn through multiple threads so I figure it's best to just ask here.

    Blue Mage nuking. In endgame is this even worth building sets for? What I mean is..can BLU be used as a nuker in endgame events (HNM, sky, sea, etc..any event) and if so which events/spells should be used?

    I've seen info on Regurgitation, Eyes on Me, Heat Breath, etc. but what I'm still not sure of is how well these do in actual endgame events.
    They can do well, our BLU was averaging 650ish EoM last KS99 wyrm, breath builds work nicely when viable as well.

  19. #1319
    Salvage Bans
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    Sep 2008
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    972
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    FFXI Server
    Quetzalcoatl

    What, if any, INT/MND based spells do well? I have a lot of gear from RDM I can use..but no CHR gear or HP gear.

  20. #1320
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Nishida View Post
    What, if any, INT/MND based spells do well? I have a lot of gear from RDM I can use..but no CHR gear or HP gear.
    I'd go with Regurgitation then, although Mind Blast isn't bad on Dragons (but I like Eyes on Me better).

    Firespit puts out decent numbers as well (usually higher than Regurgitation), but it's less efficient and lacks Regurgitation's extra properties.

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