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  1. #1381
    Nidhogg
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    I don't think so, since you're taking a HUGE cut on base damage of the weapon, 492 delay/94 D 6 hit vs 396 delay/60 D 8 hit, so average swing time to 100% is 6 * 492 = 2952 delay, and Love is 8 * 396 = 3168/1.5 = 2112, so 2952/2112 = 39% increase in ws rate; however 60/94 = 36% lose in damage during TP and WS, and the 3% increase would lose to extra TP, and damage from jump, and mediate that aren't effected by it's DA.
    The loss in damage is considerably less on WS when you consider WSC (especially for Drakesbane - high WSC through mod), closer to 25%~. 7DEX further helps to bridge this gap since it can critical.

    In reality you will do more damage during TP phase despite the DMG difference, due to ~50% DA. You'll do more damage during TP phase and produce more WSs which will be ~20-25% weaker but the frequency will easily edge that damage difference over time.

    I'm not sure about Jumps; it can't proc on those? Since "standard" multihit types can. It doesn't change the result of this analysis if it can't, but if it can then that would shift it even more in Love's favour.

  2. #1382
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    Quote Originally Posted by Raen Ryong View Post
    The loss in damage is considerably less on WS when you consider WSC (especially for Drakesbane - high WSC through mod), closer to 25%~. 7DEX further helps to bridge this gap since it can critical.

    In reality you will do more damage during TP phase despite the DMG difference, due to ~50% DA. You'll do more damage during TP phase and produce more WSs which will be ~20-25% weaker but the frequency will easily edge that damage difference over time.

    I'm not sure about Jumps; it can't proc on those? Since "standard" multihit types can. It doesn't change the result of this analysis if it can't, but if it can then that would shift it even more in Love's favour.
    It can't proc on jumps, only non-jailer weapons can for w/e reason, and TP dmg isn't 50% more, though probably. And only net of dex 5 not 7 since thal has +2 dex. So Love beat it over thal I suppose, but I don't think it would beat HQ, or V fork really.

  3. #1383
    Nidhogg
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    Increase in DoT through DA will be roughly 50/105 = 47.6% ... though since these are different forms of DA I probably shouldn't stack them like this.

    I personally think Love will beat even Thal HQ [though the additional effect is hard to quantify and if this is being used...]. As for Valk Fork, we have to take into account gear differences due to the sTP on it, and I'm too lazy to do that at the moment

  4. #1384
    Sea Torques
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    Any reason to keep my SWEET augmented koenig shield (+2 light resistance) once I get a Terror Shield?

  5. #1385
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    Quote Originally Posted by Raen Ryong View Post
    Increase in DoT through DA will be roughly 50/105 = 47.6% ... though since these are different forms of DA I probably shouldn't stack them like this.

    I personally think Love will beat even Thal HQ [though the additional effect is hard to quantify and if this is being used...]. As for Valk Fork, we have to take into account gear differences due to the sTP on it, and I'm too lazy to do that at the moment
    Except that the 47.6 is only doing 64%[60/94] as much, so 47.6 * .64 = 30.4% more DoT. And Assuming Changing Askar body to Homam Body is Useful acc, or enables more Haste, V-Fork has a nice edge over anything else.

  6. #1386
    Nidhogg
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    Well yeah, but 30.4% more DoT is pretty substantial when it does more overall weaponskill damage too.

    I didn't want to bother with the TP calcs here since my mind works with standard delay polearms, and this would involve working with Love Halberd's irregular delay easy to do of course, but I'm eating and lazy so~

  7. #1387

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    Quote Originally Posted by Maguile View Post
    Any reason to keep my SWEET augmented koenig shield (+2 light resistance) once I get a Terror Shield?
    iirc you should always keep koenig, at least thats what I remember understanding months ago. Unless something magical has happened since then.

  8. #1388
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    Quote Originally Posted by Raen Ryong View Post
    Well yeah, but 30.4% more DoT is pretty substantial when it does more overall weaponskill damage too.

    I didn't want to bother with the TP calcs here since my mind works with standard delay polearms, and this would involve working with Love Halberd's irregular delay easy to do of course, but I'm eating and lazy so~
    I'd have to disagree though my math showed ws damage favoring it somewhat I realize now I ignored few things to it's a favor that being over estimating ws frequency a few ways, A. Assumed NO TP overflow[ie DA being wasted when only needed 1 hit], B. Jumps give 1/6 of WS each to Thal and such and only 1/8 to Love, and C. Mediate would less damage to love than thal. So I'd argue you're losing ws damage when you consider those factors, so it's WSD and jump damage vs DoT.

