Like your shitty shell, you mean?
Like your shitty shell, you mean?
Wrong topic, fml.
Just started ffxi again and did the update. Attempted to get in game twice but froze each time, so did windower become borked or..? :3 fast help is appreciated.
Download the new recast from windower.net
Looking for any info/strats on Diabolos fight. Wiki didn't have much info and I'm wondering how many of my friends I'm going to have to bug to get this win.
This is the battle to get the avatar not the CoP fight. Thanks.
nooby mage4life question: Can a monk solo Groundskeepers?
EDIT: without spending eighteen minutes on it with Chi Blast and Hermes..
How much store tp in gear does a 75DRK/SAM with Perdu (or other 501 scythe) need for a true 6hit?
How do critical hits and relic damage multipliers work together if at all?
Is it essentially a crit+1 or does it have a seperate proc chance?
When I did it, had a pt of 6, think set-up was:
whm/sch
pld/dnc
sam/dnc
sam/dnc
<some other DD job I forgot>/dnc
brd/whm
We had everyone (including whm) in melee range, and just fought it normally. Everyone was /dnc so that, once nightmare hit and we all got slept, whichever melee had hate could wake the whole pt up with just one AoE waltz (or sublimation in the case of the whm). Was an absolute joke of a fight, and I imagine it could be done with less; I was the pld, and really felt like I wasn't needed. Took us maybe 10 mins at most, without meds, though we did use 2hrs but they weren't needed (people were logging off after the fight, so figured "why not? don't need 'em for anything else).
They're independent. You can Crit, you can triple-proc, and you can triple-proc a crit if you're lucky.
Evasion helps, especially since you won't have Signet bonus on a fair number of them, and I'm of the opinion that /Ninja is better than /Dancer for them. Assuming your gear is up to snuff, there's no reason a Monk can't handle basic Tough mobs. Meltdown can be easily outrun, especially since Monk doesn't have Dusk to weigh you down.
Whats the accuracy for a galka war with perdu voulge/fort torque and 8/8 GA merits. No other gear on.
Anyone have an idea at what point Ground Strike will outdo Spinning slash, TP wise?
I've been playing a bit with Ground Strike and it seems to be able to cap wayyyy higher than Slash...
If signet under EM and lower is PDT-50% does that stack with gear or no? It seems like it does but then who knows!
Ahh most appreciated thanks.