The loss in damage is considerably less on WS when you consider WSC (especially for Drakesbane - high WSC through mod), closer to 25%~. 7DEX further helps to bridge this gap since it can critical.I don't think so, since you're taking a HUGE cut on base damage of the weapon, 492 delay/94 D 6 hit vs 396 delay/60 D 8 hit, so average swing time to 100% is 6 * 492 = 2952 delay, and Love is 8 * 396 = 3168/1.5 = 2112, so 2952/2112 = 39% increase in ws rate; however 60/94 = 36% lose in damage during TP and WS, and the 3% increase would lose to extra TP, and damage from jump, and mediate that aren't effected by it's DA.
In reality you will do more damage during TP phase despite the DMG difference, due to ~50% DA. You'll do more damage during TP phase and produce more WSs which will be ~20-25% weaker but the frequency will easily edge that damage difference over time.
I'm not sure about Jumps; it can't proc on those? Since "standard" multihit types can. It doesn't change the result of this analysis if it can't, but if it can then that would shift it even more in Love's favour.
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