  9. #1389
    Cerberus
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    Quote Originally Posted by Maguile View Post
    Any reason to keep my SWEET augmented koenig shield (+2 light resistance) once I get a Terror Shield?
    Khim, Kirin. 2 Reasons to keep koenig/kaiser after you get Terror Shield.

  10. #1390
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    Quote Originally Posted by Nitrous24 View Post
    Cerb, Kirin. 2 Reasons to keep koenig/kaiser after you get Terror Shield.
    ftfy

  11. #1391
    Nidhogg
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    Quote Originally Posted by Wolfknight View Post
    I'd have to disagree though my math showed ws damage favoring it somewhat I realize now I ignored few things to it's a favor that being over estimating ws frequency a few ways, A. Assumed NO TP overflow[ie DA being wasted when only needed 1 hit], B. Jumps give 1/6 of WS each to Thal and such and only 1/8 to Love, and C. Mediate would less damage to love than thal. So I'd argue you're losing ws damage when you consider those factors, so it's WSD and jump damage vs DoT.
    Well it's 25% WS damage vs <47% WS frequency... you'd have to lose a lot for those to even equal, let alone for the 25% WS damage to win over it. Even then, ~30% DoT is a LOT. It's very hard to quantify all of these things though

  12. #1392
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    Quote Originally Posted by Raen Ryong View Post
    Well it's 25% WS damage vs <47% WS frequency... you'd have to lose a lot for those to even equal, let alone for the 25% WS damage to win over it. Even then, ~30% DoT is a LOT. It's very hard to quantify all of these things though
    No it's not it's 39% more ws ideally ignoring Mediate, Jumps, and TP overflow, because for delay difference and 6-hit vs 8-hit, so really you're looking at 30% ws rate increase at best, low end 20% or so.

  13. #1393
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    Quote Originally Posted by Wolfknight View Post
    No it's not it's 39% more ws ideally ignoring Mediate, Jumps, and TP overflow, because for delay difference and 6-hit vs 8-hit, so really you're looking at 30% ws rate increase at best, low end 20% or so.
    Unless I'm retarded, extra hits can proc on jumps.

  14. #1394
    Nidhogg
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    Meditate is incredibly minor on non-SAM and can almost be ignored (since you won't be Meditate => WSing in any situation like a SAM perhaps would either).

    Jumps are fairly minor too since they don't occur often compared to normal melee rounds. TP overflow is hard to quantify as well, so in worst case scenario it's going to be roughly equal to Thal~ WS damage over time (assuming that DEX difference doesn't poke anything) and best case scenario, actually better.

  15. #1395
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    Quote Originally Posted by Thorny View Post
    Unless I'm retarded, extra hits can proc on jumps.
    Non-jailer Weapons extra hits proc on Jumps[KC, M. kris, Joytoy, or etc], and Jailer weapons don't proc on it from test results I remember seeing. Why who the hell knows SE rarely makes sense.

  16. #1396
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    How much store-TP in gear do SAM need for a 5-hit with a 480 delay polearm? Assuming full store-TP merits of course.

  17. #1397
    Cerberus
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    Quote Originally Posted by kyosak View Post
    How much store-TP in gear do SAM need for a 5-hit with a 480 delay polearm? Assuming full store-TP merits of course.
    19 store tp needed with full merits. will get you exactly 20 tp/hit.

  18. #1398
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    Quote Originally Posted by Despain View Post
    I'd imagine you can astral burn in several zones that have a plethora of mobs that link/aggro. Probably jungles could work.
    In fact, I've seen a video on Youtube of an Elshimo astral burn. I found it with some obvious search term, back when I was hopeful that I could actually get LS people to do this more than a handful of times (let's just say that I have several stacks of Djinn Ash).

  19. #1399
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    Buburimu Penninsula and Valkurm Dunes work pretty well. Korroloka Tunnel is the easiest to pull by far though.

  20. #1400
    Nidhogg
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    I'd think honestly if you knew how to navigate jungles, it'd be a nice spot to pull. I mean, you've got gobs, lizards, bees, crawlers, etc.

